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May 24 2016

lancake added a comment to T1480: EncryptionOperationNotPossible occurring when clicking on Online Play.

-confirmed-

May 24 2016, 1:16 PM · Engine, Starmade
lancake moved T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from Open / Validated to Confirmed on the Issue Navigation board.
May 24 2016, 1:15 PM · Engine, Starmade
lancake moved T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 24 2016, 1:15 PM · Engine, Starmade
lancake updated the task description for T1480: EncryptionOperationNotPossible occurring when clicking on Online Play.
May 24 2016, 1:15 PM · Engine, Starmade
lancake renamed T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from Online play crashes gamme to EncryptionOperationNotPossible occurring when clicking on Online Play.
May 24 2016, 1:12 PM · Engine, Starmade
lancake claimed T1480: EncryptionOperationNotPossible occurring when clicking on Online Play.

Changing task info, user crashes due to EncryptionOperationNotPossible occuring when pressing on online play. Managed to resolve it by deleting the cred file in Appdata/Roaming/.Starmade

May 24 2016, 1:09 PM · Engine, Starmade
lancake added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.

I think it might happen in case of latency or lags.
I had reported a bug really similar on the former site [http://bugs.star-made.org/issues/1904 - Tutorial: NPC-00's Radio versus Direct talks issues - Lucky path (trivial) and Powned path (game stuck) ]
I suppose the bug is still active but I can't test it since T748 - NPC-000 falling through floor still there.
In a nuts it's a reversed overlay of menu : the active menu is behind the inactive menu, so we can't push button of the active menu since it's not in foreground and we are stuck with 2 open menu which are unclosable.

May 24 2016, 1:01 PM · GUI/HUD, Starmade
lancake edited Steps to reproduce on T1422: NaN illegal comparison with shootout rail.
May 24 2016, 12:50 PM · CBS: Rails, Starmade
lancake triaged T1472: Broken Arcing Missiles? as Normal priority.
May 24 2016, 12:48 PM · CBS: Weapons, Starmade
lancake closed T1472: Broken Arcing Missiles? as Rejected.

Confirmed by user, sector size defaulting to 1000 meters caused unexpected behavior.

May 24 2016, 12:47 PM · CBS: Weapons, Starmade
lancake triaged T1481: Pickup points off by default as Normal priority.
May 24 2016, 12:45 PM · CBS: Rails, Starmade
lancake moved T1481: Pickup points off by default from New / Unconfirmed to Feedback on the Issue Navigation board.
May 24 2016, 12:45 PM · CBS: Rails, Starmade
lancake shifted T1481: Pickup points off by default from the S1 Public space to the S3 Starmade space.
May 24 2016, 12:45 PM · CBS: Rails, Starmade
lancake claimed T1481: Pickup points off by default.

Seems fine to me.
Any idea what you did differently? Or do you have a blueprint about it?

May 24 2016, 12:45 PM · CBS: Rails, Starmade
lancake edited Tester information (Internal use only) on T1422: NaN illegal comparison with shootout rail.
May 24 2016, 12:41 PM · CBS: Rails, Starmade
lancake merged Unknown Object (Maniphest Task) into T1422: NaN illegal comparison with shootout rail.
May 24 2016, 12:38 PM · CBS: Rails, Starmade
lancake renamed T1422: NaN illegal comparison with shootout rail from NaN illegal comparison with shoot out rail to NaN illegal comparison with shootout rail.
May 24 2016, 12:37 PM · CBS: Rails, Starmade
lancake added a comment to T1472: Broken Arcing Missiles?.

Issue is most likely because your config reverts to default which gives missiles a bad range (1600 meters in this case). Check the issue again for next hotfix.

May 24 2016, 12:07 PM · CBS: Weapons, Starmade
therimmer96 created T1481: Pickup points off by default.
May 24 2016, 12:03 PM · CBS: Rails, Starmade
Peekei30 created T1480: EncryptionOperationNotPossible occurring when clicking on Online Play.
May 24 2016, 11:13 AM · Engine, Starmade
lancake changed the status of T1474: main menu elements misalignment from Open to In Queue (Game).
May 24 2016, 10:43 AM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1474: main menu elements misalignment from main menu button misalignment to main menu elements misalignment.
May 24 2016, 10:43 AM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1474: main menu elements misalignment from Open / Validated to Confirmed on the Issue Navigation board.
May 24 2016, 10:43 AM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T1474: main menu elements misalignment.

