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Jul 3 2018

lancake closed T1496: some block icons have small visual glitches as Closed.
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1496: some block icons have small visual glitches as "Resolved".
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake closed T1298: some animated blocks have an incorrect texture in preview mode as Closed.
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1298: some animated blocks have an incorrect texture in preview mode as "Resolved".
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake changed the edit policy for T3025: Tractor Beam Jitter.
Jul 3 2018, 3:10 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3025: Tractor Beam Jitter.

I can't seem to reproduce this one, tried it out on AI controlled ships and normal ships that got bumped. I did not notice any jitter, perhaps the issue was fixed along the way,

Jul 3 2018, 3:09 PM · Customer responded, Starmade, Issue Navigation
kupu closed T183: some capsules look similar as Closed.
Jul 3 2018, 2:55 PM · Game Development (Alpha), Textures, Starmade
kupu closed T1496: some block icons have small visual glitches as Closed.
Jul 3 2018, 2:54 PM · Game Development (Beta), Textures, Starmade
kupu closed T1298: some animated blocks have an incorrect texture in preview mode as Closed.
Jul 3 2018, 2:54 PM · Game Development (Beta), Textures, Starmade
Ithirahad added a comment to T149: Changes to faction rank permissions are not always saved.

I also (still!) get this fairly consistently on servers with a high player count or potentially other sources of high load.

Jul 3 2018, 2:28 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Well, I just made a quick test ship in v0.201.100 that had a salvager which used 450% the reactors output and it would mine just fine forever... even though the reactors capacity was depleted very quickly. Maybe the issue is that it doesn't actually go to zero? It just bounces around 0.1% to .9% to 1.0% etc.

Jul 3 2018, 1:59 PM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T2993: Nullpointer in SimpleSearchAndDestroyProgram from Nullpointer in SimpleSearchAndDestroyProgram (DEV) to Nullpointer in SimpleSearchAndDestroyProgram.
Jul 3 2018, 12:34 PM · AI, Starmade
lancake closed T2993: Nullpointer in SimpleSearchAndDestroyProgram as Closed.

Yep, should have been fixed quite early on.

Jul 3 2018, 12:33 PM · AI, Starmade
lancake raised the priority of T3024: Tractor Beam crash from Normal to Pre-Release Quality Assurance.
Jul 3 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3024: Tractor Beam crash.

Can't reproduce, most likely because it was exactly the same issue as T2997 which is fixed now.
Can you still reproduce this issue? or do you have logs about it so that I can compare the error.

Jul 3 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3056: New power to old power station has wrong message from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 3 2018, 11:54 AM · Quality Assurance, CBS: Systems, Starmade
lancake renamed T3056: New power to old power station has wrong message from Cannot place Reactor Power on ship docked to station with Power (old) to New power to old power station has wrong message.
Jul 3 2018, 11:41 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3056: New power to old power station has wrong message from Open to In Queue.

The new power system cannot be used in combination with the old one, that means you can't dock a new power ship to an old power station without converting it first. What you do here, is the same, but the message you're getting is wrong and confusing.

Jul 3 2018, 11:40 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

As long as you hold the button, you fire the beam. And now you also consume full power when that is happening. If your ship runs out of power, then your beam will stop firing as well even if you hold the button.

Jul 3 2018, 11:35 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the edit policy for T3057: Reactor size in ship to Station reactor size.
Jul 3 2018, 11:33 AM · Starmade
lancake closed T3057: Reactor size in ship to Station reactor size as Rejected.

Not a bug, docked reactor's are disabled. You can change your priority queue on the station to make sure that the vital components are always charged. A change is needed as well to allow for completely disabling power inheriting which would help a lot in this situation. That's however a feature request, not a bug report.

Jul 3 2018, 11:32 AM · Starmade

Jun 30 2018

Shujr777 created T3057: Reactor size in ship to Station reactor size.
Jun 30 2018, 2:49 PM · Starmade
JNC added a comment to T3040: Crash on exit from build block.

---> NEWER VAGUER CRASH LOGS <---

Jun 30 2018, 2:33 AM · CBS: Weapons, Starmade
JNC added a comment to T3041: Salvage beam doesn't require power.

Hmm, If im understanding correctly you're saying that after the salvager depletes my power reserves it's then ment to only require the static power draw to operate... so long as the LMB is not released? If this is the case, is it really necessary to require the 3 support beams to draw a large amount of power initially if capacitor depletion does not interrupt them and sustained use uses very little power?

Jun 30 2018, 2:27 AM · Quality Assurance, CBS: Functional, Starmade
JNC added a comment to T3040: Crash on exit from build block.

