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Jul 7 2018

mclaih added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

Correction shifting the clock to a separate docked or not docked entity still resulted in the error messages even though the logic is working fine. Wireless clock signal on the station goes to the door and the door sensor signal gets back to the station door control logic, so no logic that I can see is being blocked.

Jul 7 2018, 10:48 AM · Starmade, Issue Navigation
Goblin added a comment to T3060: Stabilizer stream with simple shader is off in scale and position.

I could figure out, that this can be solved by activating the advanced energy beam shader

Jul 7 2018, 10:28 AM · CBS: Systems, Game Development, Starmade
mclaih added a comment to T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

I just ran into this error I think.

Jul 7 2018, 10:19 AM · Starmade, Issue Navigation
lancake renamed T3048: Missiles fired cross sector bypass shields from Cannons and Beams bypass shields to Missiles fired cross sector bypass shields.
Jul 7 2018, 1:27 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from Feedback to In Queue.

Perhaps at the start it was mainly cannons and beams going through the shield due to the bug of T2849. That still appears to be working fine, but the remaining hull damage I saw happen was caused by missiles fired from a different sector than the shield group/entity was in.

Jul 7 2018, 1:26 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Resolved.

You had a few more HUD context options enabled than I did. But it's fixed either way as Schema went through them all to check for any possible mistakes (and fixed some that may have caused it).
Your settings are fine though, didn't see anything odd in it besides the extra HUD Contexts you had enabled.

Jul 7 2018, 1:18 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

It works for me as well in .105!!! :D

Jul 7 2018, 12:52 AM · CBS: Weapons, Starmade
lancake added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Ah, I just changed the category and lowered the priority, you did fine. UI Bugs belong here as well, this one should be fixed in the latest dev build, 0.201.105 or above.

Jul 7 2018, 12:38 AM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.
Jul 7 2018, 12:30 AM · CBS: Weapons, Starmade
lancake added a comment to T3040: Crash on exit from build block.

Scratch that, I can reproduce now ^^
I should have tried your settings.cfg sooner, but using yours seems to cause it indeed.

Jul 7 2018, 12:27 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.
Jul 7 2018, 12:26 AM · CBS: Weapons, Starmade
MacThule added a comment to T3032: Warp Gate Distance Displays Incorrectly.

Yes - it was just an UI error, sorry. Is this where UI bugs are reported or should they go elsewhere?

Jul 7 2018, 12:13 AM · Quality Assurance, GUI/HUD, Starmade
MacThule created T3061: Chunks Vanishing (permanently).
Jul 7 2018, 12:09 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Thanks for sharing that world but it seems the files are incomplete. It only contains the npcFactions, where as your world should also contain a DATA and index folder.

Jul 7 2018, 12:06 AM · CBS: Weapons, Starmade

Jul 6 2018

Restricted Application changed the status of T3040: Crash on exit from build block from Feedback to Open.

Hi Schema!!!!

Jul 6 2018, 10:23 PM · CBS: Weapons, Starmade
Goblin created T3060: Stabilizer stream with simple shader is off in scale and position.
Jul 6 2018, 10:23 PM · CBS: Systems, Game Development, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from Resolved to Feedback.
Jul 6 2018, 6:24 PM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3048: Missiles fired cross sector bypass shields.

Could you upload the blueprint of the ship you used? I can't reproduce it with my own ships, visited a random pirate station and fought a few NPC ships as well.
Maybe I got lucky or it's something specific to the ship.

Jul 6 2018, 6:24 PM · Quality Assurance, CBS: Systems, Starmade

Jul 5 2018

happahappa added a comment to T3048: Missiles fired cross sector bypass shields.

Tested it agan on .104
Had the same issue. Cannons and/or beams just ignore the shields.
I jumped to a pirate station and just let it fire on me (42M shields at 100%).
The just damage the hull.
Maybe this is related to the fact, that pirates or other NPC ships are based on the old power system.

Jul 5 2018, 10:41 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a parent task for T3048: Missiles fired cross sector bypass shields: Unknown Object (Maniphest Task).
Jul 5 2018, 9:55 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from In Queue to Resolved.
Jul 5 2018, 9:55 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from Open to In Queue.

