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Oct 18 2015

incorruptable created T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).
Oct 18 2015, 8:20 PM · CBS: Shipyards, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 5:41 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 5:41 PM · Typos, Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

(0245) Context Class Name: #BLOCK_167_DESCRIPTION
The Cloaker is capable of rendering anobject completely invisible
The Cloaker is capable of rendering an object completely invisible

Oct 18 2015, 5:34 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 5:14 PM · Typos, Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

Another typo in the description of all metal capsules, the example uses Hylat:

Oct 18 2015, 5:12 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 5:11 PM · Typos, Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

(0016) Context Class Name: #BLOCK_108_BLOCKNAME
Funal Trap
Fungal Trap

Oct 18 2015, 4:57 PM · Typos, Starmade
Megacrafter127 added a comment to T761: Content/typos language editor list.

(0211) Context Class Name: #BLOCK_212_DESCRIPTION
-Structural Stats- $ARMOUR%Armour $HP HP
-Structural Stats- $ARMOUR% Armour $HP HP

Oct 18 2015, 4:52 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 4:46 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 4:44 PM · Typos, Starmade
lancake updated the task description for T761: Content/typos language editor list.
Oct 18 2015, 2:06 PM · Typos, Starmade
lancake moved T761: Content/typos language editor list from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 18 2015, 2:04 PM · Typos, Starmade
lancake created T761: Content/typos language editor list.
Oct 18 2015, 2:03 PM · Typos, Starmade
lancake moved T760: Language Editor: if translation and original are the same, the editor does not show it as translated from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 18 2015, 12:43 PM · Game Development (Alpha), Translations, Starmade
lancake added a comment to T760: Language Editor: if translation and original are the same, the editor does not show it as translated.

It's only a visual issue so keeping it on low priority.

Oct 18 2015, 12:43 PM · Game Development (Alpha), Translations, Starmade
lancake shifted T760: Language Editor: if translation and original are the same, the editor does not show it as translated from the S1 Public space to the S3 Starmade space.
Oct 18 2015, 12:42 PM · Game Development (Alpha), Translations, Starmade
lancake claimed T760: Language Editor: if translation and original are the same, the editor does not show it as translated.
Oct 18 2015, 12:41 PM · Game Development (Alpha), Translations, Starmade

Oct 17 2015

Megacrafter127 changed Last tested (version) from 0.19434 to 0.19441 on T646: Game config: ship limit affects station and planet entities.
Oct 17 2015, 6:58 PM · Blockconfig, Starmade
Megacrafter127 created T760: Language Editor: if translation and original are the same, the editor does not show it as translated.
Oct 17 2015, 6:55 PM · Game Development (Alpha), Translations, Starmade
thakyZ claimed T524: Weapons able to ignore line of sight if lag is involved.
Oct 17 2015, 5:26 PM · Game Development (Alpha), CBS: Weapons, Starmade
thakyZ placed T524: Weapons able to ignore line of sight if lag is involved up for grabs.
Oct 17 2015, 5:25 PM · Game Development (Alpha), CBS: Weapons, Starmade
Megacrafter127 closed T646: Game config: ship limit affects station and planet entities as Closed.

-QA Testing-
Fix confirmed. Behaviour and displayed info match the config.

Oct 17 2015, 4:12 PM · Blockconfig, Starmade
Chandler assigned T669: Weapon info menu and structure menu show inaccurate information. to lancake.
Oct 17 2015, 1:24 AM · Issue Navigation, Starmade
AndyP removed a member for Starmade: bspkrs.
Oct 17 2015, 1:15 AM
AndyP removed a member for Starmade: kramerc.
Oct 17 2015, 1:15 AM
AndyP added a member for Starmade: wedtm.
Oct 17 2015, 1:15 AM

Oct 16 2015

Ithirahad closed T738: Shipyard with too-large design locks up as Rejected.

No longer able to reproduce on MP or SP. Must've been a temporary issue caused by server lag. (though that doesn't explain why I've seen the issue before...)

Oct 16 2015, 11:26 PM · Engine, Starmade
SmilingDemon moved T754: Error in chat display with users with 2 "j"s at the start of their username from Unclassed to Issue affecting current release on the Starmade board.
Oct 16 2015, 6:52 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T754: Error in chat display with users with 2 "j"s at the start of their username from Open to In Queue (Game).

confirmed while validated
checked lower case alphabet and only jj seems to produce this

Oct 16 2015, 6:52 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T754: Error in chat display with users with 2 "j"s at the start of their username.

