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Oct 15 2017

AndyP raised the priority of T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers from Normal to Pre-Release Quality Assurance.

Open for testing, maybe a race between building the reactor tree and loading the blocks.
More extreme side effect was possibly the issue T2624: Game crashed and station removed

Oct 15 2017, 7:43 AM · Starmade, Issue Navigation
AndyP changed Category from issuecategory:none to issuecategory:cbssystem on T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 15 2017, 7:41 AM · Starmade, Issue Navigation
AndyP claimed T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 15 2017, 7:41 AM · Starmade, Issue Navigation
AndyP closed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken as Rejected.

Thank you for the report.

Oct 15 2017, 7:40 AM · CBS: Functional, Starmade
AndyP changed Category from issuecategory:none to issuecategory:cbsfunc on T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Oct 15 2017, 7:38 AM · CBS: Functional, Starmade
AndyP claimed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Oct 15 2017, 7:38 AM · CBS: Functional, Starmade
AndyP moved T2613: Permanent Cloaking Chamber Setup Will Never Decloak from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 15 2017, 7:36 AM · CBS: Systems, Starmade, Support
AndyP changed the status of T2613: Permanent Cloaking Chamber Setup Will Never Decloak from Open to In Queue.
Oct 15 2017, 7:35 AM · CBS: Systems, Starmade, Support
AndyP added a comment to T2627: Cannot disable cloak/stealth/jammer from hotbar?.

Thank you
for the report, merging into the slightly earlier report about the same issue.

Oct 15 2017, 7:35 AM · CBS: Systems, Starmade
AndyP merged T2627: Cannot disable cloak/stealth/jammer from hotbar? into T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 15 2017, 7:34 AM · CBS: Systems, Starmade, Support
Restricted Application edited projects for T2627: Cannot disable cloak/stealth/jammer from hotbar?, added: CBS: Systems; removed Issue Navigation.
Oct 15 2017, 7:34 AM · CBS: Systems, Starmade
AndyP added a comment to T2613: Permanent Cloaking Chamber Setup Will Never Decloak.

-Confirmed-

Oct 15 2017, 7:34 AM · CBS: Systems, Starmade, Support
Restricted Application added projects to T2613: Permanent Cloaking Chamber Setup Will Never Decloak: Issue Navigation, Starmade.
Oct 15 2017, 6:51 AM · CBS: Systems, Starmade, Support
AndyP edited Clientconfig (settings.cfg) on T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Oct 15 2017, 6:50 AM · CBS: Systems, Starmade
AndyP claimed T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Oct 15 2017, 6:50 AM · CBS: Systems, Starmade
AndyP claimed T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 15 2017, 6:50 AM · CBS: Systems, Starmade, Support
AndyP closed T2628: Jump interdiction chamber throws Runtime Exception as Rejected.

Thank you for the report, this feature is not yet implemented.
They will be added in the next days or builds.

Oct 15 2017, 6:46 AM · Starmade
AndyP changed the edit policy for T2628: Jump interdiction chamber throws Runtime Exception.
Oct 15 2017, 6:44 AM · Starmade
AndyP claimed T2628: Jump interdiction chamber throws Runtime Exception.
Oct 15 2017, 6:44 AM · Starmade
Valck renamed T2628: Jump interdiction chamber throws Runtime Exception from Jump interdiction chamber throws NRE to Jump interdiction chamber throws Runtime Exception.
Oct 15 2017, 12:19 AM · Starmade
Valck added a comment to T2628: Jump interdiction chamber throws Runtime Exception.

the same happens for ftl - transporter shield outage

Oct 15 2017, 12:17 AM · Starmade

Oct 14 2017

Valck created T2628: Jump interdiction chamber throws Runtime Exception.
Oct 14 2017, 11:55 PM · Starmade
ua2hk added a comment to T2624: Game crashed and station removed.

there are "NO" Hit Points for my old ship and new station.

