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Oct 11 2017

Tshara created T2612: Remote logic connections not saved.
Oct 11 2017, 10:38 PM · Logic, Starmade
Tshara created T2611: Switching rail types loses logic connection.
Oct 11 2017, 10:17 PM · CBS: Rails, Starmade

Oct 10 2017

jw608 created T2609: PressingTab causes Null Pointer Exception.
Oct 10 2017, 10:48 PM · Engine, Starmade
mclaih created T2608: Weapon/slaves maintenance and charging power seems to have issues.
Oct 10 2017, 12:22 PM · CBS: Weapons, Starmade

Oct 9 2017

SmilingDemon moved T2607: Inner Ship Remotes not working in the Dev build from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 9 2017, 6:21 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T2607: Inner Ship Remotes not working in the Dev build from Open to In Queue.

-Validated + confirmed-

Oct 9 2017, 6:20 PM · GUI/HUD, Starmade
SmilingDemon raised the priority of T2607: Inner Ship Remotes not working in the Dev build from Normal to Pre-Release Quality Assurance.
Oct 9 2017, 6:20 PM · GUI/HUD, Starmade
SmilingDemon claimed T2607: Inner Ship Remotes not working in the Dev build.
Oct 9 2017, 6:17 PM · GUI/HUD, Starmade
nosajimiki created T2607: Inner Ship Remotes not working in the Dev build.
Oct 9 2017, 4:31 PM · GUI/HUD, Starmade
lancake changed the status of T2594: opening reactor menu via ship radial control trigger crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 9 2017, 4:09 PM · CBS: Systems, Starmade

Oct 8 2017

SmilingDemon lowered the priority of T1825: no longer Comments in settings.cfg on Ubuntu from High to Low.
Oct 8 2017, 8:48 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon added a comment to T1825: no longer Comments in settings.cfg on Ubuntu.

its on my Ubuntu install. German localization.

after a clean install and first game start a settings.cfg like this gets created.
and the server.cfg looks like this too.

Oct 8 2017, 8:44 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake lowered the priority of T1825: no longer Comments in settings.cfg on Ubuntu from Pre-Release Quality Assurance to High.
Oct 8 2017, 2:36 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake lowered the priority of T2494: "Switch build/remove mouse buttons" doesn't work with Fill Tool origin placement from Pre-Release Quality Assurance to Normal.
Oct 8 2017, 2:36 PM · Game Development (Alpha), Controls, Starmade
lancake shifted T2564: F1 + P or radial menu with no chambers can crash you from the Restricted Space space to the S3 Starmade space.
Oct 8 2017, 2:36 PM · CBS: Systems, Starmade
AndyP closed T2606: official test server (normal) broken down as Closed.

Thank you for the message,
server has been restarted now.

Oct 8 2017, 12:27 PM · Starmade
AndyP edited Clientconfig (settings.cfg) on T2606: official test server (normal) broken down.
Oct 8 2017, 12:26 PM · Starmade
AndyP claimed T2606: official test server (normal) broken down.
Oct 8 2017, 12:26 PM · Starmade
ua2hk created T2606: official test server (normal) broken down.
Oct 8 2017, 9:10 AM · Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from Feedback to Open / Validated on the Issue Navigation board.
Oct 8 2017, 8:17 AM · Game Development, CBS: Weapons, Starmade

Oct 7 2017

Aceface added a comment to T2573: Turret weapon computer exploit (feature?).

The problem is this makes the extra outputs not have any penalty for power. Due to the logarithmic scaling of cannons/beam penetration with group size, more outputs is very powerful for destroying blocks.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2573: Turret weapon computer exploit (feature?).

OK .. that makes sense now ^^

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from Unclassed to Issue affecting current release on the Starmade board.
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon set Last tested (version) to 0.200.114 on T2573: Turret weapon computer exploit (feature?).
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

the point is ... how is that an exploit as long as the AI can only fire on ONE spot with all outputs?

