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Dec 6 2015

SmilingDemon changed the status of T960: Random blocks in advanced build mode after creating docked entity. from Open to In Queue (Game).
Dec 6 2015, 2:55 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon updated the task description for T960: Random blocks in advanced build mode after creating docked entity..
Dec 6 2015, 2:55 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a comment to T960: Random blocks in advanced build mode after creating docked entity..

-confirmed-

Dec 6 2015, 2:41 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a subtask for T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core: Unknown Object (Maniphest Task).
Dec 6 2015, 2:37 PM · CBS: Rails, Starmade
SmilingDemon moved T960: Random blocks in advanced build mode after creating docked entity. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 6 2015, 2:35 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon triaged T960: Random blocks in advanced build mode after creating docked entity. as Pre-Release Quality Assurance priority.
Dec 6 2015, 2:35 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon added a comment to T960: Random blocks in advanced build mode after creating docked entity..

-validated-

Dec 6 2015, 2:34 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon claimed T960: Random blocks in advanced build mode after creating docked entity..
Dec 6 2015, 12:07 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon merged task T953: Brought docked parts of the ship from "Virtual sector" to real one into Unknown Object (Maniphest Task).
Dec 6 2015, 11:29 AM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T953: Brought docked parts of the ship from "Virtual sector" to real one.

ok .. i merge it to T894 then ..seems to be the same or closely related to each other

Dec 6 2015, 11:28 AM · CBS: Shipyards, Starmade
AndyP claimed T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 6 2015, 11:27 AM · Engine, Starmade
Malevich added a comment to T953: Brought docked parts of the ship from "Virtual sector" to real one.
  1. Yes
  2. Yes
  3. Yes
Dec 6 2015, 11:19 AM · CBS: Shipyards, Starmade
SmilingDemon moved T959: Storage cannot be connected to a Rail Turret Axis. from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 11:07 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon moved T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures from Unclassed to Issue affecting current release on the Starmade board.
Dec 6 2015, 11:07 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon changed the status of T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures from Open to In Queue (Game).

-Validated-
-Confirmed-
nothing to add

Dec 6 2015, 11:05 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures as Pre-Release Quality Assurance priority.
Dec 6 2015, 11:01 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures.
Dec 6 2015, 10:52 AM · Game Development (Beta), Engine (Building), Starmade
Tshara created T960: Random blocks in advanced build mode after creating docked entity..
Dec 6 2015, 10:45 AM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon closed T952: It is impossible to land a ship on when collision damage is activated as Rejected.

Collision is a delayed feature and expected to be not working properly right now

Dec 6 2015, 10:02 AM · Starmade
SmilingDemon moved T953: Brought docked parts of the ship from "Virtual sector" to real one from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 6 2015, 10:00 AM · CBS: Shipyards, Starmade
SmilingDemon triaged T953: Brought docked parts of the ship from "Virtual sector" to real one as Normal priority.
Dec 6 2015, 9:59 AM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T953: Brought docked parts of the ship from "Virtual sector" to real one.

Most likely the effect from T894 and or T834 .. and even those 2 maybe the same.

Dec 6 2015, 9:59 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T953: Brought docked parts of the ship from "Virtual sector" to real one.
Dec 6 2015, 9:55 AM · CBS: Shipyards, Starmade
SmilingDemon moved T955: Tethered cellphone causes strange connection sequence from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 6 2015, 9:53 AM · Starmade
SmilingDemon triaged T955: Tethered cellphone causes strange connection sequence as Low priority.
Dec 6 2015, 9:53 AM · Starmade
SmilingDemon claimed T955: Tethered cellphone causes strange connection sequence.

probably a routing thing caused by the phones internet connection or restrictions applied by the ISP for said phone

Dec 6 2015, 9:53 AM · Starmade
SmilingDemon moved T957: Placement of player after exiting ship core is unexpected under specific circumstances from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 6 2015, 9:49 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon added a comment to T957: Placement of player after exiting ship core is unexpected under specific circumstances.

-validated-
depending on rotation and orientation to the universe the avatar spawns in a wrong place after leaving the core.

