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Nov 13 2017

schema changed the status of T2680: Power reactor regeneration does not change when blocks are lost from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 11:46 PM · CBS: Systems, Starmade
schema changed the status of T2683: local shields have no regen under fire from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 11:33 PM · Starmade, CBS: Systems
schema changed the status of T2682: local shields have no shield outage from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 11:33 PM · Starmade, CBS: Systems
schema changed the status of T2681: local shields only protect against cannon projectiles from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 11:09 PM · Starmade, CBS: Systems
schema changed the status of T2667: Reactor lines have no mesh for stabilizer distance calculation from In Queue to Resolved.

that is fine. The exception is being caught. I'll probably switch the output off at some point

Nov 13 2017, 6:09 PM · CBS: Systems, Starmade
Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.

I see. I could have sworn they weren't there before that, but...

Nov 13 2017, 6:01 PM · GUI/HUD, Game Development, Starmade
Valck created T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier).
Nov 13 2017, 6:00 PM · GUI/HUD, Starmade
schema added a comment to T2681: local shields only protect against cannon projectiles.

also i suppose that shield support beam not working

Nov 13 2017, 5:16 PM · Starmade, CBS: Systems
schema changed the status of T2684: No reactor displays wrong on HUD from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 5:10 PM · GUI/HUD, Starmade
lancake raised the priority of T2675: Inner Ship Remotes register clicks in build mode from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:11 PM · Controls, Starmade
lancake changed the status of T2675: Inner Ship Remotes register clicks in build mode from Open to In Queue.

2 ship hotbar items that still react to mouse clicks outside ship mode:

  1. Inner remote (as reported above)
  2. Rail turret axis
Nov 13 2017, 4:10 PM · Controls, Starmade
schema changed the status of T2685: Right shift + left arrow key is debug function from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 4:05 PM · Engine, Starmade
lancake raised the priority of T2677: "Keyboard HUD Icons" remaining issues from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:04 PM · GUI/HUD, Game Development, Starmade
lancake moved T2678: Reactor nullpointer calculation from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 13 2017, 4:04 PM · Starmade, Issue Navigation
lancake renamed T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage from [Dev Build] 0.200.124 - After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage to After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.
Nov 13 2017, 4:03 PM · Starmade
Restricted Application removed a project from T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage: Issue Navigation.
Nov 13 2017, 4:03 PM · Starmade
lancake merged T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage into T2667: Reactor lines have no mesh for stabilizer distance calculation.
Nov 13 2017, 4:03 PM · CBS: Systems, Starmade
lancake raised the priority of T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:03 PM · Starmade
lancake claimed T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.

Merging with other task.

Nov 13 2017, 4:03 PM · Starmade
lancake renamed T2678: Reactor nullpointer calculation from Crashed game reports to Reactor nullpointer calculation.
Nov 13 2017, 4:02 PM · Starmade, Issue Navigation
lancake claimed T2678: Reactor nullpointer calculation.

All your logs have a nullpointer in it, but that should not crash or stall your game client. Same/similar issue as in T2667
Can you try this once again in version 0.200.164 and upload new logs if it doesn't work?

Nov 13 2017, 4:02 PM · Starmade, Issue Navigation
lancake raised the priority of T2679: Shade related Runtime Exception (v0.200.161) from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 3:54 PM · Starmade, Issue Navigation
lancake claimed T2679: Shade related Runtime Exception (v0.200.161).

Can you try this again in 0.200.164? It should be fixed in that version.

Nov 13 2017, 3:53 PM · Starmade, Issue Navigation
lancake added a comment to T2676: "Keyboard HUD Icons" setting doesn't remember state.

(You'll need to start and close the game at least once as the setting you currently have is still using the translation)

Nov 13 2017, 3:51 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.200.154 to 0.200.164 on T2666: Logic triggered weapons often refuse to reload using new power.
Nov 13 2017, 3:50 PM · Logic, Starmade
lancake closed T2666: Logic triggered weapons often refuse to reload using new power as Closed.

-QA Testing-

Nov 13 2017, 3:50 PM · Logic, Starmade
Restricted Application added a project to T2685: Right shift + left arrow key is debug function: Engine.
Nov 13 2017, 3:33 PM · Engine, Starmade
lancake changed the status of T2676: "Keyboard HUD Icons" setting doesn't remember state from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 3:14 PM · GUI/HUD, Starmade
lancake raised the priority of T2676: "Keyboard HUD Icons" setting doesn't remember state from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 2:30 PM · GUI/HUD, Starmade
lancake changed the status of T2676: "Keyboard HUD Icons" setting doesn't remember state from Open to In Queue.

