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Sep 13 2015

AndyP moved T658: Shipyards cut off parts of a ship from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 13 2015, 2:10 PM · CBS: Shipyards, Starmade
AndyP claimed T658: Shipyards cut off parts of a ship.
Sep 13 2015, 2:10 PM · CBS: Shipyards, Starmade
AndyP changed the status of T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids from Open to In Queue (Game).

Managed Asteroids need a two-line header, but power and HP bar does not move accordingly.

Sep 13 2015, 2:08 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids from Open / Validated to Confirmed on the Issue Navigation board.
Sep 13 2015, 2:08 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP added a comment to T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids.

-Validated-

Sep 13 2015, 2:04 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP triaged T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids as Low priority.
Sep 13 2015, 2:03 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 13 2015, 2:03 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids.
Sep 13 2015, 2:03 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T662: Build Inhibitor icon does not reflect Enabled status from Unclassed to Issue affecting current release on the Starmade board.
Sep 13 2015, 2:01 PM · GUI/HUD, Starmade
AndyP changed the status of T662: Build Inhibitor icon does not reflect Enabled status from Open to In Queue (Game).

No ON/OFF status visible in hotbar.

Sep 13 2015, 2:01 PM · GUI/HUD, Starmade
AndyP moved T662: Build Inhibitor icon does not reflect Enabled status from Open / Validated to Confirmed on the Issue Navigation board.
Sep 13 2015, 2:00 PM · GUI/HUD, Starmade
AndyP added a comment to T662: Build Inhibitor icon does not reflect Enabled status.

-Validated

Sep 13 2015, 2:00 PM · GUI/HUD, Starmade
AndyP moved T662: Build Inhibitor icon does not reflect Enabled status from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 13 2015, 2:00 PM · GUI/HUD, Starmade
AndyP triaged T662: Build Inhibitor icon does not reflect Enabled status as Normal priority.
Sep 13 2015, 2:00 PM · GUI/HUD, Starmade
AndyP claimed T662: Build Inhibitor icon does not reflect Enabled status.
Sep 13 2015, 1:57 PM · GUI/HUD, Starmade
AndyP placed T661: Faction block's rename function not working on asteroids up for grabs.

-Validated-

Sep 13 2015, 1:55 PM · Game Development (Beta), Engine (Building), Starmade
AndyP renamed T661: Faction block's rename function not working on asteroids from Faction block's rename function ignored by asteroids to Faction block's rename function not working on asteroids.
Sep 13 2015, 1:55 PM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T661: Faction block's rename function not working on asteroids from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 13 2015, 1:54 PM · Game Development (Beta), Engine (Building), Starmade
AndyP triaged T661: Faction block's rename function not working on asteroids as Normal priority.
Sep 13 2015, 1:54 PM · Game Development (Beta), Engine (Building), Starmade
AndyP claimed T661: Faction block's rename function not working on asteroids.
Sep 13 2015, 1:53 PM · Game Development (Beta), Engine (Building), Starmade
AndyP added a comment to T663: Shipyard running out of power causes loss of blocks.

Reported by
Support-ticket 2128
No similar report in Tracker

Sep 13 2015, 1:38 PM · CBS: Shipyards, Starmade
AndyP moved T663: Shipyard running out of power causes loss of blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 13 2015, 1:38 PM · CBS: Shipyards, Starmade
AndyP created T663: Shipyard running out of power causes loss of blocks.
Sep 13 2015, 1:37 PM · CBS: Shipyards, Starmade

Sep 10 2015

AndyP added a comment to T379: Removing containers places there content in an offset position.

Right, noticed that factory thing too, but was not sure If I was confusing something and removed/replaced a different block.

Sep 10 2015, 10:33 AM · Engine, Starmade
AndyP shifted T521: UnsupportedOperationException: Unsupported format for this image from the S1 Public space to the S3 Starmade space.
Sep 10 2015, 9:53 AM · Starmade
AndyP closed T624: Saving a station with a shipyard computer causes nullpointer as Rejected.
Sep 10 2015, 9:53 AM · Starmade
AndyP shifted T624: Saving a station with a shipyard computer causes nullpointer from the S1 Public space to the S3 Starmade space.
Sep 10 2015, 9:53 AM · Starmade
AndyP claimed T624: Saving a station with a shipyard computer causes nullpointer.
Sep 10 2015, 9:52 AM · Starmade
AndyP reopened T624: Saving a station with a shipyard computer causes nullpointer as "Open".
Sep 10 2015, 9:52 AM · Starmade
AndyP updated subscribers of T638: Save cause lag spikes after last public update.

According to our conversation it may be an issue with file-requests.

Sep 10 2015, 9:30 AM · Engine, Starmade
AndyP merged task T648: leaving shipyard with partially constructed ship deletes blocks into T642: Shipyard unloads designs after restart.
Sep 10 2015, 9:25 AM · Starmade
AndyP updated subscribers of T642: Shipyard unloads designs after restart.
Sep 10 2015, 9:25 AM · CBS: Shipyards, Starmade
AndyP added a comment to T648: leaving shipyard with partially constructed ship deletes blocks.

