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Nov 27 2015

SmilingDemon triaged T898: Lighting treats Slabs as Full Blocks as Normal priority.
Nov 27 2015, 7:03 PM · Engine, Starmade
SmilingDemon claimed T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 7:00 PM · Engine, Starmade
Malacodor added a comment to T764: Anti-aliasing does not work.

I use an Nvidia GTX 680, for me anti-aliasing works when bloom is activated.

Nov 27 2015, 2:52 PM · Engine, Starmade
Malacodor added a comment to T706: Block Remove Sound.

A useless entry in the undo list is also created.

Nov 27 2015, 2:11 PM · Game Development (Alpha), Audio, Starmade
NuclearFun added a comment to T882: Logging out in gravity well of wormhole results in ship loss..
In T882#32918, @spunkie wrote:

This sounds similar to T428 which is in queue, when it's fixed this problem should go away. I'm guessing the reason a wormhole can remove you from the ship entirely is due to the extreme speeds the ship can reach vs a normal ships max overdrive.

Nov 27 2015, 1:49 PM · Engine, Starmade
Malevich created T899: Turrets undock on their own..
Nov 27 2015, 1:40 PM · CBS: Rails, Starmade
spunkie added a comment to T882: Logging out in gravity well of wormhole results in ship loss..

This sounds similar to T428 which is in queue, when it's fixed this problem should go away. I'm guessing the reason a wormhole can remove you from the ship entirely is due to the extreme speeds the ship can reach vs a normal ships max overdrive.

Nov 27 2015, 6:45 AM · Engine, Starmade
Chandler added a comment to T891: Repair from Design Corrupts Design.

Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.

Possible file corruption user should retest.

Nov 27 2015, 4:25 AM · CBS: Shipyards, Starmade
Napther added a comment to T848: module charge can go over its limit.

I had this issue 1-2 other times with just a stretched blue charge overlay, but they dissipated almost instantly back into their normal form. Otherwise, these have been an extremely random event

Nov 27 2015, 2:34 AM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Ithirahad updated the task description for T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 1:58 AM · Engine, Starmade
Ithirahad created T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 1:57 AM · Engine, Starmade

Nov 26 2015

Zackey_TNT added a comment to T891: Repair from Design Corrupts Design.

Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.

Nov 26 2015, 11:14 PM · CBS: Shipyards, Starmade
NuclearFun added a comment to T882: Logging out in gravity well of wormhole results in ship loss..

I somewhat fear that it is Lag induced and maybe server(-setting) or even ship dependent as i had no success reproducing that bug (although i always had relatively low ping and lag).
I was always logged in matching the speed of my ship.

Nov 26 2015, 6:20 PM · Engine, Starmade

Nov 25 2015

Chandler moved T891: Repair from Design Corrupts Design from Open / Validated to Feedback on the Issue Navigation board.
Nov 25 2015, 6:57 PM · CBS: Shipyards, Starmade
Chandler added a comment to T891: Repair from Design Corrupts Design.

Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.

Nov 25 2015, 6:57 PM · CBS: Shipyards, Starmade
Chandler added a comment to T848: module charge can go over its limit.

@Napther Have you still been having this issue?

Nov 25 2015, 4:45 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Igel updated the task description for T893: Structures from Shipyard dissapearing.
Nov 25 2015, 1:11 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T731: Multiplayer positional sync issues.

You forgot to mention that the server is an Ubuntu Laptop 32bit OS with 1 GB assigned to SM.

Nov 25 2015, 12:10 PM · Starmade, Issue Navigation
Dalmont created T897: tooltip not showing for ship hotbar 2 -> 10.
Nov 25 2015, 5:07 AM · GUI/HUD, Starmade
Dalmont added a comment to T731: Multiplayer positional sync issues.

Been reproducing this with some success when loading large entities or particularly on approach to planets over the 300m^3 range.

Nov 25 2015, 4:51 AM · Starmade, Issue Navigation
Dalmont created T896: Players and NPCs fall through hepta corners in gravity..
Nov 25 2015, 4:32 AM · Game Development (Alpha), Physics, Starmade

Nov 24 2015

Chandler claimed T891: Repair from Design Corrupts Design.
Nov 24 2015, 10:28 PM · CBS: Shipyards, Starmade
cyberus111 added a comment to T871: Replace filter for not the same type of blocks ignore set orientation.

This also (and has for a while) occurs with corners, using remove/replace with corners usually requires going back and fixing them.

Nov 24 2015, 8:59 PM · Engine, Starmade
SmilingDemon placed T891: Repair from Design Corrupts Design up for grabs.
Nov 24 2015, 8:05 PM · CBS: Shipyards, Starmade
SmilingDemon moved T891: Repair from Design Corrupts Design from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 24 2015, 8:04 PM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T891: Repair from Design Corrupts Design.

