Page MenuHomeSchine - Phabricator
Feed Advanced Search

Apr 23 2016

schema changed the status of T103: Safety element: Structure Menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 23 2016, 2:08 PM · Engine, Starmade
schema changed the status of T104: Safety element: Faction Menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 23 2016, 2:08 PM · Engine, Starmade
schema changed the status of T340: "power failure" event does not check power inheriting from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 23 2016, 1:59 PM · CBS: Weapons, Starmade
schema changed the status of T292: using shield supply changes status to under fire from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 23 2016, 1:56 PM · CBS: Functional, Starmade
schema changed the status of T1361: creating design new or from blueprint causes nullpointer exception from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 23 2016, 1:42 PM · CBS: Shipyards, Starmade
schema added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

(fixed issue where fonts werent loaded right on version 0.197.45)

Apr 23 2016, 1:30 PM · Translations, Starmade

Apr 22 2016

spunkie changed Last tested (version) from 0.19549 to 0.197.45 dev on T542: Gravity Unit not working far away from core of the Ship.
Apr 22 2016, 10:27 PM · Engine, Starmade
spunkie edited Steps to reproduce on T542: Gravity Unit not working far away from core of the Ship.
Apr 22 2016, 10:26 PM · Engine, Starmade
spunkie added a comment to T542: Gravity Unit not working far away from core of the Ship.

-QA testing-

Apr 22 2016, 10:23 PM · Engine, Starmade
lancake moved T1290: a teleport or jump to another player can crash client from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 4:54 PM · Engine, Starmade
lancake moved T303: beams passing through ship from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 4:34 PM · Engine, Starmade
lancake moved T787: Ships/Stations do not save AI enabled state on docks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 3:02 PM · AI, Starmade
lancake moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:39 PM · CBS: Functional, Starmade
lancake added a comment to T753: Block count and mass is off.

Appears to be fixed.

Apr 22 2016, 2:34 PM · Engine, Starmade
lancake moved T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:31 PM · Starmade
lancake moved T1269: using any hotbar slot undocks you from a shipyard anchor from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:17 PM · CBS: Shipyards, Starmade
lancake moved T788: area trigger controller doesn't auto link with other logic blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:12 PM · Logic, Starmade
lancake moved T625: inventory filter needs a quick reset button from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:00 PM · GUI/HUD, Feature, Starmade
lancake moved T197: editing blueprint description also edits faction description from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 1:12 PM · GUI/HUD, Starmade

Apr 21 2016

spunkie added a comment to T1147: Cannot go back to shipyard from design (edit design can be used to enter).

How about making an astronaut, with the appropriate permissions, able to right click remove design blocks while making sure that block doesn't get in their inventory?

Apr 21 2016, 10:54 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
schema changed the status of T340: "power failure" event does not check power inheriting from In Queue (Game) to Resolved.

I don't think that message exists still

Apr 21 2016, 2:24 PM · CBS: Weapons, Starmade
schema changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from In Queue (Game) to Resolved.
Apr 21 2016, 2:14 PM · CBS: Shipyards, Starmade
schema changed the status of T104: Safety element: Faction Menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 2:06 PM · Engine, Starmade
schema changed the status of T103: Safety element: Structure Menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 1:41 PM · Engine, Starmade
schema changed the status of T197: editing blueprint description also edits faction description from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 1:37 PM · GUI/HUD, Starmade
schema changed the status of T386: Alignment/gravity overridden by vessel you're docked to from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 1:35 PM · Engine, Starmade
schema changed the status of T292: using shield supply changes status to under fire from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 12:29 PM · CBS: Functional, Starmade
schema changed the status of T542: Gravity Unit not working far away from core of the Ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 12:16 PM · Engine, Starmade
schema changed the status of T787: Ships/Stations do not save AI enabled state on docks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 11:46 AM · AI, Starmade
schema added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

all fonts will not switch to the custom font. Also paths from ./ can now be use so you can bundle the font with the language. e.g. <Language Language="ChineseTraditional" Version="0" fontnameorpath="language/ChineseTraditional/arialuni.ttf">

Apr 21 2016, 11:40 AM · Translations, Starmade
schema changed the status of T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 11:39 AM · Translations, Starmade
schema added a comment to T1147: Cannot go back to shipyard from design (edit design can be used to enter).

