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Details

Description

Focus project as general aid for browsing Starmade
or related workflows.

This project is auto-assigned by the "Issue Category" field being set to:
"Fleets"

Details:
Fleets cover all group AI and functions.
Local Ship AI is covered by AI

Recent Activity

Jan 21 2019

JNC added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

As far as I've noticed, "carrier recall" is broken because of this. Half the ships wont obey the command and the others may go to the wrong sector, and none actually dock.... it is terrible.

Jan 21 2019, 6:23 PM · Fleets, Game Development, Starmade

Mar 19 2018

33Cav added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

Actually the problem extends much further than OP realises. If you dock the mothership to a station using a pickup point the drones will attempt to dock in the vicinity of the pickup point on the station instead of the drone bay of the mothership even when the mothership is undocked and in an adjacent sector.

Mar 19 2018, 3:02 PM · Fleets, Game Development, Starmade

Mar 18 2018

lancake changed the status of T2394: recall pickup area is used relative to mothership instead of the actual entity from Open to In Queue.
Mar 18 2018, 7:58 PM · Fleets, Game Development, Starmade

Mar 13 2018

lancake renamed T2386: nullpointer when removing fleet mothership while mining from Deleting fleet Mothership mid-action may cause crash to nullpointer when removing fleet mothership while mining.
Mar 13 2018, 10:59 PM · Fleets, Game Development, Starmade

Aug 30 2017

wjg added a comment to T2094: Fleets losing docked entities .

Managed to cause the ship not same as self exception in v0.199.654, happened in trader controlled area.
Log 0-1 for serverlog/logstarmade/npcs included.


Could not join world directly after that exception but a restart allowed me to enter at an earlier point.

Aug 30 2017, 8:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Jul 24 2017

AtraUnam added a comment to T1249: Big enough mining drones don't salvage.

Potentially related, recently noticed that the behaviour of AI is affected by the relative locations of the COM and the core with behaviour becomming less reliable the further apart these two are. Could be that with larger mining drones the distance between the COM and core is causing the issue. This also may be worth looking into as its own issue.

Jul 24 2017, 10:59 PM · Fleets, Quality Assurance, Starmade

Jul 22 2017

AndyP moved T1168: Fleet orders not persistent after reboot. from Issue affecting current release to Archived on the Starmade board.
Jul 22 2017, 9:55 PM · Game Development (Alpha), Fleets, Starmade

Jul 21 2017

lancake closed T1168: Fleet orders not persistent after reboot. as Closed.
Jul 21 2017, 3:55 PM · Game Development (Alpha), Fleets, Starmade

Jul 20 2017

AndyP edited projects for T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:18 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Backlog / Unclassed to Alpha on the Fleets board.
Jul 20 2017, 11:08 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server. from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:49 PM · Fleets, Starmade
AndyP moved T1691: moving fleet results in same UID causes IllegalArgument crash from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:49 PM · Fleets, Starmade
AndyP moved T1880: Creating a fleet causes client crash from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:48 PM · Fleets, Starmade
AndyP moved T2336: Fleet command "move" does not work as intended. from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · Fleets, Starmade
AndyP moved T2368: Fleet Jamming and cloaking does not retain after unloading from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · Fleets, Starmade
AtraUnam added a comment to T1249: Big enough mining drones don't salvage.

Seconded, tried to perform a test (I have an idea as to what the issue might be) but couldn't do so due to drones just refusing to aknowledge any mining order.

Jul 20 2017, 7:15 PM · Fleets, Quality Assurance, Starmade

Jul 18 2017

lancake added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.

Jul 18 2017, 12:07 PM · Game Development (Alpha), Fleets, Starmade
lancake moved T1168: Fleet orders not persistent after reboot. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 18 2017, 9:25 AM · Game Development (Alpha), Fleets, Starmade
lancake raised the priority of T1143: overheating fleet ships can't be salvaged from Normal to High.
Jul 18 2017, 9:13 AM · Game Development (Beta), Fleets, Starmade

Jun 26 2017

Restricted Application edited projects for T1691: moving fleet results in same UID causes IllegalArgument crash , added: Fleets; removed Customer responded, Issue Navigation.
Jun 26 2017, 12:13 PM · Fleets, Starmade
lancake merged T1691: moving fleet results in same UID causes IllegalArgument crash into T2094: Fleets losing docked entities .
Jun 26 2017, 12:13 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Jun 12 2017

lancake closed T1880: Creating a fleet causes client crash as Rejected.

