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Dec 30 2017
...Oh, right, I don't have the authority or permissions to close tickets properly. Could someone do that?
Can no longer reproduce as of v0.200.274. Weapons fired in free-cam mode will now fire directly forward as they did before this development cycle.
Could you try out a few pre-set graphics in the Graphics option menu? Compatibility mode low is the lowest one available. Make sure to completely restart your client after applying the changes.
And what's the comparison with the current release version? Preferably use a separate installation for that, and upload the settings.cfg + logstarmade.0.log for both the release, and the dev/pre version you used to check with.
In T2779#117011, @lancake wrote:In T2779#116861, @Valiant70 wrote:This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?
Dec 29 2017
I tried replicating the issue with the same setup before sending, but was unable to reproduce the results. It may have been due to the sector boundary as you suggested.
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In T2779#116861, @Valiant70 wrote:
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I just tried to replicate the results, with two standalone ship cores, and got another unexpected result:
That's right. I directly jumped from one ship to another. Neither ship was docked to anything else. I can try it again and see if you need confirmation.
Did you jump from ship to ship ... and nowhere was a station involved ? (even as dock for one of the ships?)
system falsely tried to check HP conditions for shops, and if no ship has been there for a player yet, HP conditions have never initialized (since they dont initialize on shops, as they don't have an advanced manager (ManagerContainer))
since having a delay on same reactor boot would be inconsistent, I added a cooldown value that gets set on any damage.
Dec 28 2017
Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
The merge seems to end up with 2 missing <Amount> nodes. The type is always THRUST and condition HP is never altered from the original. Probably because these are not unique nodes.
Seems it's caused if a client joins a sector with not a single entity in there, stick shops don't count.
Easy to reproduce if you turn off NPC factions entirely (setting max NPC count to 0) and generating a new world. Needs some luck as you may get a station up close.
Dec 27 2017
Sounds like a worse case of T2484 Turret Orientation Desync
Dec 26 2017
Dec 25 2017
Dec 24 2017
Dec 22 2017
Dec 21 2017
Dec 20 2017
Was most likely a broken config file then.
Reinstalling the game worked for some reason