Do you have a sample blueprint that has a high chance of triggering this problem?
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Dec 17 2017
Dec 12 2017
Most noticeable spots:
- Language selection screen
- Ingame "Top button bar - "fleets, faction, inventory, catalogue" completely messed up the order of the button labels.
Dec 11 2017
-confirmed-
-confirmed-
-confirmed-
-confirmed-
-confirmed-
Dec 8 2017
Nov 4 2017
For 3.000.000 power generation in the new system, you need way more than this in size and dimensions.
Nov 3 2017
This is an intended config change.
A Reactor of 96k blocks is quite insane in size.
Nov 1 2017
-Fix confirmed-
-Fic Confirmed-
Ah, forgot to remove status change...
Oh,
did not consider the fact it only happens on replacing CW to CCW and CCW to CW rotators.
CW to CW and CCW to CCW seem to be fine.
Oct 30 2017
Indirect feature request.
Oct 29 2017
Thank you for the report, but the feature is not done yet, it will be fixed soon.
Rotation step links are exclusive to Rotation or Copy signals.
Thus there is no way to rotate an entity by logic, and set the rotation angle at the same time.
(Same for rail speed controlling, they also seem to influence and remove links.)
Indeed,
ships were flagged "overheating" and thus their faction was reset.
Oct 24 2017
Indeed, cannot be reproduced anymore in the most recent dev-build.
Oct 18 2017
Oct 17 2017
Advanced Build mode shows 50e/s consumption on new ships. (Also does not show the base generation of 1e/s)
Oct 15 2017
-Confirmed-
This is indeed a problem and will need a better way to handle such startup failures.
Thank you for the report.
-Validated-
Open for testing
They are indeed not as responsive as the ones on the faction block.
You can not easily see what state is active and what state is inactive.
Open for testing, maybe a race between building the reactor tree and loading the blocks.
More extreme side effect was possibly the issue T2624: Game crashed and station removed
Thank you for the report.