Page MenuHomeSchine - Phabricator
Feed Advanced Search

Sep 8 2015

Restricted Application changed the status of T490: Planet part entities does not vanish even without any blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 8 2015, 4:31 AM · Game Development (Alpha), Galaxy Map, Starmade

Sep 7 2015

psycommando changed Last tested (version) from 0.19368 to 0.19431 on T490: Planet part entities does not vanish even without any blocks.
Sep 7 2015, 10:33 PM · Game Development (Alpha), Galaxy Map, Starmade
psycommando added a comment to T490: Planet part entities does not vanish even without any blocks.

Tested again on 0.19431, from a fresh install, and the issue appears to still not be resolved.

Sep 7 2015, 10:33 PM · Game Development (Alpha), Galaxy Map, Starmade
AndyP changed Category from issuecategory:none to issuecategory:igui on T456: Ship HUD non functional after being forced out of reboot.
Sep 7 2015, 9:24 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T456: Ship HUD non functional after being forced out of reboot from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Sep 7 2015, 9:23 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP reopened T456: Ship HUD non functional after being forced out of reboot as "Resolved".
Sep 7 2015, 9:23 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T456: Ship HUD non functional after being forced out of reboot from In Queue (Game) to Resolved.
Sep 7 2015, 9:20 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie changed Last tested (version) from 0.19266 (Dev) to 0.19428 on T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .
Sep 7 2015, 7:17 AM · CBS: Rails, Starmade
Megacrafter127 reopened T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing as "Resolved".

Similar problem occurring while separating corners, which fit together.
Blueprint:


Please confirm whether or not related.

Sep 7 2015, 3:02 AM · CBS: Rails, Starmade
spunkie added a comment to T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .

-QA Testing-

Sep 7 2015, 2:00 AM · CBS: Rails, Starmade

Sep 6 2015

spunkie claimed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .
Sep 6 2015, 8:44 PM · CBS: Rails, Starmade
SmilingDemon placed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing up for grabs.
Sep 6 2015, 8:36 PM · CBS: Rails, Starmade
SmilingDemon reopened T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing as "Resolved".
Sep 6 2015, 8:35 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing from In Queue (Game) to Resolved.
Sep 6 2015, 11:32 AM · CBS: Rails, Starmade
Zackey_TNT added a comment to T543: Multiple Shipyards on single station cause issues.

-QA Testing-

Sep 6 2015, 7:52 AM · Engine, Starmade

Sep 5 2015

Restricted Application changed the status of T621: Keyboard help does not update without game restart from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 5 2015, 9:06 PM · GUI/HUD, Starmade
micdoodle8 changed the status of T539: ship core not producing power when first spawned from In Queue (Game) to Resolved.
Sep 5 2015, 2:52 AM · Engine, Starmade
Restricted Application changed the status of T539: ship core not producing power when first spawned from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 5 2015, 2:38 AM · Engine, Starmade
spunkie moved T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 5 2015, 1:06 AM · Engine, Starmade
spunkie added a comment to T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.

-QA Testing-

Sep 5 2015, 1:06 AM · Engine, Starmade

Sep 4 2015

spunkie changed Last tested (version) from 0.19401 to 0.19425 on T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.
Sep 4 2015, 11:19 PM · Engine, Starmade
spunkie moved T477: disabling radar jammer resets power storage to 0 from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 4 2015, 11:15 PM · CBS: Functional, Starmade
spunkie added a comment to T477: disabling radar jammer resets power storage to 0.