Dec 6 2015, 9:48 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon renamed T957: Placement of player after exiting ship core is unexpected under specific circumstances from Placement of player after exiting ship core is unpredictable. to Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 9:45 AM · Game Development (Beta), Engine (General), Starmade
SmilingDemon claimed T957: Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 9:42 AM · Game Development (Beta), Engine (General), Starmade
Igel added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Additional, I noticed something else by my turrets, the ones who disappear and appear sometime somewhere, not every one that are build in the shipyard, they are even not working with the ai module...may it help you with testing

Dec 6 2015, 8:50 AM · CBS: Rails, Quality Assurance, Starmade
Katorone added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

That might be a separate issue alltogether.

Dec 6 2015, 8:49 AM · CBS: Rails, Quality Assurance, Starmade
SmilingDemon closed T948: Planet textures disappearing. as Closed.

optimization causing this removed from latest build

Dec 6 2015, 8:48 AM · Engine, Starmade
SmilingDemon changed the status of T948: Planet textures disappearing. from In Queue (Game) to Resolved.
Dec 6 2015, 8:47 AM · Engine, Starmade
SmilingDemon changed the status of T959: Storage cannot be connected to a Rail Turret Axis. from Open to In Queue (Game).

-confirmed-

Dec 6 2015, 8:36 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon triaged T959: Storage cannot be connected to a Rail Turret Axis. as Release Blocker priority.
Dec 6 2015, 8:36 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
Igel added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Why are ships build in the shipyard then disappearing (or just the visualisation is a distance away) that doesn't fit in your theorie of entities will not dissapear until moving/turning them

Dec 6 2015, 8:36 AM · CBS: Rails, Quality Assurance, Starmade
SmilingDemon claimed T959: Storage cannot be connected to a Rail Turret Axis..
Dec 6 2015, 8:33 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
SmilingDemon set Task Type to issuetype:bug on T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 6 2015, 8:25 AM · Engine, Starmade
SmilingDemon claimed T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 6 2015, 8:23 AM · Engine, Starmade
Andir added a comment to T950: Moving entities are not un-docked using rail activation.

This is a single straight rail that has an entity moving on it. This is unrelated to the transfer entity to another entity via rails experiment I was playing with except that I initially tried to make two parallel rails, undock one that was moving and I was attempting to have it somehow collide with another rail. Ignoring the collision thing, this is about undocking moving entities on a rail.

Dec 6 2015, 5:47 AM · CBS: Rails, Starmade
Andir added a comment to T950: Moving entities are not un-docked using rail activation.

I have an activation block touching the rail block, I connect that activation block to a button that is away from the rail. The button is then linked to the rail to send the activation. When an entity is moving on the rail and it triggers the activation, it then triggers the button which activates the rail to undock the entity. It does not undock. I tried linking it to the rail that it is coming from and the rail it's going to. Neither worked.

Dec 6 2015, 5:38 AM · CBS: Rails, Starmade
Andir created T959: Storage cannot be connected to a Rail Turret Axis..
Dec 6 2015, 5:34 AM · Game Development (Beta), CBS: Functional, Feature, Starmade
Andir created T958: Locking missiles do no damage to pirates that cross sector boundaries..
Dec 6 2015, 3:28 AM · Game Development (Alpha), CBS: Weapons, Starmade
Katorone added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I have a theory that this has to do with the rotation of the turrets when they're created at the shipyard. I need to do more testing though, but so far it seems that if a turret isn't moved in any way, the shipyard doesn't mess it up.

Dec 6 2015, 2:06 AM · CBS: Rails, Quality Assurance, Starmade
BillGHero created T957: Placement of player after exiting ship core is unexpected under specific circumstances.
Dec 6 2015, 12:36 AM · Game Development (Beta), Engine (General), Starmade

Dec 5 2015

Malacodor added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I just had a turret (base + barrel) displaced by about half a sector after relogging. (v 0.19519)
The base was made via "Create Docking" (unlike the barrel).

Dec 5 2015, 11:57 PM · CBS: Rails, Quality Assurance, Starmade
NuclearFun changed the status of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from Open to In Queue (Game).

happens exactly as described in the report but also with Damage Pulse.
How to reproduce: testing different weapon systems against docked entities: Missiles and Damage Pulse will break blocks while the shields of the motherships are above 25%

Dec 5 2015, 9:40 PM · Starmade
NuclearFun set Task Type to issuetype:bug on T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Dec 5 2015, 9:35 PM · Starmade
NuclearFun moved T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from Open / Validated to Confirmed on the Issue Navigation board.
Dec 5 2015, 9:34 PM · Starmade
17joshuanewcomb created T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 5 2015, 9:08 PM · Engine, Starmade
Achriel created T955: Tethered cellphone causes strange connection sequence.
Dec 5 2015, 8:53 PM · Starmade
Achriel created T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Dec 5 2015, 8:06 PM · Engine, Starmade
Napther added a comment to T944: Touch docking does not allow for dockers in flat surfaces.