I will not implement getting back to the shipyard for now, as it's not that trivial. Also if you do that you wont be stuck inside blocks. if you make like a hall without an exit and at the same time covered your core, you can still suicide

Apr 21 2016, 8:29 AM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
schema changed the status of T1147: Cannot go back to shipyard from design (edit design can be used to enter) from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 8:28 AM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
schema changed the status of T1208: Can't add ship to fleet if it isnt in the same sector from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 6:43 AM · Fleets, Starmade
schema changed the status of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 6:40 AM · Engine, Starmade
schema changed the status of T625: inventory filter needs a quick reset button from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 4:25 AM · GUI/HUD, Feature, Starmade

Apr 20 2016

lancake moved T231: Restricted build helper still applies in astronaut mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 5:34 PM · GUI/HUD, Starmade
lancake moved T736: Astrotech does not accept slave modules from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 4:59 PM · CBS: Weapons, Starmade
lancake moved T437: Background noise persists even when game is muted from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 4:42 PM · Engine, Starmade
lancake moved T204: dates for faction members do not work from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 4:24 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19452 (Dev) to 0.197.42 on T51: can't untoggle Flip Flop manually.
Apr 20 2016, 2:31 PM · Logic, Starmade
lancake moved T51: can't untoggle Flip Flop manually from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 2:30 PM · Logic, Starmade
lancake moved T791: display module formatting help button is not visible from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 1:51 PM · GUI/HUD, Starmade
lancake reopened T791: display module formatting help button is not visible as "Resolved".

-QA Testing-

Apr 20 2016, 1:51 PM · GUI/HUD, Starmade
schema changed the status of T175: Weapon menu displays computers in random order from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 8:22 AM · Game Development (Beta), GUI/HUD, Starmade
schema added a comment to T204: dates for faction members do not work.

dates werent created. tehx will now for entries starting at the current time

Apr 20 2016, 8:17 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T204: dates for faction members do not work from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 8:17 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T231: Restricted build helper still applies in astronaut mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 8:11 AM · GUI/HUD, Starmade
schema changed the status of T239: Overheating timer is wrong from In Queue (Game) to Resolved.

weapons can no longer reduce overheating with the hp system.

Apr 20 2016, 8:07 AM · Engine, Starmade
schema changed the status of T246: Clicking spawn multiple times after suicide generates multiple suicides from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 7:59 AM · Engine, Starmade
schema changed the status of T437: Background noise persists even when game is muted from In Queue (Game) to Resolved.
Apr 20 2016, 7:56 AM · Engine, Starmade
schema changed the status of T246: Clicking spawn multiple times after suicide generates multiple suicides from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 7:55 AM · Engine, Starmade
schema changed the status of T625: inventory filter needs a quick reset button from In Queue (Game) to Resolved.

No longer relevant in new Inventory Filter System (cargo update)

Apr 20 2016, 7:06 AM · GUI/HUD, Feature, Starmade
schema changed the status of T736: Astrotech does not accept slave modules from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 7:05 AM · CBS: Weapons, Starmade
schema changed the status of T751: Ship structure tab ion defence effect % not matching in use % from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:52 AM · GUI/HUD, Starmade
schema changed the status of T791: display module formatting help button is not visible from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:43 AM · GUI/HUD, Starmade
schema changed the status of T836: Jump Inhibitors on station turn off when sector is unloaded from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:36 AM · CBS: Functional, Quality Assurance, Starmade
schema changed the status of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:32 AM · Starmade
schema changed the status of T51: can't untoggle Flip Flop manually from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:26 AM · Logic, Starmade
schema changed the status of T1002: Drop down menu doesn't catch mouse clicks properly from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 20 2016, 6:25 AM · GUI/HUD, Starmade

Apr 18 2016

calani added a comment to T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.

Expected behavior for this build:

Apr 18 2016, 10:08 PM · Feature, Starmade
AndyP changed the status of T1357: Max memory slider knob's initial position is incorrect. from In Queue (Launcher) to Resolved.

-Forward-

Apr 18 2016, 8:36 PM · Starmade
AndyP changed the status of T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from In Queue (Launcher) to Resolved.

