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Sep 8 2016

lancake closed T1881: Power battery can't be placed on hotbar if ship has/had other computers as Closed.

-QA Testing-

Sep 8 2016, 12:58 PM · CBS: Functional, Starmade
lancake moved T1881: Power battery can't be placed on hotbar if ship has/had other computers from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 8 2016, 12:08 PM · CBS: Functional, Starmade
lancake moved T1879: Power battery uses incorrect config values from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 8 2016, 12:08 PM · Blockconfig, Starmade

Sep 7 2016

nalem added a comment to T1771: Some chunks vanishing on planets.

Why not set the height limit in the server configuration file?

Sep 7 2016, 9:44 PM · Engine, Starmade
calani created T1900: changelog continue button.
Sep 7 2016, 9:28 PM · Launcher Development, Feature, Starmade
SmilingDemon added a comment to T1787: Thruster Modules delayed.

Tried a few things ... couldnt slow down the placement of thrusters in any event.

Sep 7 2016, 7:40 PM · Engine, Starmade
SmilingDemon moved T1898: Used worlds resist deletion from Unclassed to Issue affecting current release on the Starmade board.
Sep 7 2016, 7:30 PM · Game Development, Starmade
SmilingDemon changed the status of T1898: Used worlds resist deletion from Open to In Queue (Game).

verified in dev build
didnt thought it had changed anyway

Sep 7 2016, 7:30 PM · Game Development, Starmade
SmilingDemon raised the priority of T1898: Used worlds resist deletion from Trivial to Low.
Sep 7 2016, 7:29 PM · Game Development, Starmade
SmilingDemon added a comment to T1898: Used worlds resist deletion.

not entirely sure if this is indeed a bug.
at least it is annoying and irritating to someone being unaware.

Sep 7 2016, 7:04 PM · Game Development, Starmade
SmilingDemon triaged T1898: Used worlds resist deletion as Trivial priority.
Sep 7 2016, 6:46 PM · Game Development, Starmade
SmilingDemon claimed T1898: Used worlds resist deletion.
Sep 7 2016, 6:42 PM · Game Development, Starmade
SmilingDemon moved T1360: Shipyard Adds Suffix and Prefix to Shipnames from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 7 2016, 5:30 PM · CBS: Shipyards, Starmade
SmilingDemon closed T1360: Shipyard Adds Suffix and Prefix to Shipnames as Closed.

-QA Testing-

Sep 7 2016, 5:30 PM · CBS: Shipyards, Starmade
SmilingDemon closed T1899: Doors and force fields don't have system-HP as Rejected.

intended
otherwise that would be expoitable

Sep 7 2016, 10:53 AM · Blockconfig, Starmade
SmilingDemon triaged T1899: Doors and force fields don't have system-HP as Normal priority.
Sep 7 2016, 10:52 AM · Blockconfig, Starmade
SmilingDemon claimed T1899: Doors and force fields don't have system-HP.
Sep 7 2016, 10:52 AM · Blockconfig, Starmade
Crimson-Artist moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.

a bit odd but im all for improvements to build mode

Sep 7 2016, 2:34 AM · Feature, Game Development, Starmade, Council
Crimson-Artist moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 7 2016, 2:30 AM · Feature, Starmade, Council
Malacodor created T1899: Doors and force fields don't have system-HP.
Sep 7 2016, 12:12 AM · Blockconfig, Starmade

Sep 6 2016

lancake moved T1897: broken logic behaviour of rails and dockers when getting destroyed from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:52 PM · Game Development (Beta), CBS: Rails, Starmade
lancake changed the status of T1897: broken logic behaviour of rails and dockers when getting destroyed from Open to In Queue (Game).
Sep 6 2016, 9:52 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T1897: broken logic behaviour of rails and dockers when getting destroyed from Inconsistent logic behaviour of Rails and Dockers when getting destroyed to inconsistent logic behaviour of rails and dockers when getting destroyed.
Sep 6 2016, 9:52 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T1897: broken logic behaviour of rails and dockers when getting destroyed.

