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Jun 6 2018

lancake closed T3001: Cannot repeat fire beams as Rejected.

It was some issue with the death beam changes, fixed quickly after that.

Jun 6 2018, 1:59 PM · CBS: Weapons, Starmade
lancake lowered the priority of T3003: "Report Bug or Crash" not sending from Normal to Low.
Jun 6 2018, 1:27 PM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3003: "Report Bug or Crash" not sending from Open to In Queue.

This dialog window needs to get changed a bit, the 'send crash report' even if it would work, does not help us much.
Putting this in queue so that we don't forget. We had similar reports in the past such as T2042.

Jun 6 2018, 1:23 PM · Quality Assurance, GUI/HUD, Starmade
lancake merged T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all into T300: storage filter and factory production does not copy/paste or undo/redo.
Jun 6 2018, 1:13 PM · Game Development (Alpha), Engine (Building), Starmade
Restricted Application removed a project from T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all: Issue Navigation.
Jun 6 2018, 1:13 PM · Starmade
lancake lowered the priority of T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all from Normal to Low.
Jun 6 2018, 1:13 PM · Starmade
lancake claimed T3004: CopyPaste of logic, factories, storage and display modules doesnt work at all.

Duplicate of 2 tasks (T118 and T300), merging it into the latest one.

Jun 6 2018, 1:13 PM · Starmade
lancake renamed T3009: Cannon projectiles on planet core causes crash from Disruptor attacks on planet crash client to Cannon projectiles on planet core causes crash.
Jun 6 2018, 1:09 PM · CBS: Weapons, Starmade
lancake claimed T3009: Cannon projectiles on planet core causes crash.

Cannon projectiles don't work on planet cores. Logs

java.lang.RuntimeException: TODO
	at org.schema.game.common.controller.damage.projectile.ProjectileHandlerDefault.handle(ProjectileHandlerDefault.java:36)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.checkCollision(ProjectileController.java:317)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.updateParticle(ProjectileController.java:1093)
	at org.schema.schine.graphicsengine.forms.particle.ParticleController.update(ParticleController.java:169)
	at org.schema.game.common.controller.damage.projectile.ProjectileController.update(ProjectileController.java:1131)
	at org.schema.game.client.controller.GameClientController.update(GameClientController.java:1237)
	at org.schema.schine.graphicsengine.core.GLFrame.update(GLFrame.java:805)
	at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:658)
	at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:854)
	at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:751)
	at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158)
	at org.schema.game.common.Starter.startMainMenu(Starter.java:1431)
	at org.schema.game.common.Starter.main(Starter.java:974)
Jun 6 2018, 1:07 PM · CBS: Weapons, Starmade
lancake lowered the priority of T2725: weapons and modules do not discharge when there's not enough power for resting charge from Pre-Release Quality Assurance to Normal.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2694: Core ghost connections to non-existent computers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:57 PM · Quality Assurance, CBS: Weapons, Starmade
lancake lowered the priority of T2806: Stabilizer path is green in certain situations from Pre-Release Quality Assurance to Trivial.
Jun 6 2018, 12:57 PM · Engine, Starmade
lancake lowered the priority of T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers from Pre-Release Quality Assurance to High.
Jun 6 2018, 12:56 PM · CBS: Systems, Starmade
lancake raised the priority of T3008: Cannon-Missile weapon draws no power from Normal to Pre-Release Quality Assurance.
Jun 6 2018, 12:56 PM · CBS: Weapons, Starmade
lancake changed the status of T3008: Cannon-Missile weapon draws no power from Open to Resolved.

Its power consumption config wasn't set to linear='true', causing it to not scale with weapon size. Should be fixed in next version, 0.201.058+

Jun 6 2018, 12:55 PM · CBS: Weapons, Starmade
lancake edited Clientconfig (settings.cfg) on T3010: Null exception on load.
Jun 6 2018, 12:50 PM · Starmade, Issue Navigation
lancake claimed T3010: Null exception on load.

