Are you talking about alt + shift? I can't remember that ctrl + shift changed anything.
It does change depending on what windows you have though, and probably also if it's a laptop.
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Aug 30 2016
Also worth adding that mirroring materials from personal cargo on one sector side or another may be crucial to reproducing the bug.
Another issue I have also noticed that it takes quite some time after exiting to main menu before memory is de-allocated from the StarMade process (if at all). Entering back into a world (the same MP server as I was just on in this case) has the previously "used" memory counted as "used" still and now new memory is being taken up reloading chunks in the world. As a consequence of this I usually have to restart the entire game to free up the memory or risk poor performance (in the form of repeated game freezes) when the StarMade process dumps the older memory when I near my max memory allocation amount.
Hopefully you can get something useful from my description.
Aug 29 2016
Cannot reproduce.
Just to clarify it appears that this suggestion wants better symmetry planes. Something that I think we definitely need.
I haven't seen this issue since the launcher update, and it seems like no one else has this issue, so this ticket can be closed.
Aug 28 2016
Nothing should have blocked the update, but well, I guess these things happen sometimes. There might also be a bug/incompatibility which causes corrupt installations of course (and caused that), but if that is the case I don't know about it.
Not everything is fixed, remaining issues were moved to a google sheet.
-QA Testing-
-QA Testing-
Merging with other task.
The whole fleet mining mechanic seems to suffer from a major issue. Most likely this will end being merged with T1564.
The files in the data/config one should always be there after an update. It's what the game copies to the root folder, then it uses that file. It's so you can use the custom config files and still have a backup.
We already have this reported, unfortunately we can still not reproduce it.
strange, my Gifs are getting cut short AT 10% their total length or something, far, far more cut-off than what the testers are getting
In https://starmadedock.net/threads/broken-texture-v0-199-169.26540/#post-306006 you've used an incorrect way to place down slabs.
-validated-
normal walking movement up a slab stair way is fine now.
Aug 27 2016
That's something we tested multiple times. It had issues for several builds but it was fixed (or so it seemed).
I'll check some more things out but this might end up in the feedback column.
That invalid location is just the result of what you managed to get in the first place.
Wasn't able to reproduce with any of my blueprints that had logic links so might be depend on something specific.
Last time I checked, this option broke and bleeding over capacity never dropped something. Still the case for my SP one.
Back when it was still working, dropping used to duplicate stuff but that got fixed.
Re-opened older task. Merging this one into it.
Overheating fleet ships can't be salvaged. Only when they're removed from the fleet it works again.
Removing the fleet entirely (delete fleet) doesn't solve it though! You have to remove the overheating member separately from the fleet or you still won't be able to salvage it.
32 bit windows will most likely have issues with Starmade. It's not something we can fix on our side but support can possibly help you out.
Should already be fixed in 0199.171 (and it is on a quick check).
It's a client only issue, just unload/load the sector again and the ship core will be back.
Checked different fps settings and gif sizes but result stays the same.
From checking multiple recordings, I can see that 10% of the actual GIF recording isn't saved.
Checked more blocks out, all of them showed this behavior. Damaging a block with cannons resets its orientation to [FRONT]
Only happens for cannons, other weapons and tools are fine.
Don't know anything about this, I'll forward it and see what info is needed to fix it, if that is even possible.
Might just be a faulty setting somewhere, like using a too big VBO size.
You're not meant to have actual slab blocks in your inventory. They don't work like that.
Get the full hull block and use the slab slider in advanced build mode to place it.