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Jun 6 2018

lancake set First occurrence (version) to 0.201.023 on T2997: Logic block shift + V crash.
Jun 6 2018, 2:09 PM · Logic, Starmade
lancake changed the status of T2997: Logic block shift + V crash from Open to In Queue.

Only happens if you try to shift + v link logic to any other block.

Jun 6 2018, 2:08 PM · Logic, Starmade
lancake renamed T3001: Cannot repeat fire beams from Cannot repeat fire beams in v0.201.026 to Cannot repeat fire beams.
Jun 6 2018, 1:59 PM · CBS: Weapons, Starmade
lancake closed T3001: Cannot repeat fire beams as Rejected.

It was some issue with the death beam changes, fixed quickly after that.

Jun 6 2018, 1:59 PM · CBS: Weapons, Starmade
lancake lowered the priority of T3003: "Report Bug or Crash" not sending from Normal to Low.
Jun 6 2018, 1:27 PM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3003: "Report Bug or Crash" not sending from Open to In Queue.

This dialog window needs to get changed a bit, the 'send crash report' even if it would work, does not help us much.
Putting this in queue so that we don't forget. We had similar reports in the past such as T2042.

Jun 6 2018, 1:23 PM · Quality Assurance, GUI/HUD, Starmade
lancake merged T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all into T300: storage filter and factory production does not copy/paste or undo/redo.
Jun 6 2018, 1:13 PM · Game Development (Alpha), Engine (Building), Starmade
Restricted Application removed a project from T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all: Issue Navigation.
Jun 6 2018, 1:13 PM · Starmade
lancake lowered the priority of T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all from Normal to Low.
Jun 6 2018, 1:13 PM · Starmade
lancake claimed T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all.

Duplicate of 2 tasks (T118 and T300), merging it into the latest one.

Jun 6 2018, 1:13 PM · Starmade
lancake renamed T3009: Cannon projectiles on planet core causes crash from Disruptor attacks on planet crash client to Cannon projectiles on planet core causes crash.
Jun 6 2018, 1:09 PM · CBS: Weapons, Starmade
lancake claimed T3009: Cannon projectiles on planet core causes crash.

Cannon projectiles don't work on planet cores. Logs

java.lang.RuntimeException: TODO
	at org.schema.game.common.controller.damage.projectile.ProjectileHandlerDefault.handle(ProjectileHandlerDefault.java:36)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.checkCollision(ProjectileController.java:317)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.updateParticle(ProjectileController.java:1093)
	at org.schema.schine.graphicsengine.forms.particle.ParticleController.update(ParticleController.java:169)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.update(ProjectileController.java:1131)
	at org.schema.game.client.controller.GameClientController.update(GameClientController.java:1237)
	at org.schema.schine.graphicsengine.core.GLFrame.update(GLFrame.java:805)
	at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:658)
	at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:854)
	at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:751)
	at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158)
	at org.schema.game.common.Starter.startMainMenu(Starter.java:1431)
	at org.schema.game.common.Starter.main(Starter.java:974)
Jun 6 2018, 1:07 PM · CBS: Weapons, Starmade
lancake lowered the priority of T2725: weapons and modules do not discharge when there's not enough power for resting charge from Pre-Release Quality Assurance to Normal.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2694: Core ghost connections to non-existent computers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2806: Stabilizer path is green in certain situations from Pre-Release Quality Assurance to Trivial.
Jun 6 2018, 12:57 PM · Engine, Starmade
lancake lowered the priority of T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:56 PM · CBS: Systems, Starmade
lancake raised the priority of T3008: Cannon-Missile weapon draws no power from Normal to Pre-Release Quality Assurance.
Jun 6 2018, 12:56 PM · CBS: Weapons, Starmade
lancake changed the status of T3008: Cannon-Missile weapon draws no power from Open to Resolved.

Its power consumption config wasn't set to linear='true', causing it to not scale with weapon size. Should be fixed in next version, 0.201.058+

Jun 6 2018, 12:55 PM · CBS: Weapons, Starmade
lancake edited Clientconfig (settings.cfg) on T3010: Null exception on load.
Jun 6 2018, 12:50 PM · Starmade, Issue Navigation
lancake claimed T3010: Null exception on load.