-QA Testing-

Sep 4 2015, 11:15 PM · CBS: Functional, Starmade
AndyP reopened T477: disabling radar jammer resets power storage to 0 as "Resolved".
Sep 4 2015, 10:55 PM · CBS: Functional, Starmade
lancake moved T607: Blueprint menu: attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException" from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 4 2015, 10:03 PM · GUI/HUD, Starmade
lancake moved T616: Jump drive inhibitor pop-up message and block behavior config typo from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 4 2015, 9:49 PM · GUI/HUD, Starmade
AndyP claimed T529: Unable to split multi stacked items.
Sep 4 2015, 9:48 PM · Starmade
lancake moved T617: can't jump while holding charge button from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 4 2015, 9:45 PM · CBS: Functional, Starmade
lancake moved T615: Jump drive inhibitor range is global from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 4 2015, 9:45 PM · CBS: Functional, Starmade
schema changed the status of T607: Blueprint menu: attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException" from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 4 2015, 4:43 PM · GUI/HUD, Starmade
AndyP added members for Quality Assurance: thakyZ, psycommando.
Sep 4 2015, 4:29 PM
schema changed the status of T616: Jump drive inhibitor pop-up message and block behavior config typo from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 4 2015, 4:23 PM · GUI/HUD, Starmade
schema changed the status of T615: Jump drive inhibitor range is global from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 4 2015, 4:23 PM · CBS: Functional, Starmade
schema changed the status of T617: can't jump while holding charge button from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 4 2015, 4:23 PM · CBS: Functional, Starmade
Restricted Application changed the status of T576: Amount sellable appended instead of replace when overselling using sell amount from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 4 2015, 6:09 AM · Starmade
micdoodle8 added a comment to T529: Unable to split multi stacked items.

Okay so scratch that, I've re-read your comment Zackey and I believe this issue should be fixed now. Feel free to comment on the above situation, in case anyone thinks that functionality should be changed.

Sep 4 2015, 5:56 AM · Starmade
Restricted Application changed the status of T529: Unable to split multi stacked items from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 4 2015, 5:54 AM · Starmade
micdoodle8 changed the status of T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from In Queue (Game) to Resolved.
Sep 4 2015, 2:20 AM · Engine, Starmade

Sep 3 2015

spunkie added a comment to T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.

-QA testing-
fix does not work

Sep 3 2015, 11:40 PM · Engine, Starmade
spunkie moved T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 3 2015, 9:50 PM · Engine, Starmade
spunkie added a comment to T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.

-QA Testing-

Sep 3 2015, 9:50 PM · Engine, Starmade
spunkie claimed T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.
Sep 3 2015, 9:39 PM · Engine, Starmade
Restricted Application changed the status of T501: Cooldown/reload animation not intuitive from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 3 2015, 7:39 PM · Game Development (Beta), Models, Starmade
Restricted Application changed the status of T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 3 2015, 6:51 PM · Engine, Starmade
AndyP added a comment to T233: Chat kick and ban options.

sounds great. =)

Sep 3 2015, 6:46 PM · GUI/HUD, Quality Assurance, Starmade
micdoodle8 changed the status of T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from In Queue (Game) to Resolved.

0.1942 was missing the commit that I pushed for this fix, the next dev version will have the fix included.

Sep 3 2015, 6:12 PM · Engine, Starmade
schema added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Fixed in 0.19421

Sep 3 2015, 1:57 PM · CBS: Shipyards, Starmade
schema changed the status of T551: Turrets are not saved and linked correctly in shipyards from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 3 2015, 1:57 PM · CBS: Shipyards, Starmade

Sep 2 2015

spunkie moved T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 2 2015, 6:58 PM · GUI/HUD, Starmade
spunkie claimed T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System.
Sep 2 2015, 6:58 PM · GUI/HUD, Starmade
spunkie changed Last tested (version) from 0.19361 to 0.1942 on T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Sep 2 2015, 10:14 AM · Engine, Starmade
spunkie claimed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Sep 2 2015, 10:14 AM · Engine, Starmade
spunkie added a comment to T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.

-QA testing-

Sep 2 2015, 10:10 AM · Engine, Starmade
Nightwakler_007 added a comment to T510: undocking ship from shipyard will usually redock it immediately.

I've seen this happen to. The other problem encountered when undocking a ship is that it can be impossible to activate the core. Instead of activating the core, the anchor is selected (which does nothing, of course). If the anchor block activation area was made smaller than all other blocks, then this would resolve the issue. Or, better still, make the anchor block an inactive/invisible entity unless in flight or build mode.

