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May 27 2016

Lord_Greyscale added a comment to T1311: Thruster plumes disappear when semi-blocks are placed behind them.

It's seems turn worse, now 1 full block of empty space is enough to make the >plumes to disappear.

May 27 2016, 8:49 AM · Game Development (Beta), Engine (Rendering), Starmade

May 26 2016

Croquelune updated the task description for T1490: inventory menu pop up dialog doesn't catch mouse clicks properly.
May 26 2016, 9:30 PM · GUI/HUD, Starmade
Croquelune created T1490: inventory menu pop up dialog doesn't catch mouse clicks properly.
May 26 2016, 9:29 PM · GUI/HUD, Starmade
Croquelune added a comment to T1311: Thruster plumes disappear when semi-blocks are placed behind them.

It's seems turn worse, now 1 full block of empty space is enough to make the plumes to disappear.

May 26 2016, 8:47 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T555: Extreme lag when shotguns do hull damage as Normal priority.
May 26 2016, 7:42 PM · Engine, Starmade
SmilingDemon merged T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance into T555: Extreme lag when shotguns do hull damage.
May 26 2016, 7:40 PM · Engine, Starmade
SmilingDemon merged task T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance into T555: Extreme lag when shotguns do hull damage.
May 26 2016, 7:40 PM · Engine, Starmade
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.

closing this as a duplicate now

May 26 2016, 7:40 PM · Engine, Starmade
SmilingDemon added a comment to T1487: Resource and nullptr exceptions when loading into server.

so did i .. without a problem

May 26 2016, 5:45 PM · Starmade
Croquelune added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.

I add my case: got my turret clipped in the hull + the 4th dimensional phenomenon (one turret but two locations in same time of the same entity)
I made a turret with long arms (each one length ~27 blocks),
It was ship + Y arm axis and then X arm axis turret.

May 26 2016, 5:11 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon moved T1482: moire effect and colour distortion from large distances from New / Unconfirmed to Feedback on the Issue Navigation board.
May 26 2016, 5:08 PM · Game Development, Starmade
SmilingDemon added a comment to T1482: moire effect and colour distortion from large distances.

please explain further and provide samples

May 26 2016, 5:08 PM · Game Development, Starmade
SmilingDemon triaged T1482: moire effect and colour distortion from large distances as Trivial priority.
May 26 2016, 5:05 PM · Game Development, Starmade
SmilingDemon claimed T1482: moire effect and colour distortion from large distances.
May 26 2016, 4:57 PM · Game Development, Starmade
17joshuanewcomb updated subscribers of T1487: Resource and nullptr exceptions when loading into server.
May 26 2016, 4:48 PM · Starmade
17joshuanewcomb added a comment to T1487: Resource and nullptr exceptions when loading into server.

No, its a bug, I have redownloaded the game twice and still it persists.

May 26 2016, 4:46 PM · Starmade
SmilingDemon moved T1485: Typo in logs from Unclassed to Issue affecting current release on the Starmade board.
May 26 2016, 4:38 PM · Typos, Starmade
SmilingDemon changed the status of T1485: Typo in logs from Open to In Queue (Game).

-Confirmed-

May 26 2016, 4:37 PM · Typos, Starmade
Croquelune added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.

Was also report there I guess : T805 - Reverse Built Turret Bug

May 26 2016, 3:33 PM · Game Development (Beta), CBS: Rails, Starmade
schema added a comment to T1474: main menu elements misalignment.

oh and the X button on refresh is also not quite fixed, but that might be connected to its small size

May 26 2016, 3:33 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T1474: main menu elements misalignment from In Queue (Game) to Resolved.

fixed except centering of separators. those are exactly 2 pixels, so the seperator is either on the first or the second. putting it at decimal values would cause glitches moving or resizing any list

May 26 2016, 3:33 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune updated the task description for T1489: Shield don't render at all on invisible blocks.
May 26 2016, 3:16 PM · Game Development (Beta), Engine (Rendering), Starmade
Croquelune created T1489: Shield don't render at all on invisible blocks.
May 26 2016, 3:13 PM · Game Development (Beta), Engine (Rendering), Starmade
erthparadine added a comment to T1485: Typo in logs.