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
lancake edited Steps to reproduce on T2594: opening reactor menu via ship radial control trigger crash.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
mclaih changed Reproducible from issuerepro:none to issuerepro:yes on T2603: Faction blocks reset to neutral after reloading singleplayer world.
Oct 7 2017, 10:52 PM · Starmade
lancake changed the status of T2594: opening reactor menu via ship radial control trigger crash from Open to In Queue.

The radial menu "reactor" is usable/visible even if you don't have the new reactor system on your ship, causing this crash. There may be another reason why it happens though as mentioned in T2564.
Will treat this one separately as I suspect there are multiple causes.

Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake renamed T2594: opening reactor menu via ship radial control trigger crash from opening reactor menu via ship radial control trigger crash and corruption of the world (SP) to opening reactor menu via ship radial control trigger crash.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake moved T2563: A few null pointers from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.199.654 to 0.200.114 on T2563: A few null pointers.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake added a comment to T2564: F1 + P or radial menu with no chambers can crash you.

This should be fixed, but had it happen several times with multiple reactors on my entity. Can't reproduce yet but will most likely run into it again at some point.

Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.199.654 to 0.200.114 on T2564: F1 + P or radial menu with no chambers can crash you.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake closed T2563: A few null pointers as Closed.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.199.654 to 0.200.114 on T2565: No regeneration for too small groups (coplanar?).
Oct 7 2017, 10:52 PM · Starmade, CBS: Systems
lancake renamed T2564: F1 + P or radial menu with no chambers can crash you from F1 + P with no chambers to F1 + P or radial menu with no chambers can crash you.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake renamed T2564: F1 + P or radial menu with no chambers can crash you from New Power: F1 + P with no chambers to F1 + P with no chambers.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
lancake moved T2565: No regeneration for too small groups (coplanar?) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Oct 7 2017, 10:52 PM · Starmade, CBS: Systems
lancake renamed T2565: No regeneration for too small groups (coplanar?) from New Power: No regeneration for too small groups (coplanar?) to No regeneration for too small groups (coplanar?).
Oct 7 2017, 10:52 PM · Starmade, CBS: Systems
mclaih created T2603: Faction blocks reset to neutral after reloading singleplayer world.
Oct 7 2017, 10:52 PM · Starmade
lancake renamed T2563: A few null pointers from New Power: A few null pointers to A few null pointers.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
Unknown Object (User) added a comment to T2601: Adding Jump Interdiction Chamber Effect causes RuntimeException.

Log attached

Oct 7 2017, 10:52 PM · Starmade
lancake closed T2565: No regeneration for too small groups (coplanar?) as Closed.
Oct 7 2017, 10:52 PM · Starmade, CBS: Systems
lancake shifted T2563: A few null pointers from the Restricted Space space to the S3 Starmade space.
Oct 7 2017, 10:52 PM · CBS: Systems, Starmade
Unknown Object (User) created T2601: Adding Jump Interdiction Chamber Effect causes RuntimeException.
Oct 7 2017, 10:52 PM · Starmade
SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to Feedback.
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2573: Turret weapon computer exploit (feature?).

Ok . .so we do agree on the workings of it.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade

Oct 5 2017

Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

Yes, they seem to be targeting the same spot, as if it was a single weapon. AI seems to be simply shooting all weapons simultaneosly. Ya, basically in excahnge for using a bunch of computers you can negate the 10% penalty. This becomes a lot worse on bigger ships where the computers make a very small portion of the turret.

Oct 5 2017, 8:26 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon closed T2596: typo/misspelling as Rejected.

i did ask back ... the game should be in british english.
maybe that isnt the case everywhere, because the developers are not native british english speakers (afaik)

Oct 5 2017, 8:10 PM · Typos, Starmade
SmilingDemon lowered the priority of T2596: typo/misspelling from Normal to Trivial.
Oct 5 2017, 7:58 PM · Typos, Starmade
SmilingDemon claimed T2596: typo/misspelling.
Oct 5 2017, 7:57 PM · Typos, Starmade
SmilingDemon added a comment to T2596: typo/misspelling.

