User Details
User Details
- User Since
- Aug 23 2015, 6:33 PM (482 w, 3 d)
- Availability
- Available
Jan 15 2018
Jan 15 2018
nightrune updated the task description for T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers.
Sep 27 2017
Sep 27 2017
Mar 31 2017
Mar 31 2017
Mar 23 2017
Mar 23 2017
Feb 21 2017
Feb 21 2017
Jan 9 2017
Jan 9 2017
Dec 18 2016
Dec 18 2016
Sep 9 2016
Sep 9 2016
nightrune edited Steps to reproduce on T1905: Power auxiliary can disappear from hotbar.
Aug 14 2016
Aug 14 2016
Aug 4 2016
Aug 4 2016
Jul 29 2016
Jul 29 2016
nightrune added a comment to T1755: Dev Build crashes due to syntax error in cube-3rd.vsh.
Tested on Intel HD Graphics 4000, Windows 10, no Error. Downloaded via the new beta launcher.
Jul 21 2016
Jul 21 2016
Jul 12 2016
Jul 12 2016
Jul 7 2016
Jul 7 2016
Jun 22 2016
Jun 22 2016
nightrune updated the task description for T1604: Launcher attempts to use invalid java binary.
Jun 18 2016
Jun 18 2016
Jun 17 2016
Jun 17 2016
nightrune updated the task description for T1579: Text Rendering Issues.
nightrune updated the task description for T1579: Text Rendering Issues.
Jun 15 2016
Jun 15 2016
Jun 13 2016
Jun 13 2016
nightrune added a comment to T1557: asteroid generation not working.
I seem to only get the nav beacons as well On windows 7, 64 bit. GTX970m
May 24 2016
May 24 2016
May 22 2016
May 22 2016
May 20 2016
May 20 2016
nightrune edited Tester information (Internal use only) on T1449: Java Fails to Stop after Quit to Desktop.
Apr 12 2016
Apr 12 2016
nightrune changed the status of T1348: Warheads don't explode when colliding with asteroids. from Open to In Queue (Game).
nightrune added a comment to T1348: Warheads don't explode when colliding with asteroids..
- Validated --
nightrune reassigned T1348: Warheads don't explode when colliding with asteroids. from nightrune to AndyP.
nightrune set Task Type to issuetype:bug on T1348: Warheads don't explode when colliding with asteroids..
Apr 11 2016
Apr 11 2016
nightrune moved T1348: Warheads don't explode when colliding with asteroids. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Actually already tested to add ticket, but I'll claim and double check in single player.
Apr 10 2016
Apr 10 2016
nightrune added a comment to T955: Tethered cellphone causes strange connection sequence.
Are you still trying to repro this? I do have a 4G capable phone and tethering capabilities. Sounds like fun.
Apr 9 2016
Apr 9 2016
nightrune edited Tester information (Internal use only) on T1111: Momentum weapons trigger when hitting your own ship.
nightrune moved T1111: Momentum weapons trigger when hitting your own ship from Open / Validated to Confirmed on the Issue Navigation board.
nightrune added a comment to T1111: Momentum weapons trigger when hitting your own ship.
Updated steps to reproduce:
I'll take this.
Feb 11 2016
Feb 11 2016
Nov 5 2015
Nov 5 2015
nightrune added a comment to T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..
What's the actual ticket number then? I couldn't find it?
Nov 4 2015
Nov 4 2015
nightrune renamed T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module. from Create Docking inside a shipyard projected entitiy does not generate a projected entity after the first docked module. to Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..
Aug 23 2015
Aug 23 2015
nightrune added a comment to T264: Planet segment rotated / falling through to the planet core after respawn.
This is starting to happen more often after the last update. It seems to only be client side as well. I've had friends that can't notice the same thing happen. The planet crust will look correct to them but rotated for me. I now have to log out and relogin a few times for it to go away.