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Jan 28 2016

AndyP triaged T1095: allow altering path and build type via command line argument as Normal priority.
Jan 28 2016, 9:49 PM · Feature, Launcher Development, Starmade
AndyP moved T1095: allow altering path and build type via command line argument from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 28 2016, 9:49 PM · Feature, Launcher Development, Starmade
AndyP created T1095: allow altering path and build type via command line argument.
Jan 28 2016, 9:49 PM · Feature, Launcher Development, Starmade
AndyP changed the status of T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true from Open to In Queue (Launcher).

-Validated-
-Confirmed-

Jan 28 2016, 9:41 PM · Starmade
AndyP claimed T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true.
Jan 28 2016, 9:41 PM · Starmade
AndyP moved T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 28 2016, 9:41 PM · Starmade
AndyP created T1094: missing argument in new launcher: -Djava.net.preferIPv4Stack=true.
Jan 28 2016, 9:41 PM · Starmade
schema changed the status of T753: Block count and mass is off from In Queue (Game) to Resolved.
Jan 28 2016, 9:40 PM · Engine, Starmade
schema changed the status of T568: Factions Relations always display own relations, instead of selected factions relations from Resolved to Open.

set wrong issue to resolved

Jan 28 2016, 9:40 PM · GUI/HUD, Starmade
schema changed the status of T568: Factions Relations always display own relations, instead of selected factions relations from In Queue (Game) to Resolved.
Jan 28 2016, 9:39 PM · GUI/HUD, Starmade
schema changed the status of T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client from In Queue (Game) to Resolved.
Jan 28 2016, 9:12 PM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T1021: Shipyard pulling extremely inefficient from In Queue (Game) to Resolved.
Jan 28 2016, 9:08 PM · CBS: Shipyards, Starmade
schema changed the status of T510: undocking ship from shipyard will usually redock it immediately from In Queue (Game) to Resolved.
Jan 28 2016, 9:02 PM · CBS: Shipyards, Starmade
schema changed the status of T812: Unable to delete blocks while camera is inside the block from In Queue (Game) to Resolved.
Jan 28 2016, 9:01 PM · Engine, Starmade
schema changed the status of T1047: create docking is allowed if old docks are still being used (causes issues) from In Queue (Game) to Resolved.
Jan 28 2016, 9:00 PM · Engine, Starmade
schema changed the status of T1046: create docking doesn't create rail docker when going in an uninitialized chunk from In Queue (Game) to Resolved.
Jan 28 2016, 8:58 PM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T91: beams have trouble hitting ships at extreme ranges from In Queue (Game) to Resolved.

Finally fixed. Sector border bug is fixed as well

Jan 28 2016, 8:49 PM · CBS: Weapons, Starmade
Nightwakler_007 added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

I'm still seeing this. The effect seems to be linked to when the blocks fade in and out to bright white when entering build mode. It doesn't appear that the blocks are allowed to fade completely back to normal before the blocks are lightened again. Lets just remove this flash completely and see what happens. I doubt anyone would notice this flash effect disappearing anyway as it's so brief.

Jan 28 2016, 8:03 PM · Engine, Starmade
SmilingDemon moved T1085: mass linking and unlinking results in odd behavior from Unclassed to Issue affecting current release on the Starmade board.
Jan 28 2016, 7:32 PM · CBS: Systems, Starmade
SmilingDemon changed the status of T1085: mass linking and unlinking results in odd behavior from Open to In Queue (Game).
Jan 28 2016, 7:32 PM · CBS: Systems, Starmade
SmilingDemon raised the priority of T1085: mass linking and unlinking results in odd behavior from Normal to High.
Jan 28 2016, 7:31 PM · CBS: Systems, Starmade
SmilingDemon added a comment to T1085: mass linking and unlinking results in odd behavior.

Weird stuff with redo and undo and linking happening

Jan 28 2016, 7:20 PM · CBS: Systems, Starmade
Ysha added a comment to T1087: Rail/turret docking not working, docked entity's visuals disappear.
In T1087#41021, @AndyP wrote:

-Feedback-
Do you try to dock to a station, and the station marker is in a different sector?
If you build a station over a sector border, you get strange effects when docking to it in a different sector.

Jan 28 2016, 6:45 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1076: Allow launcher users to select the java path it uses.

removed the embedded java and linked in the options to my installed java version.

