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Jul 8 2018

lancake claimed T2945: game crashes on exit of Builder block.

Should be fixed now, merging tasks.

Jul 8 2018, 6:03 PM · Starmade

Jul 7 2018

lancake changed the status of T3061: Chunks Vanishing (permanently) from Open to Feedback.
Jul 7 2018, 2:44 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3061: Chunks Vanishing (permanently).

I've encountered reverted chunks in some of the blueprints I did, that seemed to have fixed itself after using Clear client cache in the main menu - tools.
It's still an issue but I can reproduce it somewhat which is good.

Jul 7 2018, 2:44 PM · Customer responded, Starmade, Issue Navigation
mclaih added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Correction shifting the clock to a separate docked or not docked entity still resulted in the error messages even though the logic is working fine. Wireless clock signal on the station goes to the door and the door sensor signal gets back to the station door control logic, so no logic that I can see is being blocked.

Jul 7 2018, 10:48 AM · Starmade, Issue Navigation
Goblin added a comment to T3060: Stabilizer stream with simple shader is off in scale and position.

I could figure out, that this can be solved by activating the advanced energy beam shader

Jul 7 2018, 10:28 AM · CBS: Systems, Game Development, Starmade
mclaih added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

I just ran into this error I think.

Jul 7 2018, 10:19 AM · Starmade, Issue Navigation
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.
Jul 7 2018, 12:30 AM · CBS: Weapons, Starmade
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.
Jul 7 2018, 12:26 AM · CBS: Weapons, Starmade
MacThule created T3061: Chunks Vanishing (permanently).
Jul 7 2018, 12:09 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Thanks for sharing that world but it seems the files are incomplete. It only contains the npcFactions, where as your world should also contain a DATA and index folder.

Jul 7 2018, 12:06 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade
Goblin created T3060: Stabilizer stream with simple shader is off in scale and position.
Jul 6 2018, 10:23 PM · CBS: Systems, Game Development, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from Resolved to Feedback.
Jul 6 2018, 6:24 PM · Quality Assurance, CBS: Systems, Starmade

Jul 5 2018

lancake changed the status of T3044: AI Turrets dont shoot with B and BM (Beam-Missile) from Open to Feedback.
Jul 5 2018, 9:47 AM · CBS: Weapons, Starmade
lancake changed the status of T3025: Tractor Beam Jitter from Open to Feedback.
Jul 5 2018, 9:47 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3024: Tractor Beam crash from Open to Feedback.
Jul 5 2018, 9:46 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Unfortunately I'm unable to reproduce the issue following those steps to the letter.
Anything you did after the "Create a station" step that you forgot to mention? Even trivial stuff like connecting a factory to something could be a cause.

Jul 5 2018, 9:46 AM · CBS: Weapons, Starmade
schema added a comment to T3040: Crash on exit from build block.

tried tons of things with the steps provided but could not reproduce unfortunately.

Jul 5 2018, 9:43 AM · CBS: Weapons, Starmade
lancake changed the status of T2988: Loaded Entities Stabilizers Not Working from Open to Feedback.
Jul 5 2018, 9:25 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3026: Pasting old blocks from Open to Feedback.
Jul 5 2018, 9:24 AM · Customer responded, Starmade, Issue Navigation

Jul 4 2018

Jeryia added a comment to T3038: Missile computers facing don't cause missiles to be launched downward.

I can no longer reproduce this in v0.201.100

Jul 4 2018, 3:47 PM · CBS: Weapons, Starmade
Jeryia edited Java Version (64bit) on T3058: Some blocks are no longer placable/don't show up in creative inventory.
Jul 4 2018, 3:41 PM · Blockconfig, Starmade
Jeryia created T3058: Some blocks are no longer placable/don't show up in creative inventory.
Jul 4 2018, 3:27 PM · Blockconfig, Starmade
lancake raised the priority of T2977: cannon shot passes through docked entity from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
lancake claimed T2977: cannon shot passes through docked entity.

Fixed by now.

Jul 4 2018, 11:39 AM · CBS: Weapons, Starmade
lancake raised the priority of T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:12 AM · Starmade, Issue Navigation
lancake claimed T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

There was a fix for the previous logic loop detection not working properly. Not 100% sure if it is also meant to interfere with the logic, I believe it was simply just a notification message for you to act on and investigate. I'll leave this task on open till I know for sure. Perhaps others can upload a blueprint + a screenshot of what part of their logic does not seem to work anymore that did before.

