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Jun 6 2017

lancake claimed T2283: Deadlock: unknown cause.

Forwarding to developers.

Jun 6 2017, 9:33 PM · Starmade, Issue Navigation
lancake changed the status of T2279: C+V from rail basic to logic not working for docking from Open to In Queue.
Jun 6 2017, 9:30 PM · Game Development (Alpha), Logic, Starmade
lancake renamed T2279: C+V from rail basic to logic not working for docking from C+V from Rail Basic to Activation Block not working to C+V from rail basic to logic not working for docking.
Jun 6 2017, 9:30 PM · Game Development (Alpha), Logic, Starmade
lancake claimed T2279: C+V from rail basic to logic not working for docking.

This only happens for docking actions. It's fine if it just moves from one rail to another.
C - V rail detection doesn't work if you dock something to that rail, touching logic however will trigger just fine.

Jun 6 2017, 9:29 PM · Game Development (Alpha), Logic, Starmade
lancake changed the status of T2285: Nullpointerexception on game load from Open to Feedback.
Jun 6 2017, 8:58 PM · Starmade
lancake claimed T2285: Nullpointerexception on game load.

If this still happens for you, can you upload your logstarmade.0.log located in Starmade/logs right after you crash? Drag and drop the file into the phabricator's message box to upload it here.

Jun 6 2017, 8:57 PM · Starmade
lancake closed T2181: Nullpointer with GLFRAME processErrorDialogException() as Closed.

Nullpointer you're mentioning is reported here T2388

Jun 6 2017, 8:08 PM · Engine (Crashes), Starmade
lancake changed the status of T2284: camera detaches from character when numpad+ key is pressed multiple times from Open to In Queue.
Jun 6 2017, 6:34 PM · Engine, Starmade
lancake renamed T2284: camera detaches from character when numpad+ key is pressed multiple times from Camera detaches from character when num-pad enter (Settings) key is pressed 4 times in rapid succession. to camera detaches from character when numpad+ key is pressed multiple times.
Jun 6 2017, 6:33 PM · Engine, Starmade
lancake claimed T2284: camera detaches from character when numpad+ key is pressed multiple times.

For me it's set to the + numpad key, it's also like that in the code but perhaps your enter is recognized as that too.
Currently, there's a debug setting set to the + numpad key to open your settings menu. You get this result because this method isn't meant to be used at all outside of testing.
It has lost its purpose now so we can safely remove it (which will also fix this issue).

Jun 6 2017, 6:26 PM · Engine, Starmade
lancake renamed T2277: AI Ships not retaliating and unable to salvage them from Faction Ship AI Issues to AI Ships not retaliating and unable to salvage them.
Jun 6 2017, 6:06 PM · NPC-Factions, Starmade
lancake claimed T2277: AI Ships not retaliating and unable to salvage them.

When trying to salvage those ships. Were you unable to harvest the blocks (the ones that got hit, did not disappear) or did you harvest the blocks but just not see them appear in your inventory or the chest that was linked to your salvager?
In case it's the first one, it would be a duplicate of T1143 (npc ships are AI/fleets).

Jun 6 2017, 6:05 PM · NPC-Factions, Starmade
lancake renamed T2258: Logic blocks missing or not rendering from Logic Blocks missing to Logic blocks missing or not rendering.
Jun 6 2017, 5:59 PM · Logic, Starmade
lancake claimed T2258: Logic blocks missing or not rendering.

Do you still get this in version 0.199.535? If so, are these logic blocks you can't see still there? As in, can you look at the empty spot and press R to activate them, or C to select them?

Jun 6 2017, 5:59 PM · Logic, Starmade
lancake changed the status of T2239: design ship continues to exist after Shipyard computer is destroyed from Open to In Queue.
Jun 6 2017, 5:56 PM · CBS: Shipyards, Game Development, Starmade
lancake claimed T2239: design ship continues to exist after Shipyard computer is destroyed.

Really thought we had that reported somewhere but can't find it, nothing to add.

Jun 6 2017, 5:55 PM · CBS: Shipyards, Game Development, Starmade
lancake moved T2230: Factions on server disappear from Feedback to Open / Validated on the Issue Navigation board.
Jun 6 2017, 3:37 PM · Starmade, Issue Navigation
lancake triaged T2230: Factions on server disappear as High priority.
Jun 6 2017, 3:37 PM · Starmade, Issue Navigation
lancake claimed T2230: Factions on server disappear.

Will contact the server owner to see if this issue is still there and if so, to get some log files to help us out. Sounds like a corrupt faction.fac file although I don't think that should affect NPC factions, not sure.

Jun 6 2017, 3:36 PM · Starmade, Issue Navigation
lancake added a comment to T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.