Reproduce this crash and upload your logstarmade.0.log by drag and dropping the file in the comment box of phabricator. Your logs are located in /StarMade/logs

Jun 6 2018, 12:49 PM · Starmade, Issue Navigation

Jun 2 2018

PPminecraft created T3010: Null exception on load.
Jun 2 2018, 5:49 AM · Starmade, Issue Navigation
MacThule created T3009: Cannon projectiles on planet core causes crash.
Jun 2 2018, 1:33 AM · CBS: Weapons, Starmade
MacThule created T3008: Cannon-Missile weapon draws no power.
Jun 2 2018, 1:26 AM · CBS: Weapons, Starmade

May 31 2018

Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable. to Stabilisation is unstable..
May 31 2018, 1:50 PM · Starmade
Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable to Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable..
May 31 2018, 1:45 PM · Starmade

May 30 2018

MacThule updated the task description for T3001: Cannot repeat fire beams.
May 30 2018, 2:58 PM · CBS: Weapons, Starmade
Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization % is unstable to Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization is unstable.
May 30 2018, 2:15 PM · Starmade
Macharius renamed T3006: Stabilisation is unstable. from Stabilizer multiple bug : Dimensions used and amount of bloc : stabulisation change for no reasons. to Stabilizer multiple bug : Dimensions used and amount of bloc : stabilization % is unstable.
May 30 2018, 2:15 PM · Starmade
Macharius created T3006: Stabilisation is unstable..
May 30 2018, 2:14 PM · Starmade

May 28 2018

happahappa created T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all.
May 28 2018, 3:02 PM · Starmade

May 27 2018

Laurond created T3003: "Report Bug or Crash" not sending.
May 27 2018, 3:07 AM · Quality Assurance, GUI/HUD, Starmade

May 24 2018

nosajimiki changed Reproducible from issuerepro:none to issuerepro:yes on T3002: Recoil Intensifies under certain scenarios.
May 24 2018, 5:31 PM · CBS: Weapons, Starmade
nosajimiki created T3002: Recoil Intensifies under certain scenarios.
May 24 2018, 5:30 PM · CBS: Weapons, Starmade

May 21 2018

MacThule created T3001: Cannot repeat fire beams.
May 21 2018, 7:11 PM · CBS: Weapons, Starmade

May 20 2018

MysticThief98 added a comment to T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..

Please address this as soon as you can.

May 20 2018, 5:53 PM · Starmade, Issue Navigation
MysticThief98 created T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
May 20 2018, 5:52 PM · Starmade, Issue Navigation
MysticThief98 created T2999: Blueprint Chunk Error.
May 20 2018, 5:28 PM · Starmade
Restricted Application added a project to T2998: Transporter not transporting: CBS: Functional.
May 20 2018, 11:27 AM · Quality Assurance, Starmade, CBS: Functional
MacThule created T2997: Logic block shift + V crash.
May 20 2018, 11:22 AM · Logic, Starmade
MacThule created T2996: Beacon flare shines through walls.
May 20 2018, 11:22 AM · Starmade
Comr4de added a comment to T2994: Game crashes when overheat timer ends..

May 20 2018, 11:22 AM · CBS: Systems, Starmade
Comr4de created T2994: Game crashes when overheat timer ends..
May 20 2018, 11:22 AM · CBS: Systems, Starmade
mptrace created T2993: Nullpointer in SimpleSearchAndDestroyProgram.
May 20 2018, 11:22 AM · AI, Starmade
Fays renamed T2990: Brown paint missing from factory and creative mode from Brown Paint: missing from Basic factory list to Paint: missing from Basic factory list.
May 20 2018, 11:22 AM · Blockconfig, Game Development, Starmade
Fays created T2990: Brown paint missing from factory and creative mode.
May 20 2018, 11:22 AM · Blockconfig, Game Development, Starmade
Comr4de added a comment to T2971: Explosions and Acid damage conflict and results in nullpointers.

I'm still getting crashes from weapons fire but I'm not sure if it's related. Logs attached.

May 20 2018, 11:22 AM · CBS: Weapons, Starmade

May 1 2018

arkahys added a comment to T1737: Jump Interdiction (Sector lockout).

First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.

May 1 2018, 12:34 AM · Feature, Game Development, Starmade, Council

Apr 30 2018

Crazycowbob created T2984: Error message "Cannot invert matrix".
Apr 30 2018, 5:22 AM · Starmade
arkahys added a comment to T2955: maintain clic mouse make Salvage beam firing continually..

I get this bug on 0.200.335 but Can't reproduce it actually, my config wasn't with reload "-1" as Dev weapon is.