Perhaps they dont need to touch? When the "Distance to re-dock" code is implemented, a much lower ranged one could be used to snap rail dockers onto rails when they are 1-2 blocks away. That is unless the code for distance stems from the entity itself, and not where the dockers are placed

Dec 5 2015, 7:08 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon closed T951: Micro assembler can't be linked to cargo space blocks as Closed.
Dec 5 2015, 6:44 PM · CBS: Functional, Starmade
SmilingDemon claimed T951: Micro assembler can't be linked to cargo space blocks.
Dec 5 2015, 6:44 PM · CBS: Functional, Starmade
lancake closed T937: No way to reclaim large item stacks as Closed.

-QA Testing-

Dec 5 2015, 6:43 PM · CBS: Functional, Starmade
lancake moved T944: Touch docking does not allow for dockers in flat surfaces from Backlog / Unclassed to Delayed on the Game Development board.
Dec 5 2015, 6:31 PM · Game Development (Beta), CBS: Rails, Starmade
lancake reopened T944: Touch docking does not allow for dockers in flat surfaces as "In Queue (Game)".

Alright, but let's put it in the delayed column instead of getting rid of the issue entirely

Dec 5 2015, 6:31 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon changed Last tested (version) from 0.19519 to 0.19520 (Dev) on T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.
Dec 5 2015, 6:19 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.

cant see any massage (tested with microassembler here. and it produces .. which it shouldnt

Dec 5 2015, 6:18 PM · Game Development (Beta), GUI/HUD, Starmade
Malevich updated the task description for T953: Brought docked parts of the ship from "Virtual sector" to real one.
Dec 5 2015, 6:14 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T951: Micro assembler can't be linked to cargo space blocks.

Fixed in 1952

Dec 5 2015, 6:09 PM · CBS: Functional, Starmade
SmilingDemon changed Last tested (version) from 0.19519 to 0.19520 (Dev) on T951: Micro assembler can't be linked to cargo space blocks.
Dec 5 2015, 6:09 PM · CBS: Functional, Starmade
SmilingDemon updated the task description for T948: Planet textures disappearing..
Dec 5 2015, 6:04 PM · Engine, Starmade
SmilingDemon updated the task description for T948: Planet textures disappearing..
Dec 5 2015, 6:00 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.19519 to 0.19520 (Dev) on T948: Planet textures disappearing..
Dec 5 2015, 5:58 PM · Engine, Starmade
SmilingDemon changed the status of T948: Planet textures disappearing. from Resolved to In Queue (Game).

not fixed in 0.1952

Dec 5 2015, 5:58 PM · Engine, Starmade
SmilingDemon updated the task description for T948: Planet textures disappearing..
Dec 5 2015, 5:57 PM · Engine, Starmade
Chandler moved T748: NPC-000 falling through floor from Open / Validated to Feedback on the Issue Navigation board.
Dec 5 2015, 5:52 PM · Engine, Starmade
Chandler closed T891: Repair from Design Corrupts Design as Rejected.
Dec 5 2015, 5:52 PM · CBS: Shipyards, Starmade
Chandler changed the status of T891: Repair from Design Corrupts Design from Open to In Queue (Game).

I am assuming it was due to a corrupt blueprint file, as 10 days have gone by without feedback response. And I have been unable to replicate.

Dec 5 2015, 5:51 PM · CBS: Shipyards, Starmade
Malevich created T953: Brought docked parts of the ship from "Virtual sector" to real one.
Dec 5 2015, 5:37 PM · CBS: Shipyards, Starmade
schema changed the status of T951: Micro assembler can't be linked to cargo space blocks from In Queue (Game) to Resolved.
Dec 5 2015, 3:45 PM · CBS: Functional, Starmade
schema closed T944: Touch docking does not allow for dockers in flat surfaces as Rejected.

will have to wait a bit. flat surfaces can't produce a contact point. brute force testing close ones would be a performance hell

