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Apr 26 2018

schema changed the status of T2971: Explosions and Acid damage conflict and results in nullpointers from In Queue to Resolved.
Apr 26 2018, 9:23 PM · CBS: Weapons, Starmade

Apr 24 2018

Cecil_Effwad created T2980: Docking Module beam missing?.
Apr 24 2018, 3:50 AM · CBS: Rails, Starmade

Apr 23 2018

mclaih added a comment to T1784: pull amount doesn't work if it is less than amount available .

Not sure what that status of this still is except its still listed as open.

Apr 23 2018, 11:10 AM · Game Development (Beta), CBS: Functional, Starmade
mclaih created T2977: cannon shot passes through docked entity.
Apr 23 2018, 11:00 AM · CBS: Weapons, Starmade

Apr 22 2018

Restricted Application added a project to T2975: heat, kinetic and em effect computer and module cannot be linked: CBS: Weapons.
Apr 22 2018, 11:01 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2974: Latchon beam and acid damage beam at the same time can cause nullpointer: CBS: Weapons.
Apr 22 2018, 9:51 PM · Quality Assurance, Starmade, CBS: Weapons
Restricted Application edited projects for T2972: Excessive acid damage causes server crash, added: CBS: Weapons; removed Issue Navigation.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake merged T2972: Excessive acid damage causes server crash into T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake changed First occurrence (version) from Dev - v0.201 to 0.201.001 on T2972: Excessive acid damage causes server crash.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake claimed T2972: Excessive acid damage causes server crash.

Assuming it's the same issue as in T2971. Neither tasks have logs so not too sure about it.

Apr 22 2018, 9:03 PM · CBS: Weapons, Starmade
lancake renamed T2971: Explosions and Acid damage conflict and results in nullpointers from Game Freezing while processing damage. to Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:02 PM · CBS: Weapons, Starmade
lancake raised the priority of T2971: Explosions and Acid damage conflict and results in nullpointers from Normal to Pre-Release Quality Assurance.
Apr 22 2018, 9:01 PM · CBS: Weapons, Starmade
lancake claimed T2971: Explosions and Acid damage conflict and results in nullpointers.

Acid damage and explosion damage doesn't like to co-exist on the same blocks. Easy enough to encounter by using a high damage acid weapon such as a death beam (up the damage in the config if needed) and shooting at a target with systems to cause integrity explosions.

Apr 22 2018, 8:59 PM · CBS: Weapons, Starmade
lancake renamed T2954: runtime exception with shaders from runtime exception version 0.201.002 to runtime exception with shaders.
Apr 22 2018, 8:53 PM · Engine, Starmade
lancake closed T2954: runtime exception with shaders as Rejected.

shader issue that was fixed in the version after.

Apr 22 2018, 8:52 PM · Engine, Starmade
lancake updated the task description for T1703: Add path sanitization.
Apr 22 2018, 8:36 PM · Launcher Development, Starmade
lancake edited Steps to reproduce on T1703: Add path sanitization.
Apr 22 2018, 7:58 PM · Launcher Development, Starmade
Dragon-L-Lord merged Restricted Maniphest Task into T2945: game crashes on exit of Builder block.
Apr 22 2018, 2:26 PM · Starmade
Admiralkio created T2972: Excessive acid damage causes server crash.
Apr 22 2018, 11:16 AM · CBS: Weapons, Starmade
Comr4de created T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 5:38 AM · CBS: Weapons, Starmade

Apr 19 2018

Restricted Application changed the status of T2931: Structure does not fit... from Feedback to Open.
Apr 19 2018, 2:55 PM · Customer responded, Starmade, Issue Navigation

Apr 18 2018

arkahys created T2955: maintain clic mouse make Salvage beam firing continually..
Apr 18 2018, 9:24 PM · Starmade
Kikaha created T2954: runtime exception with shaders.
Apr 18 2018, 8:05 PM · Engine, Starmade
Fays created T2953: Stabilizer Arrow's in "F6" screenshots.
Apr 18 2018, 5:50 PM · GUI/HUD, Game Development, Starmade, Support
Comr4de added a comment to T2951: Ships cannot be edited in build mode while docked..

Fucked up the version numbers, oh well.

Apr 18 2018, 5:34 AM · CBS: Rails, Starmade
Comr4de changed First occurrence (version) from 200.301 to 201.002 on T2951: Ships cannot be edited in build mode while docked..
Apr 18 2018, 5:33 AM · CBS: Rails, Starmade
Comr4de created T2952: Firing multi-output missiles without enough capacity causes crash..
Apr 18 2018, 5:33 AM · Starmade
Comr4de created T2951: Ships cannot be edited in build mode while docked..
Apr 18 2018, 5:30 AM · CBS: Rails, Starmade

Apr 17 2018

schema changed the status of T2948: max hp to byte rounds down from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 17 2018, 4:52 PM · CBS: Weapons, Starmade
schema changed the status of T2947: physical recoil does not always trigger from In Queue to Resolved.
Apr 17 2018, 4:49 PM · Starmade, CBS: Weapons
schema added a comment to T2947: physical recoil does not always trigger.

