Hello, I am attempting to run a new Server and am new to all this...
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
Jan 22 2019
Apr 15 2018
Mar 18 2018
This Problem is back again in v0.200.334
as soon as a player came close enough to more than one sector with these Duplicate Asteroids in the same place our server crashed and had to be restarted manually.
Jan 13 2018
-QA Testing-
Jan 8 2018
Jan 7 2018
-QA Testing-
Jan 5 2018
Jan 4 2018
-QA Testing-
Dec 30 2017
Could you try out a few pre-set graphics in the Graphics option menu? Compatibility mode low is the lowest one available. Make sure to completely restart your client after applying the changes.
And what's the comparison with the current release version? Preferably use a separate installation for that, and upload the settings.cfg + logstarmade.0.log for both the release, and the dev/pre version you used to check with.
In T2779#117011, @lancake wrote:In T2779#116861, @Valiant70 wrote:This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?
Dec 29 2017
In T2779#116861, @Valiant70 wrote:
Dec 28 2017
Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
Dec 21 2017
Dec 20 2017
Dec 13 2017
Jul 20 2017
Jul 4 2017
Should be fixed now, too old to still be useful anyway.
Jun 12 2017
No idea how to reproduce and don't have the blueprint that was affected to test with.
Closing task, no feedback.
Apr 23 2017
Mar 31 2017
warp was applied while in physics process, which in turn overwrote the fix
Mar 29 2017
Mar 27 2017
I don't know how much this helps or not, but our external script approach is pretty basic, and there's no asteroid boomeranging as suggested in @lancake message above.
-QA Testing-
Mar 24 2017
Mar 21 2017
Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8
I can't reproduce :(
Mar 18 2017
-QA Testing-
Mar 16 2017
Mar 15 2017
Mar 12 2017
Changing prio since it's already improved