-validated-

Oct 16 2015, 6:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T754: Error in chat display with users with 2 "j"s at the start of their username as Low priority.
Oct 16 2015, 6:45 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T754: Error in chat display with users with 2 "j"s at the start of their username.
Oct 16 2015, 6:42 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP closed T730: Station Turrets ignore enemy players (and vice versa) as Rejected.

Okay - closing then.

Oct 16 2015, 8:04 AM · AI, Starmade
Chandler added a comment to T738: Shipyard with too-large design locks up.

Last Chance for reply before i close this...
-Rejected-

Oct 16 2015, 1:06 AM · Engine, Starmade
Chandler added a comment to T730: Station Turrets ignore enemy players (and vice versa).

I suppose it can be, i haven't had any responses. Your call. just let me know.

Oct 16 2015, 1:05 AM · AI, Starmade

Oct 15 2015

AndyP closed T747: Entity structure will not activate AI as Rejected.
Oct 15 2015, 9:52 PM · Starmade
AndyP claimed T747: Entity structure will not activate AI.
Oct 15 2015, 9:52 PM · Starmade
AndyP reopened T747: Entity structure will not activate AI as "Open".
Oct 15 2015, 9:52 PM · Starmade
AndyP added a comment to T718: Playing the game at a small resolution renders parts of the hud unreadable.

Oh, didnt try that small, lol, yeah.. hm will try it again.

Oct 15 2015, 9:51 PM · Starmade
AndyP added a comment to T730: Station Turrets ignore enemy players (and vice versa).

So this can be closed?

Oct 15 2015, 9:50 PM · AI, Starmade
AndyP updated subscribers of T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 15 2015, 9:44 PM · Game Development (Beta), Logic, Starmade
AndyP merged task T755: Computers and logic all disconnect on their own. into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 15 2015, 9:44 PM · Starmade
AndyP added a comment to T755: Computers and logic all disconnect on their own..

Its not a full duplicate, but as there are several problems in loading/unloading them, and even clearing the client cache can cause the behaviour in the mentioned issue can trigger, I'll merge it there and we have to look into the details again, after the other issue is fixed.

Oct 15 2015, 9:44 PM · Starmade
AndyP shifted T755: Computers and logic all disconnect on their own. from the S1 Public space to the S3 Starmade space.
Oct 15 2015, 9:44 PM · Starmade
AndyP claimed T755: Computers and logic all disconnect on their own..
Oct 15 2015, 9:44 PM · Starmade
GRHayes added a comment to T758: Chunks don't get initialized properly (non physical parts).

After using other blocks to get it to bring the cursor up. When placed more blocks on it. It says, "area not initialized yet please place blocks slower"

Oct 15 2015, 4:01 PM · Game Development (Alpha), Engine (Rendering), Starmade
GRHayes created T758: Chunks don't get initialized properly (non physical parts).
Oct 15 2015, 3:42 PM · Game Development (Alpha), Engine (Rendering), Starmade
Chandler updated subscribers of T755: Computers and logic all disconnect on their own..
Oct 15 2015, 2:27 AM · Starmade
plusnine added a comment to T590: BlockConfigImport.xml loses nested tabs..

i also have noticed the ability to create groups in only certain sections of the XML have been removed in recent releases:

Oct 15 2015, 12:09 AM · Blockconfig, Starmade
plusnine added a comment to T672: response fleets do not spawn for custom trade stations.

in addition to the placement issues noted above, i am noticing that regardless of the ship i am in, only an "/initiate_wave 1 1 -1" equivalent group of reinforcements is ever spawned in.

Oct 15 2015, 12:04 AM · AI, Starmade

Oct 14 2015

SmilingDemon added a comment to T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

Ok .. missunderstanding in wording then.
I was in fact talking about power storage in excess of the 50K provided by the core due to additionally placed power storage blocks.
Sorry for wording that wrong.

Oct 14 2015, 8:58 PM · CBS: Rails, Starmade
Chandler changed Last tested (version) from 0.19431 to 0.19439 on T753: Block count and mass is off.
Oct 14 2015, 6:56 PM · Engine, Starmade
Chandler changed the status of T753: Block count and mass is off from Open to In Queue (Game).
Oct 14 2015, 2:01 PM · Engine, Starmade
Chandler added a comment to T753: Block count and mass is off.