Jan 28 2016, 6:21 PM · Feature, Starmade
schema changed the status of T1066: TAB key can't be rebinded from In Queue (Game) to Resolved.
Jan 28 2016, 6:06 PM · GUI/HUD, Starmade
schema changed the status of T236: can't move or rescale the player list menu (Tab) from In Queue (Game) to Resolved.
Jan 28 2016, 6:06 PM · GUI/HUD, Starmade
SmilingDemon moved T1089: Long launcher paths get cut off from Open / Validated to Feedback on the Issue Navigation board.
Jan 28 2016, 6:01 PM · Starmade
SmilingDemon set Task Type to issuetype:bug on T1089: Long launcher paths get cut off.
Jan 28 2016, 6:01 PM · Starmade
SmilingDemon added a comment to T1089: Long launcher paths get cut off.

I cant reproduce this in anyway on a Win7 or Ubuntu14.04 in 64bit

Jan 28 2016, 5:58 PM · Starmade
lancake closed T854: Armor values wrongly applied to missile damage as Rejected.

Works as intended, armor HP is supposed to enhance your armor against missiles, the bigger the missile, the more it is enhanced. It can reach huge numbers but that's what it's important to kill armor HP first, after that you'll shred through any block fast no matter what type of armor the target is using.

Jan 28 2016, 5:53 PM · Engine, Starmade
SmilingDemon claimed T1089: Long launcher paths get cut off.
Jan 28 2016, 5:42 PM · Starmade
lancake added a comment to T854: Armor values wrongly applied to missile damage.
Jan 28 2016, 4:56 PM · Engine, Starmade
lancake renamed T494: missile damage on shield/armor HP breakthrough odd results from missile damage on shield breakthrough odd results to missile damage on shield/armor HP breakthrough odd results.
Jan 28 2016, 4:56 PM · Starmade, Game Development
lancake moved T1082: Using push/pull effect defensively while docked causes null pointer from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 28 2016, 4:02 PM · CBS: Rails, Starmade
lancake shifted T1082: Using push/pull effect defensively while docked causes null pointer from the S1 Public space to the S3 Starmade space.
Jan 28 2016, 4:02 PM · CBS: Rails, Starmade
lancake claimed T1082: Using push/pull effect defensively while docked causes null pointer.
Jan 28 2016, 4:02 PM · CBS: Rails, Starmade
lancake added a comment to T1082: Using push/pull effect defensively while docked causes null pointer.

Can't reproduce, docked it to a ship and also a station. In both cases I could use defensive push/pull just fine. Either manually or by using logic.
Maybe something very specific causes it, could you also include a log file? Go to your starmade/logs folder and provide the latest log.txt.0 after a crash.

Jan 28 2016, 4:02 PM · CBS: Rails, Starmade
lancake moved T1091: Repetitive NullPointerException upon redocking a ship without pilot from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 28 2016, 3:51 PM · CBS: Rails, Starmade
lancake shifted T1091: Repetitive NullPointerException upon redocking a ship without pilot from the S1 Public space to the S3 Starmade space.
Jan 28 2016, 3:50 PM · CBS: Rails, Starmade
lancake claimed T1091: Repetitive NullPointerException upon redocking a ship without pilot.

-Feedback-

Jan 28 2016, 3:50 PM · CBS: Rails, Starmade
lancake added a comment to T1091: Repetitive NullPointerException upon redocking a ship without pilot.

Seems to be a duplicate of T1082 but I'm not sure, both reports did not have a log included so can't check if it is indeed throwing the same nullpointer. Could you provide a log? Go to your starmade/logs folder after crashing and take the latest log.txt.0

Jan 28 2016, 3:50 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19501 (Dev) to 0.1955 (Dev) on T900: Recipes for Brown Crystal Armor sub blocks wrong.
Jan 28 2016, 3:45 PM · Blockconfig, Starmade
lancake added a comment to T900: Recipes for Brown Crystal Armor sub blocks wrong.

not in 0.19550

Jan 28 2016, 3:45 PM · Blockconfig, Starmade
EditorRUS created T1092: Reverse logic pipe animation.
Jan 28 2016, 1:33 PM · Game Development (Beta), Logic, Starmade
EditorRUS created T1091: Repetitive NullPointerException upon redocking a ship without pilot.
Jan 28 2016, 1:01 PM · CBS: Rails, Starmade
Napther updated the task description for T1090: Rotating a Pastable with Slabs causes them to lose their alignment.
Jan 28 2016, 12:43 PM · Starmade
Napther created T1090: Rotating a Pastable with Slabs causes them to lose their alignment.
Jan 28 2016, 12:29 PM · Starmade
SmilingDemon added a comment to T1089: Long launcher paths get cut off.

