Merging with duplicate task
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Apr 11 2017
Tested this on a 2014 macbook air. Had the same error before fixing it. Should be good now and can even use integer shader support for more speed.
got my hands on a mac and am close to fixing this
Apr 10 2017
FYI the issue I raised is a duplicate of this one and can be merged/closed:
https://phab.starma.de/T2299
-QA Testing-
-QA Testing-
-QA Testing-
I'm sorry, I'm trying to get a mac here to fix the issue.
This is a result of a fix attempt, merging with older task. Thanks for reporting.
Apr 9 2017
Just a quick question on this. I was considering putting in a potentially related bug issue. But it might not be depends on how your resolved this.
The bug I was going to report is if there is a long chain of entities docked such as I had station modules docked to a station with ships docked to that and other ships docked to that one and the turrets and so on.
Apparently that also will end up loosing entities.
It is different based on which OS you are on. It is related to the directory structure and windows only being able to handle certain length paths to files.
I realized the issue when I was making large chained power supplies. I didn't consider the issue how it might effect other stuff. Or there might be a circumstance someone docked that much together.
So that was a bad assumption on my part and I should have reported it then.
Anyway the question is this issue related and does the fix to this fix what I am talking about or does that need a separate report?
This just happened to me aswell, my fleets did a round then returned bare of any turrets - I have no idea where any them are. This really cripples the use of fleets - cannot wait for a fix!
Merged with older task, it's the same issue so subscribe to that one to stay up-to-date with its changes.
Just a quick update on this. Since custom shops were problematic and we couldn't refill them without also filling them with a bunch of disabled blocks, we now just use stick shops. Though it would be nice to reimplement the custom shops.
@AndyP Oh, this is old. It hasn't happened since then. The "textures not loaded" bug has also since been fixed (Though it still seems to happen sometimes when quick switching between servers, without fully closing the client and re-opening it).
didnt work i redownloaded the complete game and it looks still broken.
Its only with the recent Pre-build.
According to:
T1678: Uplink does not save
the OSX uplink has been fixed in the Release Candidate.
Will merge this task into the other.
Does this still happen from time to time, or at all again?
Open for testing.
Open for testing.
Open for testing.
Apr 8 2017
Can you please delete the /data/textures directory inside your starmade installation and use the "download normal" option in the launcher screen to restore all textures to default?
(It looks like a broken texture download)
I am on single Player. Using the Default texture pack.(Didnt Change anything)
Are you on single player?
Or on a server that may have custom textures?
Well, it doesn't immediately crash at this point, until running into T1525 of-course.
Still happening.
Edit: Since I cannot edit the main thread here any longer, I'm going to track my tests here. If a command results in an error, crash, or other noticeable bug, I'll put it under an "error" section. All of these tests were done spawning in or modifying an entity that had no faction block on it.
Yes, so much yes.
Apr 7 2017
the dialog title "SELL" and "BUY" are incorrect still, see 2nd image in description.
Duplicate, merging with existing task.
classcastexception when you use it, don't need logs since it's already fixed.
Aye, fixed. Forgot to set to resolve. Thanks for reporting
So far in version 0.199.497 this bug has not been seen so this is probably fixed.
Apr 6 2017
Nope.
Archived = Mentioned in news, we do not want to mention the issue again.
This has been happening to me also. It makes me want to quit playing the game. Go out with 5 ships on a mission 3 come back with no turrets, 64 turrets gone. Time and resources just disappear.
Apr 5 2017
Still an issue affecting current release. I'm having the same issue RN.
Most likely related the the bug task posted by smiling demon https://phab.starma.de/T2181
Yeah, metadata is kept in place, even if the display is removed, kind of another bug, but unrelated to this.
I tried removing the old MASTER diplay and build new ones in the same spot and they automatically have the same text
Had an similar bug with Rails when i connected them to a button removed the button place it again (same spot) and it still had the connection (C button V Rail)
Oh, okay, I understand.
should be enough to test it.
Converting to bug report.
The sector that was loaded that caused or has this issue:
I found the problem the day I posted the report and the former command without the "24m x 15m" worker for at least 1-2 months
Was due to WiP on fixing mac frame buffer usage. Should be ok now