In T1311#58063, @Croquelune wrote:It's seems turn worse, now 1 full block of empty space is enough to make the >plumes to disappear.
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May 27 2016
May 27 2016
Lord_Greyscale added a comment to T1311: Thruster plumes disappear when semi-blocks are placed behind them.
May 26 2016
May 26 2016
Croquelune updated the task description for T1490: inventory menu pop up dialog doesn't catch mouse clicks properly.
Croquelune added a comment to T1311: Thruster plumes disappear when semi-blocks are placed behind them.
It's seems turn worse, now 1 full block of empty space is enough to make the plumes to disappear.
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.
closing this as a duplicate now
so did i .. without a problem
Croquelune added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.
I add my case: got my turret clipped in the hull + the 4th dimensional phenomenon (one turret but two locations in same time of the same entity)
I made a turret with long arms (each one length ~27 blocks),
It was ship + Y arm axis and then X arm axis turret.
SmilingDemon moved T1482: moire effect and colour distortion from large distances from New / Unconfirmed to Feedback on the Issue Navigation board.
please explain further and provide samples
SmilingDemon triaged T1482: moire effect and colour distortion from large distances as Trivial priority.
17joshuanewcomb updated subscribers of T1487: Resource and nullptr exceptions when loading into server.
No, its a bug, I have redownloaded the game twice and still it persists.
SmilingDemon moved T1485: Typo in logs from Unclassed to Issue affecting current release on the Starmade board.
-Confirmed-
Croquelune added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.
Was also report there I guess : T805 - Reverse Built Turret Bug
oh and the X button on refresh is also not quite fixed, but that might be connected to its small size
schema changed the status of T1474: main menu elements misalignment from In Queue (Game) to Resolved.
fixed except centering of separators. those are exactly 2 pixels, so the seperator is either on the first or the second. putting it at decimal values would cause glitches moving or resizing any list
Thinking about this more...another way of looking at this, is that logs are spammed with all kinds of junk or otherwise uninteresting information at times. For instance T1484 is a perfect illustration of completely useless log spam, an issue that's happening this very moment.
T1157 - Typos in File name and config files
Any sort of log parsing gets more complicated, if we can't depend upon the tags; wouldn't it be more accurate for [SREVER] to instead match other similar entries and say [SERVER] instead?
^____^ thank you all for your time and efforts, including your hard work in eliminating this bug. The turret system is one of my favorite systems and I was testing a turret configurations when this bug appeared. Good to see that this bug has been nixed.
SmilingDemon moved T1488: Docking turrets/ ships to Rail ports teleports ship away bug. from New / Unconfirmed to Feedback on the Issue Navigation board.
SmilingDemon triaged T1488: Docking turrets/ ships to Rail ports teleports ship away bug. as Low priority.
probably not a bug
SmilingDemon moved T1485: Typo in logs from New / Unconfirmed to Feedback on the Issue Navigation board.
what is the significant problem with the second typo ?
SmilingDemon shifted T1486: Typo: [SREVER] should be [SERVER] from the S1 Public space to the S3 Starmade space.
-rejected-
this isnt a bug.
probably your textures got corrupted somehow.
just remove the data/textures/block folder and then use
"options&repair" ->Build switcher (choose-search currently installed) -> download normal
to repair the installation
SmilingDemon triaged T1487: Resource and nullptr exceptions when loading into server as Trivial priority.
In T1033#57887, @HerrSticks wrote:I always enjoyed the ability to rotate the blocks.
This a bug?
data/./textures/block/ was the directory the resource exception refers to. Forgot to add that in.
17joshuanewcomb updated the task description for T1487: Resource and nullptr exceptions when loading into server.
May 25 2016
May 25 2016
I always enjoyed the ability to rotate the blocks.
This a bug?
In regards to deco blocks, why cant we rotate them?
How is this a bug?
:P
AA works without bloom now.
AndyP moved T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD) from Unclassed to Issue affecting current release on the Starmade board.
-Validated-
-Confirmed-
AndyP changed the status of T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD) from Open to In Queue (Game).
erthparadine updated the task description for T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).
erthparadine updated the task description for T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).
May 24 2016
May 24 2016
Ithirahad added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.
I was talking about trying to open another menu on the main menu before closing the settings screen and hitting the confirmation box to implement the changes.
Decided to fiddle around with this on v2.0.5 launcher starting 0.198.133:
- Standard keystroke (Command+V) which works in all other apps to paste, still does not work.
Croquelune added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.
I was able to reproduce :
-QA Testing-
AndyP closed T1382: Storage Blocks Cannot Be Linked To Logic, a subtask of T84: Logic blocks next to storages and shipyard computer do not get triggered, as Closed.
lancake changed Last tested (version) from v0.198.131 to 0.198.132 on T1470: SP universe advanced numerical settings display default values on startup.
lancake closed T1470: SP universe advanced numerical settings display default values on startup as Closed.
-QA Testing-
lancake changed Last tested (version) from 0.198.131 to 0.198.132 on T1473: AI Error occured on Server, class cast exception.
-QA Testing-
lancake moved T1473: AI Error occured on Server, class cast exception from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
lancake updated the task description for T1468: Typos/Inconsistencies in menu: Uplink to STARNMADE Registry / controls -> moUse.
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T1480: EncryptionOperationNotPossible occurring when clicking on Online Play.
lancake closed T1480: EncryptionOperationNotPossible occurring when clicking on Online Play as Closed.
-QA Testing-
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.
i am not really sure if this is a bug.
it looks more like it maxes out the computing capabilities of a system
schema changed the status of T1382: Storage Blocks Cannot Be Linked To Logic from In Queue (Game) to Resolved.
schema changed the status of T1382: Storage Blocks Cannot Be Linked To Logic, a subtask of T84: Logic blocks next to storages and shipyard computer do not get triggered, from In Queue (Game) to Resolved.
SmilingDemon changed the status of T1466: Does not correctly detect frame buffer capabilities from Open to In Queue (Game).
-validate-
-confirmed-
SmilingDemon edited Tester information (Internal use only) on T1466: Does not correctly detect frame buffer capabilities.
SmilingDemon edited Tester information (Internal use only) on T1466: Does not correctly detect frame buffer capabilities.
SmilingDemon changed the status of T1477: Handling of missing internet connection and build version from Open to In Queue (Launcher).
-confirmed-
SmilingDemon changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T1477: Handling of missing internet connection and build version.
SmilingDemon edited Steps to reproduce on T1477: Handling of missing internet connection and build version.
Issue 1 isnt an issue as far as i can see
over the launch button it states "you are offline" and only Launch is selectable ... to Show "offline" in the Build Version box would be not bad but redundant
-validated-
SmilingDemon updated the task description for T1477: Handling of missing internet connection and build version.
SmilingDemon renamed T1477: Handling of missing internet connection and build version from New Launcher Usability bugs to Handling of missing internet connection and build version.
schema changed the status of T1470: SP universe advanced numerical settings display default values on startup from In Queue (Game) to Resolved.
schema changed the status of T1473: AI Error occured on Server, class cast exception from In Queue (Game) to Resolved.
schema changed the status of T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from In Queue (Game) to Resolved.
Ahh, I see what you were asking. We normally auto-restart every 24hrs, which hasn’t been a problem until now. We might shift to 12hr restarts until this issue is addressed.
lancake changed the status of T1480: EncryptionOperationNotPossible occurring when clicking on Online Play from Open to In Queue (Game).