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Jun 6 2017
Jun 4 2017
Apr 24 2017
Unable to replicate on v0.199.535
Apr 11 2017
First: thank you greatly for giving this attention.
Does not crash on ffmpeg now, but does crash when attempting to click the red X and close the empty [Introduction] window; whether launched by vanilla startup config, or by manually clicking the tutorial button. See screenshot. User cannot re-launch game from menu, but must exit to desktop, otherwise user is presented with apparent endless loop of NPEs dialogs.
Apr 8 2017
Well, it doesn't immediately crash at this point, until running into T1525 of-course.
Still happening.
Apr 3 2017
Unsure how much it affects FB init w/ macOS...but in older releases, forcing FB on w/ the hotkey caused no crash-related issues that I experienced, and dramatically improved performance.
Apr 1 2017
Still crashes on launch, same error as reported earlier, see T2317
Mar 30 2017
Perhaps this is better phrased as "windows backups need sparse file support", as tar/gzip support was added to the linux side a while back.
Mar 27 2017
I don't know how much this helps or not, but our external script approach is pretty basic, and there's no asteroid boomeranging as suggested in @lancake message above.
Mar 21 2017
Also: with intro enabled, no intro plays, and logs report the error:
[2017-03-21 09:08:07] ############## LOADING RESOURCE CONFIG_HUD [2017-03-21 09:08:07] ############## LOADING RESOURCE CONFIG_GUI [2017-03-21 09:08:07] [GLFRAME] Content has been loaded [2017-03-21 09:08:07] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=2, No such file or directory [2017-03-21 09:08:07] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2017-03-21 09:08:07] at obfuscated.aLk.a(SourceFile:78) [2017-03-21 09:08:07] at obfuscated.aLl.a(SourceFile:46) [2017-03-21 09:08:07] at obfuscated.aLl.a(SourceFile:42) [2017-03-21 09:08:07] at obfuscated.aLm.<init>(SourceFile:44) [2017-03-21 09:08:07] at obfuscated.RZ.a(SourceFile:128) [2017-03-21 09:08:07] at obfuscated.aFx.b(SourceFile:665) [2017-03-21 09:08:07] at obfuscated.U.e(SourceFile:956) [2017-03-21 09:08:07] at org.schema.game.common.Starter.startMainMenu(SourceFile:1435) [2017-03-21 09:08:07] at org.schema.game.common.Starter.main(SourceFile:980) [2017-03-21 09:08:07] Caused by: java.io.IOException: error=2, No such file or directory [2017-03-21 09:08:07] at java.lang.UNIXProcess.forkAndExec(Native Method) [2017-03-21 09:08:07] at java.lang.UNIXProcess.<init>(UNIXProcess.java:185) [2017-03-21 09:08:07] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2017-03-21 09:08:07] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2017-03-21 09:08:07] ... 9 more [2017-03-21 09:08:12] [GUI] Offline Player Name Changed to [2017-03-21 09:08:12] [GUI] Offline Player Name Changed to asdf
While the "Creating MAC OS context for OpenGL 4.1 if possible" entry does appear, the game crashes on launch.
The problem is that the driver DOES support it, STARMADE IS MAKING THE WRONG API CALLS and therefore not detecting relevant support. Please see my extensive commentary this topic in-ticket. Since performance is so abysmal on macOS without framebuffer support, should we assume the wrontfix is an indication of plans to drop macOS support?
Mar 17 2017
Update: this issue continues to occur, even after switching away from the professional to a consumer-grade GPU card.
Mar 15 2017
Mar 12 2017
This is what I see, while logged-in as a normal user, about 2 minutes after running /add_admin against my user.
Mar 11 2017
This still occurs, just try to run any tutorial on macOS, and the same crash happens.
Still seeing this issue. I suspect it's related to our application of the /add_admin and /remove_admin commands.
Mar 6 2017
From Linux, upon creation of the world "MyCapsWorld" (Linux), I can spawn in no problem...