Sep 2 2015, 1:47 AM · CBS: Shipyards, Starmade

Sep 1 2015

AndyP moved T510: undocking ship from shipyard will usually redock it immediately from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Sep 1 2015, 9:29 PM · CBS: Shipyards, Starmade
micdoodle8 added a comment to T233: Chat kick and ban options.

Okay, I've added 'optional' command parameters in the latest commit. Along with fixing the issues listed 3 comments above.

Sep 1 2015, 8:54 PM · GUI/HUD, Quality Assurance, Starmade
Restricted Application changed the status of T233: Chat kick and ban options from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 8:50 PM · GUI/HUD, Quality Assurance, Starmade
Restricted Application changed the status of T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 6:44 PM · Engine, Starmade
Seygantte added a comment to T467: Highlighting/selecting sectors on galaxy map.

Testing on dev build starmade-build_20150901_160211

Sep 1 2015, 6:17 PM · Galaxy Map, Starmade
SmilingDemon claimed T580: Nullpointer while saveing of Station blueprints from multiplayer to local.
Sep 1 2015, 5:26 PM · Engine, Starmade
SmilingDemon claimed T415: Unable to kick members out of faction.
Sep 1 2015, 3:13 PM · GUI/HUD, Starmade
schema changed the status of T415: Unable to kick members out of faction from In Queue (Game) to Resolved.

It was intended that you can't demote or kick members of your own rank. The error message on kick went to the wrong player and he remained in the list (when tried to kick a player with the same rank). That has now been fixed. Also it has been fixed that the buttons will even show up for something you can't do.

Sep 1 2015, 1:31 PM · GUI/HUD, Starmade
Oninoni added a comment to T370: transparency and opaque texture issues.

All fixed

Sep 1 2015, 11:32 AM · Engine, Starmade
33Cav added a comment to T544: reboot key combo (tab+y) in astronaut mode causes nullpointer.

The 'tab' part of that key combination has no effect, pressing Y is intended to reboot stations and repair the armour at the same time.

Sep 1 2015, 10:23 AM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19401 to 0.19416 on T544: reboot key combo (tab+y) in astronaut mode causes nullpointer.
Sep 1 2015, 10:18 AM · Engine, Starmade
Megacrafter127 claimed T544: reboot key combo (tab+y) in astronaut mode causes nullpointer.

Tested in 0.19416
Nullpointer does not occur for astronauts.
Hitting tab+y on a station causes the station to reboot, not sure if intended or not, thus not closing yet.

Sep 1 2015, 10:17 AM · Engine, Starmade
Megacrafter127 changed Last tested (version) from 0.19362 (Dev) to 0.19416 (Dev) on T489: ship catalog manager does not sort anymore.
Sep 1 2015, 10:09 AM · GUI/HUD, Starmade
Megacrafter127 claimed T489: ship catalog manager does not sort anymore.
Sep 1 2015, 10:09 AM · GUI/HUD, Starmade
schema changed the status of T543: Multiple Shipyards on single station cause issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 2:23 AM · Engine, Starmade
schema changed the status of T510: undocking ship from shipyard will usually redock it immediately from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 2:05 AM · CBS: Shipyards, Starmade
schema changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 1:59 AM · CBS: Weapons, Starmade
schema changed the status of T525: doors and forcefields can make a ship invulnerable from In Queue (Game) to Resolved.
Sep 1 2015, 1:48 AM · Blockconfig, Starmade
schema changed the status of T544: reboot key combo (tab+y) in astronaut mode causes nullpointer from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 1:47 AM · Engine, Starmade
schema changed the status of T546: Using "create docking" on station and planets causes nullpointer from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 1:46 AM · CBS: Rails, Starmade
schema changed the status of T551: Turrets are not saved and linked correctly in shipyards from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 1 2015, 1:41 AM · CBS: Shipyards, Starmade

