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Jan 8 2017

SmilingDemon closed T724: nvidia 7000 cards not working. as Rejected.

well .. i doubt that this will get adressed anymore because the 7000 series is very far below the targeted minimum requirements (NV - GTX260) now
and it had already problems to run the game the last time i used a 7950 in starmade
rejecting this therefore

Jan 8 2017, 7:57 PM · Starmade
SmilingDemon closed T2088: Shipyard Not Unloading Design as Rejected.

no answer
no way to reproduce
no further information

Jan 8 2017, 3:10 PM · Engine, Starmade

Jan 7 2017

Phocian added a comment to T2094: Fleets losing docked entities .

Just to add.

Jan 7 2017, 11:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Phocian created T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server.
Jan 7 2017, 11:00 PM · Engine, Starmade
SmilingDemon closed T207: context menu doesn't disappear when using keys to close menu as Closed.

-QA Testing-
seems to be fixed somewhere along the way.
cant reproduce anylonger

Jan 7 2017, 10:37 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T207: context menu doesn't disappear when using keys to close menu from In Queue (Game) to Resolved.
Jan 7 2017, 10:36 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from Open to In Queue (Game).
Jan 7 2017, 6:18 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.199.351 to 0.199.358 (DEV) on T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..
Jan 7 2017, 6:18 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..

OK .. stupid me. Its Admin dependend. it rescales for Admins but not for usual players (therefore it works in SP because you are Admin by default)

Jan 7 2017, 6:14 PM · GUI/HUD, Starmade
SmilingDemon closed T2153: Bloom renders stars as blury transparent dots as Rejected.

-Rejected-
yeah ... i know about the AMD Driver problems ... but to be fair the same problems would be around for NV if they only had a 19% market share ^^
because the developer is using an NV card so he isnt seeing any weird glitches between drivers of NV and AMD.

Jan 7 2017, 5:12 PM · Engine, Starmade
DarkThoughts added a comment to T2153: Bloom renders stars as blury transparent dots.

The only one that comes close would be borderless gaming which isn't active on Starmade nor Java.
That said I can't seem to reproduce it anymore either since it is now working.
It was only like that the first time I ran the game again after a long time and after the rejoin (went just back to the menu so not even a full restart) it is still fine.
I tested a clean install by removing the old install too and it still worked on the first launch. Not quite sure want went wrong there, maybe the report was a bit prematurely.
Might be some weird caching issue with the shaders which could also related to an AMD bug since their cards / drivers sometimes do weird things (at least for all the AMD / ATI cards I've owned so far).

Jan 7 2017, 1:03 PM · Engine, Starmade
SmilingDemon added a comment to T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..

OK tried that on the testserver and it is fine ... checked on Brierie and i do see the same effect as you do.
i do assume they messed around with something that causes that ...
doesnt seem to be a problem on your install then

Jan 7 2017, 8:04 AM · GUI/HUD, Starmade
Ellorien added a comment to T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..

In Single Player

Jan 7 2017, 5:02 AM · GUI/HUD, Starmade
Ellorien added a comment to T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..

I've tried re-installing with the new update v0.199.357. The window's size is fix-ed in single player, but still showing up as what i have submitted before in multiplayer. I've even tried deleting everything starmade related thing in user/appdata/roaming folder, Still occuring in multiplayer. I'm stumped atm. Is there a way to modify the set price window manually ? Or thru the use of MOD ?

Jan 7 2017, 4:46 AM · GUI/HUD, Starmade

Jan 6 2017

SmilingDemon changed Last tested (version) from 0.19439 (Dev) to 0.199.358 (DEV) on T140: Rail docking on asteroids not working properly.
Jan 6 2017, 9:03 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon closed T138: Astronaut flying/walking movement speed can be increased by holding down multiple movement buttons at the same time as Closed.

-QA Testing-

Jan 6 2017, 7:42 PM · Engine, Starmade
Croquelune added a comment to T2118: Add dimensional limits to game config.