fixed by activating physical object on recoil

Apr 17 2018, 4:48 PM · Starmade, CBS: Weapons
schema changed the status of T2946: weapon computers are not auto linked to ship core from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 17 2018, 4:48 PM · CBS: Weapons, Starmade
AndyP renamed T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors from Power 2.0 doesn't supply minimal power for asteroids/planets like the old power system did to Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 17 2018, 4:11 PM · Engine, Game Development, Starmade

Apr 15 2018

Restricted Application added a project to T2949: missile capacity display issues: CBS: Weapons.
Apr 15 2018, 10:30 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2948: max hp to byte rounds down: CBS: Weapons.
Apr 15 2018, 3:10 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2947: physical recoil does not always trigger: CBS: Weapons.
Apr 15 2018, 1:57 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2946: weapon computers are not auto linked to ship core: CBS: Weapons.
Apr 15 2018, 1:35 PM · CBS: Weapons, Starmade
Dragon-L-Lord created T2945: game crashes on exit of Builder block.
Apr 15 2018, 7:13 AM · Starmade
Tsnonak added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Hello, I am attempting to run a new Server and am new to all this...

Apr 15 2018, 6:54 AM · Quality Assurance, Physics, Starmade

Apr 11 2018

Sandwichrunner added a comment to T2941: Stabilizer group detection.

Sorry I forgot the Serverconfig:

Apr 11 2018, 4:16 PM · CBS: Systems, Quality Assurance, Starmade
Sandwichrunner created T2941: Stabilizer group detection.
Apr 11 2018, 4:14 PM · CBS: Systems, Quality Assurance, Starmade

Apr 6 2018

AndyP added a comment to T2935: issue with and old card?.

The video hardware is not capable of running starmade and is way below our minimum system requirements.

Apr 6 2018, 7:56 PM · Textures, Starmade
SmilingDemon changed the status of T2931: Structure does not fit... from Open to Feedback.
Apr 6 2018, 8:09 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon moved T2931: Structure does not fit... from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 6 2018, 8:08 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon added a comment to T2931: Structure does not fit....

please do add a blueprint of a broken sample

Apr 6 2018, 8:08 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon edited Clientconfig (settings.cfg) on T2931: Structure does not fit....
Apr 6 2018, 8:07 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon claimed T2931: Structure does not fit....
Apr 6 2018, 8:06 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon closed T2935: issue with and old card? as Rejected.

Graphics Card name: Mobile Intel(R) 4 Series Express Chipset Family ....FAIL

Apr 6 2018, 7:57 AM · Textures, Starmade
SmilingDemon changed the edit policy for T2935: issue with and old card?.
Apr 6 2018, 7:55 AM · Textures, Starmade
SmilingDemon claimed T2935: issue with and old card?.
Apr 6 2018, 7:54 AM · Textures, Starmade
kosmodisantlt updated the task description for T2935: issue with and old card?.
Apr 6 2018, 7:34 AM · Textures, Starmade

Apr 5 2018

kosmodisantlt created T2935: issue with and old card?.
Apr 5 2018, 9:46 PM · Textures, Starmade
Restricted Application added projects to T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors: Game Development, Engine.
Apr 5 2018, 7:41 PM · Engine, Game Development, Starmade
Restricted Application removed a project from T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors: Issue Navigation.
Apr 5 2018, 5:11 PM · Engine, Game Development, Starmade
SmilingDemon changed the edit policy for T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:10 PM · Engine, Game Development, Starmade
SmilingDemon changed the status of T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors from Open to In Queue.

back in old power the generation was added to planets later on.
i do not think asteroids should provide power at all

Apr 5 2018, 5:10 PM · Engine, Game Development, Starmade
SmilingDemon edited Steps to reproduce on T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:08 PM · Engine, Game Development, Starmade
SmilingDemon edited Steps to reproduce on T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:06 PM · Engine, Game Development, Starmade
SmilingDemon set Last tested (version) to 0.200.335 on T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:05 PM · Engine, Game Development, Starmade
SmilingDemon claimed T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 4:50 PM · Engine, Game Development, Starmade
SmilingDemon closed T2933: Necessary Integrity Fixes as Rejected.

There is no bug description here.
Integrity of systems is probably getting another look at in balancing changes of some sorts.

Apr 5 2018, 8:32 AM · Starmade
SmilingDemon changed the edit policy for T2933: Necessary Integrity Fixes.
Apr 5 2018, 8:30 AM · Starmade
SmilingDemon claimed T2933: Necessary Integrity Fixes.
Apr 5 2018, 8:29 AM · Starmade
Nightwakler_007 created T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 5 2018, 5:08 AM · Engine, Game Development, Starmade
AlVonWolf created T2933: Necessary Integrity Fixes.
Apr 5 2018, 2:19 AM · Starmade

Apr 3 2018

SmilingDemon changed the status of T2932: Bug with stabilizer from Open to Feedback.
Apr 3 2018, 3:01 PM · Starmade
SmilingDemon moved T2932: Bug with stabilizer from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 3 2018, 3:00 PM · Starmade
SmilingDemon added a comment to T2932: Bug with stabilizer.