Same issue as T642

Sep 10 2015, 9:24 AM · Starmade
AndyP shifted T648: leaving shipyard with partially constructed ship deletes blocks from the S1 Public space to the S3 Starmade space.
Sep 10 2015, 9:24 AM · Starmade
AndyP claimed T648: leaving shipyard with partially constructed ship deletes blocks.
Sep 10 2015, 9:24 AM · Starmade
AndyP added a comment to T627: Flashlights can turn character models invisble..

Great, if you can narrow it down to some factors it would help a lot. =)
(Tried to flashlight and stalk a few players, never had even a flicker of them to invisible or alike, so looks like it may be some specific scenery)

Sep 10 2015, 1:10 AM · Models, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Okay, assumed this does not happen on on both sides (AMD + NIVIDA).

Sep 10 2015, 1:08 AM · Galaxy Map, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Not that good, hm.

Sep 10 2015, 1:06 AM · Engine, Starmade
AndyP added a comment to T635: Shop sectors duplicated and then deleted (repeatedly) around player's sector when mining asteroids.

Do the shops vanish again on restart? Or clearing the client cache?

Sep 10 2015, 12:58 AM · Universe, Starmade
AndyP moved T635: Shop sectors duplicated and then deleted (repeatedly) around player's sector when mining asteroids from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 10 2015, 12:57 AM · Universe, Starmade
AndyP triaged T635: Shop sectors duplicated and then deleted (repeatedly) around player's sector when mining asteroids as Normal priority.
Sep 10 2015, 12:57 AM · Universe, Starmade
AndyP claimed T635: Shop sectors duplicated and then deleted (repeatedly) around player's sector when mining asteroids.
Sep 10 2015, 12:57 AM · Universe, Starmade
AndyP placed T634: Logic activated jump inhibitors don't turn off with the signal that turned them on. up for grabs.

So they seem to react on "true->false" and not stay active while true, and turn off when false.
Should be easy to test, but If I remember correctly we tested it with a normal activator and it turned off on disabling it, so possibly the short duration of a button has some influence on this.

Sep 10 2015, 12:51 AM · Game Development (Alpha), CBS: Systems, Starmade
AndyP moved T634: Logic activated jump inhibitors don't turn off with the signal that turned them on. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2015, 12:51 AM · Game Development (Alpha), CBS: Systems, Starmade
AndyP shifted T634: Logic activated jump inhibitors don't turn off with the signal that turned them on. from the S1 Public space to the S3 Starmade space.
Sep 10 2015, 12:49 AM · Game Development (Alpha), CBS: Systems, Starmade
AndyP claimed T634: Logic activated jump inhibitors don't turn off with the signal that turned them on..
Sep 10 2015, 12:49 AM · Game Development (Alpha), CBS: Systems, Starmade
AndyP shifted T638: Save cause lag spikes after last public update from the S1 Public space to the S3 Starmade space.
Sep 10 2015, 12:48 AM · Engine, Starmade
AndyP added a comment to T638: Save cause lag spikes after last public update.

10-15 seconds save time, is sort of a small lag spike, but yeah, this is a quite good value.
Whats your disk type? SSD? How many average players?

Sep 10 2015, 12:48 AM · Engine, Starmade
AndyP moved T638: Save cause lag spikes after last public update from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 10 2015, 12:48 AM · Engine, Starmade
AndyP claimed T638: Save cause lag spikes after last public update.
Sep 10 2015, 12:46 AM · Engine, Starmade
AndyP placed T647: Turrets on ships built in shipyard do not inherit AI settings. up for grabs.
Sep 10 2015, 12:43 AM · CBS: Shipyards, Starmade
AndyP placed T642: Shipyard unloads designs after restart up for grabs.

-Validated-

Sep 10 2015, 12:43 AM · CBS: Shipyards, Starmade
AndyP moved T642: Shipyard unloads designs after restart from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2015, 12:43 AM · CBS: Shipyards, Starmade
AndyP triaged T642: Shipyard unloads designs after restart as High priority.
Sep 10 2015, 12:42 AM · CBS: Shipyards, Starmade
AndyP claimed T642: Shipyard unloads designs after restart.
Sep 10 2015, 12:42 AM · CBS: Shipyards, Starmade
AndyP added a comment to T647: Turrets on ships built in shipyard do not inherit AI settings. .

-Validated-

Sep 10 2015, 12:40 AM · CBS: Shipyards, Starmade
AndyP moved T647: Turrets on ships built in shipyard do not inherit AI settings. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2015, 12:40 AM · CBS: Shipyards, Starmade
AndyP triaged T647: Turrets on ships built in shipyard do not inherit AI settings. as Normal priority.
Sep 10 2015, 12:40 AM · CBS: Shipyards, Starmade
AndyP claimed T647: Turrets on ships built in shipyard do not inherit AI settings. .
Sep 10 2015, 12:39 AM · CBS: Shipyards, Starmade
AndyP added a comment to T633: Long range beams not firing at full range..