Reproduce this crash and upload your logstarmade.0.log by drag and dropping the file in the comment box of phabricator. Your logs are located in /StarMade/logs

Jun 6 2018, 12:49 PM · Starmade, Issue Navigation

Apr 22 2018

Restricted Application added a project to T2975: heat, kinetic and em effect computer and module cannot be linked: CBS: Weapons.
Apr 22 2018, 11:01 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2974: Latchon beam and acid damage beam at the same time can cause nullpointer: CBS: Weapons.
Apr 22 2018, 9:51 PM · Quality Assurance, Starmade, CBS: Weapons
Restricted Application edited projects for T2972: Excessive acid damage causes server crash, added: CBS: Weapons; removed Issue Navigation.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake merged T2972: Excessive acid damage causes server crash into T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake changed First occurrence (version) from Dev - v0.201 to 0.201.001 on T2972: Excessive acid damage causes server crash.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake claimed T2972: Excessive acid damage causes server crash.

Assuming it's the same issue as in T2971. Neither tasks have logs so not too sure about it.

Apr 22 2018, 9:03 PM · CBS: Weapons, Starmade
lancake renamed T2971: Explosions and Acid damage conflict and results in nullpointers from Game Freezing while processing damage. to Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:02 PM · CBS: Weapons, Starmade
lancake raised the priority of T2971: Explosions and Acid damage conflict and results in nullpointers from Normal to Pre-Release Quality Assurance.
Apr 22 2018, 9:01 PM · CBS: Weapons, Starmade
lancake claimed T2971: Explosions and Acid damage conflict and results in nullpointers.

Acid damage and explosion damage doesn't like to co-exist on the same blocks. Easy enough to encounter by using a high damage acid weapon such as a death beam (up the damage in the config if needed) and shooting at a target with systems to cause integrity explosions.

Apr 22 2018, 8:59 PM · CBS: Weapons, Starmade
lancake renamed T2954: runtime exception with shaders from runtime exception version 0.201.002 to runtime exception with shaders.
Apr 22 2018, 8:53 PM · Engine, Starmade
lancake closed T2954: runtime exception with shaders as Rejected.

shader issue that was fixed in the version after.

Apr 22 2018, 8:52 PM · Engine, Starmade
lancake updated the task description for T1703: Add path sanitization.
Apr 22 2018, 8:36 PM · Launcher Development, Starmade
lancake edited Steps to reproduce on T1703: Add path sanitization.
Apr 22 2018, 7:58 PM · Launcher Development, Starmade

Apr 15 2018

Restricted Application added a project to T2949: missile capacity display issues: CBS: Weapons.
Apr 15 2018, 10:30 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2948: max hp to byte rounds down: CBS: Weapons.
Apr 15 2018, 3:10 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2947: physical recoil does not always trigger: CBS: Weapons.
Apr 15 2018, 1:57 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2946: weapon computers are not auto linked to ship core: CBS: Weapons.
Apr 15 2018, 1:35 PM · CBS: Weapons, Starmade

Apr 1 2018

lancake closed Unknown Object (Maniphest Task), a subtask of T2889: Ship Yard Bugs, as Rejected.
Apr 1 2018, 4:40 PM · Starmade, Issue Navigation
lancake added a comment to T2351: Shipyard fails to load design: "Overlaps with Structure".

This is an issue related to have docks on your design. Ship size does not matter as this even occurs on the smallest of examples.

Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure" from Open to In Queue.
Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure", a subtask of T2889: Ship Yard Bugs, from Open to In Queue.
Apr 1 2018, 4:15 PM · Starmade, Issue Navigation
lancake added a comment to T2925: Shipped Version of Java will cause the game to fail Launching, due to lack of valid SSL/HTTPS Certificate..

