Page MenuHomeSchine - Phabricator

Crimson-Artist (Spencer Wong)
User

Projects

Today

  • Clear sailing ahead.

Tomorrow

  • Clear sailing ahead.

Tuesday

  • Clear sailing ahead.

User Details

User Since
Nov 7 2015, 9:46 PM (476 w, 9 h)
Availability
Available

Recent Activity

Jan 28 2017

Crimson-Artist added a comment to T2199: Template paste crash.

i experienced something similar to this but my game didnt crash. instead the template that I loaded required completely different blocks (most of which are the defunct blocks) and it corrupted the entity that I placed it on. The entity had various graphical issues like blocks would be invisible but still tangible and interactable. reloading my game caused the entity to then glitch out even more so with entire chunks of it missing. tab+f6 didnt do anything.

Jan 28 2017, 1:45 PM · Engine, Starmade

Oct 13 2016

Crimson-Artist added a comment to T2000: Millennium bug.

had a good laugh at this. good to know you guys can make jokes will still bug testing XD

Oct 13 2016, 3:36 AM · Starmade

Oct 1 2016

Crimson-Artist added a comment to T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks.

someone suggested that a [Sector] value which would display the current sector also be added. would that be possible?

Oct 1 2016, 8:00 PM · Feature, Starmade, Council

Sep 20 2016

Crimson-Artist moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 20 2016, 6:10 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1944: Directional Defensive Push/Pull Effect.
Sep 20 2016, 6:10 PM · Feature, Starmade, Game Development, Council

Sep 19 2016

Crimson-Artist moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 3:39 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1936: Ladders and Fences.
Sep 19 2016, 3:39 AM · Feature, Game Development, Starmade, Council

Sep 17 2016

Crimson-Artist moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 6:41 PM · Feature, Starmade, Council

Sep 14 2016

Crimson-Artist moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 14 2016, 12:52 AM · Feature, Starmade, Game Development, Council

Sep 12 2016

Crimson-Artist created T1919: Sector Boundary Station/Blueprint Spawn Protection .
Sep 12 2016, 11:35 PM · Feature, Starmade, Game Development, Council

Sep 7 2016

Crimson-Artist moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.

a bit odd but im all for improvements to build mode

Sep 7 2016, 2:34 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 7 2016, 2:30 AM · Feature, Starmade, Council

Aug 29 2016

Crimson-Artist moved T1866: Custom Mirror Functions from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Just to clarify it appears that this suggestion wants better symmetry planes. Something that I think we definitely need.

Aug 29 2016, 9:30 PM · Feature, Starmade, Game Development, Council

Aug 27 2016

Crimson-Artist moved T1846: Space Dust Camera-Relative from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 27 2016, 5:53 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
Crimson-Artist moved T1847: Easier copying from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 27 2016, 5:52 PM · Feature, Starmade, Council

Aug 24 2016

Crimson-Artist moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 24 2016, 1:18 AM · Feature, Starmade, Game Development, Council

Aug 14 2016

Crimson-Artist moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 14 2016, 7:55 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1821: Placing Blueprints onto docks through Build Mode .
Aug 14 2016, 7:55 PM · Feature, Starmade, Game Development, Council

Aug 6 2016

Crimson-Artist moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 6 2016, 6:04 PM · Feature, Starmade, Game Development, Council

Aug 4 2016

Crimson-Artist moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 1:41 AM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1775: Alliance Permission Modules.
Aug 4 2016, 1:34 AM · Feature, Starmade, Game Development, Council

Aug 2 2016

Crimson-Artist moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 2 2016, 3:01 AM · Feature, Starmade, Game Development, Council

Jul 30 2016

Crimson-Artist added a comment to T1756: Storage Level Emitter / sensor block.

Yes this need to happen however im curious as to how this would work for measuring specific amounts. Say for instance you wanted to make a fullness meter with logic. if im reading this post right then it would potentially require a massive amount of logic just for something like a 10 level fullness meter (each level representing 10%).

Jul 30 2016, 4:23 PM · Logic, Feature, Starmade, Council
Crimson-Artist moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 4:14 PM · Logic, Feature, Starmade, Council
Crimson-Artist moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 4:14 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council

Jul 28 2016

Crimson-Artist moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 3:00 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 26 2016

Crimson-Artist added a comment to T1737: Jump Interdiction (Sector lockout).

in all inevitability station blocks will at some point be placeable on ships so why not i guess. However i do feel that it has to be balanced in a way that it prevents trolling. i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

Jul 26 2016, 4:31 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 26 2016, 4:27 AM · Feature, Game Development, Starmade, Council