in american english ... yes .. in british ... no

Oct 5 2017, 7:57 PM · Typos, Starmade
lancake changed the status of T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 5 2017, 7:14 PM · GUI/HUD, Starmade
SmilingDemon moved T2597: Texture Icon Missmatch on new reactor Blocks from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 5 2017, 6:22 PM · Textures, Starmade
SmilingDemon changed the status of T2597: Texture Icon Missmatch on new reactor Blocks from Open to In Queue.
Oct 5 2017, 6:22 PM · Textures, Starmade
SmilingDemon changed Last tested (version) from dev v0.200.112 to dev v0.200.114 on T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:21 PM · Textures, Starmade
SmilingDemon renamed T2597: Texture Icon Missmatch on new reactor Blocks from all new reactor/stabilizer/chamber blocks using incorrect textures to Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:20 PM · Textures, Starmade
Restricted Application edited projects for T2598: chamber blocks using incorrect textures, added: Textures; removed Issue Navigation.
Oct 5 2017, 6:20 PM · Textures, Starmade
SmilingDemon merged T2598: chamber blocks using incorrect textures into T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:20 PM · Textures, Starmade
SmilingDemon changed Last tested (version) from dev v0.200.112 to dev v0.200.114 on T2598: chamber blocks using incorrect textures.
Oct 5 2017, 6:20 PM · Textures, Starmade
SmilingDemon claimed T2598: chamber blocks using incorrect textures.
Oct 5 2017, 6:19 PM · Textures, Starmade
SmilingDemon claimed T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 5 2017, 6:19 PM · Textures, Starmade

Oct 4 2017

DistantLifeform updated the task description for T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 4 2017, 9:18 PM · Textures, Starmade
DistantLifeform updated the task description for T2598: chamber blocks using incorrect textures.
Oct 4 2017, 9:11 PM · Textures, Starmade
DistantLifeform renamed T2597: Texture Icon Missmatch on new reactor Blocks from reactor conduit block using incorrect textures to all new reactor/stabilizer/chamber blocks using incorrect textures.
Oct 4 2017, 9:10 PM · Textures, Starmade
DistantLifeform updated the task description for T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 4 2017, 9:09 PM · Textures, Starmade
DistantLifeform updated the task description for T2598: chamber blocks using incorrect textures.
Oct 4 2017, 7:47 PM · Textures, Starmade
DistantLifeform created T2598: chamber blocks using incorrect textures.
Oct 4 2017, 7:43 PM · Textures, Starmade
DistantLifeform updated the task description for T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 4 2017, 7:40 PM · Textures, Starmade
DistantLifeform created T2597: Texture Icon Missmatch on new reactor Blocks.
Oct 4 2017, 7:37 PM · Textures, Starmade
DistantLifeform created T2596: typo/misspelling.
Oct 4 2017, 7:31 PM · Typos, Starmade
Restricted Application edited projects for T2595: Universe crash when open reactor menu, added: Engine; removed Issue Navigation.
Oct 4 2017, 6:04 PM · Engine, Starmade
SmilingDemon merged T2595: Universe crash when open reactor menu into T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 6:04 PM · CBS: Systems, Starmade
SmilingDemon changed Category from issuecategory:cbssystem to issuecategory:engine on T2595: Universe crash when open reactor menu.
Oct 4 2017, 6:04 PM · Engine, Starmade
SmilingDemon claimed T2595: Universe crash when open reactor menu.
Oct 4 2017, 6:03 PM · Engine, Starmade
SmilingDemon merged T2589: tab wheel menu crash to main menu into T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 6:02 PM · CBS: Systems, Starmade
Restricted Application edited projects for T2589: tab wheel menu crash to main menu, added: Engine; removed Issue Navigation.
Oct 4 2017, 6:02 PM · Engine, Starmade
SmilingDemon changed Category from issuecategory:igui to issuecategory:engine on T2589: tab wheel menu crash to main menu.
Oct 4 2017, 6:02 PM · Engine, Starmade
SmilingDemon claimed T2589: tab wheel menu crash to main menu.
Oct 4 2017, 6:00 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 6:00 PM · CBS: Systems, Starmade
forlopthedoodle created T2595: Universe crash when open reactor menu.
Oct 4 2017, 5:28 PM · Engine, Starmade
lancake renamed T2594: opening reactor menu via ship radial control trigger crash from Dev build : opening reactor menu via ship radial control trigger crash and corruption of the world (SP) to opening reactor menu via ship radial control trigger crash and corruption of the world (SP).
Oct 4 2017, 1:31 PM · CBS: Systems, Starmade
lancake claimed T2594: opening reactor menu via ship radial control trigger crash.

