The task has sat for a while without being categorized, so I wasn't sure if I've missed a step somewhere?
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Feb 9 2017
Feb 8 2017
Feb 7 2017
Feb 5 2017
Feb 4 2017
Feb 3 2017
Merging with another task.
Feb 2 2017
Could you upload your logstarmade.0.log when that happens? It's located in your starmade/logs folder, just drag and drop the file into the chat field to leave a comment and it will upload to here.
This task is a duplicate of T1024. And the issue was fixed using that report.
I have this issue too. When we decide to hold off on an update for our server, my steam client forces me to update.. which makes me have to downgrade.. and then when we move forward with the update, I have to then re-update. So, it takes 3 installs.
I mentioned this bug in the latest starmade update thread and schema hotfixed it. Long range beams are working good now.
Feb 1 2017
I am afraid that this leak can and has gone above JVM specified in a single game as well, not going back to the main menu at all. But sure, I will give you a log file of me playing for hours.
Well, slightly going over the maximum memory is part of measurement errors, but it should not go far beyond that.
Sorry for the delayed response, system drive started failing.
It's an issue with some block data not being cleaned up completely, merging this task with its original one.
Let me know if you need a .ZIP instead.
I'll ask around, don't know much about the steam update process.
OK so basically Alt Gr doesn't work anymore.
In T2202#86656, @lancake wrote:-Feedback-
I don't seem to belong to "Everyone knows", those shortcuts do nothing for me outside Starmade and I've never heard of that before either. I don't have a right alt either besides Alt Gr which is different in function, or should be at least. I've asked around and no one else knows about it either (doesn't work if they try). That's for qwerty, qwertz and azerty layouts.
Is this something specific to your keyboard layout? You didn't mention your OS but it can't be a Mac with that graphics card. Windows doesn't seem to offer something like this unless you use like alt codes which still work for me. No idea about Linux but I can't find anything about it when I search for it.
Can you elaborate on this a bit?
fixed in v0.199.433
Jan 31 2017
I don't seem to belong to "Everyone knows", those shortcuts do nothing for me outside Starmade and I've never heard of that before either. I don't have a right alt either besides Alt Gr which is different in function, or should be at least. I've asked around and no one else knows about it either (doesn't work if they try). That's for qwerty, qwertz and azerty layouts.
Merging with another task.
Is this still happening? I'm not sure if the Mac related input issue was fixed in 0.199.432b or c
Jan 30 2017
Did you enable the "mirror cubes" function in advanced build mode?
Its off by default and they would get placed the same orientation as on the origin.
Jan 29 2017
This is a duplicate of T2206
I managed to recreate the issue. I spawned the ships in using the admin load function in the cataloge. These are my logs:
This bp seems to not work. Simple admin load will get the issue.
Jan 28 2017
Thank you, but now there is (still) a problem: if I dock a entity to another one and move this one with rails around, I cant undock it again, after another reloud the entity is there, where I picked it up. I am building a device to lift containers out of ships and store them in my station. I have the full range of motion:left right forward, backward up and down. And if I want to undock a container from the moving part to store it somewhere, it gets stuck. It doesn´t react to any pressed keys. thats the most important issue in this bug
In the newest version (v0.199.432)... it now destroys zero blocks when shooting a beam/beam weapon across a sector border. Shooting a target inside the same sector is more impressive though.
i experienced something similar to this but my game didnt crash. instead the template that I loaded required completely different blocks (most of which are the defunct blocks) and it corrupted the entity that I placed it on. The entity had various graphical issues like blocks would be invisible but still tangible and interactable. reloading my game caused the entity to then glitch out even more so with entire chunks of it missing. tab+f6 didnt do anything.
Hm, looks like any item you're missing is causing this :/
EDIT: Nope, it must be any old template.
Do you want the .sment file, or the one from the blueprints folder?
Could you upload that blueprint? Just zip it up and drag & drop it into the comment section, that uploads it to phabricator.
Yep, I can see it too now, I'll check other transparent blocks too.
aparantly it's fixed by changing zoom/slot mode to slot
Jan 27 2017
Jan 26 2017
and should also be resolved now. I couldn't reliably reproduce so I can't close this one with certainty. Might need to wait for actual release to see if it fixes the issue or not.
Jan 25 2017
well it wont let me edit it lol
Build something like this
in your sample the pickup point is always active and grabs the undocked part again because it is to close
experiment with this setup
But is there a way to undock the entity from the rail? You just showed me the way I can undock someting from the station and catch it back, I want the docked entity undocks itself from the rail somehow.
Well I completely uninstalled and reinstalled Starmade. That didn't work. I completely uninstalled and reinstalled Java. That didn't work. I ran all my CCleaner and Advanced System Care programs. That didn't work. I noticed that Nvidia released a new driver while I was away, and I uninstalled that and performed a clean install of a previous driver. Now Starmade magically works again, so if you encounter these issues in the future with other users, perhaps they have the latest Nvidia GeForce drivers and going back to a previous driver could solve it for them.
Jan 24 2017
This bug needs a better name.
if you exit the game and restart through the launcher .. the memory is free again .. right ?
its only gobbling up memory when going back to the main menu and in game again?