See Tester information and Steps to reproduce for more info

Jun 6 2017, 2:30 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake changed the status of T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Open to In Queue.
Jun 6 2017, 2:30 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake edited Clientconfig (settings.cfg) on T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 2:28 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake renamed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Changing FleetClasses breaks server to Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 2:27 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake claimed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 1:59 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake changed the status of T2221: After crash, player file is deleted from Open to Feedback.
Jun 6 2017, 12:15 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2221: After crash, player file is deleted from Game/JAVA crashes, when relaunching game I am started as new player and have lost faction, credits and items to After crash, player file is deleted.
Jun 6 2017, 12:11 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2221: After crash, player file is deleted.

A gl exception may make you crash, but it doesn't make sense that it would also delete your playerfile on the server (it's why your faction is gone, and why you spawn at 2 2 2).
If this happens again, can you upload your log files? They're located in Starmade/logs
We need all the logstarmade.x.log files you have, they should range from 0 to 20. Zip them up and drag + drop the file into the comment section of phabricator to upload it here.

Jun 6 2017, 12:11 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2218: /SQL_Query command cannot be used with starnet.jar from /SQL_Query command cannot be used with starnet.jar :( to /SQL_Query command cannot be used with starnet.jar.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake changed the status of T2218: /SQL_Query command cannot be used with starnet.jar from Open to In Queue.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake triaged T2218: /SQL_Query command cannot be used with starnet.jar as Normal priority.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake claimed T2218: /SQL_Query command cannot be used with starnet.jar.

StarNet doesn't support sql queries. If it does, it would also need to send the reply back to StarNet instead of showing the default "Admin command execution ended" one.

Jun 6 2017, 12:05 PM · Tools, Starmade

Jun 5 2017

lancake changed the status of T2216: If audio is enabled but not sending Client won't start from Open to Feedback.
Jun 5 2017, 11:45 PM · Audio, Starmade
lancake moved T2216: If audio is enabled but not sending Client won't start from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 5 2017, 11:44 PM · Audio, Starmade
lancake claimed T2216: If audio is enabled but not sending Client won't start.

In case this is still happening, please provided logs located in your starmade/logs folder. Drag and drop logstarmade.0.log in the comment box of this task to upload it to phabricator.

Jun 5 2017, 11:43 PM · Audio, Starmade
lancake merged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged into T347: missiles will not fire during heavy load.
Jun 5 2017, 11:40 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged, added: CBS: Weapons; removed Issue Navigation.
Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake triaged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged as Trivial priority.
Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake claimed T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged.

It leads to situations where the GUI doesn't always update properly, your missile computer may be recharging according to the menu. But if you truly didn't fire the missile, you can just fire again and it will work even if it's supposedly reloading.
Goes for anything you can use on the hotbar.

Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake renamed T1120: Map icons and connections don't update (immediately) from A warpgate link is still visible on the map, even when one or both warpgates were destroyed/deleted to Map icons and connections don't update (immediately).
Jun 5 2017, 2:23 PM · Game Development (Beta), Galaxy Map, Starmade
Restricted Application edited projects for T2193: Destroyed Stations still appear in the map/Station names are not being update, added: Galaxy Map; removed Issue Navigation.
Jun 5 2017, 2:18 PM · Galaxy Map, Starmade
lancake merged T2193: Destroyed Stations still appear in the map/Station names are not being update into T1120: Map icons and connections don't update (immediately).
Jun 5 2017, 2:18 PM · Game Development (Beta), Galaxy Map, Starmade
lancake triaged T2193: Destroyed Stations still appear in the map/Station names are not being update as Low priority.
Jun 5 2017, 2:17 PM · Galaxy Map, Starmade
lancake claimed T2193: Destroyed Stations still appear in the map/Station names are not being update.

Merging with another related task, warp gates have the same issue.

Jun 5 2017, 2:16 PM · Galaxy Map, Starmade
lancake merged T2192: ai patrols ram into ships into T1195: AI will get stuck in structures..
Jun 5 2017, 2:13 PM · Game Development (Beta), Fleets, Starmade
Restricted Application edited projects for T2192: ai patrols ram into ships, added: AI; removed Issue Navigation.
Jun 5 2017, 2:13 PM · AI, Starmade
lancake renamed T2192: ai patrols ram into ships from ai patolls ram into ships for hilarious results to ai patrols ram into ships.
Jun 5 2017, 2:13 PM · AI, Starmade
lancake triaged T2192: ai patrols ram into ships as High priority.
Jun 5 2017, 2:12 PM · AI, Starmade
lancake claimed T2192: ai patrols ram into ships.