Those issues should be fixed, shield should report its percentage more accurate now and any shield bypass should also not happen anymore.
Could you give it another check? It seems to work fine for my setup where I could reproduce it before.

Jul 5 2018, 9:54 AM · Quality Assurance, CBS: Systems, Starmade
lancake closed T3038: Missile computers facing don't cause missiles to be launched downward as Rejected.

Alright, I'm assuming you accidentally rotated it with that debug command. That or the issue got fixed along the way, thanks for checking it again!

Jul 5 2018, 9:48 AM · CBS: Weapons, Starmade
lancake changed the status of T3044: AI Turrets dont shoot with B and BM (Beam-Missile) from Open to Feedback.
Jul 5 2018, 9:47 AM · CBS: Weapons, Starmade
lancake changed the status of T3025: Tractor Beam Jitter from Open to Feedback.
Jul 5 2018, 9:47 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3024: Tractor Beam crash from Open to Feedback.
Jul 5 2018, 9:46 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3040: Crash on exit from build block from Open to Feedback.

Unfortunately I'm unable to reproduce the issue following those steps to the letter.
Anything you did after the "Create a station" step that you forgot to mention? Even trivial stuff like connecting a factory to something could be a cause.

Jul 5 2018, 9:46 AM · CBS: Weapons, Starmade
schema added a comment to T3040: Crash on exit from build block.

tried tons of things with the steps provided but could not reproduce unfortunately.

Jul 5 2018, 9:43 AM · CBS: Weapons, Starmade
lancake changed the status of T2988: Loaded Entities Stabilizers Not Working from Open to Feedback.
Jul 5 2018, 9:25 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3026: Pasting old blocks from Open to Feedback.
Jul 5 2018, 9:24 AM · Customer responded, Starmade, Issue Navigation
schema changed the status of T3059: Volley fire rate does not adjust to new weapon reload from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 5 2018, 9:20 AM · Quality Assurance, CBS: Weapons, Starmade
Restricted Application added a project to T3059: Volley fire rate does not adjust to new weapon reload: CBS: Weapons.
Jul 5 2018, 9:13 AM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T3058: Some blocks are no longer placable/don't show up in creative inventory from Normal to Low.
Jul 5 2018, 7:58 AM · Blockconfig, Starmade
lancake closed T3058: Some blocks are no longer placable/don't show up in creative inventory as Rejected.

Rod lights use normal block lights as source block. Using the give command allows you to get those blocks straight up but they're not meant to be used like that anymore.

Jul 5 2018, 7:57 AM · Blockconfig, Starmade

Jul 4 2018

Jeryia added a comment to T3038: Missile computers facing don't cause missiles to be launched downward.

I can no longer reproduce this in v0.201.100

Jul 4 2018, 3:47 PM · CBS: Weapons, Starmade
Jeryia edited Java Version (64bit) on T3058: Some blocks are no longer placable/don't show up in creative inventory.
Jul 4 2018, 3:41 PM · Blockconfig, Starmade
Jeryia created T3058: Some blocks are no longer placable/don't show up in creative inventory.
Jul 4 2018, 3:27 PM · Blockconfig, Starmade
lancake raised the priority of T2955: maintain clic mouse make Salvage beam firing continually. from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 1:23 PM · Starmade
lancake closed T2955: maintain clic mouse make Salvage beam firing continually. as Rejected.

Fixed by now, it's meant to do this but the power consumption was incorrect.

Jul 4 2018, 1:22 PM · Starmade
lancake raised the priority of T2952: Firing multi-output missiles without enough capacity causes crash. from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 1:22 PM · Starmade
lancake closed T2952: Firing multi-output missiles without enough capacity causes crash. as Rejected.

Should not happen anymore.

Jul 4 2018, 1:21 PM · Starmade
Restricted Application added a project to T2951: Ships cannot be edited in build mode while docked.: CBS: Rails.
Jul 4 2018, 1:20 PM · CBS: Rails, Starmade
lancake closed T2951: Ships cannot be edited in build mode while docked. as Rejected.

Fixed by now.