I was able to reproduce this crash! Here is my exact sequence of events:

Jun 30 2018, 2:12 AM · CBS: Weapons, Starmade

Jun 29 2018

NOMiTRON updated the task description for T3056: New power to old power station has wrong message.
Jun 29 2018, 8:05 PM · Quality Assurance, CBS: Systems, Starmade
Restricted Application added a project to T3056: New power to old power station has wrong message: Issue Navigation.
Jun 29 2018, 8:00 PM · Quality Assurance, CBS: Systems, Starmade
lancake changed Last tested (version) from 199.646 to 0.201.095 on T2392: lock missiles target incorrectly when fired at a non system target.
Jun 29 2018, 3:44 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake closed T2392: lock missiles target incorrectly when fired at a non system target as Closed.

-QA Testing-

Jun 29 2018, 3:43 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T3040: Crash on exit from build block from Open / Validated to Feedback on the Issue Navigation board.
Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from In Queue to Open.

Ok then, was wrong but unfortunately those logs have a too vague stacktrace to determine exactly where it happens.
It seems to be caused by something going null in your HUD Context, although not sure which part.

Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
AndyP merged Restricted Maniphest Task into T3042: Shields don't regenerate here either.
Jun 29 2018, 3:18 PM · Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to In Queue.

Should apparently be fixed already.

Jun 29 2018, 2:49 PM · CBS: Weapons, Starmade
lancake reopened T3040: Crash on exit from build block as "Open".

Reverting merge, different issue.

Jun 29 2018, 2:46 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T3040: Crash on exit from build block, added: CBS: Weapons; removed Issue Navigation.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake merged T3040: Crash on exit from build block into T3054: Client Crash on switch ship modes.
Jun 29 2018, 2:44 PM · Quality Assurance, Engine, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Starmade.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake claimed T3040: Crash on exit from build block.

Duplicate, merging tasks.

Jun 29 2018, 2:43 PM · CBS: Weapons, Starmade
lancake raised the priority of T3044: AI Turrets dont shoot with B and BM (Beam-Missile) from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 2:42 PM · CBS: Weapons, Starmade
lancake claimed T3044: AI Turrets dont shoot with B and BM (Beam-Missile) .

Can't reproduce, both combinations are being used by my AI Turret.
Perhaps upload a blueprint of the ship + turret that you tried it with, and maybe try it out again to be sure it's still there.

Jun 29 2018, 2:42 PM · CBS: Weapons, Starmade
lancake renamed T3045: AI and Lockable missiles don't aim for systems anymore from AI Turrets with BC (Beam-Cannon) always shoot at the same spot to AI and Lockable missiles don't aim for systems anymore.
Jun 29 2018, 2:35 PM · Starmade, Issue Navigation
lancake claimed T3045: AI and Lockable missiles don't aim for systems anymore.

Any weapon fires at CoM currently when it should first go for systems.
Have tried every combination and it always shoots for CoM so there must be an issue with the system to determine which collection to target.

Jun 29 2018, 2:33 PM · Starmade, Issue Navigation
Restricted Application added a project to T3002: Recoil Intensifies under certain scenarios: CBS: Weapons.
Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake changed the status of T3002: Recoil Intensifies under certain scenarios from Open to Resolved.
Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake claimed T3002: Recoil Intensifies under certain scenarios.

Was fixed a while ago

Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from In Queue to Resolved.

should have been fixed, other issues remain though.

Jun 29 2018, 11:57 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from In Queue to Resolved.
Jun 29 2018, 11:44 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3036: AI doesn't use Missile+Missile bombs correctly from AI don't use Missile+Missile bombs correctly to AI doesn't use Missile+Missile bombs correctly.
Jun 29 2018, 11:43 AM · AI, Game Development, Starmade
lancake changed the status of T3036: AI doesn't use Missile+Missile bombs correctly from Open to In Queue.

AI requires some rework to make it work properly with all weapons, it's something to work on after this release.

Jun 29 2018, 11:42 AM · AI, Game Development, Starmade
lancake set First occurrence (version) to 0.201.084 on T3038: Missile computers facing don't cause missiles to be launched downward.
Jun 29 2018, 10:31 AM · CBS: Weapons, Starmade
lancake claimed T3038: Missile computers facing don't cause missiles to be launched downward.

Can't reproduce, tested out all directions and they all work for me.
Perhaps you accidentally pressed F1 + 3 or F1 + 4 while looking at the computer, as that changes it orientation without replacing it and causes it to not change firing direction as well. It's a debug shortcut so it's not really supposed to change fire direction as well.

Jun 29 2018, 10:31 AM · CBS: Weapons, Starmade
Restricted Application removed a project from T3035: Salvage Beam does draw power on subsequent cycles: Issue Navigation.
Jun 29 2018, 10:23 AM · Starmade
lancake merged T3035: Salvage Beam does draw power on subsequent cycles into T3041: Salvage beam doesn't require power.
Jun 29 2018, 10:23 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3041: Salvage beam doesn't require power from Salvager doesn't require power to Salvage beam doesn't require power.
Jun 29 2018, 10:22 AM · Quality Assurance, CBS: Functional, Starmade
lancake raised the priority of T3035: Salvage Beam does draw power on subsequent cycles from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 10:21 AM · Starmade
lancake claimed T3035: Salvage Beam does draw power on subsequent cycles.