Duplicate, merging tasks together.

Jun 5 2017, 2:12 PM · AI, Starmade
lancake renamed T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Push/Pull/Stop does not affect docked rail entities to Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 5 2017, 2:07 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.19291 on T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 5 2017, 2:06 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from wontfix to In Queue.

This task is about the main entity not being affected by push/pull/stop weapons if they're hitting a docked entity instead. The momentum effect doesn't propagate downwards and instead applies on something that is docked, and therefore cannot get pushed/pulled or stopped.

Jun 5 2017, 2:05 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Open to In Queue.
Jun 5 2017, 12:58 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake renamed T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Effects un-jam & de-cloak ships to Momentum and EMP Effects un-jam & de-cloak shielded ships.
Jun 5 2017, 12:57 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships.

Only happens for Cannon projectiles.

Jun 5 2017, 12:55 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 4 2017

lancake triaged T2217: what is happening with these trade ships? as Low priority.
Jun 4 2017, 7:02 PM · AI, Starmade
lancake closed T2217: what is happening with these trade ships? as Rejected.

Sometimes, when a fleet finishes its mission, not all members cancel out their rotation/speed before it finishes. This results them in a combination of rapidly spinning and drifting.
That issue was first seen in the move orders were not all fleet members braked sufficiently before ending their mission and also in fleet formations where, after getting into position, they constantly kept spinning.

Jun 4 2017, 7:01 PM · AI, Starmade
lancake merged T2336: Fleet command "move" does not work as intended. into T1288: Fleet move command doesn't use any kind of braking at destination..
Jun 4 2017, 6:57 PM · Game Development (Beta), Fleets, Starmade
Restricted Application edited projects for T2336: Fleet command "move" does not work as intended., added: Fleets; removed Issue Navigation.
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake changed Last tested (version) from "pre" 199.496. Also works in latest "dev". to 0.199.496 on T2336: Fleet command "move" does not work as intended..
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake claimed T2336: Fleet command "move" does not work as intended..

Duplicate, merging with older one.

Jun 4 2017, 6:56 PM · Fleets, Starmade
lancake renamed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Issuing a "Enable Jam" command to a fleet that is currently on a "Move" order will cause the fleet to act out a "Trading" order. to Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:44 PM · Game Development (Alpha), Fleets, Starmade
lancake changed the status of T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Open to In Queue.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake set First occurrence (version) to 0.199.535 on T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake claimed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.

Weird issue, trading is a movement order combined with a trading action but since the trading action can not be set with the fleet menu yet, nothing happens when it reaches the destination.
Just an annoying GUI issue, although it may result in some fleet commands breaking if they're not properly switched between states.

Jun 4 2017, 6:41 PM · Game Development (Alpha), Fleets, Starmade
lancake closed T2368: Fleet Jamming and cloaking does not retain after unloading as Rejected.
Jun 4 2017, 6:27 PM · Fleets, Starmade
lancake claimed T2368: Fleet Jamming and cloaking does not retain after unloading.

Just like T1729, this is a missing feature and will have to be added later just like fleet orders staying persistent was added a while ago.

Jun 4 2017, 6:26 PM · Fleets, Starmade
lancake changed the status of T2417: Advanced Build mode Sphere/ellipsoid generation from Open to In Queue.
Jun 4 2017, 3:43 PM · Engine (Building), Game Development, Starmade
lancake changed First occurrence (version) from Unknown to 0.198.xxx on T2417: Advanced Build mode Sphere/ellipsoid generation.
Jun 4 2017, 3:41 PM · Engine (Building), Game Development, Starmade
lancake claimed T2417: Advanced Build mode Sphere/ellipsoid generation.

Pretty sure we used to have this reported but can't find it. The ellipsoid generation has a different result for 1/2 of an octant, most likely because no mirroring is used and rounding could give you odd results otherwise.

Jun 4 2017, 3:37 PM · Engine (Building), Game Development, Starmade

Jun 2 2017

lancake changed the status of T2372: Shootout rail launching at 45 degrees from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 5:30 PM · CBS: Rails, Starmade
lancake changed the status of T2020: Replacing blocks does not mirror the orientation on symmetry planes from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Accessibility, Controls, Starmade
lancake changed the status of T2220: weapon menu unlinking support/effect doesn't update list from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Game Development (Beta), CBS: Weapons, Starmade

Jun 1 2017

lancake edited Clientconfig (settings.cfg) on T2415: Crash upon opening Galaxy map in faction claimed territory.
Jun 1 2017, 11:14 AM · Starmade, Issue Navigation
lancake claimed T2415: Crash upon opening Galaxy map in faction claimed territory.
Jun 1 2017, 11:13 AM · Starmade, Issue Navigation

May 30 2017

lancake triaged T2187: Shop Module does not respect maximum stock levels as Low priority.
May 30 2017, 12:08 PM · Tradenetwork, Starmade
lancake closed T2187: Shop Module does not respect maximum stock levels as Rejected.