Quick check .. not on my win764bit at work ... made a twice as long foldername than the sample here ... and it wasnt shortened.

Jan 28 2016, 12:11 PM · Starmade
AndyP added a comment to T1089: Long launcher paths get cut off.

-Validated-

Jan 28 2016, 9:45 AM · Starmade
AndyP moved T1089: Long launcher paths get cut off from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 28 2016, 9:44 AM · Starmade
AndyP created T1089: Long launcher paths get cut off.
Jan 28 2016, 9:44 AM · Starmade
AndyP shifted T1087: Rail/turret docking not working, docked entity's visuals disappear from the S1 Public space to the S3 Starmade space.
Jan 28 2016, 8:54 AM · CBS: Rails, Starmade
AndyP moved T1087: Rail/turret docking not working, docked entity's visuals disappear from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 28 2016, 8:53 AM · CBS: Rails, Starmade
AndyP claimed T1087: Rail/turret docking not working, docked entity's visuals disappear.

Do you try to dock to a station, and the station marker is in a different sector?

Jan 28 2016, 8:53 AM · CBS: Rails, Starmade
spunkie added a comment to T731: Multiplayer positional sync issues.

I had some odd behavior on the test server with dropped items not being able to be picked up even though both clients saw the same position of the dropped item, only the client that dropped the item could retrieve it.

Jan 28 2016, 1:07 AM · Starmade, Issue Navigation

Jan 27 2016

calani changed Last tested (version) from v2.0.0 to v2.0.0 - 79 on T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 11:03 PM · Starmade
calani updated subscribers of T775: Launcher should support a --steam flag.
Jan 27 2016, 11:02 PM · Feature, Starmade
calani merged task T1088: Login to registry - launcher does not show up after login into T775: Launcher should support a --steam flag.
Jan 27 2016, 11:02 PM · Starmade
AndyP changed Last tested (version) from 0.30.7.0 to v2.0.0 on T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 10:34 PM · Starmade
SmilingDemon closed T775: Launcher should support a --steam flag as Closed.
Jan 27 2016, 10:23 PM · Feature, Starmade
AndyP shifted T1088: Login to registry - launcher does not show up after login from the S1 Public space to the S5 Launcher space.
Jan 27 2016, 10:03 PM · Starmade
AndyP changed the status of T1088: Login to registry - launcher does not show up after login from Open to In Queue (Launcher).

-Confirmed-

Jan 27 2016, 10:03 PM · Starmade
AndyP moved T1088: Login to registry - launcher does not show up after login from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 27 2016, 10:03 PM · Starmade
AndyP claimed T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 10:03 PM · Starmade
AndyP created T1088: Login to registry - launcher does not show up after login.
Jan 27 2016, 10:02 PM · Starmade
AndyP changed the visibility for T1083: Launcher processes remain running after launching the game.
Jan 27 2016, 9:51 PM · Starmade
Ysha created T1087: Rail/turret docking not working, docked entity's visuals disappear.
Jan 27 2016, 9:39 PM · CBS: Rails, Starmade
Goblin created T1086: Add a "Back"-Button for installation path and the following screens.
Jan 27 2016, 8:28 PM · Feature, Starmade
Souvlaki added a comment to T1085: mass linking and unlinking results in odd behavior.

Multiplayer atm i don't know if it is in singleplayer too.
No it doesn't change if i waiting
No it's not gone on restart.

Jan 27 2016, 8:13 PM · CBS: Systems, Starmade
SmilingDemon moved T1085: mass linking and unlinking results in odd behavior from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 27 2016, 8:06 PM · CBS: Systems, Starmade
SmilingDemon added a comment to T1085: mass linking and unlinking results in odd behavior.

is this happening in singleplayer or multiplayer ?

Jan 27 2016, 8:06 PM · CBS: Systems, Starmade
SmilingDemon triaged T1085: mass linking and unlinking results in odd behavior as Normal priority.
Jan 27 2016, 8:05 PM · CBS: Systems, Starmade
SmilingDemon claimed T1085: mass linking and unlinking results in odd behavior.
Jan 27 2016, 8:04 PM · CBS: Systems, Starmade
Souvlaki created T1085: mass linking and unlinking results in odd behavior.
Jan 27 2016, 7:13 PM · CBS: Systems, Starmade
SmilingDemon added a comment to T775: Launcher should support a --steam flag.

