User Details
- User Since
- Nov 7 2015, 9:46 PM (471 w, 4 d)
- Availability
- Available
Jan 28 2017
i experienced something similar to this but my game didnt crash. instead the template that I loaded required completely different blocks (most of which are the defunct blocks) and it corrupted the entity that I placed it on. The entity had various graphical issues like blocks would be invisible but still tangible and interactable. reloading my game caused the entity to then glitch out even more so with entire chunks of it missing. tab+f6 didnt do anything.
Oct 13 2016
had a good laugh at this. good to know you guys can make jokes will still bug testing XD
Oct 1 2016
someone suggested that a [Sector] value which would display the current sector also be added. would that be possible?
Sep 20 2016
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Sep 7 2016
a bit odd but im all for improvements to build mode
Aug 29 2016
Just to clarify it appears that this suggestion wants better symmetry planes. Something that I think we definitely need.
Aug 27 2016
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Jul 30 2016
Yes this need to happen however im curious as to how this would work for measuring specific amounts. Say for instance you wanted to make a fullness meter with logic. if im reading this post right then it would potentially require a massive amount of logic just for something like a 10 level fullness meter (each level representing 10%).
Jul 28 2016
Jul 26 2016
in all inevitability station blocks will at some point be placeable on ships so why not i guess. However i do feel that it has to be balanced in a way that it prevents trolling. i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.
Jul 25 2016
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Jul 17 2016
after reading the post again i figured that the three dockers is unnecessary. however the ship part one is something that could work. think of this as a partial suggestion.
Jul 16 2016
Jul 15 2016
Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?
Jul 5 2016
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Nov 30 2015
Nov 10 2015
this is the station i was working on. it naturally has a jump inhibitor turned on. in order to test it i had a ship with a jump drive and kept trying to charge it. if things were working correctly then the ship wouldn't be able to charge its jump drive. however i found that when i logged out of the game and logged back in I was able to charge a jump drive floating right next to the station.