I use an Nvidia GTX 680, for me anti-aliasing works when bloom is activated.
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
All Stories
Nov 27 2015
A useless entry in the undo list is also created.
In T882#32918, @spunkie wrote:This sounds similar to T428 which is in queue, when it's fixed this problem should go away. I'm guessing the reason a wormhole can remove you from the ship entirely is due to the extreme speeds the ship can reach vs a normal ships max overdrive.
This sounds similar to T428 which is in queue, when it's fixed this problem should go away. I'm guessing the reason a wormhole can remove you from the ship entirely is due to the extreme speeds the ship can reach vs a normal ships max overdrive.
In T891#32896, @Zackey_TNT wrote:In T891#32887, @Chandler wrote:Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.
Possible file corruption user should retest.
I had this issue 1-2 other times with just a stretched blue charge overlay, but they dissipated almost instantly back into their normal form. Otherwise, these have been an extremely random event
Nov 26 2015
In T891#32887, @Chandler wrote:Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.
I somewhat fear that it is Lag induced and maybe server(-setting) or even ship dependent as i had no success reproducing that bug (although i always had relatively low ping and lag).
I was always logged in matching the speed of my ship.
Nov 25 2015
Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.
@Napther Have you still been having this issue?
You forgot to mention that the server is an Ubuntu Laptop 32bit OS with 1 GB assigned to SM.
Been reproducing this with some success when loading large entities or particularly on approach to planets over the 300m^3 range.
Nov 24 2015
This also (and has for a while) occurs with corners, using remove/replace with corners usually requires going back and fixing them.
Urgent because it breaks one of the shipyards main functionalities if true
OK i do reject this now ... because the create dock thing is known :)
Yup. As i recently found out, every entity docked this way is bound to undock and teleport away.
Something with this docking feature, i suppose.
did you use "create docking" from the advanced build mode to build that teleporter pad on the ship ?
-Confirmed-
The partial faces of slabs next to transparent slabs, that are equally high or higher, are not rendered.
If the orientation of the slabs is not the same, the face is rendered, which is intended.
Leave it as is.
Since 498 patch getting stuck in core has for me become a almost sure thing, if I'm lucky I can get back in and then out to get free but OMG its tiresome.
Nov 23 2015
nothing to test with
The block are not responding as Napther has mentioned. However I don't think that they are suppose to... I am hoping that QA will find out for sure from the DEV's if caps are suppose to work with logic...
Not fixed, needs retesting for transparent slabs and blocks.
Good Good then
on star-made.org, scroll almost to the bottom of the site.
You will see this:
Then click on RSS Feed, and you have the feed. (The All News is a different link)
You are still wanting to think that the problem is mine alone, but what my last post had shown is that for some feeders, it is not getting the URL of the feed itself properly, and no other feed I use does this.
Persistent Damage is the answer. I healed myself and restarted the game, the issue is now gone... TY
Nov 22 2015
Whoops, Guess I didnt catch that this has been posted already
Slabs do act as full blocks in a Collision test so far
This "stuck" behaviour still occurring in v0.19298, had at least 6 turrets and 4 docked power injectors, Game refuses to let me into the Mothership and was stuck bouncing between 2 turrets, 3 if I rapidly tap the swap-core button down, as you cant use the UP key while in turrets
-Confirmed-
As seen in video
Full block has lower luminescence than the other slabs.
Tested that all the Force field colors have the same behavior...
Can only produce Advanced Dark Grey Hepta in Standard Factory. All others shapes are in the Advanced Faxctory, except Hepta.
Here are all the logs.
Happy sifting :)
as being not a bug, but not ticked mirror option
I'm not sure if it's related to this issue but attempting to walk on slab stairs while in the gravity of a design (hologram in a shipyard) neutralizes gravity. It could also be related to T837.
-Closed-
I think the difference is, that the news page is not an RSS feed, while the other feeds you were adding actually were RSS feeds.(maybe with some layout applied, but nontheless RSS format)
Anyhow, issue resolved.
I tried it, as I told you with the mirror option, but yes, reject it, I hope it doesn't occur again
then i do assume you did forgot to tick the Mirror block option because that would conveniently explain it ;)
I have tried installing the same version in the game I have downloaded without Steam and I haven't been able to reproduce the bug.
I manually put them.
did you made any use of filter / Copy / Paste in this ? or manually putting blocks down ?
I have rebooted my computer and now I haven't got that problem.
2 Things:
saved alignment to a ship in a wormhole sector maybe is unstable ... quick test placed me 20 m away on relog causing me just to not fall off.
could also be associated with the core exiting problems of late (T820) which place me inside the core on relog without gravity movement from a wormhole
nothing to see in that video ... and wouldnt help much anyway without showing what causes the 20 hp damage.
you would need logs from the login event to take a look what causes the damage (hopefully it gets logged!)
and i cant reproduce that
-Validated-
-Validated-