-QA Testing-

Jan 27 2016, 6:02 PM · Feature, Starmade
SmilingDemon added a comment to T507: Memory setting default value for x64 should be 1gb or 1.5.

-QA Testing-

Jan 27 2016, 5:57 PM · Feature, Starmade
SmilingDemon claimed T507: Memory setting default value for x64 should be 1gb or 1.5.
Jan 27 2016, 2:16 PM · Feature, Starmade
SmilingDemon claimed T775: Launcher should support a --steam flag.
Jan 27 2016, 2:15 PM · Feature, Starmade
calani changed the status of T1084: The launcher run via steam should manage its own install directory. from Open to In Queue (Launcher).
Jan 27 2016, 7:10 AM · Starmade
calani created T1084: The launcher run via steam should manage its own install directory..
Jan 27 2016, 7:09 AM · Starmade
calani moved T1083: Launcher processes remain running after launching the game from Backlog / Unclassed to Active on the Launcher Development board.
Jan 27 2016, 4:10 AM · Starmade
calani changed the status of T1083: Launcher processes remain running after launching the game from Open to In Queue (Launcher).
Jan 27 2016, 4:10 AM · Starmade
calani created T1083: Launcher processes remain running after launching the game.
Jan 27 2016, 3:59 AM · Starmade

Jan 26 2016

calani changed the status of T775: Launcher should support a --steam flag from In Queue (Launcher) to Resolved.
Jan 26 2016, 10:59 PM · Feature, Starmade
Comr4de created T1082: Using push/pull effect defensively while docked causes null pointer.
Jan 26 2016, 10:44 PM · CBS: Rails, Starmade
lancake added a comment to T900: Recipes for Brown Crystal Armor sub blocks wrong.

Should be fixed the next build or the one after that.

Jan 26 2016, 10:39 PM · Blockconfig, Starmade
lancake changed the status of T900: Recipes for Brown Crystal Armor sub blocks wrong from In Queue (Game) to Resolved.
Jan 26 2016, 10:38 PM · Blockconfig, Starmade
lancake claimed T900: Recipes for Brown Crystal Armor sub blocks wrong.
Jan 26 2016, 8:25 PM · Blockconfig, Starmade
lancake edited Tester information (Internal use only) on T91: beams have trouble hitting ships at extreme ranges.
Jan 26 2016, 7:53 PM · CBS: Weapons, Starmade
lancake shifted T1078: "Inherit Thrusters from docked" incorrect from the S1 Public space to the S3 Starmade space.
Jan 26 2016, 7:49 PM · Starmade
lancake updated subscribers of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 26 2016, 7:49 PM · Blockconfig, Starmade
lancake merged task T1078: "Inherit Thrusters from docked" incorrect into T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 26 2016, 7:49 PM · Starmade
lancake added a comment to T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.

Making public, it's not an exploit anymore

Jan 26 2016, 7:49 PM · Blockconfig, Starmade
lancake shifted T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from the Restricted Space space to the S3 Starmade space.
Jan 26 2016, 7:48 PM · Blockconfig, Starmade
lancake claimed T1078: "Inherit Thrusters from docked" incorrect .

Yeah it's a bug, used to give you a lot more than you should get and now it's the other way around. Duplicate of T1020

Jan 26 2016, 7:48 PM · Starmade
lancake changed the status of T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Open to In Queue (Game).
Jan 26 2016, 6:52 PM · Engine, Starmade
lancake moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Open / Validated to Confirmed on the Issue Navigation board.
Jan 26 2016, 6:52 PM · Engine, Starmade
lancake moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 26 2016, 6:52 PM · Engine, Starmade
lancake renamed T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from "Select Nearest Entity" while Inside ship core selects own astronaut to "Select Nearest Entity" while inside a ship core selects your astronaut.
Jan 26 2016, 6:52 PM · Engine, Starmade
lancake claimed T1081: "Select Nearest Entity" while inside a ship core selects your astronaut.

A ship you're in is the nearest entity (distance is 0.0 meters) and that causes it to select your astronaut.

Jan 26 2016, 6:50 PM · Engine, Starmade