First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.
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May 1 2018
Jul 21 2017
Jul 20 2017
Jul 18 2017
implemented and tested, slightly different behavior though as keeping the right click/remove button free in this selection mode is quite useful.
Apr 8 2017
Yes, so much yes.
Mar 16 2017
Mar 15 2017
Mar 11 2017
Mar 10 2017
Feb 24 2017
-QA Testing-
Feb 23 2017
-QA Testing-
Feb 13 2017
Feb 7 2017
-QA Testing-
Jan 22 2017
Input with IME will be possible next version
Dec 30 2016
Dec 21 2016
Dec 20 2016
Dec 18 2016
Dec 3 2016
-Implemented-
Oct 1 2016
someone suggested that a [Sector] value which would display the current sector also be added. would that be possible?
Sep 29 2016
Also in regards to the LoD system, pretty sure the community would rejoice if any kind of LoD chair/bench is added. The makeshift chairs look bad. Even Minecraft can do it better. (Stair block and two fences). I think it's been avoided until chairs with certain usefu integrated functions could be added. But I'd love just to have a prop or new generic LoD detailing blocks that could be be combined with other blocks to create something that somewhat resembles a chair.
Sep 28 2016
Converting to task for #workflow_game_development.
Converting to task for #workflow_game_development.