I don't know how you planned it but maybe it would be good at the same time to permit to parameter different limitations according the entities: stations and vessels.
This would allow the owners of servers (especially RP) to make different limitations for both types of entities and thus impose a ratio.

Jan 6 2017, 4:51 PM · Quality Assurance, Feature, Starmade
ThAExTrEmEOnE added a comment to T2140: Display Module 50fps to 8fps.

even if I put a new display far from the rendering of the other
1 letter in pouf 8 fps

Jan 6 2017, 12:00 AM · Quality Assurance, Engine (General), Starmade

Jan 5 2017

ThAExTrEmEOnE added a comment to T2140: Display Module 50fps to 8fps.

sry wanna add that look to have reach max size text for all display ty

Jan 5 2017, 11:58 PM · Quality Assurance, Engine (General), Starmade
ThAExTrEmEOnE added a comment to T2140: Display Module 50fps to 8fps.

Great Demonstration SmilingDemon but in my case if I delete text in anyone of then even if they have only one letter in,
I return to 50 fps
just for erase a letter
,I can copy paste all of them twice to get 1200 and still 47 fps

Jan 5 2017, 11:56 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

works fine for me ... could you please build a sample for me that shows the effect .. and add the blueprint of it here ?

Jan 5 2017, 9:13 PM · CBS: Weapons, Starmade
SmilingDemon closed T262: Bloomed coloured suns look really weird as Closed.

-QA Testing-

Jan 5 2017, 8:42 PM · Engine, Starmade
SmilingDemon changed the status of T262: Bloomed coloured suns look really weird from In Queue (Game) to Resolved.
Jan 5 2017, 8:40 PM · Engine, Starmade
SmilingDemon added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

maybe the same file than in T2119 ??

Jan 5 2017, 7:48 PM · Starmade
SmilingDemon added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

still cant reproduce
using an RX 470 and slightly older drivers

Jan 5 2017, 7:38 PM · Starmade
SmilingDemon moved T2153: Bloom renders stars as blury transparent dots from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 5 2017, 7:35 PM · Engine, Starmade
SmilingDemon added a comment to T2153: Bloom renders stars as blury transparent dots.

cant reproduce

Jan 5 2017, 7:35 PM · Engine, Starmade
SmilingDemon triaged T2153: Bloom renders stars as blury transparent dots as Low priority.
Jan 5 2017, 7:33 PM · Engine, Starmade
SmilingDemon claimed T2153: Bloom renders stars as blury transparent dots.
Jan 5 2017, 7:25 PM · Engine, Starmade
DarkThoughts updated the task description for T2153: Bloom renders stars as blury transparent dots.
Jan 5 2017, 2:17 PM · Engine, Starmade
DarkThoughts created T2153: Bloom renders stars as blury transparent dots.
Jan 5 2017, 2:07 PM · Engine, Starmade
Thexare added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

Edit: Attempted it from creative inventory in singleplayer, did not crash. Bizarre.

Jan 5 2017, 10:53 AM · Starmade
Croquelune added a comment to T2149: Too much lag.

A thing that can relief your computer if you play solo mode or your own custom server is to reduce the planet size in the file "server.cfg".

Jan 5 2017, 8:29 AM · Universe, Starmade
TranzorZed added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

I observed it in Build Mode. I moved to the loaction where the missile tubes are placed. There is an empty compartment around them. I go into flight mode, fire the missiles, then switch to Build Mode and see the missiles travelling to the right inside the compartment and colliding with the interior of the turret. If I go outside of the ship in Build Mode, I never see the missiles leave the ship. If I stay in Flight Mode while firing, I hear the explosions happening right next to me. If I lock on to a target, the missiles still never leave the turret. It is not a visual bug. The missiles fire to the right when the computer is oriented to the left. I can provide a .sment file if you'd like.

Jan 5 2017, 4:17 AM · CBS: Weapons, Starmade

Jan 4 2017

lancake added a comment to T2140: Display Module 50fps to 8fps.

Side note, it used to be even worse. The new display module shader is less performance heavy although the performance impact is still noticeable at 1200 displays.