Another person had a similar (if not the same) issue where opening the inventory caused the JVM to not respond anymore. Will provide extra info later.

Oct 4 2017, 12:56 PM · CBS: Systems, Starmade
Macharius created T2594: opening reactor menu via ship radial control trigger crash.
Oct 4 2017, 11:58 AM · CBS: Systems, Starmade
Croquelune created T2591: launcher EULA has some missing characters and broken parts.
Oct 4 2017, 9:11 AM · Launcher Development, Starmade
DistantLifeform updated the task description for T2589: tab wheel menu crash to main menu.
Oct 4 2017, 5:39 AM · Engine, Starmade
SpaceKing awarded T731: Multiplayer positional sync issues a The World Burns token.
Oct 4 2017, 5:19 AM · Starmade, Issue Navigation
DistantLifeform created T2589: tab wheel menu crash to main menu.
Oct 4 2017, 5:12 AM · Engine, Starmade

Oct 3 2017

lancake changed the status of T848: module charge can go over its limit from In Queue to Resolved.

should be fixed in next build.

Oct 3 2017, 5:08 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Croquelune added a comment to T1298: some animated blocks have an incorrect texture in preview mode.

This bug is fixed. None of this module are impacted now.

Oct 3 2017, 10:29 AM · Game Development (Beta), Textures, Starmade
Croquelune added a comment to T1436: Change resolution ingame cause troubles.

The crazy switching windows didn't seem occures anymore (SMS v0.30.7)

Oct 3 2017, 10:15 AM · Starmade, Issue Navigation
Croquelune added a comment to T1444: Lights from blocks emit the wrong color.

It's seems to be partially solved for some blocks, like pink lights

Oct 3 2017, 9:46 AM · Game Development (Beta), Engine (Rendering), Starmade
Croquelune added a comment to T1489: Shield don't render at all on invisible blocks.

This one looks partially solved (I tested with trigger area block and white crystal only).

Oct 3 2017, 9:30 AM · Game Development (Beta), Engine (Rendering), Starmade
Restricted Application changed the status of T2157: Game crash at start from Feedback to Open.

I had reinstalled SM this ticket is obsolete now I guess. No more problem so far. We can close it I guess.

Oct 3 2017, 8:51 AM · Customer responded, Starmade, Issue Navigation

Oct 2 2017

SmilingDemon moved T2585: New Stick NPC shops have Buy/sell Price at same level from Unclassed to Issue affecting current release on the Starmade board.
Oct 2 2017, 5:12 PM · Tradenetwork, Game Development, Starmade
Restricted Application added a project to T2585: New Stick NPC shops have Buy/sell Price at same level: Tradenetwork.
Oct 2 2017, 5:12 PM · Tradenetwork, Game Development, Starmade
SmilingDemon closed T2569: trigger area block not activating button as Rejected.

rejecting this then as intended behaviour

Oct 2 2017, 4:46 PM · CBS: Functional, Starmade
Restricted Application changed the status of T2569: trigger area block not activating button from Feedback to Open.

I assume it is intended behavior as described in T179
You place a button next to a Trigger (area) Controller and it isnt being activated but a Activator Module in the same spot is ?
did i understood that right ?
then that it expected and correct then.
there was a reason for it but i cant remember right now what it was.

Oct 2 2017, 3:02 PM · CBS: Functional, Starmade
AndyP merged Restricted Maniphest Task into T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Oct 2 2017, 2:58 PM · QA-Return, Game Development, CBS: Weapons, Starmade
Restricted Application removed a project from T2533: Logic makes weapons/salvage computers vanish in flight mode: Issue Navigation.
Oct 2 2017, 2:53 PM · Starmade