Apr 30 2018, 2:38 AM · Starmade
Comr4de created T2983: Crash when docking 2.0 ship to 1.0 ship..
Apr 30 2018, 2:38 AM · CBS: Systems, Starmade
arkahys added a comment to T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator..

[Resolved]in 0.201.006

Apr 30 2018, 2:26 AM · Starmade
Comr4de changed First occurrence (version) from 201.002 to 201.006 on T2951: Ships cannot be edited in build mode while docked..
Apr 30 2018, 1:51 AM · CBS: Rails, Starmade
Comr4de added a comment to T2951: Ships cannot be edited in build mode while docked..

Still a problem in 201.006

Apr 30 2018, 1:51 AM · CBS: Rails, Starmade

Apr 27 2018

arkahys created T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator..
Apr 27 2018, 9:12 PM · Starmade
mclaih added a comment to T774: Power transfer beam logic activation missing 1 out of 5 ticks.

Seeing power transfer beams were mostly used for internal docked power modules that required high efficiency and that isn't required anymore this ticket can probably be closed. While the issue is annoying its not really important when remotely powering another entity which was probably the reason for the power supply beam in the first place.

Apr 27 2018, 1:43 AM · Starmade, Issue Navigation

Apr 26 2018

schema changed the status of T2974: Latchon beam and acid damage beam at the same time can cause nullpointer from In Queue to Resolved.
Apr 26 2018, 9:24 PM · Quality Assurance, CBS: Weapons, Starmade
schema changed the status of T2975: heat, kinetic and em effect computer and module cannot be linked from In Queue to Resolved.
Apr 26 2018, 9:24 PM · CBS: Weapons, Starmade
schema changed the status of T2971: Explosions and Acid damage conflict and results in nullpointers from In Queue to Resolved.
Apr 26 2018, 9:23 PM · CBS: Weapons, Starmade

Apr 24 2018

Cecil_Effwad created T2980: Docking Module beam missing?.
Apr 24 2018, 3:50 AM · CBS: Rails, Starmade

Apr 23 2018

mclaih added a comment to T1784: pull amount doesn't work if it is less than amount available .

Not sure what that status of this still is except its still listed as open.

Apr 23 2018, 11:10 AM · Game Development (Beta), CBS: Functional, Starmade
mclaih created T2977: cannon shot passes through docked entity.
Apr 23 2018, 11:00 AM · CBS: Weapons, Starmade

Apr 22 2018

Restricted Application added a project to T2975: heat, kinetic and em effect computer and module cannot be linked: CBS: Weapons.
Apr 22 2018, 11:01 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2974: Latchon beam and acid damage beam at the same time can cause nullpointer: CBS: Weapons.
Apr 22 2018, 9:51 PM · Quality Assurance, CBS: Weapons, Starmade
Restricted Application edited projects for T2972: Excessive acid damage causes server crash, added: CBS: Weapons; removed Issue Navigation.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake merged T2972: Excessive acid damage causes server crash into T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake changed First occurrence (version) from Dev - v0.201 to 0.201.001 on T2972: Excessive acid damage causes server crash.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake claimed T2972: Excessive acid damage causes server crash.

Assuming it's the same issue as in T2971. Neither tasks have logs so not too sure about it.

Apr 22 2018, 9:03 PM · CBS: Weapons, Starmade
lancake renamed T2971: Explosions and Acid damage conflict and results in nullpointers from Game Freezing while processing damage. to Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:02 PM · CBS: Weapons, Starmade
lancake raised the priority of T2971: Explosions and Acid damage conflict and results in nullpointers from Normal to Pre-Release Quality Assurance.
Apr 22 2018, 9:01 PM · CBS: Weapons, Starmade
lancake claimed T2971: Explosions and Acid damage conflict and results in nullpointers.

Acid damage and explosion damage doesn't like to co-exist on the same blocks. Easy enough to encounter by using a high damage acid weapon such as a death beam (up the damage in the config if needed) and shooting at a target with systems to cause integrity explosions.

Apr 22 2018, 8:59 PM · CBS: Weapons, Starmade
lancake renamed T2954: runtime exception with shaders from runtime exception version 0.201.002 to runtime exception with shaders.
Apr 22 2018, 8:53 PM · Engine, Starmade
lancake closed T2954: runtime exception with shaders as Rejected.

shader issue that was fixed in the version after.