Putting in queue

May 24 2016, 10:42 AM · Game Development (Beta), GUI/HUD, Starmade
lancake raised the priority of T1474: main menu elements misalignment from Trivial to Low.
May 24 2016, 10:42 AM · Game Development (Beta), GUI/HUD, Starmade
Croquelune added a comment to T1479: memory leak on server.

I agree, something became really greedy between the transition of the 2 versions. On my side my connection has improved (download and upload speed improved) and nevertheless my localhosted have really hard time to be fluid (with the same settings ping pikes occures really often compare to the 197 version).

May 24 2016, 10:41 AM · Engine (Crashes), Starmade
lancake changed the status of T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse from Open to In Queue (Game).
May 24 2016, 10:07 AM · Typos, Game Development (Beta), Starmade
lancake updated the task description for T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.
May 24 2016, 10:07 AM · Typos, Game Development (Beta), Starmade
lancake updated the task description for T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.
May 24 2016, 10:06 AM · Typos, Game Development (Beta), Starmade
lancake triaged T1355: Mouse Option "Flip through hotbars... Without Control" incorrect as Low priority.
May 24 2016, 10:05 AM · GUI/HUD, Starmade
lancake added a comment to T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.

Updated description

May 24 2016, 10:03 AM · Typos, Game Development (Beta), Starmade
lancake moved T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse from Open / Validated to Confirmed on the Issue Navigation board.
May 24 2016, 10:03 AM · Typos, Game Development (Beta), Starmade
lancake updated the task description for T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.
May 24 2016, 10:03 AM · Typos, Game Development (Beta), Starmade
lancake moved T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 24 2016, 9:54 AM · Typos, Game Development (Beta), Starmade
lancake updated the task description for T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.
May 24 2016, 9:54 AM · Typos, Game Development (Beta), Starmade
lancake closed T1478: Cannot uplink to Registry as Rejected.
May 24 2016, 9:53 AM · Starmade
lancake triaged T1478: Cannot uplink to Registry as High priority.
May 24 2016, 9:53 AM · Starmade
lancake claimed T1478: Cannot uplink to Registry.

I'm sorry but this is something for support, can you make a ticket here http://help.star-made.org/support/tickets/new ? You can refer to this task so you don't need to fill it out all again.

May 24 2016, 9:52 AM · Starmade
lancake moved T1479: memory leak on server from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 24 2016, 9:49 AM · Engine (Crashes), Starmade
lancake triaged T1479: memory leak on server as Urgent priority.
May 24 2016, 9:49 AM · Engine (Crashes), Starmade
lancake claimed T1479: memory leak on server.

It usually doesn't go over the initial memory unless it's needed, so that's why it stayed under 8GB since the GC cleaned up everything nicely.
Doesn't seem to be the case anymore.

May 24 2016, 9:47 AM · Engine (Crashes), Starmade
lancake changed the status of T1111: Momentum weapons trigger when hitting your own ship from Open to In Queue (Game).
May 24 2016, 9:43 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake renamed T1111: Momentum weapons trigger when hitting your own ship from Effect weapons trigger when hitting your own ship to Momentum weapons trigger when hitting your own ship.
May 24 2016, 9:43 AM · Game Development (Beta), CBS: Weapons, Starmade
erthparadine created T1479: memory leak on server.
May 24 2016, 3:55 AM · Engine (Crashes), Starmade
VibronicMist2300 created T1478: Cannot uplink to Registry.
May 24 2016, 3:27 AM · Starmade
nightrune created T1477: Handling of missing internet connection and build version.
May 24 2016, 12:03 AM · Starmade

May 23 2016

33Cav added a comment to T848: module charge can go over its limit.

Losing mass through moving cargo away from a ship is also a way to produce this.

May 23 2016, 11:50 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Croquelune added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.

I think it might happen in case of latency or lags.