Thinking about this more...another way of looking at this, is that logs are spammed with all kinds of junk or otherwise uninteresting information at times. For instance T1484 is a perfect illustration of completely useless log spam, an issue that's happening this very moment.

May 26 2016, 2:29 PM · Typos, Starmade
Croquelune added a comment to T1485: Typo in logs.

T1157 - Typos in File name and config files

May 26 2016, 2:28 PM · Typos, Starmade
erthparadine added a comment to T1485: Typo in logs.

Any sort of log parsing gets more complicated, if we can't depend upon the tags; wouldn't it be more accurate for [SREVER] to instead match other similar entries and say [SERVER] instead?

May 26 2016, 6:39 AM · Typos, Starmade
NromElevroa added a comment to T1473: AI Error occured on Server, class cast exception.

^____^ thank you all for your time and efforts, including your hard work in eliminating this bug. The turret system is one of my favorite systems and I was testing a turret configurations when this bug appeared. Good to see that this bug has been nixed.

May 26 2016, 6:13 AM · AI, Starmade
SmilingDemon moved T1488: Docking turrets/ ships to Rail ports teleports ship away bug. from New / Unconfirmed to Feedback on the Issue Navigation board.
May 26 2016, 5:56 AM · CBS: Rails, Starmade
SmilingDemon triaged T1488: Docking turrets/ ships to Rail ports teleports ship away bug. as Low priority.
May 26 2016, 5:56 AM · CBS: Rails, Starmade
SmilingDemon claimed T1488: Docking turrets/ ships to Rail ports teleports ship away bug..

probably not a bug

May 26 2016, 5:56 AM · CBS: Rails, Starmade
SmilingDemon moved T1485: Typo in logs from New / Unconfirmed to Feedback on the Issue Navigation board.
May 26 2016, 5:53 AM · Typos, Starmade
SmilingDemon added a comment to T1485: Typo in logs.

what is the significant problem with the second typo ?

May 26 2016, 5:53 AM · Typos, Starmade
SmilingDemon updated the task description for T1485: Typo in logs.
May 26 2016, 5:52 AM · Typos, Starmade
SmilingDemon merged task T1486: Typo: [SREVER] should be [SERVER] into T1485: Typo in logs.
May 26 2016, 5:51 AM · Typos, Starmade
SmilingDemon merged T1486: Typo: [SREVER] should be [SERVER] into T1485: Typo in logs.
May 26 2016, 5:51 AM · Typos, Starmade
SmilingDemon shifted T1486: Typo: [SREVER] should be [SERVER] from the S1 Public space to the S3 Starmade space.
May 26 2016, 5:51 AM · Typos, Starmade
SmilingDemon claimed T1486: Typo: [SREVER] should be [SERVER].
May 26 2016, 5:50 AM · Typos, Starmade
SmilingDemon triaged T1485: Typo in logs as Trivial priority.
May 26 2016, 5:49 AM · Typos, Starmade
SmilingDemon claimed T1485: Typo in logs.
May 26 2016, 5:48 AM · Typos, Starmade
SmilingDemon added a subtask for T1157: Typos in File name and config files: T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 26 2016, 5:47 AM · Typos, Starmade
SmilingDemon added a parent task for T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml: T1157: Typos in File name and config files.
May 26 2016, 5:47 AM · Typos, Starmade
SmilingDemon closed T1487: Resource and nullptr exceptions when loading into server as Rejected.

-rejected-
this isnt a bug.
probably your textures got corrupted somehow.
just remove the data/textures/block folder and then use
"options&repair" ->Build switcher (choose-search currently installed) -> download normal
to repair the installation

May 26 2016, 5:39 AM · Starmade
SmilingDemon triaged T1487: Resource and nullptr exceptions when loading into server as Trivial priority.
May 26 2016, 5:35 AM · Starmade
SmilingDemon claimed T1487: Resource and nullptr exceptions when loading into server.
May 26 2016, 5:35 AM · Starmade
Promethesus created T1488: Docking turrets/ ships to Rail ports teleports ship away bug..
May 26 2016, 4:04 AM · CBS: Rails, Starmade
Croquelune added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

I always enjoyed the ability to rotate the blocks.
This a bug?