Urgent because it breaks one of the shipyards main functionalities if true

Nov 24 2015, 8:04 PM · CBS: Shipyards, Starmade
SmilingDemon triaged T891: Repair from Design Corrupts Design as Urgent priority.
Nov 24 2015, 8:03 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T891: Repair from Design Corrupts Design.
Nov 24 2015, 8:02 PM · CBS: Shipyards, Starmade
SmilingDemon closed T892: Transporter transports in wrong place as Rejected.

OK i do reject this now ... because the create dock thing is known :)

Nov 24 2015, 5:41 PM · CBS: Rails, Starmade
Igel created T893: Structures from Shipyard dissapearing.
Nov 24 2015, 4:56 PM · CBS: Shipyards, Starmade
Malevich added a comment to T892: Transporter transports in wrong place.

Yup. As i recently found out, every entity docked this way is bound to undock and teleport away.
Something with this docking feature, i suppose.

Nov 24 2015, 12:57 PM · CBS: Rails, Starmade
SmilingDemon moved T892: Transporter transports in wrong place from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 24 2015, 12:53 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T892: Transporter transports in wrong place.

did you use "create docking" from the advanced build mode to build that teleporter pad on the ship ?

Nov 24 2015, 12:52 PM · CBS: Rails, Starmade
SmilingDemon triaged T892: Transporter transports in wrong place as Normal priority.
Nov 24 2015, 12:52 PM · CBS: Rails, Starmade
SmilingDemon claimed T892: Transporter transports in wrong place.
Nov 24 2015, 12:51 PM · CBS: Rails, Starmade
Malevich created T892: Transporter transports in wrong place.
Nov 24 2015, 9:09 AM · CBS: Rails, Starmade
Megacrafter127 changed the status of T875: transparency issue with blocks next to slabs from Open to In Queue (Game).

-Confirmed-
The partial faces of slabs next to transparent slabs, that are equally high or higher, are not rendered.


If the orientation of the slabs is not the same, the face is rendered, which is intended.

Nov 24 2015, 5:42 AM · Game Development (Alpha), Engine (Rendering), Starmade
cyberus111 added a comment to T790: transporter works on a shipyard design.

Leave it as is.

Nov 24 2015, 2:39 AM · Game Development (Beta), CBS: Functional, Starmade
cyberus111 added a comment to T820: stuck in ship core /stuck in undeathinator.

Since 498 patch getting stuck in core has for me become a almost sure thing, if I'm lucky I can get back in and then out to get free but OMG its tiresome.

Nov 24 2015, 2:35 AM · Game Development (Alpha), Astronaut, Starmade

Nov 23 2015

incorruptable created T891: Repair from Design Corrupts Design.
Nov 23 2015, 10:56 PM · CBS: Shipyards, Starmade
lancake renamed T645: can't remove blocks behind non cubic blocks from build mode issue with non cubic blocks and removal/activate mode not working when inside a block to can't remove blocks behind non cubic blocks.
Nov 23 2015, 10:29 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon closed T805: Reverse Built Turret Bug as Rejected.

nothing to test with

Nov 23 2015, 7:32 PM · CBS: Rails, Starmade
NuclearFun claimed T882: Logging out in gravity well of wormhole results in ship loss..
Nov 23 2015, 5:10 PM · Engine, Starmade
Chandler renamed T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Logic linked to Blocks as Power Capacitors etc. causing lag to Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
Nov 23 2015, 3:16 PM · Logic, Starmade
Chandler changed the status of T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Open to In Queue (Game).
Nov 23 2015, 3:15 PM · Logic, Starmade
Chandler added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

The block are not responding as Napther has mentioned. However I don't think that they are suppose to... I am hoping that QA will find out for sure from the DEV's if caps are suppose to work with logic...

Nov 23 2015, 3:15 PM · Logic, Starmade
lancake reopened T875: transparency issue with blocks next to slabs as "Open".

Not fixed, needs retesting for transparent slabs and blocks.

Nov 23 2015, 2:55 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon closed T880: Taking Damage when spawning in to game. as Rejected.

Good Good then

Nov 23 2015, 12:37 PM · Engine, Starmade
Megacrafter127 added a comment to T842: RSS feeds are unable to be subscribed to.

on star-made.org, scroll almost to the bottom of the site.
You will see this:


Then click on RSS Feed, and you have the feed. (The All News is a different link)

Nov 23 2015, 12:19 PM · Starmade
TartarusMkII added a comment to T842: RSS feeds are unable to be subscribed to.

You are still wanting to think that the problem is mine alone, but what my last post had shown is that for some feeders, it is not getting the URL of the feed itself properly, and no other feed I use does this.