Mar 2 2017
Feb 27 2017
Feb 22 2017
Further testing confirms initial reports that lag is distinctly connected to NPC faction trade.
Feb 21 2017
Also seeing this.
Still an issue, latest launcher version.
Still seeing this issue:
Feb 21 04:51:22 stars SMPrd: [FACTIONMANAGER] faction update took: 14559ms Feb 21 05:51:36 stars SMPrd: [FACTIONMANAGER] faction update took: 14022ms Feb 21 06:51:49 stars SMPrd: [FACTIONMANAGER] faction update took: 13266ms Feb 21 07:52:03 stars SMPrd: [FACTIONMANAGER] faction update took: 13878ms Feb 21 08:52:16 stars SMPrd: [FACTIONMANAGER] faction update took: 13437ms Feb 21 09:52:29 stars SMPrd: [FACTIONMANAGER] faction update took: 12471ms Feb 21 10:52:43 stars SMPrd: [FACTIONMANAGER] faction update took: 13832ms Feb 21 11:52:57 stars SMPrd: [FACTIONMANAGER] faction update took: 13834ms Feb 21 12:53:10 stars SMPrd: [FACTIONMANAGER] faction update took: 13691ms Feb 21 13:53:23 stars SMPrd: [FACTIONMANAGER] faction update took: 13119ms Feb 21 14:53:38 stars SMPrd: [FACTIONMANAGER] faction update took: 14711ms Feb 21 15:53:53 stars SMPrd: [FACTIONMANAGER] faction update took: 14671ms Feb 21 16:54:07 stars SMPrd: [FACTIONMANAGER] faction update took: 14188ms Feb 21 17:54:22 stars SMPrd: [FACTIONMANAGER] faction update took: 14146ms Feb 21 18:54:34 stars SMPrd: [FACTIONMANAGER] faction update took: 12681ms Feb 21 19:54:47 stars SMPrd: [FACTIONMANAGER] faction update took: 12824ms Feb 21 20:55:02 stars SMPrd: [FACTIONMANAGER] faction update took: 14754ms
Feb 20 2017
Upon followup discussions with @lancake this issue was most likely specific to grates.
Feb 19 2017
Update after further testing:
- Player-run shops cannot see new pipes, nor grates.
- NPC shops show grates and the new pipes, but they're tagged "Can't buy"
- Confirming that creative mode cannot see the new pipes nor grates; only pipe option is the straight one, can rotate it only, no T or other options, and a search of creative inventory for "grate" returns nothing.
- Factory can no longer manufacturer "White Light Pipe"
Feb 17 2017
Update: the straight pipe block is visible close-up. All others remain invisible as detailed earlier in this report.
Feb 16 2017
Server logs are UTC, local (VisualVM) info is US/Pacific.
Jan 24 2017
Correction: not all blocks are transparent. See screenshot.
Jan 16 2017
Dec 22 2016
I think this is a non-issue now.
Dec 18 2016
Nov 4 2016
This particular bug now appears to be involved with profound client-side hangs and whole-server lagoffs when a docked entity moves along rails attached to a crooked station.
Oct 24 2016
I've seen this too Valck. We just gave up on seeing this get attention anytime soon, and wrote a ~15 line "supervising" bash script that monitors logfiles for the flood of collsions and tp's colliding asteroids into other areas of the same sector. With this, I've had nearly 100 large asteroids clustered in just one sector, and it no longer risks crashing a server.
Oct 17 2016
Oct 13 2016
Oct 9 2016
Ah, ok. Although I'm able to replicate on a macOS as well, with a totally fresh/new install: only change to settings was disabling the tutorial (as that still causes a crash), and switching to windowed mode. My initial/earlier report was a Linux system (which also uses windowed mode).
Regarding possible move of shopkeep with Chunk32 update. I can replicate this error on a clean/fresh install, single-player only, latest release. Which would lead me to presume that since the world is created anew in this situation, this bug is not related to a block coordinate move.
