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Starmade | doors and forcefields can make a ship invulnerable
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Description

Blast doors and force fields are cheaper then adv armor blocks however have the same HP and armor % furthermore....

Due to being a door you can open them making the block unhittable by weapons

So if you cover your hull in doors and open them your armor HP can not be damaged meaning you are now 50% less killable all the time regardless of how damaged the ship is.

But it still applies the same 50% protection to system modules making them also near the levels of real armor blocks.

Affect on gameplay: if you exploit this correctly then you are able to make ships where ONLY the structure HP is able to be damaged or reduced by weapon fire so long as you keep the door open and if you have armor blocks behind these doors you get the added protection of normal armor blocks with the undamagable part of the armor HP still there.

Why High? This affects PVP PVE and most parts of combat as simply by exploiting this you are 50% more unkillable then you where before without the possible chance of armor HP being depleted all of this for the low price of making a door which is cheaper then adv armor while still having the same HP and armor %

Doors/forcefields had SHP, when they were open they can't be damaged and cause the SHP to stay above 50% for some ships, can't overheat although the exploit isn't that bad.
Fix: Put the SHP of any blocks that can be opened to 0.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
v0.19420
Category
Blockconfig
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Zackey_TNT updated the task description. (Show Details)Aug 17 2015, 12:01 PM
Zackey_TNT changed Category from none/unspecified to Blockconfig.
Zackey_TNT changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Zackey_TNT set Last tested (version) to v0.19361.
Zackey_TNT edited Serverconfig (server.cfg). (Show Details)
Zackey_TNT edited Clientconfig (settings.cfg). (Show Details)
Zackey_TNT added a subscriber: Zackey_TNT.
Zackey_TNT created this task.
Zackey_TNT raised the priority of this task from to High.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptAug 17 2015, 12:01 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript

Might want to keep this on space S4: Starmade (private)

SmilingDemon shifted this object from the S1 Public space to the Restricted Space space.
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "All Users".
SmilingDemon set Task Type to Bug.
SmilingDemon set Reproducible to uncertain.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.

Zackey .. could you put up an example blueprint ?

i may think this through wrong but i can kill the armor of a ship that has 50 % as blast door to normal armor in ratio

holes needed to kill the armor


blast doors closed

lancake updated the task description. (Show Details)Aug 22 2015, 2:58 PM
lancake changed Reproducible from uncertain to Yes.
lancake changed Last tested (version) from v0.19361 to v0.19401.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptAug 22 2015, 2:58 PM
lancake claimed this task.

-Confirmed-

The config was adjusted before this got pushed to In queue but there's 1 mistake remaining: red forcefield doors are set to 50 SHP, not 0.

lancake changed the task status from In Queue (Game) to Open.Aug 22 2015, 3:01 PM
Restricted Application edited projects, added Issue Navigation; removed Game Development. · View Herald TranscriptAug 22 2015, 3:01 PM
lancake moved this task from Feedback to Confirmed on the Issue Navigation board.Aug 22 2015, 3:01 PM
lancake renamed this task from Major issues with blast doors and forcefields that make ships near unkillable to doors and forcefields can make a ship invulnerable.
lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptAug 22 2015, 3:02 PM
schema added a subscriber: schema.Sep 1 2015, 1:48 AM
schema changed the task status from In Queue (Game) to Resolved.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptSep 1 2015, 1:48 AM
lancake closed this task as Closed.Sep 3 2015, 9:48 AM

-QA Testing-

All SHP values that needed to change are set to 0, fix confirmed. Can't make your ship invulnerable anymore with this method.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptSep 3 2015, 9:48 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from v0.19401 to v0.19420.Sep 3 2015, 9:49 AM
AndyP removed lancake as the assignee of this task.Sep 7 2015, 9:05 PM
AndyP shifted this object from the Restricted Space space to the S3 Starmade space.Sep 7 2015, 9:07 PM

Publish -> Fixed in release

Restricted Application added a project: Blockconfig. · View Herald TranscriptMar 10 2017, 6:28 PM