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Mar 9 2016

schema changed the status of T251: Collision Damage: protected sectors don't protect you from collision damage from In Queue (Game) to Resolved.
Mar 9 2016, 7:33 PM · Engine, Starmade
schema changed the status of T75: 0 damage weapons still hurt astronauts from In Queue (Game) to Resolved.
Mar 9 2016, 7:30 PM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T72: shop prices display prices incorrectly from In Queue (Game) to Resolved.
Mar 9 2016, 7:22 PM · GUI/HUD, Starmade
schema changed the status of T36: Too long names causes database issues from In Queue (Game) to Resolved.
Mar 9 2016, 7:21 PM · Engine, Starmade
schema changed the status of T27: Invisibility mode ship issues from In Queue (Game) to Resolved.
Mar 9 2016, 7:18 PM · Engine, Starmade
Ithirahad created T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.
Mar 9 2016, 7:11 PM · GUI/HUD, Starmade
Benevolent27 added a comment to T1154: Game will only calculate damage for the first few missiles rendered.

I don't know if this is the same issue you are referring to or not, but we have been having a lot of trouble with missiles recently on our server. After a reboot, it seems like missiles will do some damage for a while, and then they stop. This is a server-wide issue. All players on the server can no longer damage anything with missiles.

Mar 9 2016, 7:01 PM · Customer responded, Starmade, Issue Navigation
schema changed the status of T291: AI without thrust modules does not work well from In Queue (Game) to Resolved.

Fixed with better engagement

Mar 9 2016, 6:56 PM · AI, Starmade
schema changed the status of T1051: Defensive Ion Effect Not Affecting Docked Entities from In Queue (Game) to Resolved.
Mar 9 2016, 6:55 PM · CBS: Functional, Starmade
schema changed the status of T1067: sector border crossing related velocity loss from In Queue (Game) to Resolved.

possible fixed due to sector border fuzzyness fix

Mar 9 2016, 6:49 PM · Game Development, Starmade
schema changed the status of T107: using thrusters and mouse input while power outage causes fast spinning from In Queue (Game) to Resolved.
Mar 9 2016, 6:42 PM · Engine, Starmade
schema changed the status of T1118: explosions don't trigger shield recharge outage from In Queue (Game) to Resolved.

Also resolves issue where rest damage of missile wouldnt do damage if shields were completely taken out on the same hit.

Mar 9 2016, 6:23 PM · CBS: Weapons, Starmade
schema changed the status of T1142: Cannot open calibrate thruster menu from build mode from In Queue (Game) to Resolved.
Mar 9 2016, 5:47 PM · GUI/HUD, Starmade
schema changed the status of T1185: Carrier recall first uses an old flagship position to home in from In Queue (Game) to Resolved.

Fixed afaik.

Mar 9 2016, 5:43 PM · Fleets, Starmade
schema changed the status of T1115: ArrayIndexOutOfBoundsException on modified planet plate from In Queue (Game) to Resolved.
Mar 9 2016, 5:42 PM · Engine, Starmade
schema changed the status of T1121: Z-fighting with "preview block to build" enabled while using some build tools from In Queue (Game) to Resolved.
Mar 9 2016, 5:32 PM · Engine, Starmade
schema changed the status of T534: F5-screenshots of galaxy map appear with background transparent from In Queue (Game) to Resolved.
Mar 9 2016, 5:01 PM · Galaxy Map, Starmade
schema changed the status of T1019: Transporter Controller cannot be activated with logic from In Queue (Game) to Resolved.
Mar 9 2016, 4:57 PM · Logic, Feature, Starmade
schema changed the status of T1060: Cannons with penetration depth have damage loss from In Queue (Game) to Resolved.