Aug 31 2015

schema changed the status of T467: Highlighting/selecting sectors on galaxy map from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 31 2015, 11:56 PM · Galaxy Map, Starmade
schema changed the status of T580: Nullpointer while saveing of Station blueprints from multiplayer to local from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 31 2015, 11:41 PM · Engine, Starmade
schema changed the status of T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System from In Queue (Game) to Resolved.
Aug 31 2015, 3:42 PM · GUI/HUD, Starmade

Aug 30 2015

Restricted Application changed the status of T489: ship catalog manager does not sort anymore from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 30 2015, 3:55 AM · GUI/HUD, Starmade
micdoodle8 changed the status of T531: Add resolution: 3440 x 1440 to selectable game resolution from In Queue (Game) to Resolved.

Selectable from game launcher, setting as resolved.

Aug 30 2015, 3:55 AM · Engine, Feature, Starmade

Aug 28 2015

spunkie moved T436: Feature QA: Factories on asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 28 2015, 6:41 AM · Engine, Feature, Starmade
spunkie added a comment to T436: Feature QA: Factories on asteroids.

-QA Testing-

Aug 28 2015, 6:41 AM · Engine, Feature, Starmade

Aug 26 2015

Restricted Application changed the status of T489: ship catalog manager does not sort anymore from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 26 2015, 6:35 AM · GUI/HUD, Starmade
Megacrafter127 added a comment to T313: JVM Crash detected: incorrect dialog.

If the change isn't included in the next build, something still needs to be fixed, even if it is not the game but the build-tool's config.

Aug 26 2015, 6:33 AM · Engine, Starmade
micdoodle8 changed the status of T313: JVM Crash detected: incorrect dialog from In Queue (Game) to Resolved.
Aug 26 2015, 5:48 AM · Engine, Starmade
Megacrafter127 claimed T313: JVM Crash detected: incorrect dialog.
Aug 26 2015, 3:09 AM · Engine, Starmade

Aug 25 2015

Restricted Application changed the status of T490: Planet part entities does not vanish even without any blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 25 2015, 6:31 PM · Game Development (Alpha), Galaxy Map, Starmade
spunkie changed Last tested (version) from release 0.19361 to 0.19408 on T436: Feature QA: Factories on asteroids.
Aug 25 2015, 4:06 PM · Engine, Feature, Starmade
spunkie claimed T436: Feature QA: Factories on asteroids.
Aug 25 2015, 4:05 PM · Engine, Feature, Starmade
spunkie moved T556: Parse error with G_NORMAL_MAPPING = false on loading (100%) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 25 2015, 4:04 PM · Engine, Starmade
spunkie added a comment to T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).

-QA Testing-

Aug 25 2015, 4:04 PM · Engine, Starmade
spunkie set Last tested (version) to 0.19408 on T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).
Aug 25 2015, 3:55 PM · Engine, Starmade
lancake changed the status of T436: Feature QA: Factories on asteroids from In Queue (Game) to Resolved.
Aug 25 2015, 11:17 AM · Engine, Feature, Starmade
micdoodle8 added a comment to T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).

I've attempted a fix, but I was unable to recreate this myself. If the error persists please provide the new crash message.

Aug 25 2015, 6:23 AM · Engine, Starmade
Restricted Application changed the status of T556: Parse error with G_NORMAL_MAPPING = false on loading (100%) from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 25 2015, 6:22 AM · Engine, Starmade
Restricted Application changed the status of T529: Unable to split multi stacked items from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 25 2015, 6:03 AM · Starmade
Restricted Application changed the status of T313: JVM Crash detected: incorrect dialog from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 25 2015, 5:14 AM · Engine, Starmade
Restricted Application changed the status of T370: transparency and opaque texture issues from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Aug 25 2015, 1:53 AM · Engine, Starmade

Aug 24 2015

AndyP changed the edit policy for T529: Unable to split multi stacked items.
Aug 24 2015, 10:36 AM · Starmade
spunkie moved T225: radarjammer doesn't affect AI anymore from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Aug 24 2015, 10:34 AM · Game Development (Beta), AI, Starmade