May 23 2016, 9:24 PM · GUI/HUD, Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Notice the version reported in graphicsinfo.txt (2.1) doesn't match what Apple says my hardware is capable of (4.1):
https://support.apple.com/en-us/HT202823

May 23 2016, 8:37 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon closed T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows as Rejected.

no answer
and not reproduceable

May 23 2016, 8:36 PM · GUI/HUD, Starmade
lancake merged T1476: Item goes in flight mode hotbar into T604: icons in hotbar become their replaced block.
May 23 2016, 8:36 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged task T1476: Item goes in flight mode hotbar into T604: icons in hotbar become their replaced block.
May 23 2016, 8:36 PM · GUI/HUD, Starmade
lancake triaged T1476: Item goes in flight mode hotbar as Trivial priority.
May 23 2016, 8:36 PM · GUI/HUD, Starmade
lancake claimed T1476: Item goes in flight mode hotbar.

Duplicate, see its task how to reproduce.

May 23 2016, 8:36 PM · GUI/HUD, Starmade
AndyP reopened T1382: Storage Blocks Cannot Be Linked To Logic as "In Queue (Game)".

New behaviour:
No links are made at all.

May 23 2016, 7:37 PM · Logic, Starmade
AndyP reopened T1382: Storage Blocks Cannot Be Linked To Logic, a subtask of T84: Logic blocks next to storages and shipyard computer do not get triggered, as In Queue (Game).
May 23 2016, 7:37 PM · Game Development (Alpha), Logic, Starmade
AndyP added a subtask for T84: Logic blocks next to storages and shipyard computer do not get triggered: T1382: Storage Blocks Cannot Be Linked To Logic.
May 23 2016, 7:37 PM · Game Development (Alpha), Logic, Starmade
AndyP added a parent task for T1382: Storage Blocks Cannot Be Linked To Logic: T84: Logic blocks next to storages and shipyard computer do not get triggered.
May 23 2016, 7:37 PM · Logic, Starmade
AndyP changed Last tested (version) from 0.197.51#20160429_155055 to 0.198.131 on T1382: Storage Blocks Cannot Be Linked To Logic.
May 23 2016, 7:36 PM · Logic, Starmade
Shaky added a comment to T1465: Projectiles cause a NullPointerException and beams are invisible.

Here's one ! (Exception at line 19258)

May 23 2016, 6:36 PM · Engine (Crashes), Starmade
Croquelune created T1476: Item goes in flight mode hotbar.
May 23 2016, 5:18 PM · GUI/HUD, Starmade
erthparadine created T1475: Shield keeps bursting above 100%.
May 23 2016, 5:14 PM · Starmade
lancake changed the status of T848: module charge can go over its limit from Open to In Queue (Game).

No answer from author but I know 2 ways to reproduce it, and fixing it at the right place should kill any other ways.

May 23 2016, 4:42 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
lancake renamed T848: module charge can go over its limit from Odd GUI Bug to module charge can go over its limit.
May 23 2016, 4:41 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T1422: NaN illegal comparison with shootout rail from Open to In Queue (Game).
May 23 2016, 4:37 PM · CBS: Rails, Starmade
lancake moved T1422: NaN illegal comparison with shootout rail from Open / Validated to Confirmed on the Issue Navigation board.
May 23 2016, 4:37 PM · CBS: Rails, Starmade
lancake added a comment to T1422: NaN illegal comparison with shootout rail.

-confirmed-

May 23 2016, 4:37 PM · CBS: Rails, Starmade
lancake renamed T1422: NaN illegal comparison with shootout rail from NaN illegal comparison method to NaN illegal comparison with shoot out rail.
May 23 2016, 4:37 PM · CBS: Rails, Starmade
lancake updated the task description for T1422: NaN illegal comparison with shootout rail.
May 23 2016, 4:36 PM · CBS: Rails, Starmade
lancake changed the status of T1471: After switching textures in game, cannot switch back to previous in same session from Open to In Queue (Game).
May 23 2016, 3:59 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake edited Steps to reproduce on T1471: After switching textures in game, cannot switch back to previous in same session.
May 23 2016, 3:59 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T1471: After switching textures in game, cannot switch back to previous in same session.

Switching to a texture pack + res you've already switched to in the past of that same session, will not change correctly. The settings save but there's no reloading of the texture files going on.

May 23 2016, 3:58 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1471: After switching textures in game, cannot switch back to previous in same session from Open / Validated to Confirmed on the Issue Navigation board.
May 23 2016, 3:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1471: After switching textures in game, cannot switch back to previous in same session from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 23 2016, 3:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake triaged T1471: After switching textures in game, cannot switch back to previous in same session as High priority.
May 23 2016, 3:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP added a comment to T1466: Does not correctly detect frame buffer capabilities.