May 26 2016, 2:53 AM · Game Development (Beta), Engine (Building), Starmade
17joshuanewcomb added a comment to T1487: Resource and nullptr exceptions when loading into server.

data/./textures/block/ was the directory the resource exception refers to. Forgot to add that in.

May 26 2016, 12:22 AM · Starmade
17joshuanewcomb updated the task description for T1487: Resource and nullptr exceptions when loading into server.
May 26 2016, 12:21 AM · Starmade
17joshuanewcomb created T1487: Resource and nullptr exceptions when loading into server.
May 26 2016, 12:17 AM · Starmade

May 25 2016

erthparadine created T1486: Typo: [SREVER] should be [SERVER].
May 25 2016, 11:08 PM · Typos, Starmade
HerrSticks added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

I always enjoyed the ability to rotate the blocks.
This a bug?

May 25 2016, 11:02 PM · Game Development (Beta), Engine (Building), Starmade
HerrSticks added a comment to T258: All blocks are rotatable.

In regards to deco blocks, why cant we rotate them?
How is this a bug?

May 25 2016, 11:00 PM · Engine, Starmade
Ithirahad added a comment to T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).

:P

May 25 2016, 7:27 PM · Engine, Starmade
Malacodor added a comment to T764: Anti-aliasing does not work.

AA works without bloom now.

May 25 2016, 6:22 PM · Engine, Starmade
AndyP moved T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD) from Unclassed to Issue affecting current release on the Starmade board.
May 25 2016, 6:02 PM · Engine, Starmade
AndyP added a comment to T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).

-Validated-
-Confirmed-

May 25 2016, 6:02 PM · Engine, Starmade
AndyP changed the status of T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD) from Open to In Queue (Game).
May 25 2016, 6:02 PM · Engine, Starmade
AndyP claimed T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).
May 25 2016, 6:01 PM · Engine, Starmade
erthparadine created T1485: Typo in logs.
May 25 2016, 4:08 PM · Typos, Starmade
erthparadine updated the task description for T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).
May 25 2016, 4:06 PM · Engine, Starmade
erthparadine updated the task description for T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).
May 25 2016, 2:50 PM · Engine, Starmade
erthparadine created T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).
May 25 2016, 2:44 PM · Engine, Starmade
Jawa created T1483: Logic linked to empty space after deleting linked shootout/pickup rail block.
May 25 2016, 4:30 AM · CBS: Rails, Starmade

May 24 2016

Ithirahad added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.

I was talking about trying to open another menu on the main menu before closing the settings screen and hitting the confirmation box to implement the changes.

May 24 2016, 11:45 PM · GUI/HUD, Starmade
lordzorax created T1482: moire effect and colour distortion from large distances.
May 24 2016, 11:40 PM · Game Development, Starmade
erthparadine added a comment to T1375: Unable to paste password: new launcher.

Decided to fiddle around with this on v2.0.5 launcher starting 0.198.133:

  1. Standard keystroke (Command+V) which works in all other apps to paste, still does not work.
May 24 2016, 11:35 PM · Launcher Development, Starmade
Croquelune added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.

I was able to reproduce :

May 24 2016, 8:36 PM · GUI/HUD, Starmade
AndyP closed T1382: Storage Blocks Cannot Be Linked To Logic as Closed.

-QA Testing-

May 24 2016, 7:23 PM · Logic, Starmade
AndyP closed T1382: Storage Blocks Cannot Be Linked To Logic, a subtask of T84: Logic blocks next to storages and shipyard computer do not get triggered, as Closed.
May 24 2016, 7:23 PM · Game Development (Alpha), Logic, Starmade
lancake changed Last tested (version) from v0.198.131 to 0.198.132 on T1470: SP universe advanced numerical settings display default values on startup.
May 24 2016, 6:07 PM · GUI/HUD, Starmade
lancake closed T1470: SP universe advanced numerical settings display default values on startup as Closed.

-QA Testing-

May 24 2016, 6:07 PM · GUI/HUD, Starmade
lancake moved T1470: SP universe advanced numerical settings display default values on startup from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
May 24 2016, 6:07 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.198.131 to 0.198.132 on T1473: AI Error occured on Server, class cast exception.
May 24 2016, 6:06 PM · AI, Starmade
lancake closed T1473: AI Error occured on Server, class cast exception as Closed.