Does not appear GPU-specific, as I can replicate this error on a Mac as well (Intel GPU), single-player only. Same steps as illustrated above.
Emptied the client log folder, and replicated this error in SP only. Also tried the same with an empty/new world, and I can still replicate the error:
Login to SP world, exit to menu, login again, crash.
Not sure it's my specific GPU, but discussions in Slack had people mentioning it so I figured I'd mention mine. One other player mentioned using a Radeon R9.
Creating new task - after reading more details of this discussion, it might not be the same issue...although it seems very similar.
Oct 8 2016
Oct 7 2016
Still an issue:
Oct 7 12:16:01 stars SMStage: [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=10797, op=ADMIN, date=1475842561871, message=Ownership of System default(-141, 0, -21) Oct 7 12:16:01 stars SMStage: has been revoked by ADMIN., permission=0] on Server(0) -> fid(10797) Oct 7 12:16:01 stars SMStage: [FACTIONMANAGER] updated news on Server(0) for factionID 10797; delete: false
Oct 5 2016
Sep 20 2016
Sep 19 2016
Ah, Schema's response on August 10th confused me. Thanks for clarifying.
From ongoing player discussions, is it possible to distill this issue down to something simpler: considering that there was a very obvious shift to 6-digit metaobject IDs in release 0.199.217. Are client requests for 4-digit metaobjects simply resulting in an odd search/response behavior from the server?
Not resolved, note 1st line:
Sep 17 2016
Sep 11 2016
Looks like I made a dupe of this issue at T1915, sorry about that (did a quick search before the ticket, but then later found this ticket via a different keyword).
Sep 10 2016
Aug 26 2016
This error hangs/crashes MacOS client in latest release: 0.199.169
Aug 18 2016
Asteroid related lagoffs are still happening, latest release, roid respawning is still disabled:
Aug 18 16:27:47 stars SMPrd: [CC] Server(0) Objects detected stuck --- applying outforce: Asteroid(1818)sec[1813] from Asteroid(1815)sec[1813] DIR: (0.05979049, -0.004917397, 0.9981988) Aug 18 16:27:47 stars SMPrd: [CC] Server(0) Objects detected stuck --- applying outforce: Asteroid(1815)sec[1813] from Asteroid(1818)sec[1813] DIR: (-0.05979049, 0.004917397, -0.9981988) Aug 18 16:27:47 stars SMPrd: Sector[1813](3, 3, -2044) Narrowphase of Sector[1813](3, 3, -2044) took: 1430 Aug 18 16:27:47 stars SMPrd: Sector[1813](3, 3, -2044) LISTING OBJECTS: Aug 18 16:27:47 stars SMPrd: 0# OBJECT: {RigBExOrig@97675420([CCS|SER Asteroid(1814)sec[1813](!)])} Aug 18 16:27:47 stars SMPrd: 1# OBJECT: {RigBExOrig@1266898186([CCS|SER Asteroid(1816)sec[1813]])} Aug 18 16:27:47 stars SMPrd: 2# OBJECT: {RigBExOrig@1879730758([CCS|SER Asteroid(1817)sec[1813]])} Aug 18 16:27:47 stars SMPrd: 3# OBJECT: {RigBExOrig@1902021112([CCS|SER Asteroid(1818)sec[1813]])} Aug 18 16:27:47 stars SMPrd: 4# OBJECT: {RigBExOrig@1742641607([CCS|SER Asteroid(1815)sec[1813]])} Aug 18 16:27:47 stars SMPrd: [UNIVERSE] WARNING: Sector UPDATE took 1447; sectors updated: 81 Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: -1342, -1262, -2045 Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: -1358, -1262, -2045 Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: -1374, -1262, -2045 Aug 18 16:27:47 stars SMPrd: [SERVER][UPDATE] WARNING: UNIVERSE update took 1447 Aug 18 16:27:47 stars SMPrd: Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_PUNISHER77)(1481)] RECEIVED REMOTE GRAVITY: 1482 --- (0.0, 0.0, 0.0) Aug 18 16:27:47 stars SMPrd: [GRAVITY] GRAVITY DELAYED FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_PUNISHER77)(1481)]. source not found: 1482 Aug 18 16:27:47 stars SMPrd: [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[NULL; (0.0, 0.0, 0.0)] Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] REQUESTING SYSTEM (-86, -80, -128); exists in DB: false; TIME: 0ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-1374, secY=-1278, secZ=-2045, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] REQUESTING SYSTEM (-86, -81, -128); exists in DB: false; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-1374, secY=-1294, secZ=-2045, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] Aug 18 16:27:47 stars SMPrd: [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-73, -79, -128) Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] REQUESTING SYSTEM (-86, -82, -128); exists in DB: false; TIME: 0ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-1374, secY=-1310, secZ=-2045, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] REQUESTING SYSTEM (-86, -83, -128); exists in DB: false; TIME: 0ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-1374, secY=-1326, secZ=-2045, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] Aug 18 16:27:47 stars SMPrd: [SERVER][GALAXY] REQUESTING SYSTEM (-86, -84, -128); exists in DB: false; TIME: 0ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-1374, secY=-1342, secZ=-2045, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] Aug 18 16:27:47 stars SMPrd: [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-74, -79, -128) Aug 18 16:27:48 stars SMPrd: [CC] Server(0) Objects detected stuck --- applying outforce: Asteroid(1818)sec[1813] from Asteroid(1815)sec[1813] DIR: (0.0634285, -0.007267188, 0.9979599) Aug 18 16:27:48 stars SMPrd: [CC] Server(0) Objects detected stuck --- applying outforce: Asteroid(1815)sec[1813] from Asteroid(1818)sec[1813] DIR: (-0.0634285, 0.007267188, -0.9979599) Aug 18 16:27:48 stars SMPrd: Sector[1813](3, 3, -2044) Narrowphase of Sector[1813](3, 3, -2044) took: 1050 Aug 18 16:27:48 stars SMPrd: Sector[1813](3, 3, -2044) LISTING OBJECTS: Aug 18 16:27:48 stars SMPrd: 0# OBJECT: {RigBExOrig@97675420([CCS|SER Asteroid(1814)sec[1813](!)])} Aug 18 16:27:48 stars SMPrd: 1# OBJECT: {RigBExOrig@1266898186([CCS|SER Asteroid(1816)sec[1813]])} Aug 18 16:27:48 stars SMPrd: 2# OBJECT: {RigBExOrig@1879730758([CCS|SER Asteroid(1817)sec[1813]])} Aug 18 16:27:48 stars SMPrd: 3# OBJECT: {RigBExOrig@1902021112([CCS|SER Asteroid(1818)sec[1813]])} Aug 18 16:27:48 stars SMPrd: 4# OBJECT: {RigBExOrig@1742641607([CCS|SER Asteroid(1815)sec[1813]])} Aug 18 16:27:48 stars SMPrd: [CC] POSSIBLE STUCK (timeframe: 2.5 secs): Asteroid(1816)sec[1813] <-> Asteroid(1815)sec[1813]: from (-122.505165, -36.24547, -50.10724) to (-106, -20, -34); existing surround: 7 Aug 18 16:27:50 stars SMPrd: [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: PUNISHER77 (5) [Colesr]connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 461 Aug 18 16:27:50 stars SMPrd: [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: PUNISHER77 (5) [Colesr]connected: true Aug 18 16:27:50 stars SMPrd: [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: ballog (6) [ballog]connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 486 Aug 18 16:27:50 stars SMPrd: [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: ballog (6) [ballog]connected: true Aug 18 16:27:51 stars SMPrd: RETRY STATUS: Retries: 11; waiting for pong true (1471537671038/1471537680038); ProcessorID: 461 Aug 18 16:27:51 stars SMPrd: RETRY STATUS: Retries: 11; waiting for pong true (1471537671333/1471537680333); ProcessorID: 486 Aug 18 16:27:52 stars SMPrd: RETRY STATUS: Retries: 11; waiting for pong true (1471537672038/1471537680038); ProcessorID: 461 Aug 18 16:27:52 stars SMPrd: RETRY STATUS: Retries: 11; waiting for pong true (1471537672333/1471537680333); ProcessorID: 486 Aug 18 16:27:53 stars SMPrd: RETRY STATUS: Retries: 11; waiting for pong true (1471537673039/1471537680038); ProcessorID: 461
Aug 13 2016
In T1420#70718, @lancake wrote:-QA Testing-
Fix confirmed. On update the file typo gets adjusted so no need to manually change something.