Merging task with the one in queue.

Jun 29 2018, 10:21 AM · Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from Open to In Queue.
Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

Nevermind, they still blink with that. Better to fix burst time -1 power consumption then.

Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3041: Salvage beam doesn't require power: Starmade.
Jun 29 2018, 9:57 AM · Quality Assurance, CBS: Functional, Starmade
lancake claimed T3041: Salvage beam doesn't require power.

Good find, seems to only happen with BurstTime -1, used for all 3 support beams.
I'll change the config again to put burst time the same as cooldown, and up the burst time a little bit so that it doesn't blink on/off in between cycles.

Jun 29 2018, 9:56 AM · Quality Assurance, CBS: Functional, Starmade
lancake added a comment to T3010: Null exception on load.

Sorry for the late response, seems you may have a corrupt installation. Try to force download all & overwrite in your launcher.

Jun 29 2018, 9:42 AM · Starmade, Issue Navigation
schema changed the status of T3039: Missile lock stays when switching slots from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 9:41 AM · CBS: Weapons, Starmade
schema changed the status of T3023: old support and effect computers and modules cause exceptions when destroyed from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 9:34 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3054: Client Crash on switch ship modes from In Queue to Resolved.
Jun 29 2018, 9:25 AM · Quality Assurance, Engine, Starmade
lancake raised the priority of T3054: Client Crash on switch ship modes from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 9:24 AM · Quality Assurance, Engine, Starmade
lancake changed the status of T3054: Client Crash on switch ship modes from Open to In Queue.

Yep, ran into it as well. Not something graphics related, it's the ray cast throwing a nullpointer.

java.lang.NullPointerException
    at org.schema.game.common.data.physics.CubeRayCastResult.isFilteredRoot(CubeRayCastResult.java:338)
    at org.schema.game.common.data.physics.ModifiedDynamicsWorld.doRayTest(ModifiedDynamicsWorld.java:540)
    at org.schema.game.common.data.physics.ModifiedDynamicsWorld.rayTest(ModifiedDynamicsWorld.java:1051)
    at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:755)
    at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:724)
    at org.schema.game.client.view.gui.shiphud.newhud.Hud.drawSmallCorsair(Hud.java:434)
    at org.schema.game.client.view.gui.shiphud.newhud.Hud.draw(Hud.java:182)
    at org.schema.game.client.view.gui.GuiDrawer.draw(GuiDrawer.java:172)
    at org.schema.game.client.view.WorldDrawer.drawGUI(WorldDrawer.java:832)
    at org.schema.game.client.view.MainGameGraphics.framebufferPass(MainGameGraphics.java:921)
    at org.schema.game.client.view.MainGameGraphics.draw(MainGameGraphics.java:442)
    at org.schema.schine.graphicsengine.core.GLFrame.draw(GLFrame.java:456)
    at org.schema.schine.graphicsengine.core.GLFrame.render(GLFrame.java:501)
    at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:643)
    at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:855)
    at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:752)
    at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158)
    at org.schema.game.common.Starter.startMainMenu(Starter.java:1503)
    at org.schema.game.common.Starter.main(Starter.java:978)
Jun 29 2018, 9:23 AM · Quality Assurance, Engine, Starmade
lancake changed the status of T2990: Brown paint missing from factory and creative mode from Open to In Queue.
Jun 29 2018, 9:20 AM · Blockconfig, Game Development, Starmade
lancake renamed T2990: Brown paint missing from factory and creative mode from Paint: missing from Basic factory list to Brown paint missing from factory and creative mode.
Jun 29 2018, 9:20 AM · Blockconfig, Game Development, Starmade
lancake claimed T2990: Brown paint missing from factory and creative mode.

Brown paint exists in the block config, but everything about it seems to be missing. There's no sprite provided for it, it's not enable as a usable item either and it can also not be crafted.
I'm not 100% sure why it was added before, but we may end up removing it instead then.

Jun 29 2018, 9:19 AM · Blockconfig, Game Development, Starmade
lancake changed the status of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 8:23 AM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.201.073 to 0.201.090 on T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.
Jun 29 2018, 8:17 AM · CBS: Systems, Starmade
lancake changed the status of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from Open to In Queue.

Good find, stealh strength 3 was using the recon strength 3 values.

Jun 29 2018, 8:16 AM · CBS: Systems, Starmade
lancake raised the priority of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 8:14 AM · CBS: Systems, Starmade
lancake moved T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 29 2018, 8:10 AM · CBS: Systems, Starmade
lancake claimed T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.