Can't do anything with the provided logs, server probably ran out of memory due to lack of restarts. Could have been a memory leak too but since this report is from a year ago, it can be closed.

Jun 12 2017, 1:59 PM · Fleets, Starmade

Jun 9 2017

lancake closed T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server. as Rejected.

No feedback, most likely a duplicate of the issue we had before where fleets don't load when they should. They did however re-appear after unloading/loading the sector.

Jun 9 2017, 11:55 AM · Fleets, Starmade
lancake changed the status of T1168: Fleet orders not persistent after reboot. from In Queue to Resolved.

This should have been implemented recently.

Jun 9 2017, 11:52 AM · Game Development (Alpha), Fleets, Starmade

Jun 5 2017

lancake merged T2192: ai patrols ram into ships into T1195: AI will get stuck in structures..
Jun 5 2017, 2:13 PM · Game Development (Beta), Fleets, Starmade

Jun 4 2017

lancake merged T2336: Fleet command "move" does not work as intended. into T1288: Fleet move command doesn't use any kind of braking at destination..
Jun 4 2017, 6:57 PM · Game Development (Beta), Fleets, Starmade
Restricted Application edited projects for T2336: Fleet command "move" does not work as intended., added: Fleets; removed Issue Navigation.
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake renamed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Issuing a "Enable Jam" command to a fleet that is currently on a "Move" order will cause the fleet to act out a "Trading" order. to Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:44 PM · Game Development (Alpha), Fleets, Starmade
lancake changed the status of T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Open to In Queue.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake closed T2368: Fleet Jamming and cloaking does not retain after unloading as Rejected.
Jun 4 2017, 6:27 PM · Fleets, Starmade

May 22 2017

Benevolent27 added a comment to T1249: Big enough mining drones don't salvage.

We've been having problems with fleets refusing to mine on LvD as well. I tested with some 3k miners. The salvage computers had salvage beams and a storage attached. Plenty of power and thrust. When issuing the command, nothing happens.

May 22 2017, 8:34 PM · Fleets, Quality Assurance, Starmade

May 7 2017

Benevolent27 added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.

May 7 2017, 4:04 PM · Game Development (Alpha), Fleets, Starmade

Apr 25 2017

lancake moved T2094: Fleets losing docked entities from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Apr 25 2017, 3:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 24 2017

lancake moved T2094: Fleets losing docked entities from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:51 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 23 2017

lancake lowered the priority of T1151: fleet members accelerate too slowly from Pre-Release Quality Assurance to Low.
Apr 23 2017, 6:08 PM · Game Development (Beta), Fleets, Starmade
lancake lowered the priority of T1168: Fleet orders not persistent after reboot. from Pre-Release Quality Assurance to High.
Apr 23 2017, 6:08 PM · Game Development (Alpha), Fleets, Starmade
lancake lowered the priority of T1169: Fleet ships slow each other down with collision checks while following the flagship from Pre-Release Quality Assurance to High.
Apr 23 2017, 6:08 PM · Game Development (Beta), Fleets, Starmade
lancake lowered the priority of T1173: Fleets of ships with different thrust values will not maintain formation. from Pre-Release Quality Assurance to Normal.
Apr 23 2017, 6:07 PM · Game Development (Beta), Fleets, Starmade

Apr 21 2017

lancake added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 1:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 12:03 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I couldnt pinpoint the ships involved, no, there was a lot going on around me. I havent loaded that world since, so I can probably try to track them down

Apr 21 2017, 12:24 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 20 2017

lancake added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now
Again in .531 cannot seem to trigger the bug. I got loads of messages about docked entities from traders guild faction fleets losing their docks and having them moved, but none of them triggered the debug script and my fleet had no such problems

Apr 20 2017, 10:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now

Apr 20 2017, 1:19 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Just ran .199.531 on a game where I reinstalled starmade from scratch and then added my blueprints and server-database.

Apr 20 2017, 1:14 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 19 2017

lancake added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Sorry, i mean the server debug script detected something changed and shut itself down. When i went to view the bombers after reloading it all their docked entities are still attached. So i guess the bug didnt happen but the server thought it did?

Apr 19 2017, 10:47 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 8:49 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

ok thank you. This is likely a false positive. I uploaded another build that will fix that. It will also notify admins, if a ship is waiting for its docks for a bigger amount of time.

Apr 19 2017, 2:58 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 7:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I replicated the bug again, this time in 199.527. did not get the admin error messages this time. Jumping around on their patrol path when they're about to offload does seem to be fairly reliable.

Apr 19 2017, 2:04 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade