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Oct 2 2017

AndyP merged T2533: Logic makes weapons/salvage computers vanish in flight mode into T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Oct 2 2017, 2:53 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the edit policy for T2533: Logic makes weapons/salvage computers vanish in flight mode.
Oct 2 2017, 2:51 PM · Starmade
AndyP claimed T2533: Logic makes weapons/salvage computers vanish in flight mode.

Duplicate of a similar report.
Partially expected behaviour.

Oct 2 2017, 2:51 PM · Starmade
AndyP changed the edit policy for T2541: Faction Chat disappears?.
Oct 2 2017, 2:48 PM · Starmade, Issue Navigation
AndyP claimed T2541: Faction Chat disappears?.

Going to test this.
Should be easy to reproduce.

Oct 2 2017, 2:48 PM · Starmade, Issue Navigation
AndyP merged T2574: Docking teleportation into T371: cross-sector static entities causes problems.
Oct 2 2017, 2:41 PM · Game Development (Beta), Engine (General), Starmade
Restricted Application edited projects for T2574: Docking teleportation, added: CBS: Rails; removed Issue Navigation.
Oct 2 2017, 2:41 PM · CBS: Rails, Starmade
Restricted Application added a project to T2574: Docking teleportation: Starmade.
Oct 2 2017, 2:41 PM · CBS: Rails, Starmade
AndyP claimed T2574: Docking teleportation.

Looks like a duplicate to T371: cross-sector static entities causes problems.

Oct 2 2017, 2:40 PM · CBS: Rails, Starmade
AndyP placed T2548: Station block/mass limiting broken. up for grabs.
Oct 2 2017, 2:36 PM · Starmade, Issue Navigation
AndyP edited Java Version (64bit) on T2548: Station block/mass limiting broken..
Oct 2 2017, 2:35 PM · Starmade, Issue Navigation
AndyP claimed T2548: Station block/mass limiting broken..

-Validated-

Oct 2 2017, 2:34 PM · Starmade, Issue Navigation

Oct 1 2017

SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to Feedback.
Oct 1 2017, 1:42 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 1 2017, 1:42 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon reopened T2573: Turret weapon computer exploit (feature?) as "Open".
Oct 1 2017, 1:41 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon closed T2573: Turret weapon computer exploit (feature?) as Closed.

-Feedback-
So .. Copying multiple Weapons (Blocks+Controller) to a single turret is circumventing the 10% penalty on multiple outputs.
However all those outputs from one turret are targeting the same spot on an enemy, right ?
Basically you are wasting all the Controller Blocks Space on the turret for the same effect as you would get for a turret with one output and the same amount of Blocks ?
Because the AI isnt able to choose unfocused fire.

Oct 1 2017, 1:38 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon lowered the priority of T2573: Turret weapon computer exploit (feature?) from Normal to Low.
Oct 1 2017, 1:28 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon claimed T2573: Turret weapon computer exploit (feature?).
Oct 1 2017, 1:26 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon merged T2582: Creative Mode and Chests into T1282: can't place small amounts of single block items into inventories in creative mode.
Oct 1 2017, 10:51 AM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application edited projects for T2582: Creative Mode and Chests, added: GUI/HUD; removed Issue Navigation.
Oct 1 2017, 10:51 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2582: Creative Mode and Chests.

Known problem and more like a missing feature.
Merging to existing task.

Oct 1 2017, 10:50 AM · GUI/HUD, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:igui on T2582: Creative Mode and Chests.
Oct 1 2017, 10:49 AM · GUI/HUD, Starmade
SmilingDemon claimed T2582: Creative Mode and Chests.
Oct 1 2017, 10:48 AM · GUI/HUD, Starmade

Sep 30 2017

estorio created T2582: Creative Mode and Chests.
Sep 30 2017, 8:46 PM · GUI/HUD, Starmade

Sep 29 2017

lancake renamed T2560: Fill Tool replaces with incorrect slabs from Fill Tool replaces all slabs with 3/4 slabs to Fill Tool replaces with incorrect slabs.
Sep 29 2017, 12:51 PM · Starmade, Issue Navigation
lancake moved T2560: Fill Tool replaces with incorrect slabs from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 29 2017, 12:50 PM · Starmade, Issue Navigation
lancake claimed T2560: Fill Tool replaces with incorrect slabs.

Odd although I think I know what's causing it. If you select fill a cube hull, it normally should replace all of the found hull blocks of the same armor type and colour with the type you have selected in the hotbar. this should make wedges turn into a different armor/colour wedges, and same goes for slabs.
In this case though, because you have selected 3/4 slabs, it might override it with your selection instead of using the generic method.

Sep 29 2017, 12:49 PM · Starmade, Issue Navigation
Restricted Application edited projects for T2557: No Orientation Preview, added: Blockconfig; removed Issue Navigation.
Sep 29 2017, 12:31 PM · Blockconfig, Starmade
lancake merged T2557: No Orientation Preview into T970: Building preview.
Sep 29 2017, 12:31 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake raised the priority of T2557: No Orientation Preview from Normal to High.
Sep 29 2017, 12:30 PM · Blockconfig, Starmade
lancake claimed T2557: No Orientation Preview.

As you're using an Intel GPU, that could explain these results. You should contact support here.
Any info found there should be posted in the merged task.

Sep 29 2017, 12:30 PM · Blockconfig, Starmade
Restricted Application edited projects for T2579: Very small salvage arrays do not work properly., added: CBS: Functional; removed Issue Navigation.
Sep 29 2017, 12:23 PM · CBS: Functional, Starmade
lancake merged T2579: Very small salvage arrays do not work properly. into T1395: Salvage cannons salvage from random beams..
Sep 29 2017, 12:23 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed the edit policy for T2579: Very small salvage arrays do not work properly..
Sep 29 2017, 12:22 PM · CBS: Functional, Starmade
lancake claimed T2579: Very small salvage arrays do not work properly..

Duplicate, merging tasks together.

Sep 29 2017, 12:22 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2580: No "Set to Output" on weapons after the tool tip update., added: GUI/HUD; removed Issue Navigation.
Sep 29 2017, 11:40 AM · GUI/HUD, Starmade
Restricted Application edited projects for T2581: set output on weapon modules, added: GUI/HUD; removed Issue Navigation.
Sep 29 2017, 11:40 AM · GUI/HUD, Starmade
lancake merged tasks T2581: set output on weapon modules, T2580: No "Set to Output" on weapons after the tool tip update. into T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key.
Sep 29 2017, 11:40 AM · GUI/HUD, Starmade
lancake changed the edit policy for T2581: set output on weapon modules.
Sep 29 2017, 11:40 AM · GUI/HUD, Starmade
lancake claimed T2581: set output on weapon modules.

Duplicate, merging tasks.

Sep 29 2017, 11:40 AM · GUI/HUD, Starmade
lancake changed the edit policy for T2580: No "Set to Output" on weapons after the tool tip update..
Sep 29 2017, 11:40 AM · GUI/HUD, Starmade
lancake claimed T2580: No "Set to Output" on weapons after the tool tip update..

Duplicate, merging tasks.

Sep 29 2017, 11:39 AM · GUI/HUD, Starmade
lancake changed the status of T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key from Open to In Queue.
Sep 29 2017, 11:38 AM · GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key.
Sep 29 2017, 11:38 AM · GUI/HUD, Starmade
lancake raised the priority of T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key from Normal to High.
Sep 29 2017, 11:34 AM · GUI/HUD, Starmade
lancake claimed T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key.
Sep 29 2017, 11:33 AM · GUI/HUD, Starmade
lancake moved T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key from New / Unconfirmed to Confirmed on the Issue Navigation board.

They were all removed in favor of the new HUD icons, that was before you could toggle it on/off though.
Bringing them back when you have the HUD icons enabled, or having the ability to somewhat customize/filter the HUD icons to still get all the previous information, should do the trick.

Sep 29 2017, 11:32 AM · GUI/HUD, Starmade
SmilingDemon changed the status of T2569: trigger area block not activating button from Open to Feedback.
Sep 29 2017, 9:33 AM · CBS: Functional, Starmade

Sep 27 2017

DistantLifeform created T2581: set output on weapon modules.
Sep 27 2017, 11:17 PM · GUI/HUD, Starmade
nightrune created T2580: No "Set to Output" on weapons after the tool tip update..
Sep 27 2017, 11:11 PM · GUI/HUD, Starmade
Ithirahad renamed T2579: Very small salvage arrays do not work properly. from Very small salvage arrays are not working properly. to Very small salvage arrays do not work properly..
Sep 27 2017, 4:47 PM · CBS: Functional, Starmade
Ithirahad created T2579: Very small salvage arrays do not work properly..
Sep 27 2017, 4:46 PM · CBS: Functional, Starmade
SmilingDemon changed the status of T2566: Mouse cursor is not displayed. from Open to Feedback.
Sep 27 2017, 3:11 PM · GUI/HUD, Starmade
lancake changed Category from issuecategory:none to issuecategory:engine on T2448: Loading Blueprints as Faction-Owned sometimes spawn as Neutral.
Sep 27 2017, 12:54 PM · Starmade, Issue Navigation
lancake lowered the priority of T2461: Pasting a shipcore and faction block onto a ship or station prevents the placement of the faction block from Normal to Trivial.
Sep 27 2017, 12:53 PM · Starmade, Issue Navigation
lancake claimed T2461: Pasting a shipcore and faction block onto a ship or station prevents the placement of the faction block.