-QA Testing-

May 24 2016, 6:06 PM · AI, Starmade
lancake moved T1473: AI Error occured on Server, class cast exception from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
May 24 2016, 6:06 PM · AI, Starmade
lancake updated the task description for T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.
May 24 2016, 5:56 PM · Typos, Game Development (Beta), Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T1480: EncryptionOperationNotPossible occurring when clicking on Online Play.
May 24 2016, 5:52 PM · Engine, Starmade
lancake closed T1480: EncryptionOperationNotPossible occurring when clicking on Online Play as Closed.

-QA Testing-

May 24 2016, 5:51 PM · Engine, Starmade
lancake moved T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
May 24 2016, 5:50 PM · Engine, Starmade
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.

i am not really sure if this is a bug.
it looks more like it maxes out the computing capabilities of a system

May 24 2016, 5:35 PM · Engine, Starmade
schema changed the status of T1382: Storage Blocks Cannot Be Linked To Logic from In Queue (Game) to Resolved.
May 24 2016, 4:48 PM · Logic, Starmade
schema changed the status of T1382: Storage Blocks Cannot Be Linked To Logic, a subtask of T84: Logic blocks next to storages and shipyard computer do not get triggered, from In Queue (Game) to Resolved.
May 24 2016, 4:48 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon changed the status of T1466: Does not correctly detect frame buffer capabilities from Open to In Queue (Game).

-validate-
-confirmed-

May 24 2016, 4:46 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon edited Tester information (Internal use only) on T1466: Does not correctly detect frame buffer capabilities.
May 24 2016, 4:43 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon edited Tester information (Internal use only) on T1466: Does not correctly detect frame buffer capabilities.
May 24 2016, 4:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon triaged T1466: Does not correctly detect frame buffer capabilities as High priority.
May 24 2016, 4:29 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon claimed T1466: Does not correctly detect frame buffer capabilities.
May 24 2016, 4:26 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon changed the status of T1477: Handling of missing internet connection and build version from Open to In Queue (Launcher).

-confirmed-

May 24 2016, 4:17 PM · Starmade
SmilingDemon changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T1477: Handling of missing internet connection and build version.
May 24 2016, 4:16 PM · Starmade
SmilingDemon edited Steps to reproduce on T1477: Handling of missing internet connection and build version.
May 24 2016, 4:16 PM · Starmade
SmilingDemon added a comment to T1477: Handling of missing internet connection and build version.

Issue 1 isnt an issue as far as i can see
over the launch button it states "you are offline" and only Launch is selectable ... to Show "offline" in the Build Version box would be not bad but redundant

May 24 2016, 4:14 PM · Starmade
SmilingDemon added a comment to T1477: Handling of missing internet connection and build version.

-validated-

May 24 2016, 4:08 PM · Starmade
SmilingDemon updated the task description for T1477: Handling of missing internet connection and build version.
May 24 2016, 4:08 PM · Starmade
SmilingDemon renamed T1477: Handling of missing internet connection and build version from New Launcher Usability bugs to Handling of missing internet connection and build version.
May 24 2016, 4:03 PM · Starmade
schema changed the status of T1470: SP universe advanced numerical settings display default values on startup from In Queue (Game) to Resolved.
May 24 2016, 4:02 PM · GUI/HUD, Starmade
SmilingDemon claimed T1477: Handling of missing internet connection and build version.
May 24 2016, 4:01 PM · Starmade
schema changed the status of T1473: AI Error occured on Server, class cast exception from In Queue (Game) to Resolved.
May 24 2016, 3:57 PM · AI, Starmade
schema changed the status of T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from In Queue (Game) to Resolved.
May 24 2016, 3:52 PM · Engine, Starmade
erthparadine added a comment to T1479: memory leak on server.

Ahh, I see what you were asking. We normally auto-restart every 24hrs, which hasn’t been a problem until now. We might shift to 12hr restarts until this issue is addressed.

May 24 2016, 3:31 PM · Engine (Crashes), Starmade
lancake changed the status of T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from Open to In Queue (Game).
May 24 2016, 1:16 PM · Engine, Starmade