-Confirmed- in Dev.
Create a core and build up. pay attention to the height dimension. I built using 10 at a time and thirty. If i remove the blocks the difference is left, with nothing to remove.

Oct 14 2015, 2:00 PM · Engine, Starmade
Chandler changed the status of T753: Block count and mass is off from In Queue (Game) to Open.
Oct 14 2015, 1:45 PM · Engine, Starmade
GRHayes added a comment to T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

I'm was saying there is 50K storage their because you said there was none. "Your turrets do not have power storage on there own as far as i can see."

Oct 14 2015, 12:52 PM · CBS: Rails, Starmade
Zeta-X11 added a comment to T590: BlockConfigImport.xml loses nested tabs..

Here's an example:

Oct 14 2015, 12:26 PM · Blockconfig, Starmade
SmilingDemon added a comment to T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

GRHayes ... again take a look at T539 ... i am well aware of this core without power gen having 0e/s and placing and removing a power gen changing that to 1e/s as long as the entity is loaded. that effect is already fixed in Dev Build.

Oct 14 2015, 6:25 AM · CBS: Rails, Starmade
Chandler changed the status of T753: Block count and mass is off from Open to In Queue (Game).
Oct 14 2015, 3:48 AM · Engine, Starmade
Chandler moved T753: Block count and mass is off from Open / Validated to Confirmed on the Issue Navigation board.
Oct 14 2015, 3:48 AM · Engine, Starmade
Chandler added a comment to T753: Block count and mass is off.

-Confirmed-

Oct 14 2015, 3:47 AM · Engine, Starmade

Oct 13 2015

GRHayes added a comment to T753: Block count and mass is off.

http://starmadedock.net/threads/block-count-is-off.21446/
You can find the ship here. And image proving the count is off before saving. Second ship worse. off 12%.

Oct 13 2015, 10:45 PM · Engine, Starmade
GRHayes added a comment to T749: Ships not recharging while docked, ship 1e power sometimes does not exist.

First, off you are dead wrong on the turrets not having 50K storage. Anything with a core has 50K. You can verify it the way I just did. Put a single power supply on the turret and what it charge 50K. Take it off it doesn't go down 50K. Now fire the turret and it will show it being 50K less.
Coincidentally you end up with same out of power again which still get while firing.

Oct 13 2015, 10:07 PM · CBS: Rails, Starmade
Chandler added a comment to T753: Block count and mass is off.

Please Upload the Ship...

Oct 13 2015, 9:59 PM · Engine, Starmade
Chandler claimed T753: Block count and mass is off.
Oct 13 2015, 9:58 PM · Engine, Starmade
SmilingDemon moved T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager from Unclassed to Issue affecting current release on the Starmade board.
Oct 13 2015, 8:00 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon changed the status of T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager from Open to In Queue (Game).
Oct 13 2015, 8:00 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager.

happens as being described

Oct 13 2015, 7:59 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a project to T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager: Starmade.

-Validated-

Oct 13 2015, 7:52 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager as Normal priority.
Oct 13 2015, 7:47 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager.
Oct 13 2015, 7:45 PM · Game Development (Alpha), GUI/HUD, Starmade
Skorpjon created T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager.
Oct 13 2015, 7:16 PM · Game Development (Alpha), GUI/HUD, Starmade
major_payne added a comment to T524: Weapons able to ignore line of sight if lag is involved.

Similar to @Phocian, I was standing inside of a tower attached to my homeworld. A turret from below the tower fired a missile salvo at a pirate ship when the tower was in its line-of-sight. I was killed inside the tower. So I assume the blast radius of the missiles penetrated the tower even though it's invulnerable (and has shields). Is this the desired effect? I know it's a friendly fire incident, but it shouldn't be happening through a structure that's invulnerable and/or shielded.

Oct 13 2015, 6:48 PM · Game Development (Alpha), CBS: Weapons, Starmade
cyberus111 added a comment to T111: Wireless connection isnt wireless when on same Entity except Asteroids.

If people are using wireless (expensive in game overhead) to get rid of logic pipes wouldn't the concept of eliminating the pipes except in build mode do the job best?