-Feedback-
May you add some details on this?

Sep 10 2015, 12:39 AM · CBS: Weapons, Starmade
AndyP moved T633: Long range beams not firing at full range. from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 10 2015, 12:38 AM · CBS: Weapons, Starmade
AndyP shifted T633: Long range beams not firing at full range. from the S1 Public space to the S3 Starmade space.
Sep 10 2015, 12:38 AM · CBS: Weapons, Starmade
AndyP claimed T633: Long range beams not firing at full range..
Sep 10 2015, 12:38 AM · CBS: Weapons, Starmade

Sep 7 2015

AndyP changed Category from issuecategory:none to issuecategory:igui on T456: Ship HUD non functional after being forced out of reboot.
Sep 7 2015, 9:24 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T456: Ship HUD non functional after being forced out of reboot from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Sep 7 2015, 9:23 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP reopened T456: Ship HUD non functional after being forced out of reboot as "Resolved".
Sep 7 2015, 9:23 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP closed T456: Ship HUD non functional after being forced out of reboot as Closed.
Sep 7 2015, 9:20 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T456: Ship HUD non functional after being forced out of reboot from In Queue (Game) to Resolved.
Sep 7 2015, 9:20 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP closed T588: Undocking a ship without moving the mouse does not allow ship rotation using X/Z keys as Rejected.

Reopen it in this case, else we may not be able to do anything about it.

Sep 7 2015, 9:19 PM · Engine, Starmade
AndyP changed Hardware-Specific from issuehw:no to issuehw:gpu on T534: F5-screenshots of galaxy map appear with background transparent.
Sep 7 2015, 9:15 PM · Galaxy Map, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

This is a hardware dependent thing then.
Tried 3 configs from this issue, and all have black backgrounds and no issues at all.
They are indeed smaller, but thats not really a bad thing.

Sep 7 2015, 9:14 PM · Galaxy Map, Starmade
AndyP moved T534: F5-screenshots of galaxy map appear with background transparent from Confirmed to Open / Validated on the Issue Navigation board.
Sep 7 2015, 9:13 PM · Galaxy Map, Starmade
AndyP changed the status of T534: F5-screenshots of galaxy map appear with background transparent from In Queue (Game) to Open.
Sep 7 2015, 9:13 PM · Galaxy Map, Starmade
AndyP shifted T4: Overlapping copy/paste allows multiple computers to link the same modules from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T33: Tab-F6 allows players to warp through solid walls from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T142: Placing a salvage beam computer on an Asteroid causes Nullpointer from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T38: Faction systems do not work for all 12 planet segments from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T165: Trading Guild Resupply Convoys will resupply player-owned shops. from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T375: LOCK_FACTION_SHIPS = false on client, overrides server setting from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T374: faction inheriting mechanics override faction ID's from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T363: Missiles can destroy shops and faction homebases, even in protected sectors from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T388: Kick option in Member list works for everyone from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T376: Indestructible Warhead from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · CBS: Functional, Starmade
AndyP shifted T439: Blocks/items in crafting slots aren't deleted on death when inventory drop on death is enabled. from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T391: Client logs show confidential information from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Starmade
AndyP shifted T498: Creative mode allows you to place infinite blocks into chests from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP shifted T525: doors and forcefields can make a ship invulnerable from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Blockconfig, Starmade
AndyP shifted T571: Able to dupe items via shipyard test zone from the Restricted Space space to the S3 Starmade space.

Publish -> Fixed in release

Sep 7 2015, 9:07 PM · Engine, Starmade
AndyP placed T370: transparency and opaque texture issues up for grabs.
Sep 7 2015, 9:06 PM · Engine, Starmade
AndyP placed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing up for grabs.
Sep 7 2015, 9:06 PM · CBS: Rails, Starmade
AndyP placed T273: Obsolete Items - Block blueprints from being used up for grabs.
Sep 7 2015, 9:06 PM · Engine, Starmade
AndyP placed T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System up for grabs.
Sep 7 2015, 9:06 PM · GUI/HUD, Starmade
AndyP placed T381: High CPU usage in Advanced build. up for grabs.
Sep 7 2015, 9:05 PM · Engine, Starmade
AndyP placed T436: Feature QA: Factories on asteroids up for grabs.
Sep 7 2015, 9:05 PM · Engine, Feature, Starmade
AndyP placed T420: Faction Ship Permission issue up for grabs.
Sep 7 2015, 9:05 PM · CBS: Functional, Starmade
AndyP placed T415: Unable to kick members out of faction up for grabs.
Sep 7 2015, 9:05 PM · GUI/HUD, Starmade
AndyP placed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 up for grabs.
Sep 7 2015, 9:05 PM · Engine, Starmade
AndyP placed T451: [Windows 10] Changing desktop minimizes game up for grabs.
Sep 7 2015, 9:05 PM · Engine, Starmade
AndyP placed T441: Gravity Neutralizes oddly across surfaces up for grabs.
Sep 7 2015, 9:05 PM · Engine, Starmade