Jul 4 2018, 11:12 AM · Starmade, Issue Navigation
lancake claimed T3032: Warp Gate Distance Displays Incorrectly.

The message starts with Gate Destination too far!, the maximum distance shown is always the default config value and does not account for chambers,
It's only a GUI issue as jumping through a gate still works fine with a boosted warp distance.

Jul 4 2018, 10:01 AM · Quality Assurance, GUI/HUD, Starmade
lancake merged T3006: Stabilisation is unstable. into T2988: Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:48 AM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T3006: Stabilisation is unstable..
Jul 4 2018, 8:48 AM · Starmade
lancake claimed T3006: Stabilisation is unstable..

Duplicate, merging tasks.

Jul 4 2018, 8:48 AM · Starmade
lancake renamed T2988: Loaded Entities Stabilizers Not Working from [Dev Build 0.201.009] Loaded Entities Stabilizers Not Working to Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2988: Loaded Entities Stabilizers Not Working.

This issue might not happen anymore. Can't reproduce it with those steps and haven't run into it myself for a long time either.
If anyone else still gets it, any specific steps you did to reproduce it?

Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
lancake merged T2999: Blueprint Chunk Error into T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
Jul 4 2018, 8:38 AM · Starmade, Issue Navigation
lancake raised the priority of T2999: Blueprint Chunk Error from Normal to High.
Jul 4 2018, 8:38 AM · Starmade
lancake claimed T2999: Blueprint Chunk Error.

Duplicate, merging tasks.

Jul 4 2018, 8:38 AM · Starmade
lancake changed First occurrence (version) from v0.200.335 to 0.200.335 on T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
Jul 4 2018, 8:37 AM · Starmade, Issue Navigation
lancake claimed T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..

It may be fixed by now in the pre-release version. It's hard to tell what the original cause was though so another issue could still be there.
Leaving this task on open for more info/clues if it happens again.

Jul 4 2018, 8:34 AM · Starmade, Issue Navigation
lancake raised the priority of T3026: Pasting old blocks from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 8:30 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3026: Pasting old blocks.

What happens is ok, as you should normally not have these effect blocks in your inventory (especially is you use creative/shipyard).
I'm getting an error when I don't have them in my inventory: Paste not complete: not enough blocks!

Jul 4 2018, 8:30 AM · Customer responded, Starmade, Issue Navigation

Jul 3 2018

kupu changed the status of T2406: Texture normal map is inverted on some faces in some orientations from In Queue to Open.

Re-purposing this task with a related issue.

Jul 3 2018, 8:50 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake set First occurrence (version) to 0.201.065 on T3025: Tractor Beam Jitter.
Jul 3 2018, 3:13 PM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T3025: Tractor Beam Jitter.
Jul 3 2018, 3:10 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3025: Tractor Beam Jitter.

I can't seem to reproduce this one, tried it out on AI controlled ships and normal ships that got bumped. I did not notice any jitter, perhaps the issue was fixed along the way,

Jul 3 2018, 3:09 PM · Customer responded, Starmade, Issue Navigation
lancake raised the priority of T3024: Tractor Beam crash from Normal to Pre-Release Quality Assurance.
Jul 3 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3024: Tractor Beam crash.

Can't reproduce, most likely because it was exactly the same issue as T2997 which is fixed now.
Can you still reproduce this issue? or do you have logs about it so that I can compare the error.

Jul 3 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation

Jun 30 2018

Shujr777 created T3057: Reactor size in ship to Station reactor size.
Jun 30 2018, 2:49 PM · Starmade
JNC added a comment to T3040: Crash on exit from build block.

---> NEWER VAGUER CRASH LOGS <---

Jun 30 2018, 2:33 AM · CBS: Weapons, Starmade
JNC added a comment to T3040: Crash on exit from build block.

I was able to reproduce this crash! Here is my exact sequence of events:

Jun 30 2018, 2:12 AM · CBS: Weapons, Starmade

Jun 29 2018

NOMiTRON updated the task description for T3056: New power to old power station has wrong message.
Jun 29 2018, 8:05 PM · Quality Assurance, CBS: Systems, Starmade
Restricted Application added a project to T3056: New power to old power station has wrong message: Issue Navigation.
Jun 29 2018, 8:00 PM · Quality Assurance, CBS: Systems, Starmade
lancake moved T3040: Crash on exit from build block from Open / Validated to Feedback on the Issue Navigation board.
Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from In Queue to Open.

