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Jan 28 2016
set wrong issue to resolved
Finally fixed. Sector border bug is fixed as well
I'm still seeing this. The effect seems to be linked to when the blocks fade in and out to bright white when entering build mode. It doesn't appear that the blocks are allowed to fade completely back to normal before the blocks are lightened again. Lets just remove this flash completely and see what happens. I doubt anyone would notice this flash effect disappearing anyway as it's so brief.
Weird stuff with redo and undo and linking happening
In T1087#41021, @AndyP wrote:-Feedback-
Do you try to dock to a station, and the station marker is in a different sector?
If you build a station over a sector border, you get strange effects when docking to it in a different sector.
removed the embedded java and linked in the options to my installed java version.
I cant reproduce this in anyway on a Win7 or Ubuntu14.04 in 64bit
Works as intended, armor HP is supposed to enhance your armor against missiles, the bigger the missile, the more it is enhanced. It can reach huge numbers but that's what it's important to kill armor HP first, after that you'll shred through any block fast no matter what type of armor the target is using.
Can't reproduce, docked it to a ship and also a station. In both cases I could use defensive push/pull just fine. Either manually or by using logic.
Maybe something very specific causes it, could you also include a log file? Go to your starmade/logs folder and provide the latest log.txt.0 after a crash.
-Feedback-
Seems to be a duplicate of T1082 but I'm not sure, both reports did not have a log included so can't check if it is indeed throwing the same nullpointer. Could you provide a log? Go to your starmade/logs folder after crashing and take the latest log.txt.0
not in 0.19550
Quick check .. not on my win764bit at work ... made a twice as long foldername than the sample here ... and it wasnt shortened.
-Validated-
Do you try to dock to a station, and the station marker is in a different sector?
I had some odd behavior on the test server with dropped items not being able to be picked up even though both clients saw the same position of the dropped item, only the client that dropped the item could retrieve it.
Jan 27 2016
-Confirmed-
Multiplayer atm i don't know if it is in singleplayer too.
No it doesn't change if i waiting
No it's not gone on restart.
is this happening in singleplayer or multiplayer ?
-QA Testing-
-QA Testing-
Jan 26 2016
Should be fixed the next build or the one after that.
Making public, it's not an exploit anymore
Yeah it's a bug, used to give you a lot more than you should get and now it's the other way around. Duplicate of T1020
A ship you're in is the nearest entity (distance is 0.0 meters) and that causes it to select your astronaut.