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Starmade | gravity doesn't kick in on planets
Confirmed task for development, LowPublic

Description

#1
While fiddling with the new rail system building a turret on the surface of a claimed planet I experienced that, after I exited the core of the turret (R), I couldn't let the planet gravity kick in by pressing the spacebar while pointing at the planet floor. Only after several tries and moving further and further away from the turret I can get gravity back. It seems at least 50 blocks away, but I haven't really counted.
(this happens actually in version 0.19228 release + hotfix, but that version isn't in the picklist.)

Greets,

Jan

A small addition to the above I just noticed. The gravity behavior described happens when initially the turret part with core is build and entered in space, what obviously is needed since construction planet-side isn't really possible. However later, after placement, when the turret core is entered again but now from the planet surface the gravity behaves normal on exiting.

#2
It's unrelated to turrets or rails. It seems to not kick in if your ship is "blocking" you. You stay within the influence of the ship. I exited my ship that was a platform, when the platform was between me and the planet, gravity didn't kick in, only when I went off that platform it worked.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19439 (Dev)
Category
Physics
First occurrence (version)
0.19226
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 18 2015, 1:07 PM
SmilingDemon changed Category from none/unspecified to Physics.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.19226.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19274 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon raised the priority of this task from to Low.
SmilingDemon changed the task status from Open to In Queue (Game).Jun 18 2015, 1:10 PM
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 18 2015, 1:10 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:07 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake changed Last tested (version) from 0.19274 (Dev) to 0.19439 (Dev).
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:09 PM
Restricted Application added a project: Physics. · View Herald TranscriptMar 10 2017, 5:09 PM
AndyP changed Category from Physics to Engine.Mar 15 2017, 4:03 PM
Restricted Application edited projects, added Engine; removed Physics. · View Herald TranscriptMar 15 2017, 4:03 PM
AndyP moved this task from Backlog / Unclassed to General on the Engine board.Mar 24 2017, 11:39 AM
AndyP edited projects, added Engine (General); removed Engine.
AndyP changed Category from Engine to Physics.Mar 24 2017, 9:41 PM
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
Restricted Application edited projects, added Physics; removed Engine (General). · View Herald TranscriptMar 24 2017, 9:41 PM
AndyP moved this task from Backlog / Unclassed to Beta on the Physics board.Mar 24 2017, 9:41 PM
AndyP edited projects, added Game Development (Beta); removed Game Development.