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Jan 22 2019

AndyP removed a project from T2753: Structural Integrity system does not apply to stabilizers.: RC-Report.
Jan 22 2019, 4:32 PM · Physics, Starmade

Apr 15 2018

Tsnonak added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Hello, I am attempting to run a new Server and am new to all this...

Apr 15 2018, 6:54 AM · Quality Assurance, Physics, Starmade

Mar 18 2018

Antikristianos added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

This Problem is back again in v0.200.334
as soon as a player came close enough to more than one sector with these Duplicate Asteroids in the same place our server crashed and had to be restarted manually.

Mar 18 2018, 10:35 PM · Quality Assurance, Physics, Starmade

Jan 13 2018

lancake changed Last tested (version) from 0.200.282 to 0.200.289 on T2753: Structural Integrity system does not apply to stabilizers..
Jan 13 2018, 6:17 PM · Physics, Starmade
lancake closed T2753: Structural Integrity system does not apply to stabilizers. as Closed.

-QA Testing-

Jan 13 2018, 6:16 PM · Physics, Starmade

Jan 8 2018

schema changed the status of T2753: Structural Integrity system does not apply to stabilizers. from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 8 2018, 10:53 AM · Physics, Starmade

Jan 7 2018

lancake changed Last tested (version) from 0.200.278 to 0.200.282 on T2753: Structural Integrity system does not apply to stabilizers..
Jan 7 2018, 7:22 PM · Physics, Starmade
lancake changed the status of T2753: Structural Integrity system does not apply to stabilizers. from Resolved to In Queue.

-QA Testing-

Jan 7 2018, 7:21 PM · Physics, Starmade

Jan 5 2018

schema changed the status of T2753: Structural Integrity system does not apply to stabilizers. from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 5 2018, 4:09 PM · Physics, Starmade

Jan 4 2018

lancake changed Last tested (version) from 0.200.250 to 0.200.278 on T2753: Structural Integrity system does not apply to stabilizers..
Jan 4 2018, 6:10 PM · Physics, Starmade
lancake edited Tester information (Internal use only) on T2753: Structural Integrity system does not apply to stabilizers..
Jan 4 2018, 6:10 PM · Physics, Starmade
lancake changed the status of T2753: Structural Integrity system does not apply to stabilizers. from Resolved to In Queue.

-QA Testing-

Jan 4 2018, 6:09 PM · Physics, Starmade
lancake changed Last tested (version) from 0.200.263 to 0.200.277 on T2779: Excessive FPS droppage and lag due to new power stabilizer path.
Jan 4 2018, 5:10 PM · Physics, Starmade
lancake closed T2779: Excessive FPS droppage and lag due to new power stabilizer path as Closed.
Jan 4 2018, 5:10 PM · Physics, Starmade

Dec 30 2017

lancake added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Could you try out a few pre-set graphics in the Graphics option menu? Compatibility mode low is the lowest one available. Make sure to completely restart your client after applying the changes.
And what's the comparison with the current release version? Preferably use a separate installation for that, and upload the settings.cfg + logstarmade.0.log for both the release, and the dev/pre version you used to check with.

Dec 30 2017, 1:33 AM · Physics, Starmade
Valiant70 added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
I can't get more than 15 FPS in version 0.200.269. I only had a shop and a small wad of systems on screen.

This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?

Dec 30 2017, 12:51 AM · Physics, Starmade

Dec 29 2017

lancake added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
I can't get more than 15 FPS in version 0.200.269. I only had a shop and a small wad of systems on screen.

Dec 29 2017, 5:55 PM · Physics, Starmade

Dec 28 2017

Valiant70 added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.

