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Starmade | asteroid generation not working
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Description

For linux and mac, the new noise generation library doesn't work for asteroids. You only see nav markers appear.

For mac + linux:

[2016-06-13 10:47:16] Exception in thread "pool-5-thread-49" 
[2016-06-13 10:47:16] java.lang.UnsatisfiedLinkError: org.schema.game.server.controller.world.factory.planet.FastNoiseSIMD.NewFastNoiseSIMD(I)J
[2016-06-13 10:47:16]     at org.schema.game.server.controller.world.factory.planet.FastNoiseSIMD.NewFastNoiseSIMD(Native Method)
[2016-06-13 10:47:16]     at org.schema.game.server.controller.world.factory.planet.FastNoiseSIMD.<init>(SourceFile:46)
[2016-06-13 10:47:16]     at obfuscated.anx.a(SourceFile:100)
[2016-06-13 10:47:16]     at obfuscated.TE.a(SourceFile:67)
[2016-06-13 10:47:16]     at obfuscated.amX.a(SourceFile:97)
[2016-06-13 10:47:16]     at obfuscated.amX.a(SourceFile:194)
[2016-06-13 10:47:16]     at obfuscated.amX.a(SourceFile:118)
[2016-06-13 10:47:16]     at org.schema.game.server.controller.GameServerController.a(SourceFile:2225)
[2016-06-13 10:47:16]     at obfuscated.ana.run(SourceFile:56)
[2016-06-13 10:47:16]     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
[2016-06-13 10:47:16]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
[2016-06-13 10:47:16]     at java.lang.Thread.run(Thread.java:745)

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.198.148
Category
Launcher
First occurrence (version)
0.198.148
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake created this task.Jun 13 2016, 7:50 PM
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJun 13 2016, 7:50 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.Jun 13 2016, 7:51 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake claimed this task.
lancake triaged this task as Pre-Release Quality Assurance priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptJun 13 2016, 7:51 PM
nightrune added a subscriber: nightrune.EditedJun 13 2016, 7:53 PM

I seem to only get the nav beacons as well On windows 7, 64 bit. GTX970m

2048:1280&composite-to=*,*|2048:1280&background-color=black | Image Evidence

lancake changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptJun 16 2016, 12:56 PM
lancake changed the task status from In Queue (Game) to Resolved.Jun 16 2016, 12:56 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJun 16 2016, 12:56 PM

This should have been fixed for windows, linux and mac. Also needs testing for SP and dedicated servers.

SmilingDemon added a subscriber: SmilingDemon.EditedJun 16 2016, 5:11 PM

build .158 ... new generated universe ... still creates Asteroids without even one block
Local SP game on Win7 64bit


tried .158 on my Ubuntu 14.04
creates asteroids there fine

SmilingDemon closed this task as Closed.Aug 3 2016, 11:51 AM
SmilingDemon claimed this task.

closing this as fixed
asteroids do generate quite well

too well in some circumstances ;) T1664

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptAug 3 2016, 11:51 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake moved this task from Unclassed to Archived on the Starmade board.Aug 10 2016, 8:27 PM