in case of a beam issue remaining. it should be handled in a different issue

Mar 9 2016, 4:46 PM · CBS: Weapons, Starmade
schema changed the status of T733: creative mode hotbar doesn't allow you to remove items from In Queue (Game) to Resolved.
Mar 9 2016, 4:15 PM · GUI/HUD, Feature, Starmade
schema changed the status of T1110: "View Relations" does not display correct relationship values from In Queue (Game) to Resolved.
Mar 9 2016, 4:05 PM · Engine, Starmade
schema changed the status of T1191: Ship arrow versus Galaxy Map arrow from In Queue (Game) to Resolved.
Mar 9 2016, 4:03 PM · Galaxy Map, Starmade
SmilingDemon updated subscribers of T574: Improper orientation of blocks when using undo in advanced build mode .
Mar 9 2016, 6:39 AM · CBS: Shipyards, Starmade
SmilingDemon merged task T1225: Undo reverts blocks to wrong orientation into T574: Improper orientation of blocks when using undo in advanced build mode .
Mar 9 2016, 6:39 AM · Engine, Starmade
SmilingDemon triaged T1225: Undo reverts blocks to wrong orientation as Normal priority.
Mar 9 2016, 6:37 AM · Engine, Starmade
SmilingDemon claimed T1225: Undo reverts blocks to wrong orientation.
Mar 9 2016, 6:37 AM · Engine, Starmade
SmilingDemon updated subscribers of T97: Replace tool doesn't always replace with correct orientation.
Mar 9 2016, 6:33 AM · Engine, Starmade
SmilingDemon merged task T1224: blocks not remove-replacing with correct orientation into T97: Replace tool doesn't always replace with correct orientation.
Mar 9 2016, 6:33 AM · Blockconfig, Starmade
SmilingDemon triaged T1224: blocks not remove-replacing with correct orientation as Normal priority.
Mar 9 2016, 6:32 AM · Blockconfig, Starmade
SmilingDemon claimed T1224: blocks not remove-replacing with correct orientation.
Mar 9 2016, 6:32 AM · Blockconfig, Starmade
ghent96 created T1225: Undo reverts blocks to wrong orientation.
Mar 9 2016, 5:10 AM · Engine, Starmade
ghent96 set Task Type to issuetype:bug on T1224: blocks not remove-replacing with correct orientation.
Mar 9 2016, 5:07 AM · Blockconfig, Starmade
ghent96 created T1224: blocks not remove-replacing with correct orientation.
Mar 9 2016, 5:04 AM · Blockconfig, Starmade
Keptick created T1223: Fleet AI doesn't use pickup points properly.
Mar 9 2016, 4:35 AM · Starmade
schema changed the status of T1106: Body moves when buying from shop from In Queue (Game) to Resolved.
Mar 9 2016, 3:37 AM · GUI/HUD, Starmade
schema changed the status of T1001: "get blocks" menu of block storage item doesn't catch enter correctly from In Queue (Game) to Resolved.
Mar 9 2016, 3:24 AM · GUI/HUD, Starmade
schema closed T725: useless undo option when inventory is full in build mode as Rejected.

Player will need feedback on why undo/redo is not possible. With the button just gone, they might think something else is wrong

Mar 9 2016, 3:22 AM · Engine, Starmade
schema changed the status of T714: Game complains inventory is full in creative mode from In Queue (Game) to Resolved.

irrelevant with cargo

Mar 9 2016, 3:13 AM · Engine, Starmade
schema changed the status of T689: Tab + F6 causes nullpointer when in build mode from In Queue (Game) to Resolved.
Mar 9 2016, 3:11 AM · Engine, Starmade
schema changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from In Queue (Game) to Resolved.

Irrelevant due to new cargo system

Mar 9 2016, 3:09 AM · CBS: Shipyards, Starmade
schema closed T70: cannot change settings with // commands as Rejected.

Debug feature. Not intended to be used.

Mar 9 2016, 3:05 AM · Engine, Starmade
schema closed T43: Ship/station Cargo not accesible through rail docked entities as Rejected.

Solved with personal cargo

Mar 9 2016, 3:04 AM · CBS: Rails, Starmade
schema changed the status of T87: NoSlotFreeException Issues, Factory production losing product/raw material from In Queue (Game) to Resolved.

Not relevant anymore with new cargo system

Mar 9 2016, 3:03 AM · Engine, Starmade
schema changed the status of T28: Faction restriction does not apply for chests from In Queue (Game) to Resolved.

should be fixed with inclusions of better permission system

Mar 9 2016, 3:00 AM · CBS: Functional, Starmade
schema changed the status of T1125: removing shipyard computer while constructing results in item loss from In Queue (Game) to Resolved.
Mar 9 2016, 2:59 AM · CBS: Shipyards, Starmade
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.
Mar 9 2016, 2:22 AM · Game Development (Beta), CBS: Shipyards, Starmade
schema added a comment to T663: Shipyard running out of power causes loss of blocks.

It will do one step (pulling and constructing) when it has enough power for one step

Mar 9 2016, 2:11 AM · CBS: Shipyards, Starmade
schema changed the status of T663: Shipyard running out of power causes loss of blocks from In Queue (Game) to Resolved.
Mar 9 2016, 2:10 AM · CBS: Shipyards, Starmade
schema added a comment to T1021: Shipyard pulling extremely inefficient.

other two are fixed hoefully

Mar 9 2016, 1:39 AM · CBS: Shipyards, Starmade
schema changed the status of T1021: Shipyard pulling extremely inefficient from In Queue (Game) to Resolved.

issue 3 not reproducable

Mar 9 2016, 1:39 AM · CBS: Shipyards, Starmade
thatothermitch added a comment to T1021: Shipyard pulling extremely inefficient.

I have observed the > 100% supply issue repeatedly when using slabs, and it seems to prevent the construction from completing. This makes use of slabs very unreliable, when constructing with auto-pull.

Mar 9 2016, 1:32 AM · CBS: Shipyards, Starmade
schema added a comment to T1021: Shipyard pulling extremely inefficient.

update to issue #2: The number did not roll over 1800. it used the difference to the grey advanced armor goal (1775) + the foal to the grey advanced armor 1/2

Mar 9 2016, 1:06 AM · CBS: Shipyards, Starmade
Ithirahad added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Sorry for the useless comment but I am so happy to hear this :D

Mar 9 2016, 12:08 AM · CBS: Shipyards, Starmade

Mar 8 2016

schema changed the status of T551: Turrets are not saved and linked correctly in shipyards from In Queue (Game) to Resolved.

Turrets/Docks should no longer be undocked upon duplicating a ship

Mar 8 2016, 11:39 PM · CBS: Shipyards, Starmade
schema changed the status of T1122: shipyard nullpointer from In Queue (Game) to Resolved.
Mar 8 2016, 8:41 PM · CBS: Shipyards, Starmade
AndyP moved T551: Turrets are not saved and linked correctly in shipyards from Archived to Issue affecting current release on the Starmade board.
Mar 8 2016, 8:31 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T647: Turrets on ships built in shipyard do not inherit AI settings. from Normal to Release Blocker.
Mar 8 2016, 8:30 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T612: Ships created in shipyards lose Transporter target from Normal to Release Blocker.
Mar 8 2016, 8:29 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP raised the priority of T642: Shipyard unloads designs after restart from High to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T663: Shipyard running out of power causes loss of blocks from High to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T1122: shipyard nullpointer from High to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T1021: Shipyard pulling extremely inefficient from Urgent to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T1125: removing shipyard computer while constructing results in item loss from Urgent to Release Blocker.
Mar 8 2016, 8:29 PM · CBS: Shipyards, Starmade
SmilingDemon changed Last tested (version) from 0.19564 (DEV) to 0.19595 (DEV) on T1172: ships assigned to fleet lose all rail based entities on unload.
Mar 8 2016, 7:18 PM · Fleets, Starmade
SmilingDemon changed Last tested (version) from 0.19457 (Dev) to 0.19595 (DEV) on T711: ship core can be destroyed completely.
Mar 8 2016, 7:18 PM · Engine, Starmade
SmilingDemon closed T1172: ships assigned to fleet lose all rail based entities on unload as Closed.

Rechecked and no longer any ghost docked entities or lost ones

Mar 8 2016, 7:17 PM · Fleets, Starmade
SmilingDemon changed the status of T1172: ships assigned to fleet lose all rail based entities on unload from In Queue (Game) to Resolved.
Mar 8 2016, 7:08 PM · Fleets, Starmade
SmilingDemon closed T711: ship core can be destroyed completely as Closed.

cant reproduce any long eíther

Mar 8 2016, 6:23 PM · Engine, Starmade
SmilingDemon changed the status of T711: ship core can be destroyed completely from In Queue (Game) to Resolved.
Mar 8 2016, 6:21 PM · Engine, Starmade
lancake added a comment to T711: ship core can be destroyed completely.

Can't reproduce in MP.

Mar 8 2016, 5:58 PM · Engine, Starmade
lancake added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

Are you still having this issue?

Mar 8 2016, 5:45 PM · Engine, Starmade
lancake renamed T604: icons in hotbar become their replaced block from Rail Dockers in Hotbar become their replaced block to icons in hotbar become their replaced block.
Mar 8 2016, 5:43 PM · Game Development (Beta), GUI/HUD, Starmade
Asypha added a comment to T1059: Ship roll / rotate alone when build mode.

I have my enter\exit button set to R and still get sporadic rolls when exiting my ships.

Mar 8 2016, 6:55 AM · Engine, Starmade
Croquelune added a comment to T1188: Undo - redo sequence can destroy blocks.

Ok, thanks for that info.

Mar 8 2016, 3:43 AM · GUI/HUD, Starmade
Croquelune added a comment to T1133: Transparent and invisible blocks produce shadows.