Looks like this is sort of a known issue with intel drivers under OSX.

May 23 2016, 3:54 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T1465: Projectiles cause a NullPointerException and beams are invisible.

Can you next time include the entire log? Might depend on something that happened before the crash.

May 23 2016, 3:54 PM · Engine (Crashes), Starmade
lancake claimed T1471: After switching textures in game, cannot switch back to previous in same session.

-validated-

May 23 2016, 3:52 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake edited Tester information (Internal use only) on T1469: Non-descriptive Process Name on MacOS.
May 23 2016, 3:24 PM · Game Development (Beta), Engine (General), Starmade
lancake changed the status of T1469: Non-descriptive Process Name on MacOS from Open to In Queue (Game).
May 23 2016, 3:05 PM · Game Development (Beta), Engine (General), Starmade
lancake added a comment to T1469: Non-descriptive Process Name on MacOS.

Visaul VM shows it as *Starter* too.


And apparently the same goes for MacOS

May 23 2016, 3:03 PM · Game Development (Beta), Engine (General), Starmade
lancake changed the status of T1470: SP universe advanced numerical settings display default values on startup from Open to In Queue (Game).
May 23 2016, 2:52 PM · GUI/HUD, Starmade
lancake moved T1470: SP universe advanced numerical settings display default values on startup from Open / Validated to Confirmed on the Issue Navigation board.
May 23 2016, 2:52 PM · GUI/HUD, Starmade
lancake moved T1470: SP universe advanced numerical settings display default values on startup from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 23 2016, 2:52 PM · GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T1470: SP universe advanced numerical settings display default values on startup.
May 23 2016, 2:52 PM · GUI/HUD, Starmade
lancake renamed T1470: SP universe advanced numerical settings display default values on startup from Local Play > Adv. Settings values are resetting to SP universe advanced numerical settings display default values on startup.
May 23 2016, 2:51 PM · GUI/HUD, Starmade
lancake added a comment to T1470: SP universe advanced numerical settings display default values on startup.

Found the issue.

May 23 2016, 2:49 PM · GUI/HUD, Starmade
Kingofanime added a comment to T1470: SP universe advanced numerical settings display default values on startup.

I would also like to note that some of the values that it's defaulting to are not what I remember the defaults being. It's defaulting the sector size to 1000. I thought the default was supposed to be 2000, but I'm not positive. That may affect people's single player worlds.

May 23 2016, 2:40 PM · GUI/HUD, Starmade
lancake claimed T1470: SP universe advanced numerical settings display default values on startup.

Seems it has issues fetching the correct settings so it falls back to default. It's odd, I didn't see this before in one of the latest dev builds but it's definitely there now.

May 23 2016, 2:16 PM · GUI/HUD, Starmade
lancake changed the status of T1473: AI Error occured on Server, class cast exception from Open to In Queue (Game).
May 23 2016, 1:41 PM · AI, Starmade
lancake moved T1473: AI Error occured on Server, class cast exception from Open / Validated to Confirmed on the Issue Navigation board.
May 23 2016, 1:41 PM · AI, Starmade
lancake moved T1473: AI Error occured on Server, class cast exception from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 23 2016, 1:41 PM · AI, Starmade
lancake renamed T1473: AI Error occured on Server, class cast exception from AI Error occured on Server! to AI Error occured on Server, class cast exception.
May 23 2016, 1:41 PM · AI, Starmade
lancake triaged T1473: AI Error occured on Server, class cast exception as Release Blocker priority.
May 23 2016, 1:40 PM · AI, Starmade
lancake claimed T1473: AI Error occured on Server, class cast exception.

Can only reproduce it in SP. Any AI turret seems to throw classcastexceptions. The Any type seems to shoot from time to time though.

May 23 2016, 1:37 PM · AI, Starmade
lancake moved T1474: main menu elements misalignment from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 23 2016, 1:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1474: main menu elements misalignment as Trivial priority.
May 23 2016, 1:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1474: main menu elements misalignment.
May 23 2016, 1:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake created T1474: main menu elements misalignment.
May 23 2016, 1:10 PM · Game Development (Beta), GUI/HUD, Starmade
r9specter528 updated the task description for T1472: Broken Arcing Missiles?.
May 23 2016, 8:16 AM · CBS: Weapons, Starmade