Does this Bugtracker not have a "Fixed" State? "Rejected" sounds like "This has never been a Bug, now go fuck yourself" to say it as rudely as possible, lol.
Lets hope this reply doesnt auto-re-open the issue XD

Apr 1 2018, 3:32 PM · Starmade

Mar 20 2018

lancake renamed T2817: Lighting inconsistency with corner and wedge shapes, too dark from Lighting inconsistency with upward/forward-oriented wedges. to Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 7:02 PM · Engine, Game Development, Starmade
lancake changed the status of T2817: Lighting inconsistency with corner and wedge shapes, too dark from Open to In Queue.

An older issue that is more pronounced now. Could be related to T1539 but can always merge later if it's the same issue.
With the lighting source right above it, so behind the camera in the following pictures, you can clearly see that any surface not perpendicular to the lighting source is dimmed.
This is I believe how it should be, but some blocks are much darker than others.

Mar 20 2018, 6:56 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Starmade.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
lancake claimed T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 5:34 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2814: Small ships/turrets can't overheat: Starmade.
Mar 20 2018, 5:26 PM · Starmade
lancake closed T2814: Small ships/turrets can't overheat as Rejected.

Fixed by now.

Mar 20 2018, 5:25 PM · Starmade
Restricted Application added a project to T2813: [New Power System] Overheating ship reboot fails: Starmade.
Mar 20 2018, 5:24 PM · Starmade
lancake closed T2813: [New Power System] Overheating ship reboot fails as Rejected.

fixed by now

Mar 20 2018, 5:24 PM · Starmade
lancake lowered the priority of T2810: some /entity and /shield admin commands do not work in power 2.0 from Pre-Release Quality Assurance to High.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake changed the status of T2810: some /entity and /shield admin commands do not work in power 2.0 from Open to In Queue.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake renamed T2810: some /entity and /shield admin commands do not work in power 2.0 from /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time to some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake claimed T2810: some /entity and /shield admin commands do not work in power 2.0.
Mar 20 2018, 5:20 PM · Tools, Game Development, Starmade
lancake moved T2810: some /entity and /shield admin commands do not work in power 2.0 from New / Unconfirmed to Confirmed on the Issue Navigation board.

Some other admin commands do not work with the new power system too, changing task a bit to include the ones I know.

Does not exist
/entity_set_reactor_hp_percentfloat
Does not work with new power system
/entity_reboot~~~~~
/shield_damagefloat
/shield_regenboolean
/shield_outageboolean
Mar 20 2018, 5:20 PM · Tools, Game Development, Starmade
lancake renamed T2796: Block preview rotation tooltip is obtrusive from Rotate block tooltip obstructive to Block preview rotation tooltip is obtrusive .
Mar 20 2018, 5:11 PM · GUI/HUD, Starmade
lancake claimed T2796: Block preview rotation tooltip is obtrusive .

An improvement would be to only have the tooltip display if you're hovering over the square with the block preview in it, excluding the arrows.
If you do this, then also reduce the tooltip delay for it so it shows faster.

Mar 20 2018, 5:08 PM · GUI/HUD, Starmade
Restricted Application added a project to T2795: Repulse Module missing inventory icon: Starmade.
Mar 20 2018, 5:06 PM · Starmade
lancake closed T2795: Repulse Module missing inventory icon as Rejected.

Was part of the dev process, textures and icons get added near the very end.

Mar 20 2018, 5:06 PM · Starmade
lancake changed the edit policy for T2527: Runtime Exception ClassCastException obfuscated.adi.
Mar 20 2018, 5:04 PM · Starmade
lancake closed T2527: Runtime Exception ClassCastException obfuscated.adi as Rejected.

Not enough info and too old of a task to still have that somewhere.
If you have this again, upload your logstarmade.0.log file in your /Starmade/logs folder

Mar 20 2018, 5:04 PM · Starmade
Restricted Application added a project to T2738: Shields not working: Starmade.
Mar 20 2018, 4:59 PM · Starmade
lancake closed T2738: Shields not working as Rejected.