I also add the light blocks too ; because they are also involve in the paradoxical light+shadow production as you can see :

Mar 8 2016, 3:35 AM · Game Development (Beta), Engine (Rendering), Starmade
Kingofanime added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

I was trying out the move fleet command while I was aligned to, and inside my ship. I was about to create a bug report, but then I found this ticket.

Mar 8 2016, 1:32 AM · Fleets, Starmade

Mar 7 2016

K10wN added a comment to T724: nvidia 7000 cards not working..

The video drivers are all the latest version.

Mar 7 2016, 11:14 PM · Starmade
lancake triaged T1215: Entities undocking fully or partially after log back in. as Urgent priority.
Mar 7 2016, 5:21 PM · Engine, Starmade
lancake claimed T1215: Entities undocking fully or partially after log back in..

Might be related to T834

Mar 7 2016, 5:21 PM · Engine, Starmade
lancake moved T225: radarjammer doesn't affect AI anymore from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 7 2016, 5:19 PM · Game Development (Beta), AI, Starmade
lancake changed the status of T225: radarjammer doesn't affect AI anymore from In Queue (Game) to Open.
Mar 7 2016, 5:19 PM · Game Development (Beta), AI, Starmade
lancake added a comment to T1203: Radar Jammer no longer reduces AI Accuracy.

Left is normal range + inaccuracy cone. Right is half range but same inaccuracy width.
Probably not intended that it loses accuracy too

Mar 7 2016, 5:18 PM · AI, Starmade
lancake added a comment to T1203: Radar Jammer no longer reduces AI Accuracy.

Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.
Their ability to reduce aim is mentioned several times in multiple threads on SM dock and since i've observed it myself I find it really hard to believe that this has never been the case.

Mar 7 2016, 5:15 PM · AI, Starmade
lancake renamed T225: radarjammer doesn't affect AI anymore from radarjammer pirate exploit to radarjammer doesn't affect AI anymore.
Mar 7 2016, 5:13 PM · Game Development (Beta), AI, Starmade
lancake added a comment to T225: radarjammer doesn't affect AI anymore.

Radarjammer doesn't really have any purpose anymore regarding AI and their behavior. Not sure what will happen to them so I'll leave this task open for now.

Mar 7 2016, 5:11 PM · Game Development (Beta), AI, Starmade
lancake changed Last tested (version) from 0.19556 to 0.19595 (Dev) on T1133: Transparent and invisible blocks produce shadows.
Mar 7 2016, 4:50 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake updated the task description for T1133: Transparent and invisible blocks produce shadows.
Mar 7 2016, 4:50 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake renamed T1133: Transparent and invisible blocks produce shadows from Transparent blocks produce shadows to Transparent and invisible blocks produce shadows.
Mar 7 2016, 4:49 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake merged task T1220: New Pickup Rails cast Shadows into T1133: Transparent and invisible blocks produce shadows.
Mar 7 2016, 4:49 PM · Engine, Starmade
lancake updated subscribers of T1133: Transparent and invisible blocks produce shadows.
Mar 7 2016, 4:49 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake triaged T1220: New Pickup Rails cast Shadows as Low priority.
Mar 7 2016, 4:48 PM · Engine, Starmade
lancake claimed T1220: New Pickup Rails cast Shadows.

Same issue with transparent blocks, merging it.

Mar 7 2016, 4:48 PM · Engine, Starmade
Asypha added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I would like to note that, in contradiction to Kiithnaras's experience, I have had entities that were both spawned as docked, and manually docked come detached without any visible cause. Just today, I came back to a large build and found that I was getting around 5fps. Eventually, I discovered three separate entities un-docked from different parts of my build.

Mar 7 2016, 3:45 AM · CBS: Rails, Quality Assurance, Starmade
megashub added a comment to T1045: activation gates don't trigger for docked entities.

In light of the new fleet pickup rail system, crushing this bug would make automating hangar doors much cleaner.

Mar 7 2016, 3:45 AM · Game Development (Beta), Logic, Starmade
AndyP moved T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from Unclassed to Issue affecting current release on the Starmade board.
Mar 7 2016, 1:39 AM · Starmade
AndyP claimed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:38 AM · Starmade
AndyP changed the status of T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from Open to In Queue (Registry).

-confirmed-

Mar 7 2016, 1:38 AM · Starmade
AndyP placed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. up for grabs.
Mar 7 2016, 1:38 AM · Starmade
AndyP moved T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from Open / Validated to Confirmed on the Issue Navigation board.
Mar 7 2016, 1:37 AM · Starmade
AndyP claimed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:37 AM · Starmade