Could you please explain further what did happen with Metall Grill Slabs and Stabilization ?

Apr 3 2018, 3:00 PM · Starmade
SmilingDemon changed the edit policy for T2932: Bug with stabilizer.
Apr 3 2018, 2:59 PM · Starmade
SmilingDemon claimed T2932: Bug with stabilizer.
Apr 3 2018, 2:59 PM · Starmade

Apr 2 2018

Ithirahad awarded T2889: Ship Yard Bugs a Like token.
Apr 2 2018, 9:18 PM · Starmade, Issue Navigation

Apr 1 2018

DocTyger created T2932: Bug with stabilizer.
Apr 1 2018, 5:09 PM · Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T2889: Ship Yard Bugs, as Rejected.
Apr 1 2018, 4:40 PM · Starmade, Issue Navigation
lancake added a comment to T2351: Shipyard fails to load design: "Overlaps with Structure".

This is an issue related to have docks on your design. Ship size does not matter as this even occurs on the smallest of examples.

Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure" from Open to In Queue.
Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure", a subtask of T2889: Ship Yard Bugs, from Open to In Queue.
Apr 1 2018, 4:15 PM · Starmade, Issue Navigation
lancake added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

Does this Bugtracker not have a "Fixed" State? "Rejected" sounds like "This has never been a Bug, now go fuck yourself" to say it as rudely as possible, lol.
Lets hope this reply doesnt auto-re-open the issue XD

Apr 1 2018, 3:32 PM · Starmade
Cooper99 created T2931: Structure does not fit....
Apr 1 2018, 11:26 AM · Customer responded, Starmade, Issue Navigation

Mar 29 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

Does this Bugtracker not have a "Fixed" State? "Rejected" sounds like "This has never been a Bug, now go fuck yourself" to say it as rudely as possible, lol.

Mar 29 2018, 11:15 AM · Starmade
Restricted Application edited projects for T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state, added: CBS: Shipyards; removed Issue Navigation.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon merged T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state into T2883: Shipyard Design load from Catalog and Blueprint broken.
Mar 29 2018, 7:40 AM · Starmade, Issue Navigation
SmilingDemon changed the edit policy for T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 7:40 AM · CBS: Shipyards, Starmade
SmilingDemon closed T2926: can no longer launch version 0.200.334 as Rejected.

i assume this is the SSL problem fixed with .335
rejecting therefore

Mar 29 2018, 7:35 AM · Starmade
SmilingDemon closed T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. as Rejected.

i thought so ;)
rejecting this then

Mar 29 2018, 7:34 AM · Starmade
Nightwakler_007 created T2928: Shipyards :Create design from Catalog doesn't work. Also puts GUI in unstable state.
Mar 29 2018, 2:08 AM · CBS: Shipyards, Starmade

Mar 28 2018

gregoriustechneticies added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

It fixed it for me, I am using the shipped Java 7 again after the Admin updated to 335. ^^

Mar 28 2018, 11:49 AM · Starmade
SmilingDemon added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

different version numbers do not work with each other

Mar 28 2018, 7:05 AM · Starmade

Mar 27 2018

Restricted Application changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Feedback to Open.

Will that work properly when joining a .334 Server, or do I have to Bug the admin to update ASAP?

Mar 27 2018, 11:16 AM · Starmade
SmilingDemon changed the status of T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate. from Open to Feedback.
Mar 27 2018, 8:32 AM · Starmade
SmilingDemon claimed T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

try .335 please

Mar 27 2018, 8:32 AM · Starmade
SmilingDemon changed the status of T2926: can no longer launch version 0.200.334 from Open to Feedback.
Mar 27 2018, 8:30 AM · Starmade
SmilingDemon claimed T2926: can no longer launch version 0.200.334.

Try .335 please

Mar 27 2018, 8:29 AM · Starmade
RoyalWolfe created T2926: can no longer launch version 0.200.334.
Mar 27 2018, 4:33 AM · Starmade
gregoriustechneticies created T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..
Mar 27 2018, 3:07 AM · Starmade

Mar 20 2018

lancake renamed T2817: Lighting inconsistency with corner and wedge shapes, too dark from Lighting inconsistency with upward/forward-oriented wedges. to Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 7:02 PM · Engine, Game Development, Starmade
lancake changed the status of T2817: Lighting inconsistency with corner and wedge shapes, too dark from Open to In Queue.

An older issue that is more pronounced now. Could be related to T1539 but can always merge later if it's the same issue.
With the lighting source right above it, so behind the camera in the following pictures, you can clearly see that any surface not perpendicular to the lighting source is dimmed.
This is I believe how it should be, but some blocks are much darker than others.

Mar 20 2018, 6:56 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Starmade.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
lancake claimed T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2814: Small ships/turrets can't overheat: Starmade.
Mar 20 2018, 5:26 PM · Starmade