Oct 13 2015, 6:13 PM · Game Development (Beta), Logic, Starmade
SmilingDemon placed T753: Block count and mass is off up for grabs.
Oct 13 2015, 4:56 PM · Engine, Starmade
SmilingDemon moved T753: Block count and mass is off from Unclassed to Issue affecting current release on the Starmade board.
Oct 13 2015, 4:55 PM · Engine, Starmade
SmilingDemon moved T753: Block count and mass is off from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 13 2015, 4:55 PM · Engine, Starmade
SmilingDemon added a project to T753: Block count and mass is off: Starmade.

-Validated-

Oct 13 2015, 4:55 PM · Engine, Starmade
SmilingDemon triaged T753: Block count and mass is off as Normal priority.
Oct 13 2015, 4:54 PM · Engine, Starmade
SmilingDemon claimed T753: Block count and mass is off.
Oct 13 2015, 4:53 PM · Engine, Starmade
33Cav added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

FYI reinstalled JDK 7 and JRE 7 confirming 64-bit on both.
Result: Issue still occurs

Oct 13 2015, 8:05 AM · Galaxy Map, Starmade
Chandler changed the status of T751: Ship structure tab ion defence effect % not matching in use % from Open to In Queue (Game).
Oct 13 2015, 12:21 AM · GUI/HUD, Starmade
Chandler added a comment to T751: Ship structure tab ion defence effect % not matching in use %.

-Confirmed-

Oct 13 2015, 12:21 AM · GUI/HUD, Starmade

Oct 12 2015

Chandler claimed T751: Ship structure tab ion defence effect % not matching in use %.
Oct 12 2015, 11:28 PM · GUI/HUD, Starmade
SmilingDemon moved T751: Ship structure tab ion defence effect % not matching in use % from Unclassed to Issue affecting current release on the Starmade board.
Oct 12 2015, 3:36 PM · GUI/HUD, Starmade
SmilingDemon moved T751: Ship structure tab ion defence effect % not matching in use % from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 12 2015, 3:36 PM · GUI/HUD, Starmade
SmilingDemon added a project to T751: Ship structure tab ion defence effect % not matching in use %: Starmade.
Oct 12 2015, 3:36 PM · GUI/HUD, Starmade
SmilingDemon placed T751: Ship structure tab ion defence effect % not matching in use % up for grabs.

Similar problems are around where menus show inconsistent data ( like T669)
Keeping this open and maybe test all the defensive effects for shown info.

Oct 12 2015, 3:35 PM · GUI/HUD, Starmade
SmilingDemon triaged T751: Ship structure tab ion defence effect % not matching in use % as Low priority.
Oct 12 2015, 3:33 PM · GUI/HUD, Starmade
SmilingDemon claimed T751: Ship structure tab ion defence effect % not matching in use %.
Oct 12 2015, 3:29 PM · GUI/HUD, Starmade
SmilingDemon merged task T756: Material Exploit Using the Shipyard into Unknown Object (Maniphest Task).
Oct 12 2015, 1:47 PM · Starmade
SmilingDemon claimed T756: Material Exploit Using the Shipyard.

-Duplicate-

Oct 12 2015, 1:47 PM · Starmade
Descenter created T756: Material Exploit Using the Shipyard.
Oct 12 2015, 3:40 AM · Starmade

Oct 11 2015

Chandler updated the task description for T755: Computers and logic all disconnect on their own..
Oct 11 2015, 11:09 PM · Starmade
Chandler created T755: Computers and logic all disconnect on their own..
Oct 11 2015, 11:07 PM · Starmade
Chandler changed the status of T748: NPC-000 falling through floor from Open to In Queue (Game).
Oct 11 2015, 5:48 PM · Engine, Starmade
Chandler moved T748: NPC-000 falling through floor from Feedback to Confirmed on the Issue Navigation board.
Oct 11 2015, 5:48 PM · Engine, Starmade
Chandler added a comment to T748: NPC-000 falling through floor.

I couldn't get it in SP, but could in MP. It seemed like the NPC was pulled with Gravity before the station was rendered and fell thru. But that wouldn't explain the continual loop

Oct 11 2015, 5:47 PM · Engine, Starmade
SmilingDemon added a comment to T748: NPC-000 falling through floor.

A log from one of those events by Jananton

Oct 11 2015, 2:13 PM · Engine, Starmade