Fixed by now.
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Mar 20 2018
fixed by now
Some other admin commands do not work with the new power system too, changing task a bit to include the ones I know.
Does not exist | |
---|---|
/entity_set_reactor_hp_percent | float |
Does not work with new power system | |
/entity_reboot | ~~~~~ |
/shield_damage | float |
/shield_regen | boolean |
/shield_outage | boolean |
An improvement would be to only have the tooltip display if you're hovering over the square with the block preview in it, excluding the arrows.
If you do this, then also reduce the tooltip delay for it so it shows faster.
Was part of the dev process, textures and icons get added near the very end.
Not enough info and too old of a task to still have that somewhere.
If you have this again, upload your logstarmade.0.log file in your /Starmade/logs folder
Caused by shield upkeep values, shield cap to regen ratio is off in this example.
One of the older issues, cargo doesn't always update visually. Duplicate, merging tasks together.
Merging tasks together.
T1602 might still cause issues though.
This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.
Duplicate, merging tasks.
The EULA has broken characters, and some parts were copy/pasted that should probably not be there like
A "png_get_copyright" function is available, for convenient use in "about" boxes and the like:
Seems wormholes are seen as stars still. If you get very close to the center, you'll even get the graphical effect of being within a star.
There's seems to be some heat damage, but hard to notice as usually you get TP'd before it is triggered.
I did die as an astronaut when being near the center so there's definitely a star there but with most likely low damage/heat strength.
Mar 19 2018
Actually the problem extends much further than OP realises. If you dock the mothership to a station using a pickup point the drones will attempt to dock in the vicinity of the pickup point on the station instead of the drone bay of the mothership even when the mothership is undocked and in an adjacent sector.
Mar 18 2018
This Problem is back again in v0.200.334
as soon as a player came close enough to more than one sector with these Duplicate Asteroids in the same place our server crashed and had to be restarted manually.
Transporters save their target UID in the blueprint, so spawning in a new one will make all of their links point towards the original entity of where the blueprint was taken from.
Most likely the original entity doesn't exist anymore, so you'll end up with invalid links unless the newly spawned entity has the exact same name.
Not a bug, but could be done better. Currently there's not enough information saved for the fleets to use the coordinate of a pickup area relative to the ship the drone is directly docked to. It still uses that coordinate though, but then relative to the mothership.
Instead it might be better to just use the coordinate relative to the main ship, which I think is also the suggestion of the OP. This has as downside that it would not work for pickup blocks on moving rails.
I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.
Mar 17 2018
The "blocking" part appears for me too for loading big ships from a .sment. Ship seems like to be loaded, but there are no blocks and all shipyard menu items are disabled.
Mar 15 2018
The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.
Mar 13 2018
Old bug, and its task is a bit outdated. Merging and updating tasks.
Can't reproduce it, issue is probably still there though. Logs might be enough to fix it, if not then this can be rejected.
Docks hitting docks is fine, but they do not deal damage to each other. Checked it again and it behaves like that still.
Mar 12 2018
Mar 11 2018
I remember that this was resolved soon after, not sure what the issue was though.
PowerPerHit is set to nerf for the Beam - Beam combination. It should be an inversed nerf, or a normal buff.
Other beams are fine.
logistics - mining bonus 2 has wrong priority
Duplicate, merging tasks.
Mar 6 2018
Open for Testing
Open for Testing
Open for Testing