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Jan 15 2016
-QA testing-
-QA testing-
Jan 14 2016
-QA testing-
Jan 11 2016
Docked entities will not trigger activation gates regardless of docking rail used. Only the mothership core will trigger the gate.
Jan 9 2016
Behavior occurs as described, if a core fails to place it should not initiate the anti spam timer as it currently does. Only a successful entity spawn should activate the anti spam timer.
Jan 7 2016
Jan 6 2016
Dec 31 2015
Dec 29 2015
Using the docked entity thrust inheritance gave 2 more thrust vs mounting the same amount of thrusters (4) direct to the ship.
Dec 28 2015
Dec 27 2015
This sounds like T649.
Dec 20 2015
I haven't been able to get this to intentionally occur and it hasn't happened at all to me in the past 2 weeks.
Dec 13 2015
Armored entity does not lessen damage against a shielded entity behind it vs penetrating shot.
Dec 3 2015
It seems to be another shipyard related issue and for those not involving a shipyard there appears to be a problem with create docking
Dec 2 2015
Nov 30 2015
Nov 28 2015
I have not come across this behavior over 1 week of attempts.
Standing on the slanted face of a hepta in gravity allows you to glitch through the block.
Nov 27 2015
This sounds similar to T428 which is in queue, when it's fixed this problem should go away. I'm guessing the reason a wormhole can remove you from the ship entirely is due to the extreme speeds the ship can reach vs a normal ships max overdrive.
Nov 18 2015
Nov 17 2015
I wasn't able to discern any noticeably large difference in ping rates with a green planet vs an ice planet, as well as an asteroid.
Nov 13 2015
The gui elements do not resize adequately to view all intended information as described.
Nov 11 2015
Raising priority due to undeathinators not being escapable through the same methods as a core and sometimes requiring admin intervention as respawning will not save you neither will relogging.
This also causes problems with spawning at undeathinators that have blocks next to them in the -z direction.
https://youtu.be/iPjsbPx1a6g
Nov 10 2015
I'm unable to reproduce this error any longer.
Nov 8 2015
Any relation to T100
Nov 7 2015
Was testing T428 in 0.19485 and this bug happens and got a double character update error. This happened on the test server so you probably have the logs already.
https://youtu.be/aJByEd2x_os
One other thing to consider, the mother ship can fire through docked entities.
-QA Testing-
-QA Testing-
Nov 5 2015
Nov 4 2015
Nov 3 2015
Will docking beams still be in the game when magnetic docking or whatever they were talking about is implemented?
This problem has been around for a while and the ai turrets can fire way beyond the players aim cone sometimes even firing backwards through itself.
This one seems to be the same bug as T687
Building in the negative axis dimensions resulted in uninitialized blocks at an entity coordinate of -64, this applies to all negative dimensions on ship core entities, and is a result of using a 25 block selection size.
https://youtu.be/dX8Gms7QjU0
Nov 1 2015
This type of turret behavior has been reported before but andy closed it due to not being able to reproduce the behavior. Unlike the description in this task i got it to fire oddly with any of the non pulse weapons.
Tested in singleplayer as well as the test server random wormhole lines flickering about depending on camera view direction in the galactic map.
https://youtu.be/vSYASjyaXJ4