I don't know if this is the same issue you are referring to or not, but we have been having a lot of trouble with missiles recently on our server. After a reboot, it seems like missiles will do some damage for a while, and then they stop. This is a server-wide issue. All players on the server can no longer damage anything with missiles.
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Mar 9 2016
Fixed with better engagement
possible fixed due to sector border fuzzyness fix
Also resolves issue where rest damage of missile wouldnt do damage if shields were completely taken out on the same hit.
Fixed afaik.
in case of a beam issue remaining. it should be handled in a different issue
Player will need feedback on why undo/redo is not possible. With the button just gone, they might think something else is wrong
irrelevant with cargo
Irrelevant due to new cargo system
Debug feature. Not intended to be used.
Solved with personal cargo
Not relevant anymore with new cargo system
should be fixed with inclusions of better permission system
It will do one step (pulling and constructing) when it has enough power for one step
other two are fixed hoefully
issue 3 not reproducable
I have observed the > 100% supply issue repeatedly when using slabs, and it seems to prevent the construction from completing. This makes use of slabs very unreliable, when constructing with auto-pull.
update to issue #2: The number did not roll over 1800. it used the difference to the grey advanced armor goal (1775) + the foal to the grey advanced armor 1/2
Sorry for the useless comment but I am so happy to hear this :D
Mar 8 2016
Turrets/Docks should no longer be undocked upon duplicating a ship
Rechecked and no longer any ghost docked entities or lost ones
cant reproduce any long eíther
Can't reproduce in MP.
Are you still having this issue?
I have my enter\exit button set to R and still get sporadic rolls when exiting my ships.
Ok, thanks for that info.
I also add the light blocks too ; because they are also involve in the paradoxical light+shadow production as you can see :
I was trying out the move fleet command while I was aligned to, and inside my ship. I was about to create a bug report, but then I found this ticket.
Mar 7 2016
The video drivers are all the latest version.
Might be related to T834
Left is normal range + inaccuracy cone. Right is half range but same inaccuracy width.
Probably not intended that it loses accuracy too
In T1203#46094, @godmars wrote:Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.
Their ability to reduce aim is mentioned several times in multiple threads on SM dock and since i've observed it myself I find it really hard to believe that this has never been the case.
Radarjammer doesn't really have any purpose anymore regarding AI and their behavior. Not sure what will happen to them so I'll leave this task open for now.
Same issue with transparent blocks, merging it.
I would like to note that, in contradiction to Kiithnaras's experience, I have had entities that were both spawned as docked, and manually docked come detached without any visible cause. Just today, I came back to a large build and found that I was getting around 5fps. Eventually, I discovered three separate entities un-docked from different parts of my build.
In light of the new fleet pickup rail system, crushing this bug would make automating hangar doors much cleaner.
-confirmed-