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Sep 8 2016
Sep 7 2016
Why not set the height limit in the server configuration file?
Tried a few things ... couldnt slow down the placement of thrusters in any event.
verified in dev build
didnt thought it had changed anyway
not entirely sure if this is indeed a bug.
at least it is annoying and irritating to someone being unaware.
-QA Testing-
intended
otherwise that would be expoitable
a bit odd but im all for improvements to build mode
Sep 6 2016
Don't need to test much, you did it all for me ^^
Don't need to add more.
The redundant rotations is not a bug. All LoD models have to have 24 orientations to work, even if they're redundant.
We have more bugs like this on our server. At the moment it looks like as if the server becomes unplayable.
Rails will now wait until everything in the parent+raildocks entity is loaded. This also prevents docks to drive further into each other on loading
Duplicate, merging tasks.
suffix have been fixed for a while. Prefix has been fixed now
-QA Testing-
all "Jump" type sector switches now eliminate all gravity on execution.
I was actually thinking about this the other day. I get used to it but switching back from SM to MC is painful. This is a much needed option IMHO
Still happens for me (0.199.172). I made a test setup with Core+Rail Turret Axis -> Rail Docker+Core+Rail Turret Axis -> Rail Docker+Core. Shooting at the first core until it overheats makes the other docked entities ghosted. Shooting at the second core (turret base) until it overheats makes the third entity (turrel barrel) ghosted; also, the "OVERHEATING" message and the timer are not displayed in the second case.
furthermore, AI settings will now be transferred
unable to reproduce. both turret on that Rail-Link-Demo worked in both axis after constructing.
If it's really a bug, I can supply a test ship.
I think you guys got this one... Been using shipyards for the past two updates with no problems, other than AI turrets not inheriting AI settings.
Sep 5 2016
As of the latest update, now not even the first few rendered will do damage, missiles won't do damage at all.
I wonder if fixing this will fix the bugged rendering of cargo boxes through transparent blocks.
I think I made the export before I started to fix it, but I'm not sure. After "repair_sector" didn't work, I the deletion of the derlelict station seemed to solve the problem.
Sep 4 2016
- Council meeting-
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Haven't seen this yet on any other server (that I heard about) or on the test server, stacktrace might be enough to fix it or at least prevent this from happening.