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thakyZ (Neko Boi Nick)
Neko Boi

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User Details

User Since
Aug 1 2015, 9:42 PM (486 w, 6 h)
Availability
Available

Recent Activity

Dec 31 2015

thakyZ created T1026: Cannot Tab-F8 into ship after exiting station.
Dec 31 2015, 10:10 PM · Starmade

Oct 30 2015

thakyZ added a comment to T796: Items can't be dragged into inventory menus.

This isn't just the shipyards on v0.19456 it happens with everything.

Oct 30 2015, 5:51 PM · CBS: Shipyards, Starmade
thakyZ added a comment to T663: Shipyard running out of power causes loss of blocks.

This may or may not be fixed. I tried to make it run out of power while building and it would completely build the ship, but then when I was deconstructing the ship and I would remove all the power it would stop completely and not remove all the blocks. So, I cannot tell if this is completely fixed.

Oct 30 2015, 5:17 PM · CBS: Shipyards, Starmade
thakyZ changed the status of T795: game crashes when trying to view relations of another faction from Open to In Queue (Game).
Oct 30 2015, 4:13 PM · GUI/HUD, Starmade
thakyZ moved T795: game crashes when trying to view relations of another faction from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 4:12 PM · GUI/HUD, Starmade
thakyZ added a comment to T795: game crashes when trying to view relations of another faction.

This happens both on the faction you are in and any other faction.

Oct 30 2015, 4:12 PM · GUI/HUD, Starmade
thakyZ added a comment to T795: game crashes when trying to view relations of another faction.

I got the logs of this crash:

Oct 30 2015, 4:11 PM · GUI/HUD, Starmade
thakyZ changed Last tested (version) from 0.19454 (Dev) to 0.19456 (Dev) on T795: game crashes when trying to view relations of another faction.
Oct 30 2015, 4:10 PM · GUI/HUD, Starmade
thakyZ claimed T795: game crashes when trying to view relations of another faction.
Oct 30 2015, 3:51 PM · GUI/HUD, Starmade

Oct 28 2015

thakyZ created T785: Certain tool windows close Connection Setup when unnecessary..
Oct 28 2015, 10:22 PM · Tools, Starmade
thakyZ placed T761: Content/typos language editor list up for grabs.

Un-claiming it so that anyone can change it.

Oct 28 2015, 9:53 PM · Typos, Starmade
thakyZ added a comment to T769: Null pointer when pasting linked modules in un-initialized chunks..

@lancake can you please attach the race gate template?

Oct 28 2015, 9:32 PM · CBS: Functional, Starmade
thakyZ moved T769: Null pointer when pasting linked modules in un-initialized chunks. from Open / Validated to Feedback on the Issue Navigation board.
Oct 28 2015, 9:31 PM · CBS: Functional, Starmade
thakyZ claimed T761: Content/typos language editor list.
Oct 28 2015, 9:31 PM · Typos, Starmade
thakyZ claimed T769: Null pointer when pasting linked modules in un-initialized chunks..
Oct 28 2015, 9:30 PM · CBS: Functional, Starmade

Oct 26 2015

thakyZ created T780: New launcher not launching when network has star-made.org blocked or computer is offline.
Oct 26 2015, 4:55 PM · Launcher Development, Starmade

Oct 17 2015

thakyZ claimed T524: Weapons able to ignore line of sight if lag is involved.
Oct 17 2015, 5:26 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ placed T524: Weapons able to ignore line of sight if lag is involved up for grabs.
Oct 17 2015, 5:25 PM · Game Development (Alpha), CBS: Weapons, Starmade

Sep 22 2015

thakyZ changed the status of T663: Shipyard running out of power causes loss of blocks from Open to In Queue (Game).

-Confirmed-
This is a feature that does not happen or does not exist(?)

Sep 22 2015, 12:10 AM · CBS: Shipyards, Starmade

Sep 13 2015

thakyZ claimed T663: Shipyard running out of power causes loss of blocks.

@AndyP can you upload your station so that I can recreate it with the same way it was built?

Sep 13 2015, 3:37 PM · CBS: Shipyards, Starmade
thakyZ changed the status of T589: BlockConfigImport creates a duplicate blocks after restarted. from Open to In Queue (Game).
  • Confirmed -

Finally I confirmed this task. I didn't even have to run the file again it just errored with the same error that the author got.

Sep 13 2015, 3:33 PM · Game Development (Alpha), Blockconfig, Starmade

Sep 6 2015

thakyZ added a comment to T589: BlockConfigImport creates a duplicate blocks after restarted..

Well there is nothing wrong with it other than none of the armour values can have decimal places.
So, what was saying there was a duplicate of?