Aug 10 2016
Will the server automatically make these corrections in existing config files, or should admins be made aware of manual adjustments at the next update?
Fair enough. I assume that this ultimately means OSX users need to:
- Backup valued game data prior to replacement of the .app
- CTRL-click to start the app, and manually OK when prompted by OSX's annoying Gatekeeper routines.
Aug 7 2016
In T1799#69918, @calani wrote:Addendum:
"Currently, the launcher bundles a bunch of game files which are basically outdated and must be overwritten/updated before players can run the game anyways."
No. The launcher package only contains the launcher itself (Electron+launcher code) and the bundled java. The only game-related file is a .txt containing the game's steam app id... which isn't being used.
Unless you're referring to downloading the game via Steam? in which case, yes, the depot contains the most recent release build of the game. Changing this behavior would be silly, as you would be unable to play the game after "installing" it via Steam. (Steam would then also not delete the game files if you asked it to uninstall the game.)
Aug 6 2016
Asteroid spawning/respawning appears to be the cause behind GenX's most recent rash of crashing as well. Unknown if @bobbybighoof has respawn enabled/disabled, but their logs show a distinct pattern of asteroid AABB checks, immediately followed by a ping/pong death spiral.
Aug 2 2016
Just updating: this is still an issue w/ launcher version 158.
@SmilingDemon asked me to check this on OSX. Here's what I see with an install of Launcher v.158
Jul 31 2016
We're still seeing very painful lag on faction turns, one instance resulted in a full lagoff, and 8 minute overall server hang today:
Jul 30 05:45:25 stars SMPrd: [FACTIONMANAGER] faction update took: 7248ms Jul 30 06:45:32 stars SMPrd: [FACTIONMANAGER] faction update took: 7678ms Jul 30 07:45:39 stars SMPrd: [FACTIONMANAGER] faction update took: 7138ms Jul 30 08:45:55 stars SMPrd: [FACTIONMANAGER] faction update took: 15658ms Jul 30 09:46:36 stars SMPrd: [FACTIONMANAGER] faction update took: 41092ms Jul 30 10:48:09 stars SMPrd: [FACTIONMANAGER] faction update took: 90833ms Jul 30 11:48:17 stars SMPrd: [FACTIONMANAGER] faction update took: 8518ms Jul 30 12:55:35 stars SMPrd: [FACTIONMANAGER] faction update took: 437663ms Jul 30 13:55:42 stars SMPrd: [FACTIONMANAGER] faction update took: 6716ms Jul 30 14:55:49 stars SMPrd: [FACTIONMANAGER] faction update took: 7459ms Jul 30 15:55:57 stars SMPrd: [FACTIONMANAGER] faction update took: 7330ms Jul 30 16:56:04 stars SMPrd: [FACTIONMANAGER] faction update took: 7232ms Jul 30 17:56:12 stars SMPrd: [FACTIONMANAGER] faction update took: 7734ms Jul 30 18:56:20 stars SMPrd: [FACTIONMANAGER] faction update took: 8659ms Jul 30 19:56:35 stars SMPrd: [FACTIONMANAGER] faction update took: 14145ms Jul 30 20:56:42 stars SMPrd: [FACTIONMANAGER] faction update took: 7342ms Jul 