METAL_MESH POWER_COIL_ID 1.0,1.0,1.0,1.0 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 heavy base_spin basicgreyhull false 0.0 50 5 false true false false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light base_spin solid conductive 0 0.0 METAL_MESH POWER_COIL_ID 1.0,1.0,1.0,1.0 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 heavy base_spin basicgreyhull false 0.0 50 5 false true false false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light base_spin solid conductive 0 0.0 METAL_MESH POWER_COIL_ID 1.0,1.0,1.0,1.0 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 heavy base_spin basicgreyhull false 0.0 50 5 false true false false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light base_spin solid conductive 0 0.0 METAL_MESH POWER_COIL_ID 1.0,1.0,1.0,1.0 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 heavy base_spin basicgreyhull false 0.0 50 5 false true false false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light base_spin solid conductive 0 0.0