Hello
Please add the logstarmade.0.log file of one of those crashes (and anyother if it isnt the only log from that game session)
If possible also add the Blueprint that is causing this for you
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Feb 18 2018
ok rejecting this then. could kill it just fine down to 0%
Feb 17 2018
This may have been fixed a couple of versions ago. The thing about integrity explosions not deducting RHP might be what caused this behavior, but I don’t think that had been reported as such at the time I found this.
Feb 15 2018
sorry got overlooked .. merging it to the same thing
Feb 14 2018
Feb 13 2018
I've had this happen with turrets docked to entities not controlled by the player. If I'm in the ship the turrets are docked to I don't seem to have the issue.
Specifics:
Multiplayer server
Turret with slave and effect
Turret with multiple weapons computer setups
Turret docked to power V2 station
Feb 12 2018
Feb 11 2018
Still happens. Also doesn't have to be wedges. These pictures only have normal blocks.
Up close:
https://image.prntscr.com/image/UO7u_LBTRHWnrS9E6yXDQw.png
Far away:
https://image.prntscr.com/image/DQ8HAt8bTtWYnFhJf4BgQg.png
Feb 10 2018
-Confirmed-
Feb 8 2018
removing the active reactor enables the reactor that is left (the yellow one) just fine
no longer an issue i do assume ?
Feb 7 2018
-QA Testing-
Got fixed along the way
-QA TEsting-
How have those mobs been spawned ? from Admin menu or through a command line
What was spawned (if not a normal game asset, could we get the blueprint?)
i have spawned a lot of crap from old power without it beeing going balistic and going hostile. i doubt the spawn itself was the cause.
have those mobs been spwaned into power2.0 before without problems ?