Apr 22 2018, 8:52 PM · Engine, Starmade
lancake updated the task description for T1703: Add path sanitization.
Apr 22 2018, 8:36 PM · Launcher Development, Starmade
lancake edited Steps to reproduce on T1703: Add path sanitization.
Apr 22 2018, 7:58 PM · Launcher Development, Starmade
Dragon-L-Lord merged Restricted Maniphest Task into T2945: game crashes on exit of Builder block.
Apr 22 2018, 2:26 PM · Starmade
Admiralkio created T2972: Excessive acid damage causes server crash.
Apr 22 2018, 11:16 AM · CBS: Weapons, Starmade
Comr4de created T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 5:38 AM · CBS: Weapons, Starmade

Apr 19 2018

Restricted Application changed the status of T2931: Structure does not fit... from Feedback to Open.
Apr 19 2018, 2:55 PM · Customer responded, Starmade, Issue Navigation

Apr 18 2018

arkahys created T2955: maintain clic mouse make Salvage beam firing continually..
Apr 18 2018, 9:24 PM · Starmade
Kikaha created T2954: runtime exception with shaders.
Apr 18 2018, 8:05 PM · Engine, Starmade
Comr4de added a comment to T2951: Ships cannot be edited in build mode while docked..

Fucked up the version numbers, oh well.

Apr 18 2018, 5:34 AM · CBS: Rails, Starmade
Comr4de changed First occurrence (version) from 200.301 to 201.002 on T2951: Ships cannot be edited in build mode while docked..
Apr 18 2018, 5:33 AM · CBS: Rails, Starmade
Comr4de created T2952: Firing multi-output missiles without enough capacity causes crash..
Apr 18 2018, 5:33 AM · Starmade
Comr4de created T2951: Ships cannot be edited in build mode while docked..
Apr 18 2018, 5:30 AM · CBS: Rails, Starmade

Apr 17 2018

schema changed the status of T2948: max hp to byte rounds down from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 17 2018, 4:52 PM · CBS: Weapons, Starmade
schema changed the status of T2947: physical recoil does not always trigger from In Queue to Resolved.
Apr 17 2018, 4:49 PM · Starmade, CBS: Weapons
schema added a comment to T2947: physical recoil does not always trigger.

fixed by activating physical object on recoil

Apr 17 2018, 4:48 PM · Starmade, CBS: Weapons
schema changed the status of T2946: weapon computers are not auto linked to ship core from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 17 2018, 4:48 PM · CBS: Weapons, Starmade
AndyP renamed T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors from Power 2.0 doesn't supply minimal power for asteroids/planets like the old power system did to Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 17 2018, 4:11 PM · Engine, Game Development, Starmade

Apr 15 2018

Restricted Application added a project to T2949: missile capacity display issues: CBS: Weapons.
Apr 15 2018, 10:30 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2948: max hp to byte rounds down: CBS: Weapons.
Apr 15 2018, 3:10 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2947: physical recoil does not always trigger: CBS: Weapons.
Apr 15 2018, 1:57 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2946: weapon computers are not auto linked to ship core: CBS: Weapons.
Apr 15 2018, 1:35 PM · CBS: Weapons, Starmade
Dragon-L-Lord created T2945: game crashes on exit of Builder block.
Apr 15 2018, 7:13 AM · Starmade
Tsnonak added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Hello, I am attempting to run a new Server and am new to all this...

Apr 15 2018, 6:54 AM · Quality Assurance, Physics, Starmade

Apr 11 2018

Sandwichrunner added a comment to T2941: Stabilizer group detection.

Sorry I forgot the Serverconfig:

Apr 11 2018, 4:16 PM · CBS: Systems, Quality Assurance, Starmade
Sandwichrunner created T2941: Stabilizer group detection.
Apr 11 2018, 4:14 PM · CBS: Systems, Quality Assurance, Starmade

Apr 6 2018

AndyP added a comment to T2935: issue with and old card?.

The video hardware is not capable of running starmade and is way below our minimum system requirements.

Apr 6 2018, 7:56 PM · Textures, Starmade
SmilingDemon changed the status of T2931: Structure does not fit... from Open to Feedback.
Apr 6 2018, 8:09 AM · Customer responded, Starmade, Issue Navigation
SmilingDemon moved T2931: Structure does not fit... from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 6 2018, 8:08 AM · Customer responded, Starmade, Issue Navigation