Related to translations, value that is saved is the translation and not the name. It fails to set the correct setting then when started up again.

Nov 13 2017, 2:29 PM · GUI/HUD, Starmade
lancake added a comment to T2677: "Keyboard HUD Icons" remaining issues.

That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.

Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
Valck added a comment to T2677: "Keyboard HUD Icons" remaining issues.

So should all this truly be disabled? [R] to X something was always there before and could also not be disabled. Does it get in the way or?

This is simply not true – '[R] to X' wasn't always there before 0.200, the attached screenshots are from 0.199.654#20170826_140955 aka. the latest 'pre' build, and it wasn't there in any of the 'release' or 'pre' builds before that, either. It would have driven me nuts long ago if it had been.

Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
lancake changed the status of T2667: Reactor lines have no mesh for stabilizer distance calculation from Resolved to In Queue.

-QA Testing-

Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake edited Tester information (Internal use only) on T2667: Reactor lines have no mesh for stabilizer distance calculation.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake closed T2669: Shield visuals do not work with local shields as Closed.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake moved T2669: Shield visuals do not work with local shields from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
Restricted Application added a project to T2684: No reactor displays wrong on HUD: GUI/HUD.
Nov 13 2017, 1:37 PM · GUI/HUD, Starmade
Restricted Application added a project to T2683: local shields have no regen under fire: CBS: Systems.
Nov 13 2017, 1:37 PM · Starmade, CBS: Systems
lancake changed Last tested (version) from 0.200.153 to 0.200.162 on T2668: chamber specify menu is not properly confined within window size.
Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
lancake changed the status of T2668: chamber specify menu is not properly confined within window size from Resolved to In Queue.

-QA Testing-

Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
lancake changed the edit policy for T2677: "Keyboard HUD Icons" remaining issues.
Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
Restricted Application added a project to T2682: local shields have no shield outage: CBS: Systems.
Nov 13 2017, 1:37 PM · Starmade, CBS: Systems
Restricted Application added a project to T2681: local shields only protect against cannon projectiles: CBS: Systems.
Nov 13 2017, 1:37 PM · Starmade, CBS: Systems
Restricted Application added a project to T2680: Power reactor regeneration does not change when blocks are lost: CBS: Systems.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.153 to 0.200.162 on T2672: Build mode structure panel issues.
Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
lancake claimed T2677: "Keyboard HUD Icons" remaining issues.

Those that remain, are the crucial ones. Putting it on "none at all" would make you miss out on useful info without the player realizing it.
Examples:

  1. "Set weapon output : (current output)" would not appear for you so you have no idea which one is the output block.
  2. "C start connection" and "V connect with.." so you know which blocks are linkable and which ones aren't. Otherwise you're just guessing
  3. Some information also only appears if you have the block selected on your hotbar (and are in build mode) or are looking at one:
    1. looking at a shield block, shows info about that group near your cursor
    2. looking at power related blocks, shows you info of that group, very useful info
Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
lancake closed T2672: Build mode structure panel issues as Closed.

-QA Testing-

Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
lancake closed T2674: Reactor instability explosion does not update Reactor HP as Closed.

-QA Testing-

Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.156 to 0.200.161 on T2674: Reactor instability explosion does not update Reactor HP.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade

Nov 8 2017

Gandrac created T2679: Shade related Runtime Exception (v0.200.161).
Nov 8 2017, 9:44 PM · Starmade, Issue Navigation
schema changed the status of T2674: Reactor instability explosion does not update Reactor HP from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 8 2017, 1:03 PM · CBS: Systems, Starmade
ua2hk added a comment to T2678: Reactor nullpointer calculation.

After re-starting my PC, I tried to enter the server again, but it was still crashed.

Nov 8 2017, 9:56 AM · Starmade, Issue Navigation
ua2hk added a comment to T2678: Reactor nullpointer calculation.

More information, at that time, the game was heavy load, lag and CPU usage 100% until game crashed.

