Local play always uses a folder/world named world0 first. Even if you have created other worlds.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- 0.198.131
- Category
- Ingame GUI/HUD
- First occurrence (version)
- 0.198.131
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
User/Reporter/Contact
- Username on Registry
- nightrune
- Username/Profile on Steam
- cloakrune
Steps to reproduce
- create a second world in single player
- try to access that world
- mostlikely the older world will be loaded in if that one was accessed before
the game loads into the world that is specified in the first line of the server.cfg file
it even creates that world on game start imidiatly if it doesnt exist
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
- Duplicates Merged Here
- T1460: Local world always uses world0
T1458: Only able to load one universe in Single Player
Event Timeline
Comment Actions
This is not limited to loading "world0" first. I created a world named "solo01" then left the game, then launched the game again and created a new world named "bugtest1". When I tried to join in the "bugtest1" world, the game loaded "solo01" instead.
Comment Actions
-fixed-
switching between 3 local world with or without starting the game anew worked fine