Sep 6 2015, 7:12 PM · Game Development (Alpha), Blockconfig, Starmade
thakyZ added a comment to T589: BlockConfigImport creates a duplicate blocks after restarted..

I will try that.

Sep 6 2015, 6:47 PM · Game Development (Alpha), Blockconfig, Starmade

Sep 5 2015

thakyZ added a comment to T589: BlockConfigImport creates a duplicate blocks after restarted..

Can you describe your steps to produce this? I cannot seem to reproduce it as I know how to import them...

Sep 5 2015, 5:25 PM · Game Development (Alpha), Blockconfig, Starmade
thakyZ moved T589: BlockConfigImport creates a duplicate blocks after restarted. from Open / Validated to Feedback on the Issue Navigation board.
Sep 5 2015, 5:25 PM · Game Development (Alpha), Blockconfig, Starmade
thakyZ claimed T589: BlockConfigImport creates a duplicate blocks after restarted..
Sep 5 2015, 4:48 PM · Game Development (Alpha), Blockconfig, Starmade
thakyZ changed the status of T619: Shipyards display incorrect rotational data from Open to In Queue (Game).

Confirmed even with a smaller ship.

Sep 5 2015, 4:47 PM · Game Development (Beta), CBS: Shipyards, Starmade
thakyZ claimed T619: Shipyards display incorrect rotational data.
Sep 5 2015, 2:31 AM · Game Development (Beta), CBS: Shipyards, Starmade
thakyZ changed the status of T462: Metal grills beside doors, sometimes do not render when the door is opened from Open to In Queue (Game).

This seems to happen with as the title says and also as Zachey said. But I cannot seem to find any other way this happens. Possibly a rendering bug.

Sep 5 2015, 2:29 AM · Engine, Starmade
thakyZ claimed T462: Metal grills beside doors, sometimes do not render when the door is opened.
Sep 5 2015, 2:27 AM · Engine, Starmade

Sep 4 2015

thakyZ closed T573: Planet Plates "Shrink" after Core detonation with a Logic Ship as Rejected.

I tried to recreate this bug and I was not successful. I shot at only one plate of a r211 and a r350 planet and none of the plates were physically smaller but were visually smaller because they were farther away from each other and all of them were one sector out so they would be smaller. Each block of the planet matched the size of each block on the ship you posted so no resize of the planet.

Sep 4 2015, 5:51 PM · Game Development (Alpha), Universe, Starmade
thakyZ added a comment to T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.

Hey, @Napther was the blocks when you went up to the planet parts smaller than the blocks of your ship or what?

Sep 4 2015, 3:48 PM · Game Development (Alpha), Universe, Starmade
thakyZ moved T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from Open / Validated to Feedback on the Issue Navigation board.
Sep 4 2015, 3:46 PM · Game Development (Alpha), Universe, Starmade

Sep 1 2015

thakyZ claimed T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Sep 1 2015, 6:26 PM · Game Development (Alpha), Universe, Starmade
thakyZ changed the status of T591: BlockConfigImport.xml not import recipes. from Open to In Queue (Game).
Sep 1 2015, 6:12 PM · Game Development (Beta), Blockconfig, Starmade
thakyZ added a comment to T591: BlockConfigImport.xml not import recipes..

Confirmed. Also there is no option to import the recipes when importing the block config where you choose the fields to import in the block editor.

Sep 1 2015, 6:12 PM · Game Development (Beta), Blockconfig, Starmade
thakyZ claimed T591: BlockConfigImport.xml not import recipes..
Sep 1 2015, 5:59 PM · Game Development (Beta), Blockconfig, Starmade

Aug 30 2015

thakyZ created T593: NullPointerException on server..
Aug 30 2015, 8:17 PM · Starmade

Aug 28 2015

thakyZ added a comment to T575: When closing the cat window while in Advanced build mode with LMB a block is placed .

Can you give me more detailed information as into what is happening when this error occurs.

Aug 28 2015, 9:03 PM · Starmade
thakyZ moved T575: When closing the cat window while in Advanced build mode with LMB a block is placed from Open / Validated to Feedback on the Issue Navigation board.
Aug 28 2015, 9:02 PM · Starmade
thakyZ changed the status of T578: shipyard testing sector gravity and relational distance on return to normal space from Open to In Queue (Game).

I can confirm this.

Aug 28 2015, 8:37 PM · CBS: Shipyards, Quality Assurance, Starmade
thakyZ claimed T578: shipyard testing sector gravity and relational distance on return to normal space.
Aug 28 2015, 8:37 PM · CBS: Shipyards, Quality Assurance, Starmade
thakyZ claimed T575: When closing the cat window while in Advanced build mode with LMB a block is placed .
Aug 28 2015, 8:28 PM · Starmade

Aug 27 2015

thakyZ closed T381: High CPU usage in Advanced build. as Invalid.

