If memory serves, the last report I've heard about this bug is that it only happens after a certain number of turrets. Maybe 10 or so? Needs testing with a lot of turrets and preferably a larger ship than typical testing articles. Try a faction-level setup with some big turrets and lots of point-defense.
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Jan 24 2017
If the time can be put in to make this a feature, it'd be good if multiple storages could share cargo spaces as long as they aren't able to 'overlap' their capacity. It would make factory sorting systems and inventory sorting significantly easier.
it tells me that the program has changed when I add the --verbose to the end
yes there is
Jan 23 2017
And the station. just push the button
There is still the C:\Users ... part in front of the launcher in the target line .. right ?
Jan 22 2017
Input with IME will be possible next version
When it happens next I will upload a log file to see if it helps, like I said its random
What I have observed is that when you right click on the core to remove it this confirmation window will show https://gyazo.com/02bed43518d09af644965920bd9b5c36 Pressing enter will cause the core to be removed and added back into your inventory but the menu still stays on the screen until you press ok with your mouse.
It's mostly different. Double-checking allowed me to pin down the bug.
What? No thumbs up button? ;-)
Not sure how to reproduce yet but it might be fixable with just those logs so putting in queue.
Can't reproduce, as you say it only happens in rare occasions so I have no clue what would trigger this to happen.
Are you sure this only happens when using the keyboard to confirm it instead of pressing OK with your mouse?
Although I agree with you, it's not a bug but more of a suggestion which is probably where you should put it.
Should be fixed in next build, requires some fine tweaking though to get it just right though.
Now it stacks damage on any armor block till the block dies before it continues propagating. A similar system to what cannons use.
Jan 21 2017
thats the logstarmade.0.log thing
Update for you. I've since connected the entire assembly to the actual ship it goes on, so today I've been messing around getting the logic and alignment and whatnot in order to ensure that the mechanical functionality is working as intended. (There are actually two of these assemblies, one on top and one on bottom of the ship, which is why they needed to extend, there wasn't enough space for them to meet in the middle otherwise).
Jan 20 2017
OK ... checked the functionality again ... cant find a problem
texture for the pickup rail is 180° turned .. probably causing that problem
this is a build mode only effect .. right ?
after one of those crashes ... take a look at the log folder in your starmade install
there will be a logstarmade.0.log file drag and drop that into an answer here.
and while playing with it my game crashes quite often. And I keep producing zero-poiner-exeption-Failures. can somebody thech me about them?
Jan 19 2017
right click and save video to watch it if you cant watch it online
I am using framebuffer
yeah .. that is the useless empty log that happens without the --verbose option ;)
So went and did the test today, got this error but still for the most part crashed/hung.
So this can now be closed I guess but taking a few notes to players or the options like
4K (3820x2180) works correctly, although the UI is unusably small.
Sorry for the late Response. I forgot about this question for a few days. I dont know how to create a command line or create a link to it. Anyways Here is the launcher log from my previous attempt;
Sorry I couldn't be more helpfull.
Jan 18 2017
sorry that was the wrong one this is the one
a small sample with your mechanism to dock/undock that shows the effect...
a core with that attached and a core + docker as the drone will do
then take a BluePrint of that .. sorry for the BP abbreviation
It was not close to a sector border, and was in the middle of a system I undocked automated drones from mother ship witch is a ship not a station. What do you mean by build sample and BP ?
- No. Its completly frozen and can´t move at all, even with a pilot controlling it. or even deleting everything exept the core, its still not possible to move it.
-Feedback-
where did you undock from ?
was it close to a sector border?
please provide the logfile of one of those events.
please build a sample and add its BP if that sample causes it too (i cant reproduce it with my own docks)
Have tested it in different server. It was nice, now i manage tonnes of trade deals easily ??
so these are more than one problem then ?
- undocking a thing from a station using logic isnt actually undocking the entity ? it isnt being able to move away from the dock even manually ?
Moving weird patterns while changing the distance or view angle to the target
Can yo uplease explain what you mean by wobbling? Yes I use R9 280x.
Jan 17 2017
uh .. this is old :/
-Feedback-
that is a very dark screenshot
Jan 16 2017
And every time I suffer an EOFException from bad connection on trying to connect, its using another 100-200Mb for nothing. Could you guys work on solving this?
I would definitely say that there is some memory leakage to the game. (Possibly) Unless it was your desire to keep some assets loaded when exiting a game to the main menu, in which case, that's fine. I try to load onto a server with a newly started instance of StarMade, my connection lags out, I'm back to the Main Menu, and suddenly it had gone from 500Mb to 1.5GB.