Don't need to test much, you did it all for me ^^

Sep 6 2016, 9:47 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T979: logic signal rotates rail docker and pickup point from logic signal rotates rail docker and pick up point to logic signal rotates rail docker and pickup point.
Sep 6 2016, 9:46 PM · CBS: Rails, Starmade
lancake renamed T979: logic signal rotates rail docker and pickup point from Rail Docker conected with logic block like undocking system rotate the docker... to logic signal rotates rail docker and pick up point.
Sep 6 2016, 9:45 PM · CBS: Rails, Starmade
lancake moved T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:32 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1856: GIF recording is being cut short by 10% from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:32 PM · Game Development, Starmade
lancake moved T1865: Playercharacter throwing nullpointer from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:32 PM · Starmade
lancake moved T1872: Launcher does not read installed game version from version.txt from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:31 PM · Launcher Development, Starmade
lancake moved T1873: Update event not logged from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:31 PM · Starmade
lancake moved T1874: Installed game version lacking hotfix indicator from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:31 PM · Starmade
lancake moved T1875: Alt+F4 bypasses initial setup from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:31 PM · Launcher Development, Starmade
lancake moved T1892: White Light Bar can't be switched off or connected to logic from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:31 PM · Starmade
lancake moved T1896: rail turret axis doesn't give off signal on undocking from Unclassed to Issue affecting current release on the Starmade board.
Sep 6 2016, 9:31 PM · Game Development (Beta), CBS: Rails, Starmade
lancake changed the status of T1896: rail turret axis doesn't give off signal on undocking from Open to In Queue (Game).
Sep 6 2016, 9:30 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T1896: rail turret axis doesn't give off signal on undocking from Rail Turret Axis doesn't give off a signal on undocking to rail turret axis doesn't give off signal on undocking.
Sep 6 2016, 9:23 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T1896: rail turret axis doesn't give off signal on undocking.

Don't need to add more.

Sep 6 2016, 9:20 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T1892: White Light Bar can't be switched off or connected to logic from White Light Bar can't be switched off or connected to logic, has redundant orientations to White Light Bar can't be switched off or connected to logic.
Sep 6 2016, 9:05 PM · Starmade
lancake triaged T1892: White Light Bar can't be switched off or connected to logic as Normal priority.
Sep 6 2016, 9:04 PM · Starmade
lancake changed the status of T1892: White Light Bar can't be switched off or connected to logic from Open to In Queue (Game).

The redundant rotations is not a bug. All LoD models have to have 24 orientations to work, even if they're redundant.

Sep 6 2016, 8:56 PM · Starmade
Skorpjon added a comment to T1880: Creating a fleet causes client crash.

We have more bugs like this on our server. At the moment it looks like as if the server becomes unplayable.

Sep 6 2016, 6:25 PM · Fleets, Starmade
lancake merged task T1725: Docked Rail entities do not instantaneously check for collision or railspeed controller upon spawning into T19: Stopped rails/rotators will move when sector is loaded.
Sep 6 2016, 4:29 PM · CBS: Rails, Starmade
lancake merged T1725: Docked Rail entities do not instantaneously check for collision or railspeed controller upon spawning into T19: Stopped rails/rotators will move when sector is loaded.
Sep 6 2016, 4:29 PM · CBS: Rails, Starmade
schema changed the status of T19: Stopped rails/rotators will move when sector is loaded from In Queue (Game) to Resolved.

Rails will now wait until everything in the parent+raildocks entity is loaded. This also prevents docks to drive further into each other on loading

Sep 6 2016, 4:29 PM · CBS: Rails, Starmade
lancake triaged T1725: Docked Rail entities do not instantaneously check for collision or railspeed controller upon spawning as Normal priority.
Sep 6 2016, 4:28 PM · CBS: Rails, Starmade
lancake claimed T1725: Docked Rail entities do not instantaneously check for collision or railspeed controller upon spawning.

Duplicate, merging tasks.

Sep 6 2016, 4:28 PM · CBS: Rails, Starmade
schema changed the status of T1360: Shipyard Adds Suffix and Prefix to Shipnames from In Queue (Game) to Resolved.

suffix have been fixed for a while. Prefix has been fixed now

Sep 6 2016, 4:17 PM · CBS: Shipyards, Starmade
SmilingDemon closed T1887: Slabs weird rendering bug as Closed.