Nov 23 2015, 1:37 AM · Starmade
Chandler added a comment to T880: Taking Damage when spawning in to game..

Persistent Damage is the answer. I healed myself and restarted the game, the issue is now gone... TY

Nov 23 2015, 12:34 AM · Engine, Starmade

Nov 22 2015

Napther added a comment to T889: Slabs have Incorrect Rail Collision Boxes.

Whoops, Guess I didnt catch that this has been posted already

Nov 22 2015, 9:26 PM · Engine, Starmade
SmilingDemon added a comment to T889: Slabs have Incorrect Rail Collision Boxes.

Slabs do act as full blocks in a Collision test so far

Nov 22 2015, 8:41 PM · Engine, Starmade
SmilingDemon updated subscribers of T870: Slabs act like full blocks with rails.
Nov 22 2015, 8:40 PM · CBS: Rails, Starmade
SmilingDemon merged task T889: Slabs have Incorrect Rail Collision Boxes into T870: Slabs act like full blocks with rails.
Nov 22 2015, 8:40 PM · Engine, Starmade
SmilingDemon claimed T889: Slabs have Incorrect Rail Collision Boxes.
Nov 22 2015, 8:40 PM · Engine, Starmade
Napther created T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client.
Nov 22 2015, 8:34 PM · Game Development (Alpha), Engine (Crashes), Starmade
Napther added a comment to T187: Up and down Arrow key stuck between rail entities.

This "stuck" behaviour still occurring in v0.19298, had at least 6 turrets and 4 docked power injectors, Game refuses to let me into the Mothership and was stuck bouncing between 2 turrets, 3 if I rapidly tap the swap-core button down, as you cant use the UP key while in turrets

Nov 22 2015, 8:27 PM · CBS: Rails, Starmade
Chandler changed the status of T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Open to In Queue (Game).
Nov 22 2015, 8:23 PM · Textures, Starmade
Chandler added a comment to T883: Forcefield Slabs Lighting is Fullbright and Uncolored.

-Confirmed-
As seen in video
Full block has lower luminescence than the other slabs.


Tested that all the Force field colors have the same behavior...

Nov 22 2015, 8:23 PM · Textures, Starmade
Chandler changed the status of T881: Dark Grey Advanced Heptas incorrectly made in standard factory from Open to In Queue (Game).
Nov 22 2015, 8:17 PM · Blockconfig, Starmade
Chandler added a comment to T881: Dark Grey Advanced Heptas incorrectly made in standard factory.

Can only produce Advanced Dark Grey Hepta in Standard Factory. All others shapes are in the Advanced Faxctory, except Hepta.

Nov 22 2015, 8:17 PM · Blockconfig, Starmade
Chandler claimed T881: Dark Grey Advanced Heptas incorrectly made in standard factory.
Nov 22 2015, 8:08 PM · Blockconfig, Starmade
Chandler claimed T883: Forcefield Slabs Lighting is Fullbright and Uncolored.
Nov 22 2015, 8:08 PM · Textures, Starmade
Chandler added a comment to T880: Taking Damage when spawning in to game..

Here are all the logs.
Happy sifting :)

Nov 22 2015, 8:03 PM · Engine, Starmade
Napther created T889: Slabs have Incorrect Rail Collision Boxes.
Nov 22 2015, 7:05 PM · Engine, Starmade
SmilingDemon closed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled. as Rejected.

as being not a bug, but not ticked mirror option

Nov 22 2015, 4:29 PM · Engine, Starmade
SmilingDemon claimed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Nov 22 2015, 4:29 PM · Engine, Starmade
plusnine updated the task description for T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Nov 22 2015, 4:10 PM · Engine, Starmade
plusnine updated the task description for T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Nov 22 2015, 4:07 PM · Engine, Starmade
plusnine renamed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled. from Slab blocks' orientation is not accounted for in symmetry mode to Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Nov 22 2015, 3:57 PM · Engine, Starmade
plusnine created T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Nov 22 2015, 3:54 PM · Engine, Starmade
PhaserArray added a comment to T865: Can't walk on slab stairs.

I'm not sure if it's related to this issue but attempting to walk on slab stairs while in the gravity of a design (hologram in a shipyard) neutralizes gravity. It could also be related to T837.

Nov 22 2015, 3:40 PM · Game Development (Alpha), Physics, Starmade
Megacrafter127 closed T842: RSS feeds are unable to be subscribed to as Closed.

-Closed-
I think the difference is, that the news page is not an RSS feed, while the other feeds you were adding actually were RSS feeds.(maybe with some layout applied, but nontheless RSS format)
Anyhow, issue resolved.

Nov 22 2015, 3:07 PM · Starmade
Fonso_s added a comment to T887: The slabs don't follow the symmetry.

