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Starmade | Logic blocks lose connections to rail blocks when rotators are involved
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Description

Logic blocks that are supposed to change rail orientation and/or type lose their connection when they change state, if and when at least one of them is a rail rotator; it seems to work with other types although I didn't test each and every one.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.119
Category
Control Block System: Rails/Docking
First occurrence (version)
0.200.11#20171004_010227
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

Place a rail 'A' to be controlled, place another rail 'B' in a different orientation, with an activation module next to it, link the activation module to rail 'A', activate. One or both rails have to be rotators.

Result: Rail changes orientation and/or type, logic connection is unlinked

Expected result: Rail changes orientation and/or type, logic connection is retained

Event Timeline

Valck created this task.Oct 12 2017, 3:07 AM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Oct 12 2017, 7:33 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon changed Last tested (version) from 0.200.116 to 0.200.119.
SmilingDemon changed Category from none/unspecified to Control Block System: Rails/Docking.
Restricted Application edited projects, added CBS: Rails; removed Issue Navigation. · View Herald TranscriptOct 12 2017, 7:34 PM