Oct 14 2017, 11:34 PM · Customer responded, Starmade, Issue Navigation
AndyP moved T2626: Core Beam doesn't work from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:43 PM · CBS: Functional, Starmade
AndyP changed the status of T2626: Core Beam doesn't work from Open to In Queue.

Good find!

Oct 14 2017, 9:43 PM · CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T2626: Core Beam doesn't work.
Oct 14 2017, 9:42 PM · CBS: Functional, Starmade
AndyP claimed T2626: Core Beam doesn't work.
Oct 14 2017, 9:42 PM · CBS: Functional, Starmade
Aylad created T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Oct 14 2017, 8:53 PM · CBS: Systems, Starmade
Aylad created T2626: Core Beam doesn't work.
Oct 14 2017, 8:46 PM · CBS: Functional, Starmade
AndyP added a comment to T2623: Conduit sanity check not working properly.

Yeah, the same problem should apply,
I just narrowed down the few cases where it fails to work properly in the GUI, I assume with those base problems fixed,
it should not happen deeper in the tree too.

Oct 14 2017, 7:16 PM · CBS: Functional, Starmade
petlahk added a comment to T2623: Conduit sanity check not working properly.

Here's a visual for better clarification of what was happening. It seems that you figured out what I meant based on the fact that you marked it as confirmed. But, I figure the visual won't hurt.

Oct 14 2017, 6:22 PM · CBS: Functional, Starmade
ua2hk added a comment to T2624: Game crashed and station removed.

more information:

Oct 14 2017, 2:53 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

something with the reactor setup made it think the reactor was at 0hp and destroyed it.
Can you reply in T2624: Game crashed and station removed with possible details you know about the state before you left last time? AndyP10:09 PM

Oct 14 2017, 2:48 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

The red zone is the 161 reactors, yellow line is the pipe(3 -4blocks long), purple zone is the logistic chamber(94 blocks), the green circle is 217 stabilizers.

Oct 14 2017, 2:34 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2624: Game crashed and station removed from Feedback to Open.

Time Line

Oct 14 2017, 2:22 PM · Customer responded, Starmade, Issue Navigation
AndyP changed the status of T2624: Game crashed and station removed from Open to Feedback.

Was the reactor damaged?
Were chambers connected?

Oct 14 2017, 1:56 PM · Customer responded, Starmade, Issue Navigation
AndyP changed the edit policy for T2624: Game crashed and station removed.
Oct 14 2017, 1:56 PM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2624: Game crashed and station removed.
Oct 14 2017, 1:55 PM · Customer responded, Starmade, Issue Navigation
ua2hk added a comment to T2624: Game crashed and station removed.

this time(the 5th time), i success in log-in, but my station is gone

Oct 14 2017, 10:30 AM · Customer responded, Starmade, Issue Navigation
AndyP moved T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:53 AM · CBS: Functional, Starmade
AndyP changed the status of T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Open to In Queue.

-Confirmed-

Oct 14 2017, 9:53 AM · CBS: Functional, Starmade
AndyP renamed T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from A bug report about cargo in .121 dev to Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
Oct 14 2017, 9:52 AM · CBS: Functional, Starmade
AndyP moved T2623: Conduit sanity check not working properly from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:18 AM · CBS: Functional, Starmade
AndyP changed the status of T2623: Conduit sanity check not working properly from Open to In Queue.