Nov 8 2017, 9:40 AM · Starmade, Issue Navigation
ua2hk created T2678: Reactor nullpointer calculation.
Nov 8 2017, 9:36 AM · Starmade, Issue Navigation
Valck created T2677: "Keyboard HUD Icons" remaining issues.
Nov 8 2017, 1:16 AM · GUI/HUD, Game Development, Starmade
Valck created T2676: "Keyboard HUD Icons" setting doesn't remember state.
Nov 8 2017, 12:58 AM · GUI/HUD, Starmade

Nov 7 2017

Valck added a comment to T2675: Inner Ship Remotes register clicks in build mode.

More testing reveals the issue is not restricted to build mode only; it also occurs when entering the pause menu ([ESC]) from flight mode, and even another level further down, in the options menu.
Similar but not identical issues I found while searching before reporting this bug were T57 and T2422, both presumed fixed.

Nov 7 2017, 11:18 PM · Controls, Starmade
Valck created T2675: Inner Ship Remotes register clicks in build mode.
Nov 7 2017, 5:08 PM · Controls, Starmade
Restricted Application added a project to T2674: Reactor instability explosion does not update Reactor HP: CBS: Systems.
Nov 7 2017, 1:30 PM · CBS: Systems, Starmade

Nov 6 2017

schema changed the status of T2666: Logic triggered weapons often refuse to reload using new power from In Queue to Resolved.
Nov 6 2017, 11:55 PM · Logic, Starmade
schema changed the status of T2664: Null pointer when attempting to save a blueprint to local from In Queue to Resolved.
Nov 6 2017, 11:55 PM · CBS: Systems, Starmade
schema added a comment to T2664: Null pointer when attempting to save a blueprint to local.

cannot save a (snapshot) tree local, since most meta data is on server. Not much of a problem however since just saving the blocks will just let the server recreate the reactor tree freshly on load.

Nov 6 2017, 11:54 PM · CBS: Systems, Starmade
schema added a comment to T2666: Logic triggered weapons often refuse to reload using new power.

issue due to slaved weapon systems being excluded from power consumption

Nov 6 2017, 11:50 PM · Logic, Starmade
schema added a comment to T2667: Reactor lines have no mesh for stabilizer distance calculation.

system will now use bruforce as backup. this means that there wont be any problem even if quickhull fails (which likely only affects small enough reactors in scale)

Nov 6 2017, 11:26 PM · CBS: Systems, Starmade
schema changed the status of T2667: Reactor lines have no mesh for stabilizer distance calculation from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 6 2017, 11:25 PM · CBS: Systems, Starmade
schema changed the status of T2668: chamber specify menu is not properly confined within window size from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 6 2017, 11:20 PM · Starmade, GUI/HUD
schema changed the status of T2669: Shield visuals do not work with local shields from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 6 2017, 10:34 PM · CBS: Systems, Starmade
schema changed the status of T2671: reactor HP does not trigger HP conditions from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 6 2017, 9:51 PM · CBS: Systems, Starmade
schema changed the status of T2672: Build mode structure panel issues from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 6 2017, 9:46 PM · Starmade, GUI/HUD
lancake changed the status of T2666: Logic triggered weapons often refuse to reload using new power from Open to In Queue.
Nov 6 2017, 1:16 PM · Logic, Starmade
lancake renamed T2666: Logic triggered weapons often refuse to reload using new power from Logic triggered weapons fire once, then are rendered unusable. to Logic triggered weapons often refuse to reload using new power.
Nov 6 2017, 1:15 PM · Logic, Starmade
lancake claimed T2666: Logic triggered weapons often refuse to reload using new power.

If you link a logic block to a weapon computer, the weapon computer loses its link with the ship core.
Yet now, if you look at your power consumption, you'll see that as soon as you link a logic block to a weapon computer, power consumption on the ship drops. The "at rest" charge is completely gone, which makes me conclude that it simply not part anymore of the new power system.