Jul 4 2018, 1:19 PM · CBS: Rails, Starmade
lancake raised the priority of T2980: Docking Module beam missing? from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 1:15 PM · CBS: Rails, Starmade
lancake closed T2980: Docking Module beam missing? as Rejected.

Fixed by now.

Jul 4 2018, 1:15 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.201.005b on T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator..
Jul 4 2018, 1:13 PM · Starmade
lancake closed T2981: in 0.201.005b docked entities don't move on basic rail and rail rotator. as Rejected.

All of those issues were fixed now.

Jul 4 2018, 1:12 PM · Starmade
lancake renamed T2977: cannon shot passes through docked entity from Dev release cannon shot passes through docked entity to cannon shot passes through docked entity.
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
Restricted Application edited projects for T2977: cannon shot passes through docked entity, added: CBS: Weapons; removed Issue Navigation.
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
lancake merged T2977: cannon shot passes through docked entity into T3017: docked entities take no cannon damage.
Jul 4 2018, 11:40 AM · Starmade, CBS: Weapons
lancake raised the priority of T2977: cannon shot passes through docked entity from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:40 AM · CBS: Weapons, Starmade
lancake claimed T2977: cannon shot passes through docked entity.

Fixed by now.

Jul 4 2018, 11:39 AM · CBS: Weapons, Starmade
lancake raised the priority of T2983: Crash when docking 2.0 ship to 1.0 ship. from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:31 AM · CBS: Systems, Starmade
lancake closed T2983: Crash when docking 2.0 ship to 1.0 ship. as Rejected.

Fixed by now.

Jul 4 2018, 11:31 AM · CBS: Systems, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T2984: Error message "Cannot invert matrix".
Jul 4 2018, 11:18 AM · Starmade
lancake closed T2984: Error message "Cannot invert matrix" as Rejected.

Fixed by now.

Jul 4 2018, 11:18 AM · Starmade
Restricted Application added projects to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Starmade, CBS: Weapons.
Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
lancake closed T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes as Rejected.

Fixed by now.

Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Starmade, CBS: Weapons.
Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
lancake closed T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game as Rejected.

Fixed by now.

Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Starmade, CBS: Rails.
Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake closed T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity as Rejected.

Fixed by now.

Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake raised the priority of T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:12 AM · Starmade, Issue Navigation
lancake claimed T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

There was a fix for the previous logic loop detection not working properly. Not 100% sure if it is also meant to interfere with the logic, I believe it was simply just a notification message for you to act on and investigate. I'll leave this task on open till I know for sure. Perhaps others can upload a blueprint + a screenshot of what part of their logic does not seem to work anymore that did before.

Jul 4 2018, 11:12 AM · Starmade, Issue Navigation
lancake changed the status of T3032: Warp Gate Distance Displays Incorrectly from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 4 2018, 10:03 AM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3032: Warp Gate Distance Displays Incorrectly from Open to In Queue.
Jul 4 2018, 10:02 AM · Quality Assurance, GUI/HUD, Starmade
lancake claimed T3032: Warp Gate Distance Displays Incorrectly.

The message starts with Gate Destination too far!, the maximum distance shown is always the default config value and does not account for chambers,
It's only a GUI issue as jumping through a gate still works fine with a boosted warp distance.

Jul 4 2018, 10:01 AM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T2994: Game crashes when overheat timer ends.: CBS: Systems.
Jul 4 2018, 8:55 AM · CBS: Systems, Starmade
lancake closed T2994: Game crashes when overheat timer ends. as Closed.

-QA Testing-

Jul 4 2018, 8:54 AM · CBS: Systems, Starmade
lancake changed the status of T2994: Game crashes when overheat timer ends. from In Queue to Resolved.
Jul 4 2018, 8:54 AM · CBS: Systems, Starmade
lancake changed the status of T2994: Game crashes when overheat timer ends. from Open to In Queue.

Was fixed a while ago.

Jul 4 2018, 8:54 AM · CBS: Systems, Starmade
Restricted Application removed a project from T3006: Stabilisation is unstable.: Issue Navigation.
Jul 4 2018, 8:48 AM · Starmade
lancake merged T3006: Stabilisation is unstable. into T2988: Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:48 AM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T3006: Stabilisation is unstable..
Jul 4 2018, 8:48 AM · Starmade
lancake claimed T3006: Stabilisation is unstable..