Jul 25 2016

Crimson-Artist created T1737: Jump Interdiction (Sector lockout).
Jul 25 2016, 11:50 PM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 11:00 PM · CBS: Rails, Feature, Starmade, Council
Crimson-Artist moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 11:00 PM · Feature, Starmade, Council

Jul 23 2016

Crimson-Artist moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 23 2016, 1:05 AM · Feature, Game Development, Starmade, Council

Jul 19 2016

Crimson-Artist updated the task description for T1705: Increase Planet Hit Points.
Jul 19 2016, 4:00 AM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1705: Increase Planet Hit Points.
Jul 19 2016, 3:53 AM · Feature, Game Development, Starmade, Council

Jul 18 2016

Crimson-Artist moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Crimson-Artist moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Feature, Starmade, Council
Crimson-Artist moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 3:47 AM · Feature, Starmade, Game Development, Council

Jul 17 2016

Crimson-Artist added a comment to T1681: Rail Docker Variants/ Job specific dockers .

after reading the post again i figured that the three dockers is unnecessary. however the ship part one is something that could work. think of this as a partial suggestion.

Jul 17 2016, 6:15 PM · Feature, Starmade, Game Development, Council

Jul 16 2016

Crimson-Artist added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Jul 16 2016, 5:37 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1688: Rail Docker changing orientations when receiving a logic signal .
Jul 16 2016, 6:25 AM · CBS: Rails, Starmade

Jul 15 2016

Crimson-Artist renamed T1681: Rail Docker Variants/ Job specific dockers from Rail Docker Variants/ Job specific dockers to Rail Docker Variants/ Job specific dockers .
Jul 15 2016, 11:54 AM · Feature, Starmade, Game Development, Council
Crimson-Artist added a comment to T1672: Trading Guild prices.

Not to go off topic but this brings up an issue that i've been thinking about for some time. what happens when we, members of the council, come up with an idea for a suggestion?

Jul 15 2016, 3:38 AM · Feature, Starmade, Council
Crimson-Artist created T1681: Rail Docker Variants/ Job specific dockers .
Jul 15 2016, 3:28 AM · Feature, Starmade, Game Development, Council

Jul 5 2016

Crimson-Artist moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 3:28 PM · Feature, Starmade, Council
Crimson-Artist moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 3:28 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.
Jul 5 2016, 4:19 AM · Feature, Starmade, Game Development, Council

Jul 2 2016

Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

This can easily be solved by forcing blueprints to have the same mass/volume as all the items they contain.

Jul 2 2016, 5:02 PM · Feature, Game Development, Starmade, Council

Jul 1 2016

Crimson-Artist moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 10:30 PM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I am voting no because I feel that the ability to spawn from blueprints and to use blueprints to store items bypassing cargo requirements be removed from the game entirely. Blueprint spawning makes shipyards unnecessary. With massive cargo stores, instant spawning and no need for a specific structure there is never any actually need to build a shipyard over simply using blueprints.

Jul 1 2016, 5:54 PM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a player has multiple blueprints in their inventory, which one is shown? Or are all shown in a sort of tree like structure?

Jul 1 2016, 5:47 PM · Feature, Game Development, Starmade, Council
Crimson-Artist created T1643: Blueprint resource shopping lists/Buy all ingredients button .
Jul 1 2016, 12:07 AM · Feature, Game Development, Starmade, Council

Jun 27 2016

Crimson-Artist moved T1619: Clientside setting for screenshot folder location from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jun 27 2016, 10:24 PM · Feature, Starmade, Game Development, Council

Jun 25 2016

Crimson-Artist added a watcher for Council: Crimson-Artist.
Jun 25 2016, 1:42 AM

Mar 6 2016

Crimson-Artist created T1220: New Pickup Rails cast Shadows.
Mar 6 2016, 8:59 AM · Engine, Starmade

Nov 30 2015

Crimson-Artist created T917: Emissive mapping make rod lights appear on when they're off.
Nov 30 2015, 2:17 AM · Textures, Starmade

Nov 10 2015

Crimson-Artist added a comment to T836: Jump Inhibitors on station turn off when sector is unloaded.


this is the station i was working on. it naturally has a jump inhibitor turned on. in order to test it i had a ship with a jump drive and kept trying to charge it. if things were working correctly then the ship wouldn't be able to charge its jump drive. however i found that when i logged out of the game and logged back in I was able to charge a jump drive floating right next to the station.

Nov 10 2015, 1:10 AM · CBS: Functional, Quality Assurance, Starmade

Nov 7 2015

Crimson-Artist created T836: Jump Inhibitors on station turn off when sector is unloaded.
Nov 7 2015, 10:08 PM · CBS: Functional, Quality Assurance, Starmade
Crimson-Artist created T835: Space Stations moving/teleporting upon reentering an unloaded sector.
Nov 7 2015, 10:00 PM · Universe, Starmade