Dec 28 2017, 6:05 PM · Physics, Starmade

Dec 21 2017

lancake changed the status of T2779: Excessive FPS droppage and lag due to new power stabilizer path from In Queue to Resolved.
Dec 21 2017, 11:58 PM · Physics, Starmade

Dec 20 2017

lancake added a parent task for T2779: Excessive FPS droppage and lag due to new power stabilizer path: T2745: Master task power 2.0 pre-release.
Dec 20 2017, 5:29 PM · Physics, Starmade
lancake raised the priority of T2779: Excessive FPS droppage and lag due to new power stabilizer path from Normal to Pre-Release Quality Assurance.
Dec 20 2017, 5:29 PM · Physics, Starmade

Dec 13 2017

lancake added a parent task for T2753: Structural Integrity system does not apply to stabilizers.: T2745: Master task power 2.0 pre-release.
Dec 13 2017, 11:12 AM · Physics, Starmade
lancake changed the status of T2753: Structural Integrity system does not apply to stabilizers. from In Queue to Resolved.
Dec 13 2017, 11:12 AM · Physics, Starmade

Jul 20 2017

AndyP moved T264: Planet segment rotated / falling through to the planet core after respawn from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:51 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T1917: Ship jumping 1km at-a-time like there's no tomorrow (local play) from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:48 PM · Physics, Starmade

Jul 4 2017

lancake lowered the priority of T678: Collision damage is not saved from High to Normal.
Jul 4 2017, 1:56 PM · Game Development (Beta), Physics, Starmade
lancake closed T264: Planet segment rotated / falling through to the planet core after respawn as Rejected.

Should be fixed now, too old to still be useful anyway.

Jul 4 2017, 1:03 PM · Game Development (Alpha), Physics, Starmade

Jun 12 2017

lancake closed T1917: Ship jumping 1km at-a-time like there's no tomorrow (local play) as Rejected.

No idea how to reproduce and don't have the blueprint that was affected to test with.
Closing task, no feedback.

Jun 12 2017, 2:18 PM · Physics, Starmade

Apr 23 2017

lancake lowered the priority of T2121: ship core falls into planet from Urgent to High.
Apr 23 2017, 6:20 PM · Game Development (Alpha), Physics, Starmade

Mar 31 2017

schema changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from In Queue to Resolved.

warp was applied while in physics process, which in turn overwrote the fix

Mar 31 2017, 1:28 PM · Quality Assurance, Physics, Starmade

Mar 29 2017

lancake moved T1664: Loading sector causes mass timeouts with colliding asteroids from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:21 PM · Quality Assurance, Physics, Starmade

Mar 27 2017

erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

I don't know how much this helps or not, but our external script approach is pretty basic, and there's no asteroid boomeranging as suggested in @lancake message above.

Mar 27 2017, 2:11 PM · Quality Assurance, Physics, Starmade
lancake set First occurrence (version) to 0.198.419 on T1664: Loading sector causes mass timeouts with colliding asteroids.
Mar 27 2017, 2:00 PM · Quality Assurance, Physics, Starmade
lancake changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from Resolved to In Queue.
Mar 27 2017, 1:59 PM · Quality Assurance, Physics, Starmade
lancake claimed T1664: Loading sector causes mass timeouts with colliding asteroids.

-QA Testing-

Mar 27 2017, 1:59 PM · Quality Assurance, Physics, Starmade

Mar 24 2017

AndyP edited projects for T229: gravity doesn't kick in on planets, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:41 PM · Game Development (Beta), Physics, Starmade
AndyP moved T229: gravity doesn't kick in on planets from Backlog / Unclassed to Beta on the Physics board.
Mar 24 2017, 9:41 PM · Game Development (Beta), Physics, Starmade
Restricted Application edited projects for T229: gravity doesn't kick in on planets, added: Physics; removed Engine (General).
Mar 24 2017, 9:41 PM · Game Development (Beta), Physics, Starmade
AndyP moved T865: Can't walk on slab stairs from Backlog / Unclassed to Alpha on the Physics board.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T896: Players and NPCs fall through hepta corners in gravity. from Backlog / Unclassed to Alpha on the Physics board.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T865: Can't walk on slab stairs, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T896: Players and NPCs fall through hepta corners in gravity., added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
Restricted Application edited projects for T865: Can't walk on slab stairs, added: Physics; removed Engine.
Mar 24 2017, 8:08 PM · Game Development (Alpha), Physics, Starmade
Restricted Application edited projects for T896: Players and NPCs fall through hepta corners in gravity., added: Physics; removed Engine.
Mar 24 2017, 8:08 PM · Game Development (Alpha), Physics, Starmade
Restricted Application edited projects for T1271: Ship rotation potential depends on core position and not center of mass, added: Physics; removed Engine.
Mar 24 2017, 11:48 AM · Engine, Game Development, Starmade

Mar 21 2017

SmilingDemon changed Last tested (version) from 0.199.485 to 0.199.489 on T2121: ship core falls into planet.
Mar 21 2017, 4:40 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon edited Steps to reproduce on T2121: ship core falls into planet.
Mar 21 2017, 4:40 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon added a comment to T2121: ship core falls into planet.

Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8

Mar 21 2017, 4:39 PM · Game Development (Alpha), Physics, Starmade
schema added a comment to T2121: ship core falls into planet.

I can't reproduce :(

Mar 21 2017, 5:40 AM · Game Development (Alpha), Physics, Starmade

Mar 18 2017

AndyP edited projects for T264: Planet segment rotated / falling through to the planet core after respawn, added: Game Development (Alpha); removed Game Development.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T264: Planet segment rotated / falling through to the planet core after respawn from Backlog / Unclassed to Alpha on the Physics board.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T2121: ship core falls into planet, added: Game Development (Alpha); removed Game Development.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T2121: ship core falls into planet from Beta to Alpha on the Physics board.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T227: Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. from Backlog / Unclassed to Beta on the Physics board.
Mar 18 2017, 7:24 AM · Game Development (Beta), Physics, Starmade
AndyP moved T2121: ship core falls into planet from Backlog / Unclassed to Beta on the Physics board.
Mar 18 2017, 7:23 AM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T227: Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage., added: Game Development (Beta); removed Game Development.
Mar 18 2017, 7:23 AM · Game Development (Beta), Physics, Starmade
SmilingDemon changed Last tested (version) from 0.199.353 (DEV) to 0.199.485 on T2121: ship core falls into planet.
Mar 18 2017, 6:43 AM · Game Development (Alpha), Physics, Starmade
SmilingDemon changed the status of T2121: ship core falls into planet from Resolved to In Queue.

-QA Testing-

Mar 18 2017, 6:43 AM · Game Development (Alpha), Physics, Starmade

Mar 16 2017

AndyP renamed T227: Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. from Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. to Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage..
Mar 16 2017, 6:51 PM · Game Development (Beta), Physics, Starmade
AndyP renamed T264: Planet segment rotated / falling through to the planet core after respawn from Planet segment rotated / falling through to the planet core after respawn to Planet segment rotated / falling through to the planet core after respawn.
Mar 16 2017, 6:49 PM · Game Development (Alpha), Physics, Starmade
Restricted Application edited projects for T1271: Ship rotation potential depends on core position and not center of mass, added: Physics; removed Engine.
Mar 16 2017, 2:26 PM · Engine, Game Development, Starmade

Mar 15 2017

Restricted Application edited projects for T2121: ship core falls into planet, added: Physics; removed Engine.
Mar 15 2017, 7:58 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T1664: Loading sector causes mass timeouts with colliding asteroids from Backlog / Unclassed to Alpha on the Physics board.
Mar 15 2017, 4:19 PM · Quality Assurance, Physics, Starmade
AndyP changed Category from issuecategory:unigen to issuecategory:physics on T1664: Loading sector causes mass timeouts with colliding asteroids.
Mar 15 2017, 4:15 PM · Quality Assurance, Physics, Starmade
AndyP edited projects for T188: Objects do not rotate around their center of mass , added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 4:05 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T784: entities entering boundary area of another large entity can cause client/server lag, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 4:05 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T159: Collision Damage: does not damage stations or docked entities, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 4:05 PM · Game Development (Beta), Physics, Starmade
AndyP edited projects for T678: Collision damage is not saved, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 4:05 PM · Game Development (Beta), Physics, Starmade
AndyP moved T784: entities entering boundary area of another large entity can cause client/server lag from Backlog / Unclassed to Alpha on the Physics board.
Mar 15 2017, 3:59 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T678: Collision damage is not saved from Alpha to Beta on the Physics board.
Mar 15 2017, 3:59 PM · Game Development (Beta), Physics, Starmade
AndyP moved T159: Collision Damage: does not damage stations or docked entities from Backlog / Unclassed to Beta on the Physics board.
Mar 15 2017, 3:59 PM · Game Development (Beta), Physics, Starmade
AndyP moved T188: Objects do not rotate around their center of mass from Backlog / Unclassed to Alpha on the Physics board.
Mar 15 2017, 3:59 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T678: Collision damage is not saved from Backlog / Unclassed to Alpha on the Physics board.
Mar 15 2017, 3:59 PM · Game Development (Beta), Physics, Starmade