Nov 6 2017, 1:12 PM · Logic, Starmade
Restricted Application removed a project from T2670: multiplayer to local blueprint save does not work for new power entities: Game Development.
Nov 6 2017, 12:06 PM · Starmade, CBS: Systems
lancake merged T2670: multiplayer to local blueprint save does not work for new power entities into T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:06 PM · CBS: Systems, Starmade
lancake edited Tester information (Internal use only) on T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:06 PM · CBS: Systems, Starmade
lancake renamed T2664: Null pointer when attempting to save a blueprint to local from [DEV] Null pointer when attempting to save a blueprint to local. to Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:05 PM · CBS: Systems, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:spmp to issuegamemode:mponly on T2670: multiplayer to local blueprint save does not work for new power entities.
Nov 6 2017, 12:05 PM · Starmade, CBS: Systems
lancake claimed T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:04 PM · CBS: Systems, Starmade
brucethemoose added a comment to T2666: Logic triggered weapons often refuse to reload using new power.

Still happens in 200.154

Nov 6 2017, 9:23 AM · Logic, Starmade

Nov 4 2017

Ithirahad added a comment to T2670: multiplayer to local blueprint save does not work for new power entities.

My ticket needs to be merged in, I guess.

Nov 4 2017, 11:39 PM · Starmade, CBS: Systems
MgnfcntBstrd added a comment to T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..

Are there any charts or documented numbers available so I'll know how much I need to adjust everything? I have ships where the base has 15 million power/sec under the old system, and the turrets have another 2-4 mil each on top of that which used to be necessary to fire them without bottoming out the power.

Nov 4 2017, 9:59 PM · Starmade
Restricted Application added a project to T2672: Build mode structure panel issues: GUI/HUD.
Nov 4 2017, 6:28 PM · Starmade, GUI/HUD
Restricted Application added a project to T2671: reactor HP does not trigger HP conditions: CBS: Systems.
Nov 4 2017, 4:26 PM · CBS: Systems, Starmade
Restricted Application added a project to T2670: multiplayer to local blueprint save does not work for new power entities: CBS: Systems.
Nov 4 2017, 3:34 PM · Starmade, CBS: Systems
Restricted Application added a project to T2669: Shield visuals do not work with local shields: CBS: Systems.
Nov 4 2017, 2:41 PM · CBS: Systems, Starmade
lancake merged T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122) into T2656: Weapon focus fire is offset.
Nov 4 2017, 1:11 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122), added: GUI/HUD; removed Issue Navigation.
Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
lancake raised the priority of T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122) from Normal to Pre-Release Quality Assurance.
Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
lancake claimed T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122).

Merging with other task, has been fixed.

Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
Restricted Application added a project to T2668: chamber specify menu is not properly confined within window size: GUI/HUD.
Nov 4 2017, 1:07 PM · Starmade, GUI/HUD
Restricted Application added a project to T2667: Reactor lines have no mesh for stabilizer distance calculation: CBS: Systems.
Nov 4 2017, 1:01 PM · CBS: Systems, Starmade
lancake created T2667: Reactor lines have no mesh for stabilizer distance calculation.
Nov 4 2017, 1:01 PM · CBS: Systems, Starmade
lancake set First occurrence (version) to 0.200.134 on T2658: Ships without reactors overheat Dev build 200.137.
Nov 4 2017, 1:01 PM · Starmade
lancake closed T2658: Ships without reactors overheat Dev build 200.137 as Rejected.

Closing task, issue will not happen anymore.

Nov 4 2017, 1:00 PM · Starmade
AndyP added a comment to T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..

For 3.000.000 power generation in the new system, you need way more than this in size and dimensions.

Nov 4 2017, 9:55 AM · Starmade
brucethemoose updated the task description for T2666: Logic triggered weapons often refuse to reload using new power.
Nov 4 2017, 5:16 AM · Logic, Starmade
brucethemoose updated the task description for T2666: Logic triggered weapons often refuse to reload using new power.
Nov 4 2017, 5:14 AM · Logic, Starmade
brucethemoose renamed T2666: Logic triggered weapons often refuse to reload using new power from Logic triggered weapons only activate once, then are rendered unusable. to Logic triggered weapons fire once, then are rendered unusable..
Nov 4 2017, 5:13 AM · Logic, Starmade
brucethemoose created T2666: Logic triggered weapons often refuse to reload using new power.
Nov 4 2017, 5:08 AM · Logic, Starmade

Nov 3 2017

MgnfcntBstrd added a comment to T2665: Dev v0.200.151 - Stabilizer distance calculation wrong after update..

What's a "sane" number of turrets and DPS per turret in the new system? What's a "sane" amount of shields for a ship? Is there a guideline, so I can save myself time by building according to your specifications from the beginning?

Nov 3 2017, 9:13 PM · Starmade