Jan 4 2017, 10:42 PM · Quality Assurance, Engine (General), Starmade
jijiji added a comment to T2090: AI fires tracking missiles without locking enemy.

I mean that you need to spawn a lot of enemies near an AI ship. I see this bug sometimes. It's causing rarely. If you need, I can try to show it to you

Jan 4 2017, 10:32 PM · AI, Starmade
SmilingDemon moved T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 4 2017, 10:12 PM · Starmade
SmilingDemon added a comment to T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.

i cant reproduce that
please try again and crash the game. then please drag and drop the resulting logstarmade.0.log from the games log folder into an answer here.

Jan 4 2017, 10:11 PM · Starmade
SmilingDemon triaged T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected as Normal priority.
Jan 4 2017, 10:09 PM · Starmade
SmilingDemon claimed T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.
Jan 4 2017, 10:08 PM · Starmade
SmilingDemon lowered the priority of T2147: Ship AI does not target Missiles from Normal to Low.
Jan 4 2017, 10:05 PM · Game Development (Beta), AI, Starmade
SmilingDemon edited Tester information (Internal use only) on T2147: Ship AI does not target Missiles.
Jan 4 2017, 10:04 PM · Game Development (Beta), AI, Starmade
SmilingDemon moved T2121: ship core falls into planet from Unclassed to Issue affecting current release on the Starmade board.
Jan 4 2017, 9:51 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon moved T2140: Display Module 50fps to 8fps from Unclassed to Issue affecting current release on the Starmade board.
Jan 4 2017, 9:51 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon moved T2147: Ship AI does not target Missiles from Unclassed to Issue affecting current release on the Starmade board.
Jan 4 2017, 9:51 PM · Game Development (Beta), AI, Starmade
SmilingDemon closed T2104: Entering any core freezes the game as Rejected.

no answer ... and not heard about it anywhere

Jan 4 2017, 9:26 PM · Engine, Starmade
SmilingDemon closed T2034: Missing planet parts as Rejected.

-rejected-
no answer

Jan 4 2017, 9:25 PM · Starmade
SmilingDemon closed T2102: Fleet: IDLE stops asteroids in sector as Rejected.

Ok closing this then for now

Jan 4 2017, 9:24 PM · Fleets, Starmade
SmilingDemon changed the status of T2147: Ship AI does not target Missiles from Open to In Queue (Game).
Jan 4 2017, 9:06 PM · Game Development (Beta), AI, Starmade
SmilingDemon added a comment to T2147: Ship AI does not target Missiles.

this is either a missing AI feature for ships ... or a intended behaviour and it shouldnt be possible to set a ship to intercept missiles.

Jan 4 2017, 8:52 PM · Game Development (Beta), AI, Starmade
SmilingDemon changed Last tested (version) from 0.199.357 to 0.199.358 (DEV) on T2147: Ship AI does not target Missiles.
Jan 4 2017, 8:39 PM · Game Development (Beta), AI, Starmade
SmilingDemon triaged T2147: Ship AI does not target Missiles as Normal priority.
Jan 4 2017, 8:29 PM · Game Development (Beta), AI, Starmade
SmilingDemon claimed T2147: Ship AI does not target Missiles.
Jan 4 2017, 8:27 PM · Game Development (Beta), AI, Starmade
SmilingDemon moved T2148: Left-Facing Missile Computer keep firing to the Right from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 4 2017, 8:25 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

how did you observe that the shot went in the right direction?
there is a bug with view direction from cameras when docked -> T47
could it be that problem or a variation thereof ?

Jan 4 2017, 8:24 PM · CBS: Weapons, Starmade
SmilingDemon triaged T2148: Left-Facing Missile Computer keep firing to the Right as Normal priority.
Jan 4 2017, 8:21 PM · CBS: Weapons, Starmade
SmilingDemon claimed T2148: Left-Facing Missile Computer keep firing to the Right.
Jan 4 2017, 8:19 PM · CBS: Weapons, Starmade
SmilingDemon moved T2149: Too much lag from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 4 2017, 8:19 PM · Universe, Starmade
AndyP closed T2151: killme as Invalid.