-validated-

Sep 27 2017, 12:52 PM · Starmade, Issue Navigation
lancake changed the edit policy for T2448: Loading Blueprints as Faction-Owned sometimes spawn as Neutral.
Sep 27 2017, 12:49 PM · Starmade, Issue Navigation
lancake claimed T2448: Loading Blueprints as Faction-Owned sometimes spawn as Neutral.

-validated-

Sep 27 2017, 12:48 PM · Starmade, Issue Navigation
lancake renamed T2566: Mouse cursor is not displayed. from Mouse courser is not displayed. to Mouse cursor is not displayed..
Sep 27 2017, 12:31 PM · GUI/HUD, Starmade
Restricted Application changed the status of T2566: Mouse cursor is not displayed. from Feedback to Open.
Sep 27 2017, 12:30 PM · GUI/HUD, Starmade
Restricted Application changed the status of T2569: trigger area block not activating button from Feedback to Open.
Sep 27 2017, 12:30 PM · CBS: Functional, Starmade
lancake renamed T2567: shadowcube.vsh shader 4 is not supported from Starmade game bug to shadowcube.vsh shader 4 is not supported.
Sep 27 2017, 12:29 PM · Universe, Starmade
Restricted Application edited projects for T2567: shadowcube.vsh shader 4 is not supported, added: Universe; removed Customer responded, Issue Navigation.
Sep 27 2017, 12:29 PM · Universe, Starmade
lancake merged T2567: shadowcube.vsh shader 4 is not supported into T2510: Mac crash loading universe after upgrading to 199.646.
Sep 27 2017, 12:29 PM · Quality Assurance, Universe, Starmade
Restricted Application changed the status of T2567: shadowcube.vsh shader 4 is not supported from Feedback to Open.

Should be the same issue as the one in that thread, it's covered in a different task so merging them together.

Sep 27 2017, 12:28 PM · Universe, Starmade
lancake added a comment to T2510: Mac crash loading universe after upgrading to 199.646.

More of the same was mentioned here: https://starmadedock.net/threads/since-199-646-open-gl-crash-on-a-mac.29270/#post-344629

Sep 27 2017, 11:52 AM · Quality Assurance, Universe, Starmade
Asvarduil added a comment to T2495: is waiting for docks | still needs entities to dock on it - false positive.

I have an additional puzzle piece to add:

Sep 27 2017, 2:44 AM · Quality Assurance, CBS: Rails, Starmade

Sep 22 2017

SmilingDemon changed the status of T2567: shadowcube.vsh shader 4 is not supported from Open to Feedback.

[2017-09-20 16:35:05] [SHADER] ERROR COMPILING VERTEX SHADER data\/shader/cube/quads13/shadowcube.vsh STATUS: 0
[2017-09-20 16:35:05] LOG: WARNING: 0:3: extension 'GL_EXT_gpu_shader4' is not supported

Sep 22 2017, 10:41 AM · Universe, Starmade

Sep 20 2017

Restricted Application changed the status of T2567: shadowcube.vsh shader 4 is not supported from Feedback to Open.

log 9-20-2017

Sep 20 2017, 11:38 PM · Universe, Starmade
Restricted Application added a project to T2574: Docking teleportation: Issue Navigation.
Sep 20 2017, 7:46 PM · CBS: Rails, Starmade
Aceface created T2573: Turret weapon computer exploit (feature?).
Sep 20 2017, 10:57 AM · Game Development, CBS: Weapons, Starmade
calani set First occurrence (version) to v0 on T2572: Sanity check "Server Port" field.
Sep 20 2017, 4:22 AM · Launcher Development, Starmade
calani added a comment to T2572: Sanity check "Server Port" field.

Good call!
There's no validation whatsoever on this field, and there really should be.

Sep 20 2017, 4:20 AM · Launcher Development, Starmade

Sep 18 2017

AndyP edited Clientconfig (settings.cfg) on T2572: Sanity check "Server Port" field.
Sep 18 2017, 5:14 PM · Launcher Development, Starmade
AndyP created T2572: Sanity check "Server Port" field.
Sep 18 2017, 5:14 PM · Launcher Development, Starmade

Sep 17 2017

JumpSuit added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

Hopefully soon-TM.

Sep 17 2017, 10:16 PM · Game Development (Alpha), AI, Starmade

Sep 15 2017

SmilingDemon added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

The status is:
a low priority confirmed Bug that should be fixed while the game is in Alpha

Sep 15 2017, 7:19 PM · Game Development (Alpha), AI, Starmade
Aceface added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

What is the status of this bug? Still exists and has been 2 years now. Makes on board lock on missiles useless.

Sep 15 2017, 5:53 PM · Game Development (Alpha), AI, Starmade
Restricted Application edited projects for T2570: Missile turrets insta lock and can shoot at jammed ships, added: Engine; removed Issue Navigation.
Sep 15 2017, 5:21 PM · Engine, Starmade
SmilingDemon merged T2570: Missile turrets insta lock and can shoot at jammed ships into T290: AI can shoot lock on missiles on radar jammed ships.
Sep 15 2017, 5:21 PM · Game Development (Alpha), AI, Starmade
SmilingDemon lowered the priority of T2570: Missile turrets insta lock and can shoot at jammed ships from Normal to Low.
Sep 15 2017, 5:19 PM · Engine, Starmade
SmilingDemon claimed T2570: Missile turrets insta lock and can shoot at jammed ships.
Sep 15 2017, 5:18 PM · Engine, Starmade
Aceface edited Steps to reproduce on T2570: Missile turrets insta lock and can shoot at jammed ships.
Sep 15 2017, 3:06 PM · Engine, Starmade
Aceface created T2570: Missile turrets insta lock and can shoot at jammed ships.
Sep 15 2017, 3:04 PM · Engine, Starmade

Sep 14 2017

SmilingDemon merged T2559: keep losing faction and sent back to 4,4,4 into T2221: After crash, player file is deleted.
Sep 14 2017, 7:48 AM · Customer responded, Starmade, Issue Navigation
Restricted Application edited projects for T2559: keep losing faction and sent back to 4,4,4, added: Engine; removed Issue Navigation.
Sep 14 2017, 7:48 AM · Engine, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:engine on T2559: keep losing faction and sent back to 4,4,4.
Sep 14 2017, 7:48 AM · Engine, Starmade
SmilingDemon claimed T2559: keep losing faction and sent back to 4,4,4.

Merging to your still open T2221 report about the same thing

Sep 14 2017, 7:47 AM · Engine, Starmade
Restricted Application edited projects for T2491: blue screen tint graphical error, added: GUI/HUD; removed Customer responded, Issue Navigation.
Sep 14 2017, 7:44 AM · GUI/HUD, Starmade
SmilingDemon merged T2491: blue screen tint graphical error into T285: Frame Buffer cause the screen to only render blue on Intel GPU.
Sep 14 2017, 7:44 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon added a comment to T2491: blue screen tint graphical error.

First ... use the nvidia grafics control center thing (no clue how it is named) and add Java to the task to be run by your dedicated grafics card and not on the integrated intel one.

Sep 14 2017, 7:43 AM · GUI/HUD, Starmade
SmilingDemon closed T2558: IllegalArguementException bug as Rejected.

-rejected-
closing this for now then.
cant determine the exact game version from supplied logfile. maybe a inbetween version caused it ?

Sep 14 2017, 7:35 AM · Engine, Starmade
SmilingDemon changed the status of T2566: Mouse cursor is not displayed. from Open to Feedback.
Sep 14 2017, 7:27 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2566: Mouse cursor is not displayed..

weird ... any specific mouse software in use ?

Sep 14 2017, 7:27 AM · GUI/HUD, Starmade

Sep 13 2017

Restricted Application changed the status of T2558: IllegalArguementException bug from Feedback to Open.

Well, since then I haven't got the error, so not sure What was going on.

Sep 13 2017, 8:11 PM · Engine, Starmade
Restricted Application changed the status of T2566: Mouse cursor is not displayed. from Feedback to Open.

Yes, it is allready happening in the menu.
Cause of this i am not able to load a Univere.

Sep 13 2017, 6:42 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T2558: IllegalArguementException bug from Open to Feedback.
Sep 13 2017, 6:16 PM · Engine, Starmade
SmilingDemon added a comment to T2558: IllegalArguementException bug.

Have you tried to reinstall (or repair overwrite) your game ?
it looks like a shader thingy is missing

Sep 13 2017, 6:16 PM · Engine, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:engine on T2558: IllegalArguementException bug.
Sep 13 2017, 6:14 PM · Engine, Starmade
SmilingDemon claimed T2558: IllegalArguementException bug.
Sep 13 2017, 6:13 PM · Engine, Starmade