-QA Testing-

Sep 6 2016, 3:55 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.181 dev to 0.199.187 dev on T1887: Slabs weird rendering bug.
Sep 6 2016, 3:54 PM · Engine, Starmade
schema changed the status of T578: shipyard testing sector gravity and relational distance on return to normal space from In Queue (Game) to Resolved.

all "Jump" type sector switches now eliminate all gravity on execution.

Sep 6 2016, 3:42 PM · CBS: Shipyards, Quality Assurance, Starmade
Sven_The_Slayer moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 6 2016, 3:07 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I was actually thinking about this the other day. I get used to it but switching back from SM to MC is painful. This is a much needed option IMHO

Sep 6 2016, 3:07 PM · Feature, Starmade, Council
Malacodor added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

Still happens for me (0.199.172). I made a test setup with Core+Rail Turret Axis -> Rail Docker+Core+Rail Turret Axis -> Rail Docker+Core. Shooting at the first core until it overheats makes the other docked entities ghosted. Shooting at the second core (turret base) until it overheats makes the third entity (turrel barrel) ghosted; also, the "OVERHEATING" message and the timer are not displayed in the second case.

Sep 6 2016, 2:19 PM · Engine, Starmade
schema added a comment to T551: Turrets are not saved and linked correctly in shipyards.

furthermore, AI settings will now be transferred

Sep 6 2016, 2:03 PM · CBS: Shipyards, Starmade
schema changed the status of T551: Turrets are not saved and linked correctly in shipyards from In Queue (Game) to Resolved.

unable to reproduce. both turret on that Rail-Link-Demo worked in both axis after constructing.

Sep 6 2016, 2:00 PM · CBS: Shipyards, Starmade
schema changed the status of T1887: Slabs weird rendering bug from In Queue (Game) to Resolved.
Sep 6 2016, 1:45 PM · Engine, Starmade
schema changed the status of T1869: client crash in a specific sector from In Queue (Game) to Resolved.
Sep 6 2016, 1:45 PM · Engine, Starmade
Malacodor created T1898: Used worlds resist deletion.
Sep 6 2016, 1:37 PM · Game Development, Starmade
Malacodor created T1897: broken logic behaviour of rails and dockers when getting destroyed.
Sep 6 2016, 1:05 PM · Game Development (Beta), CBS: Rails, Starmade
Malacodor created T1896: rail turret axis doesn't give off signal on undocking.
Sep 6 2016, 12:31 PM · Game Development (Beta), CBS: Rails, Starmade
Malacodor added a comment to T1891: Jump drive ratio based on mass instead of block count.

If it's really a bug, I can supply a test ship.

Sep 6 2016, 11:58 AM · Starmade
Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I think you guys got this one... Been using shipyards for the past two updates with no problems, other than AI turrets not inheriting AI settings.

Sep 6 2016, 9:08 AM · CBS: Shipyards, Starmade
HolyCookie moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 6 2016, 8:19 AM · Feature, Game Development, Starmade, Council
HolyCookie moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 6 2016, 8:19 AM · Feature, Starmade, Council
HolyCookie created T1895: invert hotbar scrolling direction.
Sep 6 2016, 8:19 AM · Feature, Starmade, Council

Sep 5 2016

AndyP changed Category from issuecategory:engine to issuecategory:cbsshipyard on T1421: Shipyard assigns own faction to constructed ships.
Sep 5 2016, 10:15 PM · CBS: Shipyards, Starmade
AndyP changed Category from issuecategory:engine to issuecategory:cbsshipyard on T1410: Shipyards can build too big ships.
Sep 5 2016, 10:13 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP changed Category from issuecategory:cbsraildock to issuecategory:cbsshipyard on T551: Turrets are not saved and linked correctly in shipyards.
Sep 5 2016, 10:13 PM · CBS: Shipyards, Starmade
Restricted Application added a project to T1154: Game will only calculate damage for the first few missiles rendered: Starmade.

As of the latest update, now not even the first few rendered will do damage, missiles won't do damage at all.

Sep 5 2016, 9:06 PM · Customer responded, Starmade, Issue Navigation
fuzzyfreak created T1894: Planet plates cluster together after planet destruction.
Sep 5 2016, 7:34 PM · Starmade, Issue Navigation
Spindizzi added a comment to T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks .

I wonder if fixing this will fix the bugged rendering of cargo boxes through transparent blocks.