-Confirmed-

Oct 14 2017, 9:17 AM · CBS: Functional, Starmade
AndyP edited Tester information (Internal use only) on T2623: Conduit sanity check not working properly.
Oct 14 2017, 9:16 AM · CBS: Functional, Starmade
AndyP shifted T2623: Conduit sanity check not working properly from the S1 Public space to the S3 Starmade space.
Oct 14 2017, 9:14 AM · CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T2623: Conduit sanity check not working properly.
Oct 14 2017, 9:14 AM · CBS: Functional, Starmade
AndyP claimed T2623: Conduit sanity check not working properly.
Oct 14 2017, 9:13 AM · CBS: Functional, Starmade
ua2hk created T2624: Game crashed and station removed.
Oct 14 2017, 8:37 AM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
Oct 14 2017, 7:01 AM · CBS: Functional, Starmade
AndyP merged T2612: Remote logic connections not saved into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 14 2017, 6:52 AM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2612: Remote logic connections not saved, added: Logic; removed Issue Navigation.
Oct 14 2017, 6:52 AM · Logic, Starmade
AndyP moved T2612: Remote logic connections not saved from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Thank you for the report,
the behaviour is already listed here
T280: Wireless logic and clocks of a blueprint saved from server to local folder not working
in all details.
Going to merge it into the other issue.

Oct 14 2017, 6:52 AM · Logic, Starmade
AndyP changed the edit policy for T2612: Remote logic connections not saved.
Oct 14 2017, 6:49 AM · Logic, Starmade
AndyP claimed T2612: Remote logic connections not saved.
Oct 14 2017, 6:49 AM · Logic, Starmade
Tshara added a comment to T2612: Remote logic connections not saved.

Edit: Looks like I was only half right. Station to ship does not work.

Oct 14 2017, 5:58 AM · Logic, Starmade
petlahk created T2623: Conduit sanity check not working properly.
Oct 14 2017, 4:38 AM · CBS: Functional, Starmade
petlahk changed Affected Gamemode(s) from issuegamemode:spmp to issuegamemode:sponly on T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 14 2017, 4:09 AM · CBS: Systems, Starmade, Support
petlahk changed Affected Gamemode(s) from issuegamemode:spmp to issuegamemode:sponly on T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 14 2017, 4:08 AM · Starmade, Issue Navigation
petlahk created T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Oct 14 2017, 4:07 AM · CBS: Functional, Starmade

Oct 13 2017

ua2hk added a comment to T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.

I try to c+shift v to re-organized the cargo block

Oct 13 2017, 11:43 PM · CBS: Functional, Starmade
ua2hk created T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
Oct 13 2017, 11:35 PM · CBS: Functional, Starmade
Tshara added a comment to T2612: Remote logic connections not saved.

This looks to be resolved in v0.200.119 for me now (with new builds).

Oct 13 2017, 9:51 PM · Logic, Starmade
schema changed the status of T2619: NullPointerException:null for .119 dev from In Queue to Resolved.
Oct 13 2017, 8:54 PM · Starmade
AndyP edited Clientconfig (settings.cfg) on T2619: NullPointerException:null for .119 dev.
Oct 13 2017, 8:48 PM · Starmade
AndyP moved T2619: NullPointerException:null for .119 dev from Unclassed to Issue affecting current dev-build on the Starmade board.

Sample log:

Oct 13 2017, 8:46 PM · Starmade
Restricted Application added a project to T2619: NullPointerException:null for .119 dev: Game Development.
Oct 13 2017, 8:45 PM · Starmade
AndyP changed the status of T2619: NullPointerException:null for .119 dev from Open to In Queue.
Oct 13 2017, 8:45 PM · Starmade
AndyP claimed T2619: NullPointerException:null for .119 dev.
Oct 13 2017, 8:43 PM · Starmade
ua2hk created T2619: NullPointerException:null for .119 dev.
Oct 13 2017, 10:56 AM · Starmade
SmilingDemon closed T2160: Launcher crashes without opening launcher window as Rejected.

Closing this

Oct 13 2017, 9:05 AM · Starmade
Tshara added a comment to T925: More transparency issues.

The direction you are looking affects transparency issues as well.