Removed, only created for testing.

Jan 4 2017, 7:51 PM · Starmade
AndyP created T2151: killme.
Jan 4 2017, 7:48 PM · Starmade
AndyP added a comment to T2149: Too much lag.

Usually the thread count for generation in the server.cfg is too high,
or your max drawn segments are too high.

Jan 4 2017, 7:42 PM · Universe, Starmade
lancake closed T2144: switching from Build Mode to Flight mode rotates ship as Rejected.

Glad you managed to fix it! If you encounter more problems, leave a support ticket here http://help.star-made.org/support/tickets/new
They're better suited for those.

Jan 4 2017, 3:22 PM · Engine, Starmade
AndyP renamed T2009: Derelict stations get false positive removal for "ship only blocks" from Derelict station trouble to Derelict stations get false positive removal for "ship only blocks".
Jan 4 2017, 11:17 AM · Engine (Data), Starmade
AndyP changed the status of T2009: Derelict stations get false positive removal for "ship only blocks" from Open to In Queue (Game).

Validated this to happen via a support ticket on a server,
also could reproduce this on my local machine, as well as on the testserver.

Jan 4 2017, 11:14 AM · Engine (Data), Starmade
AndyP reassigned T2009: Derelict stations get false positive removal for "ship only blocks" from AndyP to SmilingDemon.
Jan 4 2017, 11:13 AM · Engine (Data), Starmade
AndyP claimed T2009: Derelict stations get false positive removal for "ship only blocks".
Jan 4 2017, 11:13 AM · Engine (Data), Starmade
AndyP edited Clientconfig (settings.cfg) on T2009: Derelict stations get false positive removal for "ship only blocks".
Jan 4 2017, 11:13 AM · Engine (Data), Starmade
Dirk added a comment to T2144: switching from Build Mode to Flight mode rotates ship.

Hi.
Resolve the Problem!
At the keyboard settings the "Z" key was in place for two diferent controles.
Fixt it by setting key settings new.

Jan 4 2017, 8:58 AM · Engine, Starmade
SmilingDemon added a comment to T2149: Too much lag.

This is not a bug ... more like a support ticket.

Jan 4 2017, 8:53 AM · Universe, Starmade
SmilingDemon triaged T2149: Too much lag as Trivial priority.
Jan 4 2017, 8:49 AM · Universe, Starmade
SmilingDemon claimed T2149: Too much lag.
Jan 4 2017, 8:48 AM · Universe, Starmade
Fl0ppeyPyro created T2149: Too much lag.
Jan 4 2017, 7:43 AM · Universe, Starmade

Jan 3 2017

TranzorZed updated the task description for T2148: Left-Facing Missile Computer keep firing to the Right.
Jan 3 2017, 9:24 PM · CBS: Weapons, Starmade
TranzorZed created T2148: Left-Facing Missile Computer keep firing to the Right.
Jan 3 2017, 9:23 PM · CBS: Weapons, Starmade
lancake added a comment to T2119: Missiles causing GL_INVALID_VALUE.
In T2119#84299, @Endal wrote:

Huh, I can't seem to replicate it now. (version 0.199.357)

Jan 3 2017, 12:31 PM · CBS: Weapons, Starmade
Endal edited Steps to reproduce on T2147: Ship AI does not target Missiles.
Jan 3 2017, 9:12 AM · Game Development (Beta), AI, Starmade
Endal created T2147: Ship AI does not target Missiles.
Jan 3 2017, 9:10 AM · Game Development (Beta), AI, Starmade
Endal added a comment to T2119: Missiles causing GL_INVALID_VALUE.

Huh, I can't seem to replicate it now. (version 0.199.357)

Jan 3 2017, 9:02 AM · CBS: Weapons, Starmade
Thexare created T2146: Game crashes when holding Ctrl (for Rotation Mode) with Blue Decorative Console selected.
Jan 3 2017, 8:13 AM · Starmade

Jan 2 2017

AndyP added a comment to T2145: keybord setting flipp from germen to englisch settings and back.