Duplicate, merging tasks.

Jul 4 2018, 8:48 AM · Starmade
lancake renamed T2988: Loaded Entities Stabilizers Not Working from [Dev Build 0.201.009] Loaded Entities Stabilizers Not Working to Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2988: Loaded Entities Stabilizers Not Working.

This issue might not happen anymore. Can't reproduce it with those steps and haven't run into it myself for a long time either.
If anyone else still gets it, any specific steps you did to reproduce it?

Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
Restricted Application removed a project from T2999: Blueprint Chunk Error: Issue Navigation.
Jul 4 2018, 8:38 AM · Starmade
lancake merged T2999: Blueprint Chunk Error into T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
Jul 4 2018, 8:38 AM · Starmade, Issue Navigation
lancake raised the priority of T2999: Blueprint Chunk Error from Normal to High.
Jul 4 2018, 8:38 AM · Starmade
lancake claimed T2999: Blueprint Chunk Error.

Duplicate, merging tasks.

Jul 4 2018, 8:38 AM · Starmade
lancake changed First occurrence (version) from v0.200.335 to 0.200.335 on T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
Jul 4 2018, 8:37 AM · Starmade, Issue Navigation
lancake claimed T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..

It may be fixed by now in the pre-release version. It's hard to tell what the original cause was though so another issue could still be there.
Leaving this task on open for more info/clues if it happens again.

Jul 4 2018, 8:34 AM · Starmade, Issue Navigation
lancake raised the priority of T3026: Pasting old blocks from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 8:30 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3026: Pasting old blocks.

What happens is ok, as you should normally not have these effect blocks in your inventory (especially is you use creative/shipyard).
I'm getting an error when I don't have them in my inventory: Paste not complete: not enough blocks!

Jul 4 2018, 8:30 AM · Customer responded, Starmade, Issue Navigation

Jul 3 2018

kupu changed the status of T2406: Texture normal map is inverted on some faces in some orientations from In Queue to Open.

Re-purposing this task with a related issue.

Jul 3 2018, 8:50 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake set First occurrence (version) to 0.201.065 on T3025: Tractor Beam Jitter.
Jul 3 2018, 3:13 PM · Customer responded, Starmade, Issue Navigation
lancake changed Last tested (version) from 0.198.136 to 0.201.101 on T1496: some block icons have small visual glitches.
Jul 3 2018, 3:13 PM · Game Development (Beta), Textures, Starmade
lancake closed T1496: some block icons have small visual glitches as Closed.
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1496: some block icons have small visual glitches as "Resolved".
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake closed T1298: some animated blocks have an incorrect texture in preview mode as Closed.
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1298: some animated blocks have an incorrect texture in preview mode as "Resolved".
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake changed the edit policy for T3025: Tractor Beam Jitter.
Jul 3 2018, 3:10 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3025: Tractor Beam Jitter.

I can't seem to reproduce this one, tried it out on AI controlled ships and normal ships that got bumped. I did not notice any jitter, perhaps the issue was fixed along the way,

Jul 3 2018, 3:09 PM · Customer responded, Starmade, Issue Navigation
kupu closed T183: some capsules look similar as Closed.
Jul 3 2018, 2:55 PM · Game Development (Alpha), Textures, Starmade
kupu closed T1496: some block icons have small visual glitches as Closed.
Jul 3 2018, 2:54 PM · Game Development (Beta), Textures, Starmade
kupu closed T1298: some animated blocks have an incorrect texture in preview mode as Closed.
Jul 3 2018, 2:54 PM · Game Development (Beta), Textures, Starmade
Ithirahad added a comment to T149: Changes to faction rank permissions are not always saved.

I also (still!) get this fairly consistently on servers with a high player count or potentially other sources of high load.

Jul 3 2018, 2:28 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.

Jul 3 2018, 1:59 PM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T2993: Nullpointer in SimpleSearchAndDestroyProgram from Nullpointer in SimpleSearchAndDestroyProgram (DEV) to Nullpointer in SimpleSearchAndDestroyProgram.
Jul 3 2018, 12:34 PM · AI, Starmade