Can you try to reproduce this (in version 0.200.197), and if it happens again, upload your logstarmade.0.log here? It's found in your ./StarMade/logs folder.
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Nov 30 2017
Can't confirm your bloom issue, at least not on nvidia hardware. I'll ask around if someone else has an issue with that.
Also present in .195
Nov 29 2017
Fixed with framebuffer fixes/improvements
Nov 28 2017
also present in 0.200.193...
Also present in dev 0.200.193...
Nov 27 2017
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Nov 26 2017
Nov 24 2017
Nov 23 2017
affecting missiles (specifically their explosions)
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Nov 22 2017
it seems like the right shift key disables the "num_lock" funktion as long as it is pressed.
any Numpad keys "0"-"9" and "," respond with the assigned non numpad key counterparts function while "right shift" is pressed
It is still crashing after the same set of steps in 0.200.176.
Nov 21 2017
Weird issue but yeah. As long as you hold right shift, any numpad number key will not register (0 to 9).
Reminds me a bit of T2653.
Merged into other task.
Nov 20 2017
Great feedback, you bring up a good point.
(0.200.172, but I am very sure this was present before power update) Additionally, docked parts on turrets can spasm out into very odd orientations. However, these cannot be reset as "reset turrets" does not reset fixed docks. As such, the docked parts have to be deleted, or they will undock in that weird orientation, which 99/100 times is clipped into the turret, causing mass chaos.
Nov 19 2017
Feedback:
First off, thank you for adding the crucial/none setting, it is very helpful in assessing the usability with/without any on-screen indicators.
Nov 18 2017
Negative, in version 0.200.172 cross-sector beams still only reduce AHP, no actual damage to blocks.
Nov 17 2017
Could you upload your logstarmade.0.log file after reproducing this nullpointer? Located in your ./StarMade/logs folder.
Nov 16 2017
Nov 15 2017
Nov 14 2017
Haven't checked support beams yet, will make new reports for those if they have issues.
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Undeathinators weren't included though, your spawn point is still set even if it was removed so there's no harm done.
Sounds good, putting back in queue so it's not forgotten. It should not reach release as it will be misleading for many players looking into their logs.