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Starmade | Dev v0.200.151 - Stabilizer distance calculation wrong after update.
Closed, RejectedPublic

Description

950K block ship, single reactor, retrofitted from old power, all old power modules removed.
96,067 reactor blocks.
96,066 stabilizer blocks.
Sufficient distance, around 250m minimum to closest stabilizers from reactor.
Showed 100% stabilization at that range previously.

Now showing ~14% stabilization, and wants minimum 897.5m distance to stabilizers from reactors.

The reactors were originally made in six 16,000 reactor chunks and connected together. If I chop them apart, the minimum distance drops down to 617m, 96.3% stabilization.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
uncertain
Last tested (version)
Dev v0.200.151
Category
none/unspecified
First occurrence (version)
Dev v0.200.151
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GeForce GTX 970 + GeForce GTX 570 Ti

Event Timeline

Checked another ship on the server, same issue. Stabilization at 50% now, minimum distance for stabilization is 526m with a 19,999 block reactor.

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Nov 3 2017, 4:59 PM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP claimed this task.
AndyP closed this task as Rejected.

-Rejected-

This is an intended config change.
A Reactor of 96k blocks is quite insane in size.

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptNov 3 2017, 5:02 PM

Based on your words, it seems I need to seek professional help if I want more than 3,000,000 power generation.

What's a "sane" number of turrets and DPS per turret in the new system? What's a "sane" amount of shields for a ship? Is there a guideline, so I can save myself time by building according to your specifications from the beginning?

AndyP added a comment.Nov 4 2017, 9:55 AM

For 3.000.000 power generation in the new system, you need way more than this in size and dimensions.

There is a huge difference in the way weapons work in the dev-builds, so the sole number of 3.000.000 is not feasible nor any base for your weapon and system calculation.

Are there any charts or documented numbers available so I'll know how much I need to adjust everything? I have ships where the base has 15 million power/sec under the old system, and the turrets have another 2-4 mil each on top of that which used to be necessary to fire them without bottoming out the power.