Ok then, was wrong but unfortunately those logs have a too vague stacktrace to determine exactly where it happens.
It seems to be caused by something going null in your HUD Context, although not sure which part.

Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake reopened T3040: Crash on exit from build block as "Open".

Reverting merge, different issue.

Jun 29 2018, 2:46 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Starmade.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake claimed T3040: Crash on exit from build block.

Duplicate, merging tasks.

Jun 29 2018, 2:43 PM · CBS: Weapons, Starmade
lancake raised the priority of T3044: AI Turrets dont shoot with B and BM (Beam-Missile) from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 2:42 PM · CBS: Weapons, Starmade
lancake claimed T3044: AI Turrets dont shoot with B and BM (Beam-Missile) .

Can't reproduce, both combinations are being used by my AI Turret.
Perhaps upload a blueprint of the ship + turret that you tried it with, and maybe try it out again to be sure it's still there.

Jun 29 2018, 2:42 PM · CBS: Weapons, Starmade
lancake renamed T3045: AI and Lockable missiles don't aim for systems anymore from AI Turrets with BC (Beam-Cannon) always shoot at the same spot to AI and Lockable missiles don't aim for systems anymore.
Jun 29 2018, 2:35 PM · Starmade, Issue Navigation
lancake claimed T3045: AI and Lockable missiles don't aim for systems anymore.

Any weapon fires at CoM currently when it should first go for systems.
Have tried every combination and it always shoots for CoM so there must be an issue with the system to determine which collection to target.

Jun 29 2018, 2:33 PM · Starmade, Issue Navigation
lancake claimed T3002: Recoil Intensifies under certain scenarios.

Was fixed a while ago

Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.201.084 on T3038: Missile computers facing don't cause missiles to be launched downward.
Jun 29 2018, 10:31 AM · CBS: Weapons, Starmade
lancake claimed T3038: Missile computers facing don't cause missiles to be launched downward.

Can't reproduce, tested out all directions and they all work for me.
Perhaps you accidentally pressed F1 + 3 or F1 + 4 while looking at the computer, as that changes it orientation without replacing it and causes it to not change firing direction as well. It's a debug shortcut so it's not really supposed to change fire direction as well.

Jun 29 2018, 10:31 AM · CBS: Weapons, Starmade
lancake raised the priority of T3035: Salvage Beam does draw power on subsequent cycles from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 10:21 AM · Starmade
lancake claimed T3035: Salvage Beam does draw power on subsequent cycles.

Merging task with the one in queue.

Jun 29 2018, 10:21 AM · Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

Nevermind, they still blink with that. Better to fix burst time -1 power consumption then.

Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3041: Salvage beam doesn't require power: Starmade.
Jun 29 2018, 9:57 AM · Quality Assurance, CBS: Functional, Starmade
lancake claimed T3041: Salvage beam doesn't require power.

Good find, seems to only happen with BurstTime -1, used for all 3 support beams.
I'll change the config again to put burst time the same as cooldown, and up the burst time a little bit so that it doesn't blink on/off in between cycles.

Jun 29 2018, 9:56 AM · Quality Assurance, CBS: Functional, Starmade
lancake added a comment to T3010: Null exception on load.

Sorry for the late response, seems you may have a corrupt installation. Try to force download all & overwrite in your launcher.

Jun 29 2018, 9:42 AM · Starmade, Issue Navigation
lancake renamed T2990: Brown paint missing from factory and creative mode from Paint: missing from Basic factory list to Brown paint missing from factory and creative mode.
Jun 29 2018, 9:20 AM · Blockconfig, Game Development, Starmade
lancake claimed T2990: Brown paint missing from factory and creative mode.

Brown paint exists in the block config, but everything about it seems to be missing. There's no sprite provided for it, it's not enable as a usable item either and it can also not be crafted.
I'm not 100% sure why it was added before, but we may end up removing it instead then.

Jun 29 2018, 9:19 AM · Blockconfig, Game Development, Starmade
lancake raised the priority of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 8:14 AM · CBS: Systems, Starmade
lancake moved T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 29 2018, 8:10 AM · CBS: Systems, Starmade
lancake claimed T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.

-validated-

Jun 29 2018, 8:10 AM · CBS: Systems, Starmade
lancake added a comment to T3042: Shields don't regenerate here either.

I'll change up the HUD Context a bit for shields to give you different information in case your regen < upkeep, that should explain it better (assuming HUD context is enabled)

Jun 29 2018, 8:07 AM · Starmade
happahappa added a comment to T3048: Missiles fired cross sector bypass shields.

