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Starmade | Loss of Gravity when you travel a certain distance from the ship core.
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Description

Loss of Gravity when you travel a certain distance from the ship core. I don't remember which version it was but I was present before the cargo update. I believe the update or patch before the release of the cargo system broke the gravity. it may have been the Shipyard Update.

We created a freighter similar to the Millennium Falcon called the Outrider. The core is located in the cockpit on the far right of the ship (we sit on wedges so when we exit the core we aren't ejected outside the ship). when we walk directly away from the cockpit and the core, towards the left side of the ship, right before we get to the port airlock, we lose gravity and end up floating in a disoriented position.

Activating gravity modules in this area will upright the player for about a millisecond along with the message informing you are under the ships gravity. But after that you end back up at the same disoriented angle. We've tried area triggers, docked entities on that side of the ship with wireless gravity modules hoping the docked ships gravity would catch us. No go. We first experienced this problem when building a Mandalorian Corvette. Each ship this happens on happens to have logic and rails on it, if that makes a difference. On the corvette, right before we could get to the engine room we lost gravity and tried using the same methods and experiments above. As RPer's we like to put core access where the ship is piloted from, which would be the bridge of capital ship or the cockpit of a corvette sized ship and smaller. About 10 players that we know of, experience this same problem.

We've been wondering when this bug would be addressed for a very long time. I think it may have happened right after the release of the shipyard system. I don't know how many people have informed you about it or if you even know at all. It could be the way the ship is built or it could just be a plain old bug. As you can imagine it yanks you completely out of emersion in the game and makes certain areas of a ship just not worth going too.

If you can reproduce this bug, please, please, please, fix it asap. I don't know how many other's it's affected other then the people in our Star Wars Replica Build Community. We have a Smelter 5gb build only server that we build on. I honestly don't know if it's just that server or if it's others. I'm going to try and find out using a ship we know has this bug. I'll try to update this report if I can to let you know the results. I'll test it again in SP.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
Current version. FIrst update in Jan 2016
Category
Physics
First occurrence (version)
I don't remember which version it was but I was present before the cargo update. I believe the update or patch before the release of the cargo system broke the gravity. it may have been the Shipyard Update.
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Sarge4ID
Username/Profile on Steam
Sarge4ID or lord_hatrus
Steps to reproduce

We created a freighter similar to the Millennium Falcon called the Outrider. The core is located in the cockpit on the far right of the ship (we sit on wedges so when we exit the core we aren't ejected outside the ship). when we walk directly away from the cockpit and the core, towards the left side of the ship, right before we get to the port airlock, we lose gravity and end up floating in a disoriented position.

Activating gravity modules in this area will upright the player for about a millisecond along with the message informing you are under the ships gravity. But after that you end back up at the same disoriented angle. We've tried area triggers, docked entities on that side of the ship with wireless gravity modules hoping the docked ships gravity would catch us. No go. We first experienced this problem when building a Mandalorian Corvette. Each ship this happens on happens to have logic and rails on it, if that makes a difference. On the corvette, right before we could get to the engine room we lost gravity and tried using the same methods and experiments above. As RPer's we like to put core access where the ship is piloted from, which would be the bridge of capital ship or the cockpit of a corvette sized ship and smaller. About 10 players that we know of, experience this same problem.

We've been wondering when this bug would be addressed for a very long time. I think it may have happened right after the release of the shipyard system. I don't know how many people have informed you about it or if you even know at all. It could be the way the ship is built or it could just be a plain old bug. As you can imagine it yanks you completely out of emersion in the game and makes certain areas of a ship just not worth going too.

If you can reproduce this bug, please, please, please, fix it asap. I don't know how many other's it's affected other then the people in our Star Wars Replica Build Community. We have a Smelter 5gb build only server that we build on. I honestly don't know if it's just that server or if it's others. I'm going to try and find out using a ship we know has this bug. I'll try to update this report if I can to let you know the results. I'll test it again in SP.

Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Sarge4ID updated the task description. (Show Details)Jan 17 2016, 4:30 AM
Sarge4ID changed Category from none/unspecified to Physics.
Sarge4ID set First occurrence (version) to I don't remember which version it was but I was present before the cargo update. I believe the update or patch before the release of the cargo system broke the gravity. it may have been the Shipyard Update..
Sarge4ID edited Serverconfig (server.cfg). (Show Details)
Sarge4ID edited Clientconfig (settings.cfg). (Show Details)
Sarge4ID set Username on Registry to Sarge4ID.
Sarge4ID set Username/Profile on Steam to Sarge4ID or lord_hatrus.
Sarge4ID changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Sarge4ID changed Reproducible from uncertain to Yes.
Sarge4ID set Last tested (version) to Current version. FIrst update in Jan 2016.
Sarge4ID edited Steps to reproduce. (Show Details)
Sarge4ID added a subscriber: Sarge4ID.
Sarge4ID created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJan 17 2016, 4:30 AM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Jan 19 2016, 12:24 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "All Users".
SmilingDemon set Task Type to Bug.
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon claimed this task.
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptJan 19 2016, 12:27 PM
Restricted Application added a project: Physics. · View Herald TranscriptMar 10 2017, 6:18 PM