-validated-

Jun 29 2018, 8:10 AM · CBS: Systems, Starmade
lancake closed T3042: Shields don't regenerate here either as Closed.
Jun 29 2018, 8:08 AM · Starmade
lancake added a comment to T3042: Shields don't regenerate here either.

I'll change up the HUD Context a bit for shields to give you different information in case your regen < upkeep, that should explain it better (assuming HUD context is enabled)

Jun 29 2018, 8:07 AM · Starmade
happahappa added a comment to T3048: Missiles fired cross sector bypass shields.

I tested it again. Insanth seems to completly ignore my shields this time. The shield indicator remained 100%, but in built mode I could see, that the actual value was fluctuating in a range, that fits the dmg values I expect of an Insanth (Shields remained 100%, because less then 1% changed of the shield value). So i believe, the shield value was recalculated correctly, but the weapons bypassed my shields because of some other reason.

Jun 29 2018, 6:22 AM · Quality Assurance, CBS: Systems, Starmade
MacThule created T3054: Client Crash on switch ship modes.
Jun 29 2018, 6:06 AM · Quality Assurance, Engine, Starmade
JNC added a comment to T3042: Shields don't regenerate here either.

Oh, I thought upkeep was in power, what an... odd way to go about things. xD

Jun 29 2018, 2:12 AM · Starmade

Jun 28 2018

Restricted Application added a project to T3042: Shields don't regenerate here either: Starmade.
Jun 28 2018, 10:13 PM · Starmade
lancake claimed T3042: Shields don't regenerate here either.

The shield config was changed, the upkeep cost is higher now so you need more rechargers to compensate for it. (The power usage for rechargers is less though)

Jun 28 2018, 10:13 PM · Starmade
lancake raised the priority of T3048: Missiles fired cross sector bypass shields from Normal to Pre-Release Quality Assurance.
Jun 28 2018, 9:49 PM · Quality Assurance, CBS: Systems, Starmade
lancake claimed T3048: Missiles fired cross sector bypass shields.

I'm not 100% sure if I'm getting the same issue as you. But from what I can see, the GUI does not report the correct shield HP if you shoot something that is in a different sector.

Jun 28 2018, 9:49 PM · Quality Assurance, CBS: Systems, Starmade
AndyP renamed T3049: Spam 005 from HP PRINTER TECH SUPPORT NUMBER I8007909186+@@@ HP PRINTER LAPTOP SUPPORT NUMBER USA to Spam 005.
Jun 28 2018, 9:37 PM · Starmade
AndyP renamed T3050: Spam 004 from Hp Customer CARE , ++18007909186 Hp Printer support number Hp Online Support Hp Printer Help to Spam 004.
Jun 28 2018, 9:36 PM · Starmade
AndyP renamed T3051: Spam 003 from USA HP PRINTER TECH SUPPORT 18007909186 +@+ HP PRINTER TECH SUPPORT NUMBER USA to Spam 003.
Jun 28 2018, 9:36 PM · Starmade
lancake changed the edit policy for T3049: Spam 005.
Jun 28 2018, 9:36 PM · Starmade
lancake closed T3049: Spam 005 as Invalid.
Jun 28 2018, 9:36 PM · Starmade
AndyP renamed T3052: spam 002 from USA$=1=8OO=790=9186 Hp Printer phone number 18OO 790 9186, Hp Printer phone number to spam 002.
Jun 28 2018, 9:36 PM · Starmade
lancake changed the edit policy for T3050: Spam 004.
Jun 28 2018, 9:36 PM · Starmade
lancake closed T3050: Spam 004 as Invalid.
Jun 28 2018, 9:35 PM · Starmade
lancake changed the edit policy for T3051: Spam 003.
Jun 28 2018, 9:35 PM · Starmade
lancake closed T3051: Spam 003 as Invalid.
Jun 28 2018, 9:35 PM · Starmade
AndyP renamed T3053: Spam001 from USA@@@@~1*800-790-9186 HP printer tech support Phone number,HP printer Customer Service phone number? to Spam001.
Jun 28 2018, 9:35 PM · Starmade
lancake changed the edit policy for T3052: spam 002.
Jun 28 2018, 9:35 PM · Starmade
lancake closed T3052: spam 002 as Invalid.
Jun 28 2018, 9:35 PM · Starmade
lancake changed the edit policy for T3053: Spam001.
Jun 28 2018, 9:34 PM · Starmade
lancake closed T3053: Spam001 as Invalid.
Jun 28 2018, 9:33 PM · Starmade
lancake changed Last tested (version) from 0.201.084 to 0.201.089 on T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...).
Jun 28 2018, 9:30 PM · CBS: Functional, Starmade