-Forward-

Apr 18 2016, 8:36 PM · Feature, Starmade
lancake moved T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 7:31 PM · GUI/HUD, Starmade
lancake moved T853: shield effect overrides lighten mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 7:07 PM · Engine, Starmade
lancake moved T187: Up and down Arrow key stuck between rail entities from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 7:00 PM · CBS: Rails, Starmade
lancake moved T469: Z Fighting on Galaxy Map from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 18 2016, 6:36 PM · GUI/HUD, Starmade
schema changed the status of T788: area trigger controller doesn't auto link with other logic blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 2:07 AM · Logic, Starmade
schema changed the status of T469: Z Fighting on Galaxy Map from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:49 AM · GUI/HUD, Starmade
schema changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:43 AM · CBS: Functional, Starmade
schema changed the status of T120: hand weapon selected prevents you from building in build mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:20 AM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T187: Up and down Arrow key stuck between rail entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 18 2016, 1:11 AM · CBS: Rails, Starmade

Apr 17 2016

schema changed the status of T303: beams passing through ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 11:13 PM · Engine, Starmade
schema changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 11:10 PM · GUI/HUD, Starmade
schema changed the status of T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 11:01 PM · GUI/HUD, Starmade
schema changed the status of T853: shield effect overrides lighten mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 10:50 PM · Engine, Starmade
schema changed the status of T574: Improper orientation of blocks when using undo in advanced build mode from Open to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 8:28 PM · CBS: Shipyards, Starmade
schema changed the status of T871: Replace filter for not the same type of blocks ignore set orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 17 2016, 8:28 PM · Engine, Starmade
lancake moved T881: Dark Grey Advanced Heptas incorrectly made in standard factory from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Apr 17 2016, 10:15 AM · Blockconfig, Starmade
lancake changed the status of T881: Dark Grey Advanced Heptas incorrectly made in standard factory from In Queue (Game) to Resolved.
Apr 17 2016, 10:15 AM · Blockconfig, Starmade

Apr 16 2016

lancake moved T97: Replace tool doesn't always replace with correct orientation from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 16 2016, 2:11 PM · Engine, Starmade

Apr 15 2016

schema changed the status of T97: Replace tool doesn't always replace with correct orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 8:08 PM · Engine, Starmade
lancake moved T943: all textures on t002.png ppear broken on debris blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 6:06 PM · Textures, Starmade
lancake renamed T943: all textures on t002.png ppear broken on debris blocks from all textures on t002.png and t003.png appear broken on debris blocks to all textures on t002.png ppear broken on debris blocks.
Apr 15 2016, 5:51 PM · Textures, Starmade
lancake moved T968: scrolling in tab player list menu also scrolls through hotbar from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 5:40 PM · GUI/HUD, Starmade
lancake moved T1101: playerlist and navigation menu use the same saved size and position from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 5:38 PM · GUI/HUD, Starmade
lancake moved T1330: Search bar keeps focus when using right click resulting in unwanted behavior from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 15 2016, 5:32 PM · GUI/HUD, Starmade
lancake added a comment to T1330: Search bar keeps focus when using right click resulting in unwanted behavior.

Solution: right clicking in anywhere, disables the focus on the search bar. (Left click already does that)

I would rather said "Solution : When a filling number menu open, let him take priority on everything else"
Because players are lazy, they'll be quite irratated while have their hands on the keyboards for filter menu, to be force to hand away to their mouse just to unfocus menu when they'll have to choose a number and have their hands over keyboard again. It's quite nonsense from ergonomics point of view.
The split menu should react like the display module since the text is highlighted, that means typing text will filling the right menu (= the highlighted text from menu in the foreground).

Apr 15 2016, 5:31 PM · GUI/HUD, Starmade
schema changed the status of T853: shield effect overrides lighten mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Engine, Starmade
schema changed the status of T750: Shield regeneration rate displayed on GUI does not reflect combat nerf from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T1101: playerlist and navigation menu use the same saved size and position from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T871: Replace filter for not the same type of blocks ignore set orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Engine, Starmade
schema changed the status of T858: Build Mode for Shipyard design displays total power cap, including Shipyard's Station. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T97: Replace tool doesn't always replace with correct orientation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Engine, Starmade
schema changed the status of T968: scrolling in tab player list menu also scrolls through hotbar from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade
schema changed the status of T943: all textures on t002.png ppear broken on debris blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · Textures, Starmade
schema changed the status of T1330: Search bar keeps focus when using right click resulting in unwanted behavior from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 15 2016, 1:07 AM · GUI/HUD, Starmade

Apr 12 2016

lancake moved T1273: first person view should be placed on the astronauts head from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 12 2016, 7:25 PM · Engine, Feature, Starmade
lancake changed the status of T1273: first person view should be placed on the astronauts head from In Queue (Game) to Resolved.
Apr 12 2016, 7:25 PM · Engine, Feature, Starmade

Apr 9 2016

AndyP added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

Should be correct.
The issue status was set to resolved before release, but as we did not have the time to properly test this, we did not put it to closed yet. =)

Apr 9 2016, 2:11 PM · Fleets, Starmade