I tried it, as I told you with the mirror option, but yes, reject it, I hope it doesn't occur again

Nov 22 2015, 3:06 PM · Engine, Starmade
SmilingDemon closed T887: The slabs don't follow the symmetry as Rejected.

then i do assume you did forgot to tick the Mirror block option because that would conveniently explain it ;)

Nov 22 2015, 2:53 PM · Engine, Starmade
Fonso_s added a comment to T887: The slabs don't follow the symmetry.

I have tried installing the same version in the game I have downloaded without Steam and I haven't been able to reproduce the bug.

Nov 22 2015, 1:09 PM · Engine, Starmade
Fonso_s added a comment to T887: The slabs don't follow the symmetry.

I manually put them.

Nov 22 2015, 1:02 PM · Engine, Starmade
SmilingDemon added a comment to T887: The slabs don't follow the symmetry.

did you made any use of filter / Copy / Paste in this ? or manually putting blocks down ?

Nov 22 2015, 12:25 PM · Engine, Starmade
Fonso_s added a comment to T887: The slabs don't follow the symmetry.

I have rebooted my computer and now I haven't got that problem.

Nov 22 2015, 12:09 PM · Engine, Starmade
SmilingDemon moved T887: The slabs don't follow the symmetry from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 22 2015, 11:52 AM · Engine, Starmade
SmilingDemon added a comment to T887: The slabs don't follow the symmetry.

2 Things:

Nov 22 2015, 11:52 AM · Engine, Starmade
SmilingDemon triaged T887: The slabs don't follow the symmetry as Normal priority.
Nov 22 2015, 11:25 AM · Engine, Starmade
SmilingDemon set Task Type to issuetype:bug on T887: The slabs don't follow the symmetry.
Nov 22 2015, 11:23 AM · Engine, Starmade
SmilingDemon claimed T887: The slabs don't follow the symmetry.
Nov 22 2015, 11:21 AM · Engine, Starmade
SmilingDemon placed T881: Dark Grey Advanced Heptas incorrectly made in standard factory up for grabs.
Nov 22 2015, 10:11 AM · Blockconfig, Starmade
SmilingDemon placed T882: Logging out in gravity well of wormhole results in ship loss. up for grabs.
Nov 22 2015, 10:11 AM · Engine, Starmade
SmilingDemon moved T882: Logging out in gravity well of wormhole results in ship loss. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 22 2015, 10:11 AM · Engine, Starmade
SmilingDemon added a comment to T882: Logging out in gravity well of wormhole results in ship loss..

saved alignment to a ship in a wormhole sector maybe is unstable ... quick test placed me 20 m away on relog causing me just to not fall off.
could also be associated with the core exiting problems of late (T820) which place me inside the core on relog without gravity movement from a wormhole

Nov 22 2015, 10:10 AM · Engine, Starmade
SmilingDemon triaged T882: Logging out in gravity well of wormhole results in ship loss. as Normal priority.
Nov 22 2015, 10:06 AM · Engine, Starmade
Fonso_s created T887: The slabs don't follow the symmetry.
Nov 22 2015, 10:05 AM · Engine, Starmade
SmilingDemon claimed T882: Logging out in gravity well of wormhole results in ship loss..
Nov 22 2015, 10:05 AM · Engine, Starmade
SmilingDemon moved T880: Taking Damage when spawning in to game. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 22 2015, 9:56 AM · Engine, Starmade
SmilingDemon added a comment to T880: Taking Damage when spawning in to game..

nothing to see in that video ... and wouldnt help much anyway without showing what causes the 20 hp damage.
you would need logs from the login event to take a look what causes the damage (hopefully it gets logged!)
and i cant reproduce that

Nov 22 2015, 9:56 AM · Engine, Starmade
SmilingDemon triaged T880: Taking Damage when spawning in to game. as Normal priority.
Nov 22 2015, 9:54 AM · Engine, Starmade
SmilingDemon claimed T880: Taking Damage when spawning in to game..
Nov 22 2015, 9:52 AM · Engine, Starmade
SmilingDemon moved T881: Dark Grey Advanced Heptas incorrectly made in standard factory from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 22 2015, 9:51 AM · Blockconfig, Starmade
SmilingDemon added a comment to T881: Dark Grey Advanced Heptas incorrectly made in standard factory.

-Validated-

Nov 22 2015, 9:51 AM · Blockconfig, Starmade
SmilingDemon triaged T881: Dark Grey Advanced Heptas incorrectly made in standard factory as Normal priority.
Nov 22 2015, 9:50 AM · Blockconfig, Starmade
SmilingDemon added a comment to T883: Forcefield Slabs Lighting is Fullbright and Uncolored.

-Validated-

Nov 22 2015, 9:48 AM · Textures, Starmade