Mar 12 2017

schema lowered the priority of T784: entities entering boundary area of another large entity can cause client/server lag from Urgent to High.

Changing prio since it's already improved

Mar 12 2017, 7:02 PM · Game Development (Alpha), Physics, Starmade

Mar 10 2017

Restricted Application added a project to T323: COLLISION_DAMAGE_THRESHOLD does not work: Physics.
Mar 10 2017, 6:32 PM · Physics, Starmade
Restricted Application added a project to T620: Station is moving (very slow drift) through space: Physics.
Mar 10 2017, 6:26 PM · Physics, Starmade
Restricted Application added a project to T732: Adjacent Entity Gravity Conflict: Physics.
Mar 10 2017, 6:25 PM · Physics, Starmade
Restricted Application added a project to T1062: Loss of Gravity when you travel a certain distance from the ship core.: Physics.
Mar 10 2017, 6:18 PM · Physics, Starmade
Restricted Application added a project to T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles: Physics.
Mar 10 2017, 6:18 PM · Physics, Starmade
Restricted Application added a project to T1150: Tutorial NPCs fall through station: Physics.
Mar 10 2017, 6:17 PM · Physics, Starmade
Restricted Application added a project to T1166: physics are super sensitive: Physics.
Mar 10 2017, 6:17 PM · Physics, Starmade
Restricted Application added a project to T1213: Walking over slabs neutralizes gravity: Physics.
Mar 10 2017, 6:16 PM · Physics, Starmade
Restricted Application added a project to T1497: Station's blocks are oriented to the galactic East: Physics.
Mar 10 2017, 6:12 PM · Physics, Starmade
Restricted Application added a project to T1707: Teleporting on ship dock (sector crossing issue).: Physics.
Mar 10 2017, 6:10 PM · Physics, Starmade
Restricted Application added a project to T1841: 100% Efficiency Stop Effect has no effect on Black Hole Gravit: Physics.
Mar 10 2017, 6:08 PM · Physics, Starmade
Restricted Application added a project to T2248: Roll keys (Q, E) cause spazmatic roll behavior, jumping ship orientation in crazy directions.: Physics.
Mar 10 2017, 5:40 PM · Physics, Starmade
AndyP changed the status of T159: Collision Damage: does not damage stations or docked entities from In Queue (Game) to In Queue.
Mar 10 2017, 5:22 PM · Game Development (Beta), Physics, Starmade
AndyP changed the status of T1111: Momentum weapons trigger when hitting your own ship from In Queue (Game) to In Queue.
Mar 10 2017, 5:21 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T1348: Warheads don't explode when colliding with asteroids. from In Queue (Game) to In Queue.
Mar 10 2017, 5:21 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T678: Collision damage is not saved from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), Physics, Starmade
AndyP changed the status of T188: Objects do not rotate around their center of mass from In Queue (Game) to In Queue.
Mar 10 2017, 5:09 PM · Game Development (Alpha), Physics, Starmade
AndyP changed the status of T229: gravity doesn't kick in on planets from In Queue (Game) to In Queue.
Mar 10 2017, 5:09 PM · Game Development (Beta), Physics, Starmade
AndyP changed the status of T837: Gravity sometimes neutralizes when stepping on non-cubes. from In Queue (Game) to In Queue.
Mar 10 2017, 5:08 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T784: entities entering boundary area of another large entity can cause client/server lag from In Queue (Game) to In Queue.
Mar 10 2017, 5:07 PM · Game Development (Alpha), Physics, Starmade

Mar 9 2017

AndyP changed the join policy for Physics.
Mar 9 2017, 11:10 PM