Hello there,
this may be side effect of input language hotkeys.
Its something like "left alt + shift" or left ctrl + shift and a number, depending on default settings of your operating system.

Jan 2 2017, 10:22 PM · GUI/HUD, Starmade
lancake added a comment to T2128: Armor HP Bonus deals bonus Structure HP Damage..

Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)

Just checked. CannonSystemHPBonus does not work.
https://youtu.be/lkBwCP3k25w

Jan 2 2017, 9:18 PM · CBS: Weapons, Starmade
SmilingDemon closed T115: starfield visible in thruster plumes as Closed.

-QA Testing-

Jan 2 2017, 7:06 PM · Engine, Starmade
SmilingDemon changed the status of T115: starfield visible in thruster plumes from In Queue (Game) to Resolved.
Jan 2 2017, 7:06 PM · Engine, Starmade
SmilingDemon closed T201: Beacon flare has a jagged edge. as Closed.

-QA Testing-

Jan 2 2017, 6:48 PM · Engine, Starmade
SmilingDemon changed the status of T201: Beacon flare has a jagged edge. from In Queue (Game) to Resolved.
Jan 2 2017, 6:46 PM · Engine, Starmade
SmilingDemon changed the status of T2140: Display Module 50fps to 8fps from Open to In Queue (Game).
Jan 2 2017, 6:44 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon added a comment to T2140: Display Module 50fps to 8fps.

-Validated-
-confirmed-
Display modules and "filled" display modules even more so do have a huge impact on framerates

Jan 2 2017, 6:41 PM · Quality Assurance, Engine (General), Starmade
Azereiah added a comment to T2128: Armor HP Bonus deals bonus Structure HP Damage..

Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)

Jan 2 2017, 6:36 PM · CBS: Weapons, Starmade
lancake merged task T2133: AI can't use cannon/beam weapon due to wrong prediction into T53: Beam & Missile turrets lead their target.
Jan 2 2017, 3:47 PM · AI, Starmade
lancake merged T2133: AI can't use cannon/beam weapon due to wrong prediction into T53: Beam & Missile turrets lead their target.
Jan 2 2017, 3:47 PM · Game Development (Beta), AI, Starmade
Restricted Application removed a project from T2133: AI can't use cannon/beam weapon due to wrong prediction: Issue Navigation.
Jan 2 2017, 3:47 PM · AI, Starmade
lancake merged T2133: AI can't use cannon/beam weapon due to wrong prediction into T962: Cannon/Missile Turret overshooting.
Jan 2 2017, 3:47 PM · AI, Starmade
lancake renamed T2133: AI can't use cannon/beam weapon due to wrong prediction from AI can't use cannon/beam weapon due to wrong prediction (important) to AI can't use cannon/beam weapon due to wrong prediction.
Jan 2 2017, 3:46 PM · AI, Starmade
lancake claimed T2133: AI can't use cannon/beam weapon due to wrong prediction.

Duplicate of multiple tasks, merging.

Jan 2 2017, 3:46 PM · AI, Starmade
lancake changed First occurrence (version) from Don't know to 0.199.253 on T2090: AI fires tracking missiles without locking enemy.
Jan 2 2017, 3:43 PM · AI, Starmade
lancake claimed T2090: AI fires tracking missiles without locking enemy.

Can't reproduce, tried it out with 200 ships and longer missile distance so I could see it more clearly. Every single missile tracked me and hit me while I was strafing at 200m/s.
Even on sector boundaries or across another sector, they still tracked me.

Jan 2 2017, 3:42 PM · AI, Starmade
lancake moved T2108: NPC Assets fail to copy into world from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 2 2017, 3:29 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T2125: Sensor does not compare right values for thrust from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Jan 2 2017, 3:27 PM · Logic, Starmade
lancake changed the status of T2125: Sensor does not compare right values for thrust from Open to In Queue (Game).
Jan 2 2017, 3:26 PM · Logic, Starmade
lancake set First occurrence (version) to 0.199.353 on T2125: Sensor does not compare right values for thrust.
Jan 2 2017, 3:26 PM · Logic, Starmade