Dec 5 2015, 3:44 PM · Game Development (Beta), CBS: Rails, Starmade
Skorpjon created T952: It is impossible to land a ship on when collision damage is activated.
Dec 5 2015, 3:31 PM · Starmade
schema changed the status of T948: Planet textures disappearing. from In Queue (Game) to Resolved.
Dec 5 2015, 3:17 PM · Engine, Starmade
schema changed the status of T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from In Queue (Game) to Resolved.
Dec 5 2015, 3:16 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T951: Micro assembler can't be linked to cargo space blocks from Open to In Queue (Game).
Dec 5 2015, 2:08 PM · CBS: Functional, Starmade
lancake moved T951: Micro assembler can't be linked to cargo space blocks from Open / Validated to Confirmed on the Issue Navigation board.
Dec 5 2015, 2:08 PM · CBS: Functional, Starmade
lancake moved T951: Micro assembler can't be linked to cargo space blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 5 2015, 2:08 PM · CBS: Functional, Starmade
lancake claimed T951: Micro assembler can't be linked to cargo space blocks.

-Confirmed-

Dec 5 2015, 2:08 PM · CBS: Functional, Starmade
lancake created T951: Micro assembler can't be linked to cargo space blocks.
Dec 5 2015, 2:07 PM · CBS: Functional, Starmade
lancake moved T950: Moving entities are not un-docked using rail activation from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 5 2015, 2:05 PM · CBS: Rails, Starmade
lancake triaged T950: Moving entities are not un-docked using rail activation as Low priority.
Dec 5 2015, 2:05 PM · CBS: Rails, Starmade
lancake claimed T950: Moving entities are not un-docked using rail activation.

I can't reproduce this, are you sure that logic block isn't touching a rail block? If so, then it will try to set that rotation to the linked block, instead of undocking the entity.

Dec 5 2015, 2:05 PM · CBS: Rails, Starmade
Megacrafter127 updated the task description for T875: transparency issue with blocks next to slabs.
Dec 5 2015, 1:58 PM · Game Development (Alpha), Engine (Rendering), Starmade
Megacrafter127 updated the task description for T875: transparency issue with blocks next to slabs.
Dec 5 2015, 1:58 PM · Game Development (Alpha), Engine (Rendering), Starmade
Megacrafter127 changed Last tested (version) from 0.19492 to 0.19519 on T875: transparency issue with blocks next to slabs.
Dec 5 2015, 1:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
Megacrafter127 changed the status of T875: transparency issue with blocks next to slabs from Resolved to In Queue (Game).

-QA Testing-
Not fixed, still occurring in v0.19519. Behaviour did not change.

Dec 5 2015, 1:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
Megacrafter127 moved T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 from Open / Validated to Feedback on the Issue Navigation board.
Dec 5 2015, 1:45 PM · Engine, Starmade
Megacrafter127 added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

I fail to reproduce on ubuntu linux 12.04 using openJDK7. (both v0.19498 and v0.19519)
The issue may be bound to the specific JVM, so knowing which java is being used would help.
If logfiles from the crash could be provided it may also help determining the source.

Dec 5 2015, 1:44 PM · Engine, Starmade
Andir renamed T950: Moving entities are not un-docked using rail activation from Magnetic docking is re-docking an entity after activating a rail to undock it (essentially, mag docks break logic undocking) to Moving entities are not un-docked using rail activation.
Dec 5 2015, 1:20 PM · CBS: Rails, Starmade
Andir updated the task description for T950: Moving entities are not un-docked using rail activation.
Dec 5 2015, 1:13 PM · CBS: Rails, Starmade
Andir created T950: Moving entities are not un-docked using rail activation.
Dec 5 2015, 1:07 PM · CBS: Rails, Starmade
Megacrafter127 claimed T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.
Dec 5 2015, 1:05 PM · Engine, Starmade
NuclearFun claimed T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Dec 5 2015, 12:51 PM · Starmade
lancake changed the status of T944: Touch docking does not allow for dockers in flat surfaces from Open to In Queue (Game).
Dec 5 2015, 12:44 PM · Game Development (Beta), CBS: Rails, Starmade
lancake moved T944: Touch docking does not allow for dockers in flat surfaces from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 5 2015, 12:44 PM · Game Development (Beta), CBS: Rails, Starmade
lancake moved T944: Touch docking does not allow for dockers in flat surfaces from Open / Validated to Confirmed on the Issue Navigation board.
Dec 5 2015, 12:44 PM · Game Development (Beta), CBS: Rails, Starmade