Oct 13 2017, 6:41 AM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 12 2017

Restricted Application edited projects for T2618: An error of textures, added: Textures; removed Issue Navigation.
Oct 12 2017, 9:52 PM · Textures, Starmade
SmilingDemon merged T2618: An error of textures into T925: More transparency issues.
Oct 12 2017, 9:52 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon changed the edit policy for T2618: An error of textures.
Oct 12 2017, 9:52 PM · Textures, Starmade
SmilingDemon claimed T2618: An error of textures.
Oct 12 2017, 9:52 PM · Textures, Starmade
SmilingDemon added a comment to T2618: An error of textures.

known problem

Oct 12 2017, 9:52 PM · Textures, Starmade
ua2hk created T2618: An error of textures.
Oct 12 2017, 9:09 PM · Textures, Starmade
SmilingDemon changed Reproducible from issuerepro:random to issuerepro:yes on T2609: PressingTab causes Null Pointer Exception.
Oct 12 2017, 8:10 PM · Engine, Starmade
SmilingDemon moved T2609: PressingTab causes Null Pointer Exception from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 12 2017, 7:59 PM · Engine, Starmade
SmilingDemon changed the status of T2609: PressingTab causes Null Pointer Exception from Open to In Queue.
Oct 12 2017, 7:59 PM · Engine, Starmade
SmilingDemon added a comment to T2609: PressingTab causes Null Pointer Exception.

cant reliable reproduce.
playing around with the TAB button and the wheel menu i was able to crash once or twice.

Oct 12 2017, 7:58 PM · Engine, Starmade
SmilingDemon moved T2609: PressingTab causes Null Pointer Exception from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 12 2017, 7:49 PM · Engine, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:engine on T2609: PressingTab causes Null Pointer Exception.
Oct 12 2017, 7:48 PM · Engine, Starmade
SmilingDemon claimed T2609: PressingTab causes Null Pointer Exception.
Oct 12 2017, 7:47 PM · Engine, Starmade
SmilingDemon merged T2616: Logic blocks lose connections to rail blocks when rotators are involved into T2611: Switching rail types loses logic connection.
Oct 12 2017, 7:34 PM · CBS: Rails, Starmade
Restricted Application edited projects for T2616: Logic blocks lose connections to rail blocks when rotators are involved, added: CBS: Rails; removed Issue Navigation.
Oct 12 2017, 7:34 PM · CBS: Rails, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:cbsraildock on T2616: Logic blocks lose connections to rail blocks when rotators are involved.
Oct 12 2017, 7:33 PM · CBS: Rails, Starmade
SmilingDemon moved T2611: Switching rail types loses logic connection from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 12 2017, 7:32 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T2611: Switching rail types loses logic connection.

-validated - confirmed-

Oct 12 2017, 7:31 PM · CBS: Rails, Starmade
SmilingDemon changed the status of T2611: Switching rail types loses logic connection from Open to In Queue.
Oct 12 2017, 7:31 PM · CBS: Rails, Starmade
SmilingDemon claimed T2611: Switching rail types loses logic connection.
Oct 12 2017, 7:11 PM · CBS: Rails, Starmade
SmilingDemon claimed T2616: Logic blocks lose connections to rail blocks when rotators are involved.
Oct 12 2017, 7:10 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Feedback to Open.

Correct.

Oct 12 2017, 2:55 PM · Engine, Game Development, Starmade
Valck created T2616: Logic blocks lose connections to rail blocks when rotators are involved.
Oct 12 2017, 3:07 AM · CBS: Rails, Starmade
Gasboy created T2615: An issue with Jump drive in the dev build..
Oct 12 2017, 1:59 AM · Customer responded, Starmade, Issue Navigation
petlahk edited Clientconfig (settings.cfg) on T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 12 2017, 1:56 AM · Starmade, Issue Navigation
petlahk set First occurrence (version) to 0.200.117 on T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 12 2017, 1:55 AM · CBS: Systems, Starmade, Support
petlahk created T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 12 2017, 1:54 AM · Starmade, Issue Navigation
petlahk created T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 12 2017, 12:31 AM · CBS: Systems, Starmade, Support