Caused by shield upkeep values, shield cap to regen ratio is off in this example.

Mar 20 2018, 4:59 PM · Starmade
Restricted Application removed a project from T2643: Dev 1.22 - showing wrong capacity texture: Issue Navigation.
Mar 20 2018, 4:58 PM · Starmade
lancake merged T2643: Dev 1.22 - showing wrong capacity texture into T1012: Empty Cargo Modules appear not empty.
Mar 20 2018, 4:58 PM · Game Development (Beta), CBS: Functional, Starmade
lancake lowered the priority of T2643: Dev 1.22 - showing wrong capacity texture from Normal to Low.
Mar 20 2018, 4:58 PM · Starmade
lancake claimed T2643: Dev 1.22 - showing wrong capacity texture.

One of the older issues, cargo doesn't always update visually. Duplicate, merging tasks together.

Mar 20 2018, 4:58 PM · Starmade
Restricted Application removed a project from T2641: Dev .122 - structure penalty: Issue Navigation.
Mar 20 2018, 4:56 PM · Starmade
lancake merged T2641: Dev .122 - structure penalty into T2640: Missing Structure HP and some Reactor HP values.
Mar 20 2018, 4:56 PM · CBS: Systems, Starmade
lancake raised the priority of T2641: Dev .122 - structure penalty from Normal to Pre-Release Quality Assurance.
Mar 20 2018, 4:56 PM · Starmade
lancake claimed T2641: Dev .122 - structure penalty.

Merging tasks together.

Mar 20 2018, 4:55 PM · Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

T1602 might still cause issues though.

Mar 20 2018, 4:13 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T604: icons in hotbar become their replaced block: Issue Navigation.
Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T604: icons in hotbar become their replaced block into T2694: Core ghost connections to non-existent computers.
Mar 20 2018, 4:11 PM · Quality Assurance, CBS: Weapons, Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.

Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T604: icons in hotbar become their replaced block from In Queue to Open.
Mar 20 2018, 4:08 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T2529: Yellow hazard armor appears in ships hotbar into T604: icons in hotbar become their replaced block.
Mar 20 2018, 4:03 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T2529: Yellow hazard armor appears in ships hotbar: Issue Navigation.
Mar 20 2018, 4:03 PM · Starmade
lancake changed the edit policy for T2529: Yellow hazard armor appears in ships hotbar.
Mar 20 2018, 4:03 PM · Starmade
lancake claimed T2529: Yellow hazard armor appears in ships hotbar.

Duplicate, merging tasks.

Mar 20 2018, 4:03 PM · Starmade
lancake renamed T2591: launcher EULA has some missing characters and broken parts from EULA have some missing characters to launcher EULA has some missing characters and broken parts.
Mar 20 2018, 3:59 PM · Launcher Development, Starmade
lancake claimed T2591: launcher EULA has some missing characters and broken parts.

The EULA has broken characters, and some parts were copy/pasted that should probably not be there like

A "png_get_copyright" function is available, for convenient use in "about"
boxes and the like:
Mar 20 2018, 3:56 PM · Launcher Development, Starmade
lancake raised the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Trivial to Low.
Mar 20 2018, 3:43 PM · GUI/HUD, Game Development, Starmade
lancake changed the status of T2501: Wormholes generate false "HEAT WARNING" marker from Open to In Queue.
Mar 20 2018, 3:40 PM · GUI/HUD, Game Development, Starmade
lancake lowered the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Normal to Trivial.
Mar 20 2018, 3:39 PM · GUI/HUD, Game Development, Starmade
lancake claimed T2501: Wormholes generate false "HEAT WARNING" marker.

Seems wormholes are seen as stars still. If you get very close to the center, you'll even get the graphical effect of being within a star.
There's seems to be some heat damage, but hard to notice as usually you get TP'd before it is triggered.
I did die as an astronaut when being near the center so there's definitely a star there but with most likely low damage/heat strength.