I tested it again. Insanth seems to completly ignore my shields this time. The shield indicator remained 100%, but in built mode I could see, that the actual value was fluctuating in a range, that fits the dmg values I expect of an Insanth (Shields remained 100%, because less then 1% changed of the shield value). So i believe, the shield value was recalculated correctly, but the weapons bypassed my shields because of some other reason.

Jun 29 2018, 6:22 AM · Quality Assurance, CBS: Systems, Starmade
MacThule created T3054: Client Crash on switch ship modes.
Jun 29 2018, 6:06 AM · Quality Assurance, Engine, Starmade
JNC added a comment to T3042: Shields don't regenerate here either.

Oh, I thought upkeep was in power, what an... odd way to go about things. xD

Jun 29 2018, 2:12 AM · Starmade

Jun 28 2018

Restricted Application added a project to T3042: Shields don't regenerate here either: Starmade.
Jun 28 2018, 10:13 PM · Starmade
lancake claimed T3042: Shields don't regenerate here either.

The shield config was changed, the upkeep cost is higher now so you need more rechargers to compensate for it. (The power usage for rechargers is less though)

Jun 28 2018, 10:13 PM · Starmade
lancake raised the priority of T3048: Missiles fired cross sector bypass shields from Normal to Pre-Release Quality Assurance.
Jun 28 2018, 9:49 PM · Quality Assurance, CBS: Systems, Starmade
lancake claimed T3048: Missiles fired cross sector bypass shields.

I'm not 100% sure if I'm getting the same issue as you. But from what I can see, the GUI does not report the correct shield HP if you shoot something that is in a different sector.

Jun 28 2018, 9:49 PM · Quality Assurance, CBS: Systems, Starmade
mike4545 created T3053: Spam001.
Jun 28 2018, 9:16 PM · Starmade
mike4545 created T3052: spam 002.
Jun 28 2018, 9:15 PM · Starmade
mike4545 created T3051: Spam 003.
Jun 28 2018, 9:15 PM · Starmade
mike4545 created T3050: Spam 004.
Jun 28 2018, 9:14 PM · Starmade
mike4545 created T3049: Spam 005.
Jun 28 2018, 9:13 PM · Starmade
happahappa created T3048: Missiles fired cross sector bypass shields.
Jun 28 2018, 5:25 PM · Quality Assurance, CBS: Systems, Starmade
lancake raised the priority of T3046: occasional null pointer when connecting logic to a group of blocks from Normal to Pre-Release Quality Assurance.
Jun 28 2018, 3:02 PM · CBS: Functional, Starmade
lancake claimed T3046: occasional null pointer when connecting logic to a group of blocks.

Duplicate task, issue should be fixed in latest pre-build as well.

Jun 28 2018, 3:01 PM · CBS: Functional, Starmade

Jun 27 2018

lancake renamed T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...) from Right mouse botton won't trigger modules (jump drive, scanner, stealth, ...) to Right mouse button won't trigger modules (jump drive, scanner, stealth, ...).
Jun 27 2018, 10:58 PM · CBS: Functional, Starmade
lancake renamed T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...) from Right mouse botton won't work for anything in the quickbar to Right mouse botton won't trigger modules (jump drive, scanner, stealth, ...).
Jun 27 2018, 4:50 PM · CBS: Functional, Starmade
lancake claimed T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...).

The right click fire mode key change seems to have disabled this. All modules with right click functionality fail to trigger.

Jun 27 2018, 4:47 PM · CBS: Functional, Starmade
Ixalite created T3046: occasional null pointer when connecting logic to a group of blocks.
Jun 27 2018, 12:24 AM · CBS: Functional, Starmade

Jun 26 2018

JNC added a comment to T2615: An issue with Jump drive in the dev build..

Also, think this person is having a related issue.

Jun 26 2018, 3:58 PM · Customer responded, Starmade, Issue Navigation
happahappa updated the task description for T3045: AI and Lockable missiles don't aim for systems anymore.
Jun 26 2018, 2:14 PM · Starmade, Issue Navigation
happahappa created T3045: AI and Lockable missiles don't aim for systems anymore.
Jun 26 2018, 2:14 PM · Starmade, Issue Navigation
happahappa created T3044: AI Turrets dont shoot with B and BM (Beam-Missile) .
Jun 26 2018, 2:09 PM · CBS: Weapons, Starmade