Sep 5 2016, 3:55 PM · Game Development (Alpha), Engine (Rendering), Starmade
Skorpjon created T1893: StarMote crashes while trying to request all players.
Sep 5 2016, 11:42 AM · Tools, Starmade
Skorpjon added a comment to T1869: client crash in a specific sector.

I think I made the export before I started to fix it, but I'm not sure. After "repair_sector" didn't work, I the deletion of the derlelict station seemed to solve the problem.

Sep 5 2016, 10:00 AM · Engine, Starmade
SmilingDemon changed the visibility for T1787: Thruster Modules delayed.
Sep 5 2016, 6:26 AM · Engine, Starmade
FlyingDebris moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 5 2016, 1:27 AM · Feature, Game Development, Starmade, Council
Malacodor created T1892: White Light Bar can't be switched off or connected to logic.
Sep 5 2016, 12:39 AM · Starmade

Sep 4 2016

AndyP added a comment to T1762: Shop automisation.
  • Council meeting-
Sep 4 2016, 8:27 PM · Feature, Starmade, Game Development, Council
AndyP added a comment to T1775: Alliance Permission Modules.
  • Council meeting -
Sep 4 2016, 8:08 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1775: Alliance Permission Modules from Active to Feedback from Schine on the Council board.
Sep 4 2016, 8:06 PM · Feature, Starmade, Game Development, Council
AndyP added a comment to T1821: Placing Blueprints onto docks through Build Mode .
  • council meeting -
Sep 4 2016, 8:06 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1821: Placing Blueprints onto docks through Build Mode from Active to Feedback from Schine on the Council board.
Sep 4 2016, 8:05 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 4 2016, 8:00 PM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1890: Build Mode: Flip Axis from Backlog to Active on the Council board.
Sep 4 2016, 8:00 PM · Feature, Game Development, Starmade, Council
Malacodor created T1891: Jump drive ratio based on mass instead of block count.
Sep 4 2016, 7:23 PM · Starmade
HolyCookie moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 4 2016, 6:56 PM · Feature, Game Development, Starmade, Council
HolyCookie created T1890: Build Mode: Flip Axis.
Sep 4 2016, 6:55 PM · Feature, Game Development, Starmade, Council
HolyCookie moved T1866: Custom Mirror Functions from Backlog to Active on the Council board.
Sep 4 2016, 6:28 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1866: Custom Mirror Functions from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 4 2016, 6:07 PM · Feature, Starmade, Game Development, Council
schema changed the status of T1881: Power battery can't be placed on hotbar if ship has/had other computers from In Queue (Game) to Resolved.
Sep 4 2016, 5:56 PM · CBS: Functional, Starmade
AndyP claimed T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks .
Sep 4 2016, 5:47 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP created T1889: Rotate cargo space blocks, break rendering in current chunk and sometimes in surrounding chunks .
Sep 4 2016, 5:47 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1879: Power battery uses incorrect config values from In Queue (Game) to Resolved.
Sep 4 2016, 5:27 PM · Blockconfig, Starmade
lancake changed the status of T1865: Playercharacter throwing nullpointer from Open to In Queue (Game).
Sep 4 2016, 2:40 PM · Starmade
lancake updated the task description for T1865: Playercharacter throwing nullpointer.
Sep 4 2016, 2:39 PM · Starmade
lancake renamed T1865: Playercharacter throwing nullpointer from ENTITY_PLAYERCHARACTER Throwing NullPointer to Playercharacter throwing nullpointer.
Sep 4 2016, 2:39 PM · Starmade
lancake claimed T1865: Playercharacter throwing nullpointer.

Haven't seen this yet on any other server (that I heard about) or on the test server, stacktrace might be enough to fix it or at least prevent this from happening.

Sep 4 2016, 2:37 PM · Starmade
lancake lowered the priority of T1887: Slabs weird rendering bug from Release Blocker to Pre-Release Quality Assurance.
Sep 4 2016, 2:34 PM · Engine, Starmade
lancake merged T1867: Building stations on borders creating issues when docking with rails. into T371: cross-sector static entities causes problems.
Sep 4 2016, 2:33 PM · Game Development (Beta), Engine (General), Starmade
lancake merged task T1867: Building stations on borders creating issues when docking with rails. into T371: cross-sector static entities causes problems.
Sep 4 2016, 2:33 PM · Starmade