Already fixed not able to reproduce anymore, and as Lancake has said "but it's possible CPU usage has been decreased for build/ship mode related features due to physic optimizations."

Aug 27 2015, 8:49 PM · Engine, Starmade
thakyZ changed the status of T557: custom textures unpack into the wrong directory from Open to In Queue (Game).

Confirmed

Aug 27 2015, 8:34 PM · Engine (Configuration), Game Development (Alpha), Starmade

Aug 25 2015

thakyZ claimed T557: custom textures unpack into the wrong directory.
Aug 25 2015, 2:01 AM · Engine (Configuration), Game Development (Alpha), Starmade

Aug 22 2015

thakyZ changed Last tested (version) from 0.19361 (Dev) to 0.19401 on T452: planet plate alignment odd when astronaut logout restart on planet surface.
Aug 22 2015, 5:46 PM · Engine, Starmade
thakyZ changed the status of T452: planet plate alignment odd when astronaut logout restart on planet surface from Open to In Queue (Game).

I was able to reproduce this multiple times on all occurrences it was because I loaded the planet after it was unloaded (i.e. Joining and going to the sector). So this would have to be because of the universe generation when joining.

Aug 22 2015, 5:45 PM · Engine, Starmade
thakyZ changed the status of T548: "Filter by block name" does not work for multi slots from Open to In Queue (Game).

Confirmed It is because of a false positive...

Aug 22 2015, 5:45 PM · Engine, Starmade
thakyZ claimed T548: "Filter by block name" does not work for multi slots.
Aug 22 2015, 5:43 PM · Engine, Starmade

Aug 21 2015

thakyZ created T546: Using "create docking" on station and planets causes nullpointer.
Aug 21 2015, 9:49 PM · CBS: Rails, Starmade
thakyZ claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.
Aug 21 2015, 8:40 PM · Engine, Starmade

Aug 20 2015

thakyZ closed T533: ship cores generate power after removal of all reactors as Invalid.

Was intended.

Aug 20 2015, 7:07 PM · Engine, Starmade
thakyZ claimed T533: ship cores generate power after removal of all reactors.
Aug 20 2015, 6:33 PM · Engine, Starmade

Aug 19 2015

thakyZ changed the status of T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.) from Open to In Queue (Game).
Aug 19 2015, 7:55 PM · GUI/HUD, Starmade
thakyZ added a comment to T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.).

I can confirm this, it seems to be as Andy said, no wrapping and the window doesn't respect the minimum size for the window.

Aug 19 2015, 7:54 PM · GUI/HUD, Starmade
thakyZ claimed T532: Min-Size of tutorial dialog not always given (or: no line wrapping implemented.).
Aug 19 2015, 7:45 PM · GUI/HUD, Starmade

Aug 18 2015

thakyZ added a comment to T524: Weapons able to ignore line of sight if lag is involved.

Edit: It has been tested successfully for cannons too so all weapons should be changed too, so that if they may do this also then it would be fixed already.

Aug 18 2015, 5:27 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ created T529: Unable to split multi stacked items.
Aug 18 2015, 4:45 PM · Starmade
thakyZ changed Reproducible from issuerepro:none to issuerepro:yes on T524: Weapons able to ignore line of sight if lag is involved.
Aug 18 2015, 4:02 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ changed Last tested (version) from v0.19361 to v0.19377 on T524: Weapons able to ignore line of sight if lag is involved.
Aug 18 2015, 4:01 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ changed the status of T524: Weapons able to ignore line of sight if lag is involved from Open to In Queue (Game).
Aug 18 2015, 3:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ added a comment to T524: Weapons able to ignore line of sight if lag is involved.

I can confirm this but only with damage beam weapons. I have tested all four and damage beam seems to do this. I was having lag and it did work as expected:

Aug 18 2015, 3:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ claimed T524: Weapons able to ignore line of sight if lag is involved.

I will do some testing...

Aug 18 2015, 3:40 PM · Game Development (Alpha), CBS: Weapons, Starmade

Aug 13 2015

thakyZ claimed T381: High CPU usage in Advanced build. .

I have had some luck in this issue so I will do some more tests with different settings...

Aug 13 2015, 9:28 PM · Engine, Starmade
thakyZ placed T475: /teleport_selected_to command crashing server up for grabs.

I am taking my self off for now since I have not been able to reproduce.

Aug 13 2015, 9:27 PM · Engine, Starmade

Aug 11 2015

thakyZ moved T471: Hub-Issue: Pirate spawning / response fleets from Feedback to Confirmed on the Issue Navigation board.
Aug 11 2015, 6:53 PM · CBS: Weapons, Starmade
thakyZ added a comment to T471: Hub-Issue: Pirate spawning / response fleets.

Confirmed I did missiles first on a pirate station and nothing came, then did cannons and reinforcements came!

Aug 11 2015, 6:53 PM · CBS: Weapons, Starmade

Aug 10 2015

thakyZ added a comment to T475: /teleport_selected_to command crashing server.

I am still waiting on the blueprint for their ship no response yet... I will wait some more. But I have not been successful on reproducing this. So maybe as I am trying to test; blueprint, world files, or StarMade libraries?

Aug 10 2015, 10:36 PM · Engine, Starmade

Aug 8 2015

thakyZ added a comment to T475: /teleport_selected_to command crashing server.

After some testing I cannot seem to reproduce this...
EDIT: I messaged them on StarMade Dock so that I can get a log from Raiben too

Aug 8 2015, 9:51 PM · Engine, Starmade
thakyZ claimed T475: /teleport_selected_to command crashing server.

I will do more tests with this...

Aug 8 2015, 8:16 PM · Engine, Starmade

Aug 7 2015

thakyZ claimed T471: Hub-Issue: Pirate spawning / response fleets.

I have a question for David... What kind of missiles were you using?

Aug 7 2015, 10:03 PM · CBS: Weapons, Starmade
thakyZ moved T469: Z Fighting on Galaxy Map from Open / Validated to Confirmed on the Issue Navigation board.
Aug 7 2015, 8:01 PM · GUI/HUD, Starmade
thakyZ added a comment to T469: Z Fighting on Galaxy Map.

It seems to be only showing up in the lighter colors and not any of the darker ones, unless you look very closely.

Aug 7 2015, 7:58 PM · GUI/HUD, Starmade
thakyZ claimed T469: Z Fighting on Galaxy Map.

I will do some tests

Aug 7 2015, 7:39 PM · GUI/HUD, Starmade

Aug 6 2015

thakyZ added a comment to T470: Starmade cannot be played fullscreen in Windows 10.

I don't have this problem when playing full screen on Windows 10 but I do have an older Video Card than this one so that may make a difference.

Aug 6 2015, 1:26 AM · Engine, Starmade

Aug 5 2015

thakyZ added a comment to T381: High CPU usage in Advanced build. .

Yes it does I tested it again when on and off again also.

Aug 5 2015, 1:42 AM · Engine, Starmade

Aug 4 2015

thakyZ added a comment to T381: High CPU usage in Advanced build. .

Yes I do have "preview block to build on" on...

Aug 4 2015, 5:19 PM · Engine, Starmade
thakyZ added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

It was in the planet...

Aug 4 2015, 4:18 PM · Engine, Starmade
thakyZ added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

Never mind I did it some how after my whole GPU crashed

And this is on Windows 10 and Java 8 and AMD Radeon HD 7800. Also latest stable build!

Aug 4 2015, 3:56 AM · Engine, Starmade
thakyZ added a comment to T381: High CPU usage in Advanced build. .

Could this be the cause for the cpu usage because it spams this message in the logs 30 times per second is the highest I have found...

Aug 4 2015, 3:45 AM · Engine, Starmade
thakyZ added a comment to T381: High CPU usage in Advanced build. .

I can reproduce on Windows 10 with AMD Radeon HD 7800 and Java 8

Aug 4 2015, 3:18 AM · Engine, Starmade

Aug 3 2015

thakyZ added a comment to T437: Background noise persists even when game is muted.

Umm seems to be after you join and ends when you leave but not in the launcher.

Aug 3 2015, 10:55 PM · Engine, Starmade
thakyZ added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

No I cannot get this to work either...+

Aug 3 2015, 9:23 PM · Engine, Starmade
thakyZ added a comment to T437: Background noise persists even when game is muted.

It seems to be any time..

Aug 3 2015, 9:08 PM · Engine, Starmade
thakyZ added a comment to T437: Background noise persists even when game is muted.

It sounds a lot like a static or fuzzy noise to me...

Aug 3 2015, 7:17 PM · Engine, Starmade
thakyZ added a comment to T353: F1+F8 Glitches .

I have found this bug on not only the docked ships but all ships.

Aug 3 2015, 6:57 PM · Game Development (Beta), Engine (Commands), Starmade

Aug 2 2015

thakyZ added a comment to T451: [Windows 10] Changing desktop minimizes game.

I have done some more tests and yes I can confirm this happens still on AMD cards so it's not the graphic cards

Aug 2 2015, 4:19 PM · Engine, Starmade
thakyZ added a comment to T451: [Windows 10] Changing desktop minimizes game.

I will test it minimizing since I have windows 10
EDIT: Nevermind it does and I have AMD
I forgot to run it in full screen I had noticed it was in maximized and for some reason sometimes that cuts off the header of the window on my display (not StarMade related

Aug 2 2015, 12:35 AM · Engine, Starmade