I'm not sure, a while ago (half a year? a year?) we changed most things from block count to mass such as effects. I'm not sure if this is expected behaviour though. I'll have to ask around.
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Sep 19 2016
Sep 18 2016
Well if it's intended it's not intuitive. It may be kept as a reference but it's not shown anywhere in game.
You mentioned several bugs, all of them known except for the "dying while in HB build block".
Not entirely sure if this is a bug.
A design is a reference to a real ship, which still has that name.
Designs can have the same name since they always point to an unique ship.
I have my doubts this is done on accident. Most likely admins enabling it themselves, do you remember any sector where a shop/station went infinite?
Could you provide a blueprint of that ship? PM me the file ( http://phab.starma.de/conpherence/ ) if you don't want to share it with others since this is a public task.
-Confirmed-
got around to install a fresh Ubuntu 16.04
the created settings.cfg defaults to Pixel/128 then
Perfect that worked! How should I have figured that out?
Sep 17 2016
Trying to reproduce
support problem and not a bug
support problem / known problem settings
Sorry, a few clarifications
- Its an 'EcryptionOperationNotPossible Exception'
- I only get it when connecting to an online server (single player works fine)
- I have uninstalled and reinstalled Java 64 bit
Still getting error
Sep 16 2016
doesnt sound like a bug to me as such, more like a support problem.
I tested with a 101 member fleet of which the flagship contained 20 turrets.
Im unable to reproduce this in single player. fleet organisation remained the same and no member was kicked upon restart or simulated crash (shut down of SM). Move orders across sectors and then logging out did not breakup the fleet or add other entities for me.
Sep 15 2016
I took the advice of a friend and tried doing a complete reinstall again and that seems to have sorted it as theirs now no issues I'm going to try and grab one of the logs from the last time it crashed due to the bug
Some new informations. A server restart solves the problem for 2 oder 3 days. Normally our server only restarts only if there is a problem.
That logfile contains the middle of a game session
(the start is missing and it ends in midair)
Sep 14 2016
Reformatted from T1922#75735
I have 8.00 gb of ram and I'm using an Intel(R) Pentium(R) CPU N3700 @ 1.60 GHz my GPU is a Intel(R) HD Graphics
Please add a logfile from after one of those crashes (to be found in the logs folder of your starmade install directory)
Sep 13 2016
I use a GTX 960, and I get a similar effect.
Sep 12 2016
I have performed some fleet mining tests today,
Sep 11 2016
Sorry, forgot that.
please add your setting.cfg
Worked with Tester to find the issue. Somehow a rail speed controller was linked to all the rails on my station for no reason (even though the rail speed controller had a high ratio set on it).
The doors now work as intended.
Originally when I noticed this problem I constructed a test rail door on the same entity (my space station) to see if it was caused by the change regarding collisions. This door did not work. Another player reported that their rail based moving entities (in this case an elevator) were working.
Looks like I made a dupe of this issue at T1915, sorry about that (did a quick search before the ticket, but then later found this ticket via a different keyword).
Sep 10 2016
over heating fleet ship isnt removed from the fleet and cant be salvaged ...
test did work just fine
moved the fleet to my position above a planet ... and ordered them to leave again.