30 21:56:49 stars SMPrd: [FACTIONMANAGER] faction update took: 7500ms Jul 30 22:57:08 stars SMPrd: [FACTIONMANAGER] faction update took: 17777ms Jul 30 23:57:15 stars SMPrd: [FACTIONMANAGER] faction update took: 7127ms Jul 31 00:57:22 stars SMPrd: [FACTIONMANAGER] faction update took: 7192ms Jul 31 01:57:30 stars SMPrd: [FACTIONMANAGER] faction update took: 8171ms Jul 31 02:57:39 stars SMPrd: [FACTIONMANAGER] faction update took: 8180ms Jul 31 03:57:47 stars SMPrd: [FACTIONMANAGER] faction update took: 8118ms Jul 31 04:58:11 stars SMPrd: [FACTIONMANAGER] faction update took: 23767ms Jul 31 05:58:35 stars SMPrd: [FACTIONMANAGER] faction update took: 23968ms Jul 31 06:59:05 stars SMPrd: [FACTIONMANAGER] faction update took: 30173ms Jul 31 07:59:23 stars SMPrd: [FACTIONMANAGER] faction update took: 17995ms Jul 31 09:01:58 stars SMPrd: [FACTIONMANAGER] faction update took: 155364ms Jul 31 10:03:22 stars SMPrd: [FACTIONMANAGER] faction update took: 83679ms Jul 31 11:11:26 stars SMPrd: [FACTIONMANAGER] faction update took: 484654ms Jul 31 12:11:35 stars SMPrd: [FACTIONMANAGER] faction update took: 8943ms Jul 31 13:11:43 stars SMPrd: [FACTIONMANAGER] faction update took: 7704ms Jul 31 14:11:52 stars SMPrd: [FACTIONMANAGER] faction update took: 8500ms Jul 31 15:11:59 stars SMPrd: [FACTIONMANAGER] faction update took: 7180ms Jul 31 16:12:13 stars SMPrd: [FACTIONMANAGER] faction update took: 13866ms Jul 31 17:12:21 stars SMPrd: [FACTIONMANAGER] faction update took: 8009ms Jul 31 18:12:28 stars SMPrd: [FACTIONMANAGER] faction update took: 7395ms Jul 31 19:12:37 stars SMPrd: [FACTIONMANAGER] faction update took: 9099ms Jul 31 20:12:56 stars SMPrd: [FACTIONMANAGER] faction update took: 18189ms Jul 31 21:13:39 stars SMPrd: [FACTIONMANAGER] faction update took: 43287ms Jul 31 22:13:52 stars SMPrd: [FACTIONMANAGER] faction update took: 12399ms Jul 31 23:14:14 stars SMPrd: [FACTIONMANAGER] faction update took: 22363ms
Another use case regarding control over update-related backup behaviors:
Jul 30 2016
Jul 27 2016
After that recent slack discussion, I found this, seems to address the issue of GL2.1 vs GL3.2/GL4.1 support, and how to enable the appropriate OpenGL support on OSX: http://stackoverflow.com/questions/26807573/lwjgl-wont-give-me-an-opengl-context-that-supports-4-1
Jul 21 2016
...and again with the inaccessible entity on our server:
/destroy_uid ENTITY_FLOATINGROCKMANAGED__1469112553939_-128_4_-5_2 RETURN: [SERVER, [ERROR][ADMIN COMMAND] OBJECT TO DESTROY NOT FOUND, 0] RETURN: [SERVER, END; Admin command execution ended, 0]
Also, attempts to import one of the problem sectors into a SP world results in:
IOException: ArrayIndexOutOfBoundsException: 6
Asteroid respawning was turned off shortly after my last posting (thanks to a crash)...it has been off since.
Jul 19 2016
Relation to T1409 is possible, although what's unusual about this one, is that the lag-inducing entity cannot be referenced by UID.