Mar 20 2018, 3:37 PM · GUI/HUD, Game Development, Starmade

Mar 18 2018

lancake changed the status of T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Open to In Queue.
Mar 18 2018, 8:51 PM · CBS: Functional, Game Development, Starmade
lancake renamed T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Meta-information of transporter and rail modules safed in the space those block occupie and remain, even when those blocks get replaced. to Transporter target UID is not adjusted when spawned in from a blueprint.
Mar 18 2018, 8:32 PM · CBS: Functional, Game Development, Starmade
lancake claimed T2395: Transporter target UID is not adjusted when spawned in from a blueprint.

Transporters save their target UID in the blueprint, so spawning in a new one will make all of their links point towards the original entity of where the blueprint was taken from.
Most likely the original entity doesn't exist anymore, so you'll end up with invalid links unless the newly spawned entity has the exact same name.

Mar 18 2018, 8:28 PM · CBS: Functional, Game Development, Starmade
lancake changed the status of T2394: recall pickup area is used relative to mothership instead of the actual entity from Open to In Queue.
Mar 18 2018, 7:58 PM · Fleets, Game Development, Starmade
lancake renamed T2394: recall pickup area is used relative to mothership instead of the actual entity from Fleets do not store proper pickup area with multiple levels of docked entities to recall pickup area is used relative to mothership instead of the actual entity.
Mar 18 2018, 7:57 PM · Fleets, Game Development, Starmade
lancake claimed T2394: recall pickup area is used relative to mothership instead of the actual entity.

Not a bug, but could be done better. Currently there's not enough information saved for the fleets to use the coordinate of a pickup area relative to the ship the drone is directly docked to. It still uses that coordinate though, but then relative to the mothership.
Instead it might be better to just use the coordinate relative to the main ship, which I think is also the suggestion of the OP. This has as downside that it would not work for pickup blocks on moving rails.

Mar 18 2018, 7:56 PM · Fleets, Game Development, Starmade

Mar 13 2018

lancake renamed T156: gravity unit does not activate/deactivate with logic gates inbetween from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:17 PM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2384: Logic Chains with Gravity Moduals, added: Logic; removed Issue Navigation.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake merged T2384: Logic Chains with Gravity Moduals into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:08 PM · Game Development (Beta), Logic, Starmade
lancake changed the edit policy for T2384: Logic Chains with Gravity Moduals.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake claimed T2384: Logic Chains with Gravity Moduals.

Old bug, and its task is a bit outdated. Merging and updating tasks.

Mar 13 2018, 11:07 PM · Logic, Starmade
lancake renamed T2386: nullpointer when removing fleet mothership while mining from Deleting fleet Mothership mid-action may cause crash to nullpointer when removing fleet mothership while mining.
Mar 13 2018, 10:59 PM · Fleets, Game Development, Starmade
lancake changed the status of T2386: nullpointer when removing fleet mothership while mining from Open to In Queue.

Can't reproduce it, issue is probably still there though. Logs might be enough to fix it, if not then this can be rejected.

Mar 13 2018, 10:57 PM · Fleets, Game Development, Starmade
lancake lowered the priority of T2389: Docked Entity Firing swarm missiles issue from Normal to Low.
Mar 13 2018, 10:36 PM · CBS: Weapons, Starmade
lancake closed T2389: Docked Entity Firing swarm missiles issue as Rejected.

Docks hitting docks is fine, but they do not deal damage to each other. Checked it again and it behaves like that still.

Mar 13 2018, 10:36 PM · CBS: Weapons, Starmade

Mar 11 2018

Restricted Application added a project to T2393: No sound, "Could not locate OpenAl libraries": Audio.
Mar 11 2018, 7:47 PM · Audio, Starmade
lancake closed T2393: No sound, "Could not locate OpenAl libraries" as Closed.
Mar 11 2018, 7:47 PM · Audio, Starmade