It might be a nice feature to have, to set a max amount for a shop to be pulled.
What you describe is not a bug though, Max Stock only applies for trading, it's why you can only set it in the Set Prices tab. If your shop wasn't added to the network, or you did not have a price set through this method, you would not be able to set a max stock, making it rather useless if this also stopped the shop from pulling more since you would need to be forced to add the shop to a network and set prices for everything to use it.

May 30 2017, 12:08 PM · Tradenetwork, Starmade

May 24 2017

lancake changed the status of T2202: Alt Gr combinations for characters don't register from In Queue to Resolved.
May 24 2017, 8:27 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake edited Steps to reproduce on T2179: Wormhole connection on galaxy map temporarily lost upon reloading.
May 24 2017, 1:32 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T2179: Wormhole connection on galaxy map temporarily lost upon reloading from Open to In Queue.
May 24 2017, 1:18 PM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T2179: Wormhole connection on galaxy map temporarily lost upon reloading.

Nothing to add.

May 24 2017, 1:16 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T2166: Full transparency on all nearby blocks from Open to Feedback.
May 24 2017, 1:12 PM · Engine, Starmade
lancake moved T2166: Full transparency on all nearby blocks from Open / Validated to Feedback on the Issue Navigation board.

Might be a few AMD drivers not working properly here, did you try to upgrade or downgrade your driver?

May 24 2017, 1:12 PM · Engine, Starmade
lancake triaged T2166: Full transparency on all nearby blocks as High priority.
May 24 2017, 1:07 PM · Engine, Starmade
lancake claimed T2166: Full transparency on all nearby blocks.
May 24 2017, 1:07 PM · Engine, Starmade
lancake changed the status of T2157: Game crash at start from Open to Feedback.
May 24 2017, 1:03 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2157: Game crash at start from Feedback to Open.
May 24 2017, 1:03 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2116: NPC Faction spams "Attacks will not be tolerated" and other war related messages from Faction spams "Attacks will not be tolerated" message to NPC Faction spams "Attacks will not be tolerated" and other war related messages.
May 24 2017, 1:00 PM · Starmade, Issue Navigation
lancake claimed T2116: NPC Faction spams "Attacks will not be tolerated" and other war related messages.

-Validated-

May 24 2017, 1:00 PM · Starmade, Issue Navigation

May 23 2017

lancake edited Tester information (Internal use only) on T2372: Shootout rail launching at 45 degrees.
May 23 2017, 2:56 PM · CBS: Rails, Starmade
lancake changed the status of T2372: Shootout rail launching at 45 degrees from Open to In Queue.

They all shoot out diagonally now, at a 45° angle between the direction it is supposed to go, and the direction perpendicular to it. Video made by author shows it clearly too.

May 23 2017, 2:56 PM · CBS: Rails, Starmade
Restricted Application edited projects for T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?, added: CBS: Rails; removed Issue Navigation.
May 23 2017, 2:51 PM · CBS: Rails, Starmade
lancake merged T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug? into T2372: Shootout rail launching at 45 degrees.
May 23 2017, 2:51 PM · CBS: Rails, Starmade
lancake raised the priority of T2372: Shootout rail launching at 45 degrees from Normal to High.
May 23 2017, 2:51 PM · CBS: Rails, Starmade
lancake claimed T2372: Shootout rail launching at 45 degrees.

-Validated-

May 23 2017, 2:50 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.535c on T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?.
May 23 2017, 2:50 PM · CBS: Rails, Starmade
lancake claimed T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?.

Yeah, something's not right with them. Merging task with another one.

May 23 2017, 2:50 PM · CBS: Rails, Starmade
Restricted Application added a project to T2398: Sensor does not detect 0% of storage: CBS: Functional.
May 23 2017, 2:46 PM · CBS: Functional, Starmade
lancake closed T2398: Sensor does not detect 0% of storage as Rejected.

Wiki is wrong then, the sensor will only output true as default when something reaches 100%. That could be maximum speed achieved if linked to thrusters, or for chests in this case when they're completely full.

May 23 2017, 2:45 PM · CBS: Functional, Starmade
lancake changed the status of T2078: Thruster plumes do not draw in test sector from Open to Feedback.

They still appear just fine for me in the test sector, could it be something else causing it for you? There was a report about them not working properly when docked to stations or planets, or at